Yet more script rearranging

This commit is contained in:
Maruno17
2021-04-17 23:45:42 +01:00
parent 96c68e79a3
commit 2ca8a42949
236 changed files with 923 additions and 928 deletions

View File

@@ -0,0 +1,287 @@
#===============================================================================
#
#===============================================================================
class PokemonPauseMenu_Scene
def pbStartScene
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
@sprites["cmdwindow"].visible = false
@sprites["cmdwindow"].viewport = @viewport
@sprites["infowindow"] = Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
@sprites["infowindow"].visible = false
@sprites["helpwindow"] = Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
@sprites["helpwindow"].visible = false
@infostate = false
@helpstate = false
pbSEPlay("GUI menu open")
end
def pbShowInfo(text)
@sprites["infowindow"].resizeToFit(text,Graphics.height)
@sprites["infowindow"].text = text
@sprites["infowindow"].visible = true
@infostate = true
end
def pbShowHelp(text)
@sprites["helpwindow"].resizeToFit(text,Graphics.height)
@sprites["helpwindow"].text = text
@sprites["helpwindow"].visible = true
pbBottomLeft(@sprites["helpwindow"])
@helpstate = true
end
def pbShowMenu
@sprites["cmdwindow"].visible = true
@sprites["infowindow"].visible = @infostate
@sprites["helpwindow"].visible = @helpstate
end
def pbHideMenu
@sprites["cmdwindow"].visible = false
@sprites["infowindow"].visible = false
@sprites["helpwindow"].visible = false
end
def pbShowCommands(commands)
ret = -1
cmdwindow = @sprites["cmdwindow"]
cmdwindow.commands = commands
cmdwindow.index = $PokemonTemp.menuLastChoice
cmdwindow.resizeToFit(commands)
cmdwindow.x = Graphics.width-cmdwindow.width
cmdwindow.y = 0
cmdwindow.visible = true
loop do
cmdwindow.update
Graphics.update
Input.update
pbUpdateSceneMap
if Input.trigger?(Input::BACK)
ret = -1
break
elsif Input.trigger?(Input::USE)
ret = cmdwindow.index
$PokemonTemp.menuLastChoice = ret
break
end
end
return ret
end
def pbEndScene
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbRefresh; end
end
#===============================================================================
#
#===============================================================================
class PokemonPauseMenu
def initialize(scene)
@scene = scene
end
def pbShowMenu
@scene.pbRefresh
@scene.pbShowMenu
end
def pbStartPokemonMenu
if !$Trainer
if $DEBUG
pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
end
return
end
@scene.pbStartScene
endscene = true
commands = []
cmdPokedex = -1
cmdPokemon = -1
cmdBag = -1
cmdTrainer = -1
cmdSave = -1
cmdOption = -1
cmdPokegear = -1
cmdDebug = -1
cmdQuit = -1
cmdEndGame = -1
if $Trainer.has_pokedex && $Trainer.pokedex.accessible_dexes.length > 0
commands[cmdPokedex = commands.length] = _INTL("Pokédex")
end
commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
commands[cmdPokegear = commands.length] = _INTL("Pokégear") if $Trainer.has_pokegear
commands[cmdTrainer = commands.length] = $Trainer.name
if pbInSafari?
if Settings::SAFARI_STEPS <= 0
@scene.pbShowInfo(_INTL("Balls: {1}",pbSafariState.ballcount))
else
@scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
end
commands[cmdQuit = commands.length] = _INTL("Quit")
elsif pbInBugContest?
if pbBugContestState.lastPokemon
@scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
pbBugContestState.lastPokemon.speciesName,
pbBugContestState.lastPokemon.level,
pbBugContestState.ballcount))
else
@scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}",pbBugContestState.ballcount))
end
commands[cmdQuit = commands.length] = _INTL("Quit Contest")
else
commands[cmdSave = commands.length] = _INTL("Save") if $game_system && !$game_system.save_disabled
end
commands[cmdOption = commands.length] = _INTL("Options")
commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
commands[cmdEndGame = commands.length] = _INTL("Quit Game")
loop do
command = @scene.pbShowCommands(commands)
if cmdPokedex>=0 && command==cmdPokedex
pbPlayDecisionSE
if Settings::USE_CURRENT_REGION_DEX
pbFadeOutIn {
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
else
if $Trainer.pokedex.accessible_dexes.length == 1
$PokemonGlobal.pokedexDex = $Trainer.pokedex.accessible_dexes[0]
pbFadeOutIn {
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
else
pbFadeOutIn {
scene = PokemonPokedexMenu_Scene.new
screen = PokemonPokedexMenuScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
end
end
elsif cmdPokemon>=0 && command==cmdPokemon
pbPlayDecisionSE
hiddenmove = nil
pbFadeOutIn {
sscene = PokemonParty_Scene.new
sscreen = PokemonPartyScreen.new(sscene,$Trainer.party)
hiddenmove = sscreen.pbPokemonScreen
(hiddenmove) ? @scene.pbEndScene : @scene.pbRefresh
}
if hiddenmove
$game_temp.in_menu = false
pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
return
end
elsif cmdBag>=0 && command==cmdBag
pbPlayDecisionSE
item = nil
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
item = screen.pbStartScreen
(item) ? @scene.pbEndScene : @scene.pbRefresh
}
if item
$game_temp.in_menu = false
pbUseKeyItemInField(item)
return
end
elsif cmdPokegear>=0 && command==cmdPokegear
pbPlayDecisionSE
pbFadeOutIn {
scene = PokemonPokegear_Scene.new
screen = PokemonPokegearScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
elsif cmdTrainer>=0 && command==cmdTrainer
pbPlayDecisionSE
pbFadeOutIn {
scene = PokemonTrainerCard_Scene.new
screen = PokemonTrainerCardScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
elsif cmdQuit>=0 && command==cmdQuit
@scene.pbHideMenu
if pbInSafari?
if pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
@scene.pbEndScene
pbSafariState.decision = 1
pbSafariState.pbGoToStart
return
else
pbShowMenu
end
else
if pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
@scene.pbEndScene
pbBugContestState.pbStartJudging
return
else
pbShowMenu
end
end
elsif cmdSave>=0 && command==cmdSave
@scene.pbHideMenu
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
if screen.pbSaveScreen
@scene.pbEndScene
endscene = false
break
else
pbShowMenu
end
elsif cmdOption>=0 && command==cmdOption
pbPlayDecisionSE
pbFadeOutIn {
scene = PokemonOption_Scene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
pbUpdateSceneMap
@scene.pbRefresh
}
elsif cmdDebug>=0 && command==cmdDebug
pbPlayDecisionSE
pbFadeOutIn {
pbDebugMenu
@scene.pbRefresh
}
elsif cmdEndGame>=0 && command==cmdEndGame
@scene.pbHideMenu
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
if screen.pbSaveScreen
@scene.pbEndScene
end
@scene.pbEndScene
$scene = nil
return
else
pbShowMenu
end
else
pbPlayCloseMenuSE
break
end
end
@scene.pbEndScene if endscene
end
end