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https://github.com/infinitefusion/infinitefusion-e18.git
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Yet more script rearranging
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123
Data/Scripts/016_UI/002_UI_Pokedex_Menu.rb
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123
Data/Scripts/016_UI/002_UI_Pokedex_Menu.rb
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#===============================================================================
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# Pokédex Regional Dexes list menu screen
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# * For choosing which region list to view. Only appears when there is more
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# than one accessible region list to choose from, and if
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# Settings::USE_CURRENT_REGION_DEX is false.
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#===============================================================================
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class Window_DexesList < Window_CommandPokemon
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def initialize(commands,commands2,width)
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@commands2 = commands2
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super(commands,width)
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@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
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self.baseColor = Color.new(248,248,248)
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self.shadowColor = Color.new(0,0,0)
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self.windowskin = nil
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end
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def drawItem(index,count,rect)
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super(index,count,rect)
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if index>=0 && index<@commands2.length
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pbDrawShadowText(self.contents,rect.x+254,rect.y,64,rect.height,
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sprintf("%d",@commands2[index][0]),self.baseColor,self.shadowColor,1)
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pbDrawShadowText(self.contents,rect.x+350,rect.y,64,rect.height,
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sprintf("%d",@commands2[index][1]),self.baseColor,self.shadowColor,1)
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allseen = (@commands2[index][0]>=@commands2[index][2])
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allown = (@commands2[index][1]>=@commands2[index][2])
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pbDrawImagePositions(self.contents,[
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["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+236,rect.y+2,(allseen) ? 24 : 0,0,24,24],
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["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+332,rect.y+2,(allown) ? 24 : 0,24,24,24]
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])
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokedexMenu_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(commands,commands2)
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@commands = commands
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["background"] = IconSprite.new(0,0,@viewport)
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@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_menu"))
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@sprites["headings"]=Window_AdvancedTextPokemon.newWithSize(
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_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"),286,136,208,64,@viewport)
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@sprites["headings"].windowskin = nil
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@sprites["commands"] = Window_DexesList.new(commands,commands2,Graphics.width-84)
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@sprites["commands"].x = 40
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@sprites["commands"].y = 192
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@sprites["commands"].height = 192
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@sprites["commands"].viewport = @viewport
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbScene
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ret = -1
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::USE)
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ret = @sprites["commands"].index
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(ret==@commands.length-1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
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break
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end
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end
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return ret
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokedexMenuScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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commands = []
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commands2 = []
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dexnames = Settings.pokedex_names
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$Trainer.pokedex.accessible_dexes.each do |dex|
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if dexnames[dex].nil?
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commands.push(_INTL("Pokédex"))
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elsif dexnames[dex].is_a?(Array)
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commands.push(dexnames[dex][0])
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else
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commands.push(dexnames[dex])
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end
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commands2.push([$Trainer.pokedex.seen_count(dex),
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$Trainer.pokedex.owned_count(dex),
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pbGetRegionalDexLength(dex)])
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end
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commands.push(_INTL("Exit"))
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@scene.pbStartScene(commands,commands2)
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loop do
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cmd = @scene.pbScene
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break if cmd<0 || cmd>=commands2.length # Cancel/Exit
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$PokemonGlobal.pokedexDex = $Trainer.pokedex.accessible_dexes[cmd]
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pbFadeOutIn {
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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}
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end
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@scene.pbEndScene
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end
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end
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