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https://github.com/infinitefusion/infinitefusion-e18.git
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Yet more script rearranging
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157
Data/Scripts/016_UI/008_UI_Pokegear.rb
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157
Data/Scripts/016_UI/008_UI_Pokegear.rb
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#===============================================================================
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#
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#===============================================================================
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class PokegearButton < SpriteWrapper
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attr_reader :index
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attr_reader :name
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attr_reader :selected
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def initialize(command,x,y,viewport=nil)
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super(viewport)
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@image = command[0]
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@name = command[1]
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@selected = false
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if $Trainer.female? && pbResolveBitmap(sprintf("Graphics/Pictures/Pokegear/icon_button_f"))
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@button = AnimatedBitmap.new("Graphics/Pictures/Pokegear/icon_button_f")
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else
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@button = AnimatedBitmap.new("Graphics/Pictures/Pokegear/icon_button")
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end
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@contents = BitmapWrapper.new(@button.width,@button.height)
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self.bitmap = @contents
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self.x = x
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self.y = y
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pbSetSystemFont(self.bitmap)
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refresh
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end
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def dispose
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@button.dispose
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@contents.dispose
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super
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end
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def selected=(val)
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oldsel = @selected
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@selected = val
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refresh if oldsel!=val
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end
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def refresh
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self.bitmap.clear
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rect = Rect.new(0,0,@button.width,@button.height/2)
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rect.y = @button.height/2 if @selected
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self.bitmap.blt(0,0,@button.bitmap,rect)
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textpos = [
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[@name,self.bitmap.width/2,4,2,Color.new(248,248,248),Color.new(40,40,40)],
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]
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pbDrawTextPositions(self.bitmap,textpos)
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imagepos = [
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[sprintf("Graphics/Pictures/Pokegear/icon_"+@image),18,10]
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]
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pbDrawImagePositions(self.bitmap,imagepos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokegear_Scene
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def pbUpdate
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for i in 0...@commands.length
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@sprites["button#{i}"].selected = (i==@index)
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end
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(commands)
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@commands = commands
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@index = 0
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["background"] = IconSprite.new(0,0,@viewport)
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if $Trainer.female? && pbResolveBitmap(sprintf("Graphics/Pictures/Pokegear/bg_f"))
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@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg_f")
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else
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@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg")
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end
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for i in 0...@commands.length
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y = 196 - (@commands.length*24) + (i*48)
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@sprites["button#{i}"] = PokegearButton.new(@commands[i],118,y,@viewport)
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end
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbScene
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ret = -1
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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ret = @index
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break
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elsif Input.trigger?(Input::UP)
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pbPlayCursorSE if @commands.length>1
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@index -= 1
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@index = @commands.length-1 if @index<0
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elsif Input.trigger?(Input::DOWN)
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pbPlayCursorSE if @commands.length>1
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@index += 1
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@index = 0 if @index>=@commands.length
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end
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end
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return ret
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokegearScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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commands = []
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cmdMap = -1
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cmdPhone = -1
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cmdJukebox = -1
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commands[cmdMap = commands.length] = ["map",_INTL("Map")]
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if $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length>0
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commands[cmdPhone = commands.length] = ["phone",_INTL("Phone")]
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end
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commands[cmdJukebox = commands.length] = ["jukebox",_INTL("Jukebox")]
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@scene.pbStartScene(commands)
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loop do
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cmd = @scene.pbScene
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if cmd<0
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break
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elsif cmdMap>=0 && cmd==cmdMap
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pbShowMap(-1,false)
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elsif cmdPhone>=0 && cmd==cmdPhone
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pbFadeOutIn {
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PokemonPhoneScene.new.start
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}
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elsif cmdJukebox>=0 && cmd==cmdJukebox
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pbFadeOutIn {
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scene = PokemonJukebox_Scene.new
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screen = PokemonJukeboxScreen.new(scene)
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screen.pbStartScreen
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}
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end
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end
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@scene.pbEndScene
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end
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end
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