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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Yet more script rearranging
This commit is contained in:
376
Data/Scripts/016_UI/009_UI_RegionMap.rb
Normal file
376
Data/Scripts/016_UI/009_UI_RegionMap.rb
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@@ -0,0 +1,376 @@
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#===============================================================================
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#
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#===============================================================================
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class MapBottomSprite < SpriteWrapper
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attr_reader :mapname
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attr_reader :maplocation
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def initialize(viewport=nil)
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super(viewport)
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@mapname = ""
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@maplocation = ""
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@mapdetails = ""
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@thisbitmap = BitmapWrapper.new(Graphics.width,Graphics.height)
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pbSetSystemFont(@thisbitmap)
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self.x = 0
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self.y = 0
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self.bitmap = @thisbitmap
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refresh
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end
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def dispose
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@thisbitmap.dispose
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super
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end
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def mapname=(value)
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if @mapname!=value
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@mapname = value
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refresh
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end
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end
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def maplocation=(value)
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if @maplocation!=value
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@maplocation = value
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refresh
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end
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end
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def mapdetails=(value) # From Wichu
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if @mapdetails!=value
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@mapdetails = value
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refresh
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end
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end
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def refresh
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self.bitmap.clear
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textpos = [
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[@mapname,18,-8,0,Color.new(248,248,248),Color.new(0,0,0)],
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[@maplocation,18,348,0,Color.new(248,248,248),Color.new(0,0,0)],
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[@mapdetails,Graphics.width-16,348,1,Color.new(248,248,248),Color.new(0,0,0)]
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]
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pbDrawTextPositions(self.bitmap,textpos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonRegionMap_Scene
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LEFT = 0
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TOP = 0
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RIGHT = 29
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BOTTOM = 19
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SQUAREWIDTH = 16
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SQUAREHEIGHT = 16
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def initialize(region=-1,wallmap=true)
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@region = region
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@wallmap = wallmap
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end
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(aseditor=false,mode=0)
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@editor = aseditor
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@mapdata = pbLoadTownMapData
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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playerpos = (map_metadata) ? map_metadata.town_map_position : nil
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if !playerpos
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mapindex = 0
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@map = @mapdata[0]
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@mapX = LEFT
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@mapY = TOP
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elsif @region>=0 && @region!=playerpos[0] && @mapdata[@region]
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mapindex = @region
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@map = @mapdata[@region]
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@mapX = LEFT
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@mapY = TOP
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else
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mapindex = playerpos[0]
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@map = @mapdata[playerpos[0]]
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@mapX = playerpos[1]
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@mapY = playerpos[2]
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mapsize = map_metadata.town_map_size
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if mapsize && mapsize[0] && mapsize[0]>0
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sqwidth = mapsize[0]
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sqheight = (mapsize[1].length*1.0/mapsize[0]).ceil
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if sqwidth>1
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@mapX += ($game_player.x*sqwidth/$game_map.width).floor
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end
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if sqheight>1
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@mapY += ($game_player.y*sqheight/$game_map.height).floor
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end
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end
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end
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if !@map
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pbMessage(_INTL("The map data cannot be found."))
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return false
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end
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addBackgroundOrColoredPlane(@sprites,"background","mapbg",Color.new(0,0,0),@viewport)
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@sprites["map"] = IconSprite.new(0,0,@viewport)
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@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
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@sprites["map"].x += (Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["map"].y += (Graphics.height-@sprites["map"].bitmap.height)/2
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for hidden in Settings::REGION_MAP_EXTRAS
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if hidden[0]==mapindex && ((@wallmap && hidden[5]) ||
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(!@wallmap && hidden[1]>0 && $game_switches[hidden[1]]))
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if !@sprites["map2"]
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@sprites["map2"] = BitmapSprite.new(480,320,@viewport)
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@sprites["map2"].x = @sprites["map"].x
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@sprites["map2"].y = @sprites["map"].y
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end
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pbDrawImagePositions(@sprites["map2"].bitmap,[
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["Graphics/Pictures/#{hidden[4]}",hidden[2]*SQUAREWIDTH,hidden[3]*SQUAREHEIGHT]
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])
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end
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end
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@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
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@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames,mapindex)
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@mapX,@mapY)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@mapX,@mapY)
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if playerpos && mapindex==playerpos[0]
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@sprites["player"] = IconSprite.new(0,0,@viewport)
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@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
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@sprites["player"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["player"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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end
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if mode>0
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k = 0
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for i in LEFT..RIGHT
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for j in TOP..BOTTOM
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healspot = pbGetHealingSpot(i,j)
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if healspot && $PokemonGlobal.visitedMaps[healspot[0]]
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@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly",2,16)
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@sprites["point#{k}"].viewport = @viewport
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@sprites["point#{k}"].x = -SQUAREWIDTH/2+(i*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["point#{k}"].y = -SQUAREHEIGHT/2+(j*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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@sprites["point#{k}"].play
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k += 1
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end
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end
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end
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end
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@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor",2,5)
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@sprites["cursor"].viewport = @viewport
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@sprites["cursor"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["cursor"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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@sprites["cursor"].play
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@changed = false
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pbFadeInAndShow(@sprites) { pbUpdate }
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return true
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end
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# TODO: Why is this PBS file writer here?
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def pbSaveMapData
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File.open("PBS/townmap.txt","wb") { |f|
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Compiler.add_PBS_header_to_file(f)
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for i in 0...@mapdata.length
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map = @mapdata[i]
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next if !map
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f.write("\#-------------------------------\r\n")
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f.write(sprintf("[%d]\r\n",i))
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f.write(sprintf("Name = %s\r\nFilename = %s\r\n",
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Compiler.csvQuote(map[0]), Compiler.csvQuote(map[1])))
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for loc in map[2]
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f.write("Point = ")
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Compiler.pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
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f.write("\r\n")
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end
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end
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}
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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def pbGetMapLocation(x,y)
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return "" if !@map[2]
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for loc in @map[2]
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if loc[0]==x && loc[1]==y
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if !loc[7] || (!@wallmap && $game_switches[loc[7]])
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maploc = pbGetMessageFromHash(MessageTypes::PlaceNames,loc[2])
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return @editor ? loc[2] : maploc
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else
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return ""
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end
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end
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end
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return ""
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end
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def pbChangeMapLocation(x,y)
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return if !@editor
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return "" if !@map[2]
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currentname = ""
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currentobj = nil
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for loc in @map[2]
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if loc[0]==x && loc[1]==y
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currentobj = loc
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currentname = loc[2]
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break
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end
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end
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currentname = pbMessageFreeText(_INTL("Set the name for this point."),currentname,false,250) { pbUpdate }
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if currentname
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if currentobj
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currentobj[2] = currentname
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else
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newobj = [x,y,currentname,""]
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@map[2].push(newobj)
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end
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@changed = true
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end
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end
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def pbGetMapDetails(x,y) # From Wichu, with my help
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return "" if !@map[2]
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for loc in @map[2]
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if loc[0]==x && loc[1]==y
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if !loc[7] || (!@wallmap && $game_switches[loc[7]])
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mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
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return (@editor) ? loc[3] : mapdesc
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else
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return ""
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end
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end
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end
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return ""
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end
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def pbGetHealingSpot(x,y)
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return nil if !@map[2]
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for loc in @map[2]
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if loc[0]==x && loc[1]==y
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if !loc[4] || !loc[5] || !loc[6]
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return nil
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else
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return [loc[4],loc[5],loc[6]]
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end
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end
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end
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return nil
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end
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def pbMapScene(mode=0)
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xOffset = 0
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yOffset = 0
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newX = 0
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newY = 0
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@sprites["cursor"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["cursor"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if xOffset!=0 || yOffset!=0
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distancePerFrame = 8*20/Graphics.frame_rate
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xOffset += (xOffset>0) ? -distancePerFrame : (xOffset<0) ? distancePerFrame : 0
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yOffset += (yOffset>0) ? -distancePerFrame : (yOffset<0) ? distancePerFrame : 0
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@sprites["cursor"].x = newX-xOffset
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@sprites["cursor"].y = newY-yOffset
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next
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end
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@mapX,@mapY)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@mapX,@mapY)
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ox = 0
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oy = 0
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case Input.dir8
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when 1 # lower left
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oy = 1 if @mapY<BOTTOM
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ox = -1 if @mapX>LEFT
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when 2 # down
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oy = 1 if @mapY<BOTTOM
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when 3 # lower right
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oy = 1 if @mapY<BOTTOM
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ox = 1 if @mapX<RIGHT
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when 4 # left
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ox = -1 if @mapX>LEFT
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when 6 # right
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ox = 1 if @mapX<RIGHT
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when 7 # upper left
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oy = -1 if @mapY>TOP
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ox = -1 if @mapX>LEFT
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when 8 # up
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oy = -1 if @mapY>TOP
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when 9 # upper right
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oy = -1 if @mapY>TOP
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ox = 1 if @mapX<RIGHT
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end
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if ox!=0 || oy!=0
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@mapX += ox
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@mapY += oy
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xOffset = ox*SQUAREWIDTH
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yOffset = oy*SQUAREHEIGHT
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newX = @sprites["cursor"].x+xOffset
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newY = @sprites["cursor"].y+yOffset
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end
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if Input.trigger?(Input::BACK)
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if @editor && @changed
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if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate }
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pbSaveMapData
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end
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if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate }
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break
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end
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else
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break
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end
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elsif Input.trigger?(Input::USE) && mode==1 # Choosing an area to fly to
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healspot = pbGetHealingSpot(@mapX,@mapY)
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if healspot
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if $PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL))
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return healspot
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end
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end
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elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
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pbChangeMapLocation(@mapX,@mapY)
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end
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end
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pbPlayCloseMenuSE
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return nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonRegionMapScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartFlyScreen
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@scene.pbStartScene(false,1)
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ret = @scene.pbMapScene(1)
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@scene.pbEndScene
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return ret
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end
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def pbStartScreen
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@scene.pbStartScene($DEBUG)
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@scene.pbMapScene
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@scene.pbEndScene
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbShowMap(region=-1,wallmap=true)
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pbFadeOutIn {
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scene = PokemonRegionMap_Scene.new(region,wallmap)
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screen = PokemonRegionMapScreen.new(scene)
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screen.pbStartScreen
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}
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end
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Reference in New Issue
Block a user