mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Yet more script rearranging
This commit is contained in:
683
Data/Scripts/016_UI/020_UI_PokeMart.rb
Normal file
683
Data/Scripts/016_UI/020_UI_PokeMart.rb
Normal file
@@ -0,0 +1,683 @@
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#===============================================================================
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# Abstraction layer for Pokemon Essentials
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#===============================================================================
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class PokemonMartAdapter
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def getMoney
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return $Trainer.money
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end
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def getMoneyString
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return pbGetGoldString
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end
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def setMoney(value)
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$Trainer.money=value
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end
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def getInventory
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return $PokemonBag
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end
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def getName(item)
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return GameData::Item.get(item).name
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end
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def getDisplayName(item)
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item_name = getName(item)
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
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end
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return item_name
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end
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def getDescription(item)
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return GameData::Item.get(item).description
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end
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def getItemIcon(item)
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return (item) ? GameData::Item.icon_filename(item) : nil
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end
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# Unused
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def getItemIconRect(_item)
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return Rect.new(0, 0, 48, 48)
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end
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def getQuantity(item)
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return $PokemonBag.pbQuantity(item)
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end
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def showQuantity?(item)
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return !GameData::Item.get(item).is_important?
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end
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def getPrice(item, selling = false)
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if $game_temp.mart_prices && $game_temp.mart_prices[item]
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if selling
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return $game_temp.mart_prices[item][1] if $game_temp.mart_prices[item][1] >= 0
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else
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return $game_temp.mart_prices[item][0] if $game_temp.mart_prices[item][0] > 0
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end
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end
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return GameData::Item.get(item).price
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end
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def getDisplayPrice(item, selling = false)
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price = getPrice(item, selling).to_s_formatted
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return _INTL("$ {1}", price)
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end
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def canSell?(item)
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return getPrice(item, true) > 0 && !GameData::Item.get(item).is_important?
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end
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def addItem(item)
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return $PokemonBag.pbStoreItem(item)
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end
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def removeItem(item)
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return $PokemonBag.pbDeleteItem(item)
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end
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end
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#===============================================================================
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# Buy and Sell adapters
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#===============================================================================
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class BuyAdapter
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def initialize(adapter)
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@adapter = adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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@adapter.getDisplayPrice(item, false)
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end
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def isSelling?
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return false
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SellAdapter
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def initialize(adapter)
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@adapter = adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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if @adapter.showQuantity?(item)
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return sprintf("x%d", @adapter.getQuantity(item))
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else
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return ""
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end
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end
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def isSelling?
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return true
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end
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end
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#===============================================================================
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# Pokémon Mart
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#===============================================================================
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class Window_PokemonMart < Window_DrawableCommand
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def initialize(stock, adapter, x, y, width, height, viewport = nil)
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@stock = stock
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@adapter = adapter
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super(x, y, width, height, viewport)
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@selarrow = AnimatedBitmap.new("Graphics/Pictures/martSel")
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@baseColor = Color.new(88,88,80)
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@shadowColor = Color.new(168,184,184)
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self.windowskin = nil
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end
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def itemCount
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return @stock.length + 1
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end
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def item
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return (self.index >= @stock.length) ? nil : @stock[self.index]
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end
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def drawItem(index, count, rect)
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textpos = []
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rect = drawCursor(index, rect)
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ypos = rect.y
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if index == count-1
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textpos.push([_INTL("CANCEL"), rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
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else
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item = @stock[index]
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itemname = @adapter.getDisplayName(item)
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qty = @adapter.getDisplayPrice(item)
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sizeQty = self.contents.text_size(qty).width
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xQty = rect.x + rect.width - sizeQty - 2 - 16
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textpos.push([itemname, rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
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textpos.push([qty, xQty, ypos - 4, false, self.baseColor, self.shadowColor])
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end
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pbDrawTextPositions(self.contents, textpos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonMart_Scene
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def update
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pbUpdateSpriteHash(@sprites)
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@subscene.pbUpdate if @subscene
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end
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def pbRefresh
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if @subscene
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@subscene.pbRefresh
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else
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itemwindow = @sprites["itemwindow"]
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@sprites["icon"].item = itemwindow.item
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@sprites["itemtextwindow"].text =
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(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
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itemwindow.refresh
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end
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@sprites["moneywindow"].text = _INTL("Money:\r\n<r>{1}", @adapter.getMoneyString)
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end
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def pbStartBuyOrSellScene(buying, stock, adapter)
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# Scroll right before showing screen
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pbScrollMap(6, 5, 5)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@stock = stock
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@adapter = adapter
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
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@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
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winAdapter = buying ? BuyAdapter.new(adapter) : SellAdapter.new(adapter)
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@sprites["itemwindow"] = Window_PokemonMart.new(stock, winAdapter,
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Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126)
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@sprites["itemwindow"].viewport = @viewport
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@sprites["itemwindow"].index = 0
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@sprites["itemwindow"].refresh
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("",
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64, Graphics.height - 96 - 16, Graphics.width - 64, 128, @viewport)
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pbPrepareWindow(@sprites["itemtextwindow"])
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@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
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@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
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@sprites["itemtextwindow"].windowskin = nil
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible = false
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@sprites["helpwindow"].viewport = @viewport
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pbBottomLeftLines(@sprites["helpwindow"], 1)
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@sprites["moneywindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible = true
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@sprites["moneywindow"].viewport = @viewport
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@sprites["moneywindow"].x = 0
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@sprites["moneywindow"].y = 0
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@sprites["moneywindow"].width = 190
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@sprites["moneywindow"].height = 96
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@sprites["moneywindow"].baseColor = Color.new(88, 88, 80)
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@sprites["moneywindow"].shadowColor = Color.new(168, 184, 184)
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pbDeactivateWindows(@sprites)
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@buying = buying
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pbRefresh
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Graphics.frame_reset
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end
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def pbStartBuyScene(stock, adapter)
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pbStartBuyOrSellScene(true, stock, adapter)
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end
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def pbStartSellScene(bag, adapter)
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if $PokemonBag
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pbStartSellScene2(bag, adapter)
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else
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pbStartBuyOrSellScene(false, bag, adapter)
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end
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end
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def pbStartSellScene2(bag, adapter)
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@subscene = PokemonBag_Scene.new
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@adapter = adapter
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@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport2.z = 99999
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numFrames = Graphics.frame_rate * 4 / 10
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alphaDiff = (255.0 / numFrames).ceil
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for j in 0..numFrames
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col = Color.new(0, 0, 0, j * alphaDiff)
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@viewport2.color = col
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Graphics.update
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Input.update
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end
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@subscene.pbStartScene(bag)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible = false
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@sprites["helpwindow"].viewport = @viewport
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pbBottomLeftLines(@sprites["helpwindow"], 1)
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@sprites["moneywindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible = false
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@sprites["moneywindow"].viewport = @viewport
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@sprites["moneywindow"].x = 0
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@sprites["moneywindow"].y = 0
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@sprites["moneywindow"].width = 186
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@sprites["moneywindow"].height = 96
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@sprites["moneywindow"].baseColor = Color.new(88, 88, 80)
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@sprites["moneywindow"].shadowColor = Color.new(168, 184, 184)
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pbDeactivateWindows(@sprites)
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@buying = false
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pbRefresh
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end
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def pbEndBuyScene
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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# Scroll left after showing screen
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pbScrollMap(4, 5, 5)
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end
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def pbEndSellScene
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@subscene.pbEndScene if @subscene
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pbDisposeSpriteHash(@sprites)
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if @viewport2
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numFrames = Graphics.frame_rate * 4 / 10
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alphaDiff = (255.0 / numFrames).ceil
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for j in 0..numFrames
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col = Color.new(0, 0, 0, (numFrames - j) * alphaDiff)
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@viewport2.color = col
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Graphics.update
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Input.update
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end
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@viewport2.dispose
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end
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@viewport.dispose
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pbScrollMap(4, 5, 5) if !@subscene
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end
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def pbPrepareWindow(window)
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window.visible = true
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window.letterbyletter = false
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end
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def pbShowMoney
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pbRefresh
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@sprites["moneywindow"].visible = true
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end
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def pbHideMoney
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pbRefresh
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@sprites["moneywindow"].visible = false
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end
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def pbDisplay(msg, brief = false)
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cw = @sprites["helpwindow"]
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cw.letterbyletter = true
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cw.text = msg
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pbBottomLeftLines(cw, 2)
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cw.visible = true
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i = 0
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pbPlayDecisionSE
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loop do
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Graphics.update
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Input.update
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self.update
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if !cw.busy?
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return if brief
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pbRefresh if i == 0
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end
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if Input.trigger?(Input::USE) && cw.busy?
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cw.resume
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end
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return if i >= Graphics.frame_rate * 3 / 2
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i += 1 if !cw.busy?
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end
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end
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def pbDisplayPaused(msg)
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cw = @sprites["helpwindow"]
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cw.letterbyletter = true
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cw.text = msg
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pbBottomLeftLines(cw, 2)
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cw.visible = true
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yielded = false
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pbPlayDecisionSE
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loop do
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Graphics.update
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Input.update
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wasbusy = cw.busy?
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self.update
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if !cw.busy? && !yielded
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yield if block_given? # For playing SE as soon as the message is all shown
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yielded = true
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end
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pbRefresh if !cw.busy? && wasbusy
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if Input.trigger?(Input::USE) && cw.resume && !cw.busy?
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@sprites["helpwindow"].visible = false
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return
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end
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end
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end
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def pbConfirm(msg)
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dw = @sprites["helpwindow"]
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dw.letterbyletter = true
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dw.text = msg
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dw.visible = true
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pbBottomLeftLines(dw, 2)
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commands = [_INTL("Yes"), _INTL("No")]
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cw = Window_CommandPokemon.new(commands)
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cw.viewport = @viewport
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pbBottomRight(cw)
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cw.y -= dw.height
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cw.index = 0
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pbPlayDecisionSE
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loop do
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cw.visible = !dw.busy?
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Graphics.update
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Input.update
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cw.update
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self.update
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if Input.trigger?(Input::BACK) && dw.resume && !dw.busy?
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cw.dispose
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@sprites["helpwindow"].visible = false
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return false
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end
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if Input.trigger?(Input::USE) && dw.resume && !dw.busy?
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cw.dispose
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@sprites["helpwindow"].visible = false
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return (cw.index == 0)
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end
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end
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end
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def pbChooseNumber(helptext,item,maximum)
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curnumber = 1
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ret = 0
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helpwindow = @sprites["helpwindow"]
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itemprice = @adapter.getPrice(item, !@buying)
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itemprice /= 2 if !@buying
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pbDisplay(helptext, true)
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using (numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
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qty = @adapter.getQuantity(item)
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using (inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
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pbPrepareWindow(numwindow)
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pbPrepareWindow(inbagwindow)
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numwindow.viewport = @viewport
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numwindow.width = 224
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numwindow.height = 64
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numwindow.baseColor = Color.new(88, 88, 80)
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numwindow.shadowColor = Color.new(168, 184, 184)
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inbagwindow.visible = @buying
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inbagwindow.viewport = @viewport
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inbagwindow.width = 190
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inbagwindow.height = 64
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inbagwindow.baseColor = Color.new(88, 88, 80)
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inbagwindow.shadowColor = Color.new(168, 184, 184)
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inbagwindow.text = _INTL("In Bag:<r>{1} ", qty)
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numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
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pbBottomRight(numwindow)
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numwindow.y -= helpwindow.height
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pbBottomLeft(inbagwindow)
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inbagwindow.y -= helpwindow.height
|
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loop do
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Graphics.update
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Input.update
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numwindow.update
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inbagwindow.update
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self.update
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if Input.repeat?(Input::LEFT)
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pbPlayCursorSE
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curnumber -= 10
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curnumber = 1 if curnumber < 1
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numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
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elsif Input.repeat?(Input::RIGHT)
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pbPlayCursorSE
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curnumber += 10
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curnumber = maximum if curnumber > maximum
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numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::UP)
|
||||
pbPlayCursorSE
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::DOWN)
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pbPlayCursorSE
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curnumber -= 1
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||||
curnumber = maximum if curnumber < 1
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numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
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||||
elsif Input.trigger?(Input::USE)
|
||||
pbPlayDecisionSE
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ret = curnumber
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||||
break
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
pbPlayCancelSE
|
||||
ret = 0
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||||
break
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||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
helpwindow.visible = false
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["helpwindow"].visible = false
|
||||
pbActivateWindow(@sprites, "itemwindow") {
|
||||
pbRefresh
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
olditem = itemwindow.item
|
||||
self.update
|
||||
if itemwindow.item != olditem
|
||||
@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
|
||||
end
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
if itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def pbChooseSellItem
|
||||
if @subscene
|
||||
return @subscene.pbChooseItem
|
||||
else
|
||||
return pbChooseBuyItem
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonMartScreen
|
||||
def initialize(scene,stock)
|
||||
@scene=scene
|
||||
@stock=stock
|
||||
@adapter=PokemonMartAdapter.new
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
|
||||
def pbDisplay(msg)
|
||||
return @scene.pbDisplay(msg)
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg,&block)
|
||||
return @scene.pbDisplayPaused(msg,&block)
|
||||
end
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock,@adapter)
|
||||
item=nil
|
||||
loop do
|
||||
item=@scene.pbChooseBuyItem
|
||||
break if !item
|
||||
quantity=0
|
||||
itemname=@adapter.getDisplayName(item)
|
||||
price=@adapter.getPrice(item)
|
||||
if @adapter.getMoney<price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
if GameData::Item.get(item).is_important?
|
||||
if !pbConfirm(_INTL("Certainly. You want {1}. That will be ${2}. OK?",
|
||||
itemname,price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
quantity=1
|
||||
else
|
||||
maxafford = (price <= 0) ? Settings::BAG_MAX_PER_SLOT : @adapter.getMoney / price
|
||||
maxafford = Settings::BAG_MAX_PER_SLOT if maxafford > Settings::BAG_MAX_PER_SLOT
|
||||
quantity=@scene.pbChooseNumber(
|
||||
_INTL("{1}? Certainly. How many would you like?",itemname),item,maxafford)
|
||||
next if quantity==0
|
||||
price*=quantity
|
||||
if !pbConfirm(_INTL("{1}, and you want {2}. That will be ${3}. OK?",
|
||||
itemname,quantity,price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
end
|
||||
if @adapter.getMoney<price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
added=0
|
||||
quantity.times do
|
||||
break if !@adapter.addItem(item)
|
||||
added+=1
|
||||
end
|
||||
if added!=quantity
|
||||
added.times do
|
||||
if !@adapter.removeItem(item)
|
||||
raise _INTL("Failed to delete stored items")
|
||||
end
|
||||
end
|
||||
pbDisplayPaused(_INTL("You have no more room in the Bag."))
|
||||
else
|
||||
@adapter.setMoney(@adapter.getMoney-price)
|
||||
for i in 0...@stock.length
|
||||
if GameData::Item.get(@stock[i]).is_important? && $PokemonBag.pbHasItem?(@stock[i])
|
||||
@stock[i]=nil
|
||||
end
|
||||
end
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
if $PokemonBag
|
||||
if quantity>=10 && GameData::Item.get(item).is_poke_ball? && GameData::Item.exists?(:PREMIERBALL)
|
||||
if @adapter.addItem(GameData::Item.get(:PREMIERBALL))
|
||||
pbDisplayPaused(_INTL("I'll throw in a Premier Ball, too."))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@scene.pbEndBuyScene
|
||||
end
|
||||
|
||||
def pbSellScreen
|
||||
item=@scene.pbStartSellScene(@adapter.getInventory,@adapter)
|
||||
loop do
|
||||
item=@scene.pbChooseSellItem
|
||||
break if !item
|
||||
itemname=@adapter.getDisplayName(item)
|
||||
price=@adapter.getPrice(item,true)
|
||||
if !@adapter.canSell?(item)
|
||||
pbDisplayPaused(_INTL("{1}? Oh, no. I can't buy that.",itemname))
|
||||
next
|
||||
end
|
||||
qty=@adapter.getQuantity(item)
|
||||
next if qty==0
|
||||
@scene.pbShowMoney
|
||||
if qty>1
|
||||
qty=@scene.pbChooseNumber(
|
||||
_INTL("{1}? How many would you like to sell?",itemname),item,qty)
|
||||
end
|
||||
if qty==0
|
||||
@scene.pbHideMoney
|
||||
next
|
||||
end
|
||||
price/=2
|
||||
price*=qty
|
||||
if pbConfirm(_INTL("I can pay ${1}. Would that be OK?",price.to_s_formatted))
|
||||
@adapter.setMoney(@adapter.getMoney+price)
|
||||
qty.times do
|
||||
@adapter.removeItem(item)
|
||||
end
|
||||
pbDisplayPaused(_INTL("Turned over the {1} and received ${2}.",itemname,price.to_s_formatted)) { pbSEPlay("Mart buy item") }
|
||||
@scene.pbRefresh
|
||||
end
|
||||
@scene.pbHideMoney
|
||||
end
|
||||
@scene.pbEndSellScene
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbPokemonMart(stock,speech=nil,cantsell=false)
|
||||
for i in 0...stock.length
|
||||
stock[i] = GameData::Item.get(stock[i]).id
|
||||
stock[i] = nil if GameData::Item.get(stock[i]).is_important? && $PokemonBag.pbHasItem?(stock[i])
|
||||
end
|
||||
stock.compact!
|
||||
commands = []
|
||||
cmdBuy = -1
|
||||
cmdSell = -1
|
||||
cmdQuit = -1
|
||||
commands[cmdBuy = commands.length] = _INTL("Buy")
|
||||
commands[cmdSell = commands.length] = _INTL("Sell") if !cantsell
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
cmd = pbMessage(
|
||||
speech ? speech : _INTL("Welcome! How may I serve you?"),
|
||||
commands,cmdQuit+1)
|
||||
loop do
|
||||
if cmdBuy>=0 && cmd==cmdBuy
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene,stock)
|
||||
screen.pbBuyScreen
|
||||
elsif cmdSell>=0 && cmd==cmdSell
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene,stock)
|
||||
screen.pbSellScreen
|
||||
else
|
||||
pbMessage(_INTL("Please come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can help you with?"),
|
||||
commands,cmdQuit+1)
|
||||
end
|
||||
$game_temp.clear_mart_prices
|
||||
end
|
||||
Reference in New Issue
Block a user