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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Added class GameData::BodyColor
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@@ -96,7 +96,7 @@ module GameData
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"StepsToHatch" => [0, "v"],
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"Height" => [0, "f"],
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"Weight" => [0, "f"],
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"Color" => [0, "e", :PBColors],
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"Color" => [0, "e", :BodyColor],
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"Shape" => [0, "u"],
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"Habitat" => [0, "e", :Habitat],
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"Generation" => [0, "i"],
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@@ -159,7 +159,7 @@ module GameData
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@evolutions = hash[:evolutions] || []
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@height = hash[:height] || 1
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@weight = hash[:weight] || 1
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@color = hash[:color] || PBColors::Red
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@color = hash[:color] || :Red
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@shape = hash[:shape] || 1
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@habitat = hash[:habitat] || :None
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@generation = hash[:generation] || 0
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88
Data/Scripts/011_Data/002_Hardcoded data/006_BodyColor.rb
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88
Data/Scripts/011_Data/002_Hardcoded data/006_BodyColor.rb
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@@ -0,0 +1,88 @@
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# NOTE: The id_number is only used to determine the order that body colors are
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# listed in the Pokédex search screen.
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module GameData
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class BodyColor
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attr_reader :id
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attr_reader :id_number
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attr_reader :real_name
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DATA = {}
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extend ClassMethods
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@id_number = hash[:id_number] || -1
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@real_name = hash[:name] || "Unnamed"
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end
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# @return [String] the translated name of this body color
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def name
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return _INTL(@real_name)
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end
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end
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end
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GameData::BodyColor.register({
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:id => :Red,
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:id_number => 0,
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:name => _INTL("Red")
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})
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GameData::BodyColor.register({
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:id => :Blue,
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:id_number => 1,
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:name => _INTL("Blue")
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})
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GameData::BodyColor.register({
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:id => :Yellow,
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:id_number => 2,
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:name => _INTL("Yellow")
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})
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GameData::BodyColor.register({
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:id => :Green,
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:id_number => 3,
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:name => _INTL("Green")
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})
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GameData::BodyColor.register({
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:id => :Black,
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:id_number => 4,
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:name => _INTL("Black")
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})
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GameData::BodyColor.register({
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:id => :Brown,
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:id_number => 5,
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:name => _INTL("Brown")
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})
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GameData::BodyColor.register({
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:id => :Purple,
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:id_number => 6,
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:name => _INTL("Purple")
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})
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GameData::BodyColor.register({
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:id => :Gray,
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:id_number => 7,
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:name => _INTL("Gray")
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})
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GameData::BodyColor.register({
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:id => :White,
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:id_number => 8,
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:name => _INTL("White")
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})
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GameData::BodyColor.register({
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:id => :Pink,
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:id_number => 9,
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:name => _INTL("Pink")
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})
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@@ -1,32 +0,0 @@
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# Colors must begin at 0 and have no missing numbers
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module PBColors
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Red = 0
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Blue = 1
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Yellow = 2
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Green = 3
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Black = 4
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Brown = 5
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Purple = 6
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Gray = 7
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White = 8
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Pink = 9
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def self.maxValue; 9; end
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def self.getName(id)
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id = getID(PBColors,id)
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names = [
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_INTL("Red"),
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_INTL("Blue"),
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_INTL("Yellow"),
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_INTL("Green"),
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_INTL("Black"),
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_INTL("Brown"),
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_INTL("Purple"),
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_INTL("Gray"),
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_INTL("White"),
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_INTL("Pink")
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]
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return names[id]
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end
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end
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@@ -16,7 +16,7 @@ module GameData
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@real_name = hash[:name] || "Unnamed"
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end
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# @return [String] the translated name of this egg group
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# @return [String] the translated name of this habitat
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def name
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return _INTL(@real_name)
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end
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