Added def follower_animation which makes the next Show Animation event command apply to the follower instead

This commit is contained in:
Maruno17
2021-12-09 23:42:06 +00:00
parent 6a56a8f7d0
commit 2e3d479752
2 changed files with 22 additions and 7 deletions

View File

@@ -126,7 +126,7 @@ class Interpreter
#-----------------------------------------------------------------------------
def command_end
@list = nil
end_follower_move_route
end_follower_overrides
# If main map event and event ID are valid, unlock event
if @main && @event_id > 0 && $game_map.events[@event_id]
$game_map.events[@event_id].unlock
@@ -727,6 +727,11 @@ class Interpreter
#-----------------------------------------------------------------------------
def command_207
character = get_character(@parameters[0])
if @follower_animation
character = Followers.get(@follower_animation_id)
@follower_animation = false
@follower_animation_id = nil
end
return true if character.nil?
character.animation_id = @parameters[1]
return true
@@ -743,8 +748,11 @@ class Interpreter
#-----------------------------------------------------------------------------
def command_209
character = get_character(@parameters[0])
character = Followers.get(@follower_move_route_id) if @follower_move_route
end_follower_move_route
if @follower_move_route
character = Followers.get(@follower_move_route_id)
@follower_move_route = false
@follower_move_route_id = nil
end
return true if character.nil?
character.force_move_route(@parameters[1])
return true