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Implemented item portion names, e.g. "bag of Soft Sand"
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@@ -75,7 +75,7 @@ class Battle
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end
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def pbUseItemMessage(item, trainerName)
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itemName = GameData::Item.get(item).name
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itemName = GameData::Item.get(item).portion_name
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if itemName.starts_with_vowel?
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pbDisplayBrief(_INTL("{1} used an {2}.", trainerName, itemName))
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else
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