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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-03-10 18:32:01 +00:00
Implemented item portion names, e.g. "bag of Soft Sand"
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@@ -1429,6 +1429,7 @@ MenuHandlers.add(:party_menu_item, :move, {
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pkmn = party[party_idx]
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item = pkmn.item
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itemname = item.name
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portionitemname = item.portion_name
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screen.scene.pbSetHelpText(_INTL("Move {1} to where?", itemname))
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old_party_idx = party_idx
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moved = false
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@@ -1446,7 +1447,7 @@ MenuHandlers.add(:party_menu_item, :move, {
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pkmn.item = nil
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screen.scene.pbClearSwitching
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screen.pbRefresh
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screen.pbDisplay(_INTL("{1} was given the {2} to hold.", newpkmn.name, itemname))
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screen.pbDisplay(_INTL("{1} was given the {2} to hold.", newpkmn.name, portionitemname))
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moved = true
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break
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elsif newpkmn.item.is_mail?
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@@ -1455,10 +1456,8 @@ MenuHandlers.add(:party_menu_item, :move, {
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end
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# New Pokémon is also holding an item; ask what to do with it
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newitem = newpkmn.item
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newitemname = newitem.name
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if newitem == :LEFTOVERS
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screen.pbDisplay(_INTL("{1} is already holding some {2}.\1", newpkmn.name, newitemname))
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elsif newitemname.starts_with_vowel?
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newitemname = newitem.portion_name
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if newitemname.starts_with_vowel?
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screen.pbDisplay(_INTL("{1} is already holding an {2}.\1", newpkmn.name, newitemname))
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else
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screen.pbDisplay(_INTL("{1} is already holding a {2}.\1", newpkmn.name, newitemname))
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@@ -1468,7 +1467,7 @@ MenuHandlers.add(:party_menu_item, :move, {
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pkmn.item = newitem
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screen.scene.pbClearSwitching
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screen.pbRefresh
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screen.pbDisplay(_INTL("{1} was given the {2} to hold.", newpkmn.name, itemname))
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screen.pbDisplay(_INTL("{1} was given the {2} to hold.", newpkmn.name, portionitemname))
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screen.pbDisplay(_INTL("{1} was given the {2} to hold.", pkmn.name, newitemname))
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moved = true
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break
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@@ -505,7 +505,7 @@ class PokemonBagScreen
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if $player.pokemon_count == 0
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@scene.pbDisplay(_INTL("There is no Pokémon."))
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elsif itm.is_important?
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@scene.pbDisplay(_INTL("The {1} can't be held.", itemname))
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@scene.pbDisplay(_INTL("The {1} can't be held.", itm.portion_name))
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else
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pbFadeOutIn {
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sscene = PokemonParty_Scene.new
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@@ -517,11 +517,11 @@ class PokemonBagScreen
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elsif cmdToss >= 0 && command == cmdToss # Toss item
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qty = @bag.quantity(item)
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if qty > 1
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helptext = _INTL("Toss out how many {1}?", itm.name_plural)
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helptext = _INTL("Toss out how many {1}?", itm.portion_name_plural)
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qty = @scene.pbChooseNumber(helptext, qty)
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end
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if qty > 0
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itemname = itm.name_plural if qty > 1
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itemname = (qty > 1) ? itm.portion_name_plural : itm.portion_name
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if pbConfirm(_INTL("Is it OK to throw away {1} {2}?", qty, itemname))
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pbDisplay(_INTL("Threw away {1} {2}.", qty, itemname))
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qty.times { @bag.remove(item) }
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@@ -620,7 +620,7 @@ class PokemonBagScreen
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end
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@scene.pbRefresh
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dispqty = (itm.is_important?) ? 1 : qty
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itemname = (dispqty > 1) ? itm.name_plural : itm.name
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itemname = (dispqty > 1) ? itm.portion_name_plural : itm.portion_name
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pbDisplay(_INTL("Withdrew {1} {2}.", dispqty, itemname))
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else
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pbDisplay(_INTL("There's no more room in the Bag."))
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@@ -654,7 +654,7 @@ class PokemonBagScreen
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end
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@scene.pbRefresh
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dispqty = (itm.is_important?) ? 1 : qty
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itemname = (dispqty > 1) ? itm.name_plural : itm.name
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itemname = (dispqty > 1) ? itm.portion_name_plural : itm.portion_name
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pbDisplay(_INTL("Deposited {1} {2}.", dispqty, itemname))
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else
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pbDisplay(_INTL("There's no room to store items."))
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@@ -680,8 +680,8 @@ class PokemonBagScreen
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next
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end
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qty = storage.quantity(item)
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itemname = itm.name
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itemnameplural = itm.name_plural
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itemname = itm.portion_name
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itemnameplural = itm.portion_name_plural
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if qty > 1
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qty = @scene.pbChooseNumber(_INTL("Toss out how many {1}?", itemnameplural), qty)
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end
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@@ -1896,8 +1896,8 @@ class PokemonStorageScreen
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return
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end
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if pokemon.item
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itemname = pokemon.item.name
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if pbConfirm(_INTL("Take this {1}?", itemname))
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itemname = pokemon.item.portion_name
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if pbConfirm(_INTL("Take the {1}?", itemname))
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if $bag.add(pokemon.item)
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pbDisplay(_INTL("Took the {1}.", itemname))
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pokemon.item = nil
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@@ -19,15 +19,15 @@ class PokemonMartAdapter
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end
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def getName(item)
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return GameData::Item.get(item).name
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return GameData::Item.get(item).portion_name
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end
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def getNamePlural(item)
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return GameData::Item.get(item).name_plural
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return GameData::Item.get(item).portion_name_plural
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end
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def getDisplayName(item)
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item_name = getName(item)
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item_name = GameData::Item.get(item).name
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
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@@ -36,7 +36,7 @@ class PokemonMartAdapter
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end
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def getDisplayNamePlural(item)
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item_name_plural = getNamePlural(item)
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item_name_plural = GameData::Item.get(item).name_plural
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name_plural = _INTL("{1} {2}", item_name_plural, GameData::Move.get(machine).name)
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@@ -103,10 +103,22 @@ class BuyAdapter
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@adapter = adapter
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end
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# For showing in messages
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def getName(item)
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@adapter.getName(item)
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end
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# For showing in messages
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def getNamePlural(item)
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@adapter.getNamePlural(item)
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end
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# For showing in the list of items
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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# For showing in the list of items
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def getDisplayNamePlural(item)
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@adapter.getDisplayNamePlural(item)
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end
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@@ -128,10 +140,22 @@ class SellAdapter
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@adapter = adapter
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end
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# For showing in messages
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def getName(item)
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@adapter.getName(item)
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end
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# For showing in messages
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def getNamePlural(item)
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@adapter.getNamePlural(item)
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end
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# For showing in the list of items
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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# For showing in the list of items
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def getDisplayNamePlural(item)
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@adapter.getDisplayNamePlural(item)
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end
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@@ -583,15 +607,15 @@ class PokemonMartScreen
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item = @scene.pbChooseBuyItem
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break if !item
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quantity = 0
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itemname = @adapter.getDisplayName(item)
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itemnameplural = @adapter.getDisplayNamePlural(item)
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itemname = @adapter.getName(item)
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itemnameplural = @adapter.getNamePlural(item)
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price = @adapter.getPrice(item)
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if @adapter.getMoney < price
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pbDisplayPaused(_INTL("You don't have enough money."))
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next
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end
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if GameData::Item.get(item).is_important?
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next if !pbConfirm(_INTL("So you want {1}?\nIt'll be ${2}. All right?",
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next if !pbConfirm(_INTL("So you want the {1}?\nIt'll be ${2}. All right?",
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itemname, price.to_s_formatted))
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quantity = 1
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else
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@@ -632,8 +656,8 @@ class PokemonMartScreen
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break if !@adapter.addItem(:PREMIERBALL)
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premier_balls_added += 1
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end
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ball_name = GameData::Item.get(:PREMIERBALL).name
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ball_name = GameData::Item.get(:PREMIERBALL).name_plural if premier_balls_added > 1
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ball_name = GameData::Item.get(:PREMIERBALL).portion_name
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ball_name = GameData::Item.get(:PREMIERBALL).portion_name_plural if premier_balls_added > 1
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$stats.premier_balls_earned += premier_balls_added
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pbDisplayPaused(_INTL("And have {1} {2} on the house!", premier_balls_added, ball_name))
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elsif !Settings::MORE_BONUS_PREMIER_BALLS && GameData::Item.get(item) == :POKEBALL
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@@ -661,8 +685,8 @@ class PokemonMartScreen
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loop do
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item = @scene.pbChooseSellItem
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break if !item
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itemname = @adapter.getDisplayName(item)
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itemnameplural = @adapter.getDisplayNamePlural(item)
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itemname = @adapter.getName(item)
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itemnameplural = @adapter.getNamePlural(item)
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if !@adapter.canSell?(item)
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pbDisplayPaused(_INTL("Oh, no. I can't buy {1}.", itemnameplural))
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next
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@@ -19,15 +19,15 @@ class BattlePointShopAdapter
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end
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def getName(item)
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return GameData::Item.get(item).name
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return GameData::Item.get(item).portion_name
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end
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def getNamePlural(item)
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return GameData::Item.get(item).name_plural
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return GameData::Item.get(item).portion_name_plural
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end
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def getDisplayName(item)
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item_name = getName(item)
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item_name = GameData::Item.get(item).name
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
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@@ -36,7 +36,7 @@ class BattlePointShopAdapter
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end
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def getDisplayNamePlural(item)
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item_name_plural = getNamePlural(item)
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item_name_plural = GameData::Item.get(item).name_plural
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name_plural = _INTL("{1} {2}", item_name_plural, GameData::Move.get(machine).name)
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@@ -446,8 +446,8 @@ class BattlePointShopScreen
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item = @scene.pbChooseItem
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break if !item
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quantity = 0
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itemname = @adapter.getDisplayName(item)
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itemnameplural = @adapter.getDisplayNamePlural(item)
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itemname = @adapter.getName(item)
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itemnameplural = @adapter.getNamePlural(item)
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price = @adapter.getPrice(item)
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if @adapter.getBP < price
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pbDisplayPaused(_INTL("You don't have enough BP."))
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@@ -484,8 +484,8 @@ class BattlePointShopScreen
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end
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if added == quantity
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$stats.battle_points_spent += price
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#Add bpshop_items_bought to $stats?
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#$stats.bpshop_items_bought += quantity
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# TODO: Add bpshop_items_bought to $stats?
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# $stats.bpshop_items_bought += quantity
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@adapter.setBP(@adapter.getBP - price)
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@stock.delete_if { |item| GameData::Item.get(item).is_important? && $bag.has?(item) }
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pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
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@@ -406,10 +406,8 @@ def pbReceiveMysteryGift(id)
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if $bag.can_add?(item, qty)
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$bag.add(item, qty)
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itm = GameData::Item.get(item)
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itemname = (qty > 1) ? itm.name_plural : itm.name
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if item == :LEFTOVERS
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pbMessage(_INTL("\\me[Item get]You obtained some \\c[1]{1}\\c[0]!\\wtnp[30]", itemname))
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elsif itm.is_machine? # TM or HM
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itemname = (qty > 1) ? itm.portion_name_plural : itm.portion_name
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if itm.is_machine? # TM or HM
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pbMessage(_INTL("\\me[Item get]You obtained \\c[1]{1} {2}\\c[0]!\\wtnp[30]", itemname,
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GameData::Move.get(itm.move).name))
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elsif qty > 1
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