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glitched mask obtain method
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@@ -119,6 +119,7 @@ class BattleSpriteLoader
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new_extractor = get_sprite_extractor_instance(:AUTOGEN)
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return new_extractor.load_sprite(pif_sprite)
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else
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$Trainer.seen_qmarks_sprite=true if $Trainer
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#If autogen or base sprite aren't able to load a sprite then we have nothing else to load -> show a ? instead.
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return AnimatedBitmap.new(Settings::DEFAULT_SPRITE_PATH)
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end
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