Created animation PBS file compiler and writer

This commit is contained in:
Maruno17
2023-09-24 18:20:32 +01:00
parent d4077875a4
commit 2ff47cf40d
6 changed files with 588 additions and 25 deletions

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module Compiler
module_function
def compile_battle_animations(*paths)
GameData::Animation::DATA.clear
schema = GameData::Animation.schema
sub_schema = GameData::Animation.sub_schema
idx = 0
# Read from PBS file(s)
paths.each do |path|
compile_pbs_file_message_start(path)
file_name = path.gsub(/^PBS\/Animations\//, "").gsub(/.txt$/, "")
data_hash = nil
current_particle = nil
section_name = nil
section_line = nil
# Read each line of the animation PBS file at a time and compile it as an
# animation property
pbCompilerEachPreppedLine(path) do |line, line_no|
echo "." if idx % 100 == 0
idx += 1
Graphics.update if idx % 500 == 0
FileLineData.setSection(section_name, nil, section_line)
if line[/^\s*\[\s*(.+)\s*\]\s*$/]
# New section [anim_type, name]
section_name = $~[1]
section_line = line
if data_hash
validate_compiled_animation(data_hash)
GameData::Animation.register(data_hash)
end
FileLineData.setSection(section_name, nil, section_line)
# Construct data hash
data_hash = {
:pbs_path => file_name
}
data_hash[schema["SectionName"][0]] = get_csv_record(section_name.clone, schema["SectionName"])
data_hash[schema["Particle"][0]] = []
current_particle = nil
elsif line[/^\s*<\s*(.+)\s*>\s*$/]
# New subsection [particle_name]
value = get_csv_record($~[1], schema["Particle"])
current_particle = {
# TODO: If "Particle" is changed to be more than just a single
# string, add more properties accordingly.
:name => value
}
data_hash[schema["Particle"][0]].push(current_particle)
elsif line[/^\s*(\w+)\s*=\s*(.*)$/]
# XXX=YYY lines
if !data_hash
raise _INTL("Expected a section at the beginning of the file.\n{1}", FileLineData.linereport)
end
key = $~[1]
if schema[key] # Property of the animation
value = get_csv_record($~[2], schema[key])
if schema[key][1][0] == "^"
value = nil if value.is_a?(Array) && value.empty?
data_hash[schema[key][0]] ||= []
data_hash[schema[key][0]].push(value) if value
else
value = nil if value.is_a?(Array) && value.empty?
data_hash[schema[key][0]] = value
end
elsif sub_schema[key] # Property of a particle
if !current_particle
raise _INTL("Particle hasn't been defined yet!\n{1}", FileLineData.linereport)
end
value = get_csv_record($~[2], sub_schema[key])
if sub_schema[key][1][0] == "^"
value = nil if value.is_a?(Array) && value.empty?
current_particle[sub_schema[key][0]] ||= []
current_particle[sub_schema[key][0]].push(value) if value
else
value = nil if value.is_a?(Array) && value.empty?
current_particle[sub_schema[key][0]] = value
end
end
end
end
# Add last animation's data to records
if data_hash
FileLineData.setSection(section_name, nil, section_line)
validate_compiled_animation(data_hash)
GameData::Animation.register(data_hash)
end
process_pbs_file_message_end
end
validate_all_compiled_animations
# Save all data
GameData::Animation.save
end
def validate_compiled_animation(hash)
# Split anim_type, move/common_name, version into their own values
hash[:type] = hash[:id][0]
hash[:move] = hash[:id][1]
hash[:version] = hash[:id][2] || 0
# Go through each particle in turn
hash[:particles].each do |particle|
# Convert all "SetXYZ" particle commands to "MoveXYZ" by giving them a
# duration of 0
[:frame, :x, :y, :zoom_x, :zoom_y, :angle, :opacity].each do |prop|
next if !particle[prop]
particle[prop].each do |cmd|
cmd.insert(1, 0) if cmd.length == 2
end
end
# Sort each particle's commands by their keyframe and duration
particle.keys.each do |key|
next if !particle[key].is_a?(Array)
particle[key].sort! { |a, b| a[0] == b[0] ? a[1] == b[1] ? 0 : a[1] <=> b[1] : a[0] <=> b[0] }
# TODO: Find any overlapping particle commands and raise an error.
end
# Ensure valid values for "SetBlending" commands
if particle[:blending]
particle[:blending].each do |blend|
next if blend[1] <= 2
raise _INTL("Invalid blend value: {1} (must be 0, 1 or 2).\n{2}",
blend[1], FileLineData.linereport)
end
end
# TODO: Ensure "Play", "PlayUserCry", "PlayTargetCry" are exclusively used
# by the particle "SE", and that the "SE" particle can only use
# those commands. Raise if problems found.
# Ensure all particles have a default focus if not given
if !particle[:focus]
if particle[:name] == "User"
particle[:focus] = :user
elsif particle[:name] == "Target"
particle[:focus] = :target
elsif particle[:name] != "SE"
particle[:focus] = :screen
end
end
# TODO: Depending on hash[:target], ensure all particles have an
# appropriate focus (i.e. can't be :user_and_target if hash[:target]
# doesn't include a target). Raise if problems found.
end
end
def validate_all_compiled_animations; end
end
#===============================================================================
# Hook into the regular Compiler to also compile animation PBS files.
#===============================================================================
module Compiler
module_function
def get_animation_pbs_files_to_compile
ret = []
if FileTest.directory?("PBS/Animations")
Dir.all("PBS/Animations", "**/**.txt").each { |file| ret.push(file) }
end
return ret
end
class << self
if !method_defined?(:__new_anims__get_all_pbs_files_to_compile)
alias_method :__new_anims__get_all_pbs_files_to_compile, :get_all_pbs_files_to_compile
end
if !method_defined?(:__new_anims__compile_pbs_files)
alias_method :__new_anims__compile_pbs_files, :compile_pbs_files
end
end
def get_all_pbs_files_to_compile
ret = __new_anims__get_all_pbs_files_to_compile
extra = get_animation_pbs_files_to_compile
ret[:Animation] = [nil, extra]
return ret
end
def compile_pbs_files
__new_anims__compile_pbs_files
text_files = get_animation_pbs_files_to_compile
compile_battle_animations(*text_files)
end
end

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module Compiler
module_function
def write_all_battle_animations
# Delete all existing .txt files in the PBS/Animations/ folder
files_to_delete = get_animation_pbs_files_to_compile
files_to_delete.each { |path| File.delete(path) }
# Get all files that need writing
paths = []
GameData::Animation.each { |anim| paths.push(anim.pbs_path) if !paths.include?(anim.pbs_path) }
idx = 0
# Write each file in turn
paths.each do |path|
Graphics.update if idx % 500 == 0
idx += 1
write_battle_animation_file(path)
end
end
def write_battle_animation_file(path)
schema = GameData::Animation.schema
sub_schema = GameData::Animation.sub_schema
write_pbs_file_message_start(path)
# Create all subfolders needed
dirs = ("PBS/Animations/" + path).split("/")
dirs.pop # Remove the filename
dirs.length.times do |i|
dir_string = dirs[0..i].join("/")
if !FileTest.directory?(dir_string)
Dir.mkdir(dir_string) rescue nil
end
end
# Write file
File.open("PBS/Animations/" + path + ".txt", "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Animation.each do |element|
next if element.pbs_path != path
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
# Write each animation property
schema.each_key do |key|
next if ["SectionName", "Particle"].include?(key)
val = element.get_property_for_PBS(key)
next if val.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
# Write each particle in turn
element.particles.sort! do |a, b|
a_val = 0
a_val = -2 if a[:name] == "User"
a_val = -1 if a[:name] == "Target"
a_val = 1 if a[:name] == "SE"
b_val = 0
b_val = -2 if b[:name] == "User"
b_val = -1 if b[:name] == "Target"
b_val = 1 if b[:name] == "SE"
next a_val <=> b_val
end
element.particles.each_with_index do |particle, i|
# Write header
f.write("<" + particle[:name] + ">")
f.write("\r\n")
# Write one-off particle properties
sub_schema.each_pair do |key, val|
next if val[1][0] == "^"
val = element.get_particle_property_for_PBS(key, i)
next if val.nil?
f.write(sprintf(" %s = ", key))
pbWriteCsvRecord(val, f, sub_schema[key])
f.write("\r\n")
end
# Write particle commands (in keyframe order)
cmds = element.get_particle_property_for_PBS("AllCommands", i)
cmds.each do |cmd|
if cmd[2] == 0 # Duration of 0
f.write(sprintf(" %s = ", cmd[0]))
new_cmd = cmd[1..-1]
new_cmd.delete_at(1)
pbWriteCsvRecord(new_cmd, f, sub_schema[cmd[0]])
f.write("\r\n")
else # Has a duration
f.write(sprintf(" %s = ", cmd[0]))
pbWriteCsvRecord(cmd[1..-1], f, sub_schema[cmd[0]])
f.write("\r\n")
end
end
end
end
end
process_pbs_file_message_end
end
end
#===============================================================================
# Hook into the regular Compiler to also write all animation PBS files.
#===============================================================================
module Compiler
module_function
class << self
if !method_defined?(:__new_anims__write_all)
alias_method :__new_anims__write_all, :write_all
end
end
def write_all
__new_anims__write_all
Console.echo_h1(_INTL("Writing all animation PBS files"))
write_all_battle_animations
echoln ""
Console.echo_h2(_INTL("Successfully rewrote all animation PBS files"), text: :green)
end
end