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https://github.com/infinitefusion/infinitefusion-e18.git
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Scents now end Hyper Mode, Time Flute now purifies a Shadow Pokémon, Shadow Pokémon now regain 80% of the Exp they missed out on, non-Scent items can't be used on Shadow Pokémon in Hyper Mode
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@@ -20,6 +20,7 @@ def pbPurify(pkmn, scene)
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return if !pkmn.shadowPokemon? || pkmn.heart_gauge != 0
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$stats.shadow_pokemon_purified += 1
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pkmn.shadow = false
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pkmn.hyper_mode = false
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pkmn.giveRibbon(:NATIONAL)
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scene.pbDisplay(_INTL("{1} opened the door to its heart!", pkmn.name))
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old_moves = []
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@@ -35,7 +36,7 @@ def pbPurify(pkmn, scene)
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pkmn.saved_ev = nil
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end
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if pkmn.saved_exp
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newexp = pkmn.growth_rate.add_exp(pkmn.exp, pkmn.saved_exp || 0)
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newexp = pkmn.growth_rate.add_exp(pkmn.exp, (pkmn.saved_exp * 4 / 5) || 0)
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pkmn.saved_exp = nil
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newlevel = pkmn.growth_rate.level_from_exp(newexp)
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curlevel = pkmn.level
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@@ -232,9 +233,9 @@ end
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#===============================================================================
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# Shadow item effects.
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#===============================================================================
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def pbRaiseHappinessAndReduceHeart(pkmn, scene, multiplier)
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def pbRaiseHappinessAndReduceHeart(pkmn, scene, multiplier, show_fail_message = true)
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if !pkmn.shadowPokemon? || (pkmn.happiness == 255 && pkmn.heart_gauge == 0)
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scene.pbDisplay(_INTL("It won't have any effect."))
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scene.pbDisplay(_INTL("It won't have any effect.")) if show_fail_message
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return false
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end
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old_gauge = pkmn.heart_gauge
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@@ -254,24 +255,41 @@ def pbRaiseHappinessAndReduceHeart(pkmn, scene, multiplier)
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end
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ItemHandlers::UseOnPokemon.add(:JOYSCENT, proc { |item, qty, pkmn, scene|
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pbRaiseHappinessAndReduceHeart(pkmn, scene, 1)
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ret = false
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if pkmn.hyper_mode
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scene.pbDisplay(_INTL("{1} came to its senses from the {2}.", pkmn.name, GameData::Item.get(item).name))
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pkmn.hyper_mode = false
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ret = true
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end
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next pbRaiseHappinessAndReduceHeart(pkmn, scene, 1, !ret) || ret
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})
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ItemHandlers::UseOnPokemon.add(:EXCITESCENT, proc { |item, qty, pkmn, scene|
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pbRaiseHappinessAndReduceHeart(pkmn, scene, 2)
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ret = false
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if pkmn.hyper_mode
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scene.pbDisplay(_INTL("{1} came to its senses from the {2}.", pkmn.name, GameData::Item.get(item).name))
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pkmn.hyper_mode = false
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ret = true
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end
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next pbRaiseHappinessAndReduceHeart(pkmn, scene, 2, !ret) || ret
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})
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ItemHandlers::UseOnPokemon.add(:VIVIDSCENT, proc { |item, qty, pkmn, scene|
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pbRaiseHappinessAndReduceHeart(pkmn, scene, 3)
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ret = false
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if pkmn.hyper_mode
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scene.pbDisplay(_INTL("{1} came to its senses from the {2}.", pkmn.name, GameData::Item.get(item).name))
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pkmn.hyper_mode = false
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ret = true
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end
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next pbRaiseHappinessAndReduceHeart(pkmn, scene, 3, !ret) || ret
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})
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ItemHandlers::UseOnPokemon.add(:TIMEFLUTE, proc { |item, qty, pkmn, scene|
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if !pkmn.shadowPokemon? || pkmn.heart_gauge == 0
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if !pkmn.shadowPokemon? || pkmn.heart_gauge == 0 || pkmn.isSpecies?(:LUGIA)
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scene.pbDisplay(_INTL("It won't have any effect."))
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next false
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end
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pkmn.heart_gauge = 0
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pkmn.check_ready_to_purify
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pbPurify(pkmn, scene)
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next true
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})
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