Fixed bugs with Metal Burst and Powder

This commit is contained in:
Maruno17
2020-09-20 15:14:27 +01:00
parent 301a4c9b4f
commit 3099cc4802
9 changed files with 157 additions and 163 deletions

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@@ -220,7 +220,7 @@ class PokeBattle_Battler
stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2] stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2]
stage = @stages[PBStats::SPEED] + 6 stage = @stages[PBStats::SPEED] + 6
speed = @speed*stageMul[stage]/stageDiv[stage] speed = @speed*stageMul[stage]/stageDiv[stage]
speedMult = 0x1000 speedMult = 1.0
# Ability effects that alter calculated Speed # Ability effects that alter calculated Speed
if abilityActive? if abilityActive?
speedMult = BattleHandlers.triggerSpeedCalcAbility(@ability,self,speedMult) speedMult = BattleHandlers.triggerSpeedCalcAbility(@ability,self,speedMult)
@@ -242,7 +242,7 @@ class PokeBattle_Battler
speedMult *= 1.1 speedMult *= 1.1
end end
# Calculation # Calculation
return [(speed.to_f*speedMult/0x1000).round,1].max return [(speed*speedMult).round,1].max
end end
def pbWeight def pbWeight

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@@ -323,7 +323,7 @@ class PokeBattle_Battler
@battle.pbDisplay(_INTL("When the flame touched the powder on the Pokémon, it exploded!")) @battle.pbDisplay(_INTL("When the flame touched the powder on the Pokémon, it exploded!"))
user.lastMoveFailed = true user.lastMoveFailed = true
w = @battle.pbWeather w = @battle.pbWeather
if w!=PBWeather.RAINDANCE && w!=PBWeather.HEAVYRAIN && user.takesIndirectDamage? if w!=PBWeather::Rain && w!=PBWeather::HeavyRain && user.takesIndirectDamage?
oldHP = user.hp oldHP = user.hp
user.pbReduceHP((user.totalhp/4.0).round,false) user.pbReduceHP((user.totalhp/4.0).round,false)
user.pbFaint if user.fainted? user.pbFaint if user.fainted?

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@@ -95,8 +95,8 @@ class PokeBattle_Move
modifiers[BASE_ACC] = baseAcc modifiers[BASE_ACC] = baseAcc
modifiers[ACC_STAGE] = user.stages[PBStats::ACCURACY] modifiers[ACC_STAGE] = user.stages[PBStats::ACCURACY]
modifiers[EVA_STAGE] = target.stages[PBStats::EVASION] modifiers[EVA_STAGE] = target.stages[PBStats::EVASION]
modifiers[ACC_MULT] = 0x1000 modifiers[ACC_MULT] = 1.0
modifiers[EVA_MULT] = 0x1000 modifiers[EVA_MULT] = 1.0
pbCalcAccuracyModifiers(user,target,modifiers) pbCalcAccuracyModifiers(user,target,modifiers)
# Check if move can't miss # Check if move can't miss
return true if modifiers[BASE_ACC]==0 return true if modifiers[BASE_ACC]==0
@@ -107,8 +107,8 @@ class PokeBattle_Move
stageDiv = [9,8,7,6,5,4, 3, 3,3,3,3,3,3] stageDiv = [9,8,7,6,5,4, 3, 3,3,3,3,3,3]
accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage] accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage]
evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage] evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage]
accuracy = (accuracy * modifiers[ACC_MULT] / 0x1000).round accuracy = (accuracy * modifiers[ACC_MULT]).round
evasion = (evasion * modifiers[EVA_MULT] / 0x1000).round evasion = (evasion * modifiers[EVA_MULT]).round
evasion = 1 if evasion<1 evasion = 1 if evasion<1
# Calculation # Calculation
return @battle.pbRandom(100) < modifiers[BASE_ACC] * accuracy / evasion return @battle.pbRandom(100) < modifiers[BASE_ACC] * accuracy / evasion
@@ -140,11 +140,11 @@ class PokeBattle_Move
end end
# Other effects, inc. ones that set ACC_MULT or EVA_STAGE to specific values # Other effects, inc. ones that set ACC_MULT or EVA_STAGE to specific values
if @battle.field.effects[PBEffects::Gravity]>0 if @battle.field.effects[PBEffects::Gravity]>0
modifiers[ACC_MULT] = (modifiers[ACC_MULT]*5/3).round modifiers[ACC_MULT] *= 5/3.0
end end
if user.effects[PBEffects::MicleBerry] if user.effects[PBEffects::MicleBerry]
user.effects[PBEffects::MicleBerry] = false user.effects[PBEffects::MicleBerry] = false
modifiers[ACC_MULT] = (modifiers[ACC_MULT]*1.2).round modifiers[ACC_MULT] *= 1.2
end end
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::Foresight] && modifiers[EVA_STAGE]>0 modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::Foresight] && modifiers[EVA_STAGE]>0
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[EVA_STAGE]>0 modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[EVA_STAGE]>0
@@ -244,14 +244,14 @@ class PokeBattle_Move
defense = (defense.to_f*stageMul[defStage]/stageDiv[defStage]).floor defense = (defense.to_f*stageMul[defStage]/stageDiv[defStage]).floor
end end
# Calculate all multiplier effects # Calculate all multiplier effects
multipliers = [0x1000,0x1000,0x1000,0x1000] multipliers = [1.0, 1.0, 1.0, 1.0]
pbCalcDamageMultipliers(user,target,numTargets,type,baseDmg,multipliers) pbCalcDamageMultipliers(user,target,numTargets,type,baseDmg,multipliers)
# Main damage calculation # Main damage calculation
baseDmg = [(baseDmg * multipliers[BASE_DMG_MULT] / 0x1000).round,1].max baseDmg = [(baseDmg * multipliers[BASE_DMG_MULT]).round, 1].max
atk = [(atk * multipliers[ATK_MULT] / 0x1000).round,1].max atk = [(atk * multipliers[ATK_MULT]).round, 1].max
defense = [(defense * multipliers[DEF_MULT] / 0x1000).round,1].max defense = [(defense * multipliers[DEF_MULT]).round, 1].max
damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2 damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
damage = [(damage * multipliers[FINAL_DMG_MULT] / 0x1000).round,1].max damage = [(damage * multipliers[FINAL_DMG_MULT]).round, 1].max
target.damageState.calcDamage = damage target.damageState.calcDamage = damage
end end
@@ -306,10 +306,10 @@ class PokeBattle_Move
end end
# Other # Other
if user.effects[PBEffects::MeFirst] if user.effects[PBEffects::MeFirst]
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
if user.effects[PBEffects::HelpingHand] && !self.is_a?(PokeBattle_Confusion) if user.effects[PBEffects::HelpingHand] && !self.is_a?(PokeBattle_Confusion)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
if user.effects[PBEffects::Charge]>0 && isConst?(type,PBTypes,:ELECTRIC) if user.effects[PBEffects::Charge]>0 && isConst?(type,PBTypes,:ELECTRIC)
multipliers[BASE_DMG_MULT] *= 2 multipliers[BASE_DMG_MULT] *= 2
@@ -341,15 +341,15 @@ class PokeBattle_Move
case @battle.field.terrain case @battle.field.terrain
when PBBattleTerrains::Electric when PBBattleTerrains::Electric
if isConst?(type,PBTypes,:ELECTRIC) if isConst?(type,PBTypes,:ELECTRIC)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
when PBBattleTerrains::Grassy when PBBattleTerrains::Grassy
if isConst?(type,PBTypes,:GRASS) if isConst?(type,PBTypes,:GRASS)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
when PBBattleTerrains::Psychic when PBBattleTerrains::Psychic
if isConst?(type,PBTypes,:PSYCHIC) if isConst?(type,PBTypes,:PSYCHIC)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
end end
end end
@@ -361,28 +361,28 @@ class PokeBattle_Move
if @battle.internalBattle if @battle.internalBattle
if user.pbOwnedByPlayer? if user.pbOwnedByPlayer?
if physicalMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_ATTACK if physicalMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_ATTACK
multipliers[ATK_MULT] = (multipliers[ATK_MULT]*1.1).round multipliers[ATK_MULT] *= 1.1
elsif specialMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPATK elsif specialMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPATK
multipliers[ATK_MULT] = (multipliers[ATK_MULT]*1.1).round multipliers[ATK_MULT] *= 1.1
end end
end end
if target.pbOwnedByPlayer? if target.pbOwnedByPlayer?
if physicalMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_DEFENSE if physicalMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_DEFENSE
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.1).round multipliers[DEF_MULT] *= 1.1
elsif specialMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPDEF elsif specialMove? && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPDEF
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.1).round multipliers[DEF_MULT] *= 1.1
end end
end end
end end
# Multi-targeting attacks # Multi-targeting attacks
if numTargets>1 if numTargets>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*0.75).round multipliers[FINAL_DMG_MULT] *= 0.75
end end
# Weather # Weather
case @battle.pbWeather case @battle.pbWeather
when PBWeather::Sun, PBWeather::HarshSun when PBWeather::Sun, PBWeather::HarshSun
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
elsif isConst?(type,PBTypes,:WATER) elsif isConst?(type,PBTypes,:WATER)
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
@@ -390,17 +390,17 @@ class PokeBattle_Move
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
elsif isConst?(type,PBTypes,:WATER) elsif isConst?(type,PBTypes,:WATER)
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
end end
when PBWeather::Sandstorm when PBWeather::Sandstorm
if target.pbHasType?(:ROCK) && specialMove? && @function!="122" # Psyshock if target.pbHasType?(:ROCK) && specialMove? && @function!="122" # Psyshock
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.5).round multipliers[DEF_MULT] *= 1.5
end end
end end
# Critical hits # Critical hits
if target.damageState.critical if target.damageState.critical
if NEWEST_BATTLE_MECHANICS if NEWEST_BATTLE_MECHANICS
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
else else
multipliers[FINAL_DMG_MULT] *= 2 multipliers[FINAL_DMG_MULT] *= 2
end end
@@ -415,12 +415,11 @@ class PokeBattle_Move
if user.hasActiveAbility?(:ADAPTABILITY) if user.hasActiveAbility?(:ADAPTABILITY)
multipliers[FINAL_DMG_MULT] *= 2 multipliers[FINAL_DMG_MULT] *= 2
else else
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
end end
end end
# Type effectiveness # Type effectiveness
multipliers[FINAL_DMG_MULT] *= target.damageState.typeMod.to_f/PBTypeEffectiveness::NORMAL_EFFECTIVE multipliers[FINAL_DMG_MULT] *= target.damageState.typeMod.to_f/PBTypeEffectiveness::NORMAL_EFFECTIVE
multipliers[FINAL_DMG_MULT] = multipliers[FINAL_DMG_MULT].round
# Burn # Burn
if user.status==PBStatuses::BURN && physicalMove? && damageReducedByBurn? && if user.status==PBStatuses::BURN && physicalMove? && damageReducedByBurn? &&
!user.hasActiveAbility?(:GUTS) !user.hasActiveAbility?(:GUTS)
@@ -431,19 +430,19 @@ class PokeBattle_Move
!user.hasActiveAbility?(:INFILTRATOR) !user.hasActiveAbility?(:INFILTRATOR)
if target.pbOwnSide.effects[PBEffects::AuroraVeil]>0 if target.pbOwnSide.effects[PBEffects::AuroraVeil]>0
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
elsif target.pbOwnSide.effects[PBEffects::Reflect]>0 && physicalMove? elsif target.pbOwnSide.effects[PBEffects::Reflect]>0 && physicalMove?
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
elsif target.pbOwnSide.effects[PBEffects::LightScreen]>0 && specialMove? elsif target.pbOwnSide.effects[PBEffects::LightScreen]>0 && specialMove?
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end

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@@ -2465,7 +2465,7 @@ end
class PokeBattle_Move_073 < PokeBattle_FixedDamageMove class PokeBattle_Move_073 < PokeBattle_FixedDamageMove
def pbAddTarget(targets,user) def pbAddTarget(targets,user)
return if user.lastFoeAttacker.length==0 return if user.lastFoeAttacker.length==0
lastAttacker = user.lastFoeAttacker[user.lastFoeAttacker.last] lastAttacker = user.lastFoeAttacker.last
return if lastAttacker<0 || !user.opposes?(lastAttacker) return if lastAttacker<0 || !user.opposes?(lastAttacker)
user.pbAddTarget(targets,user,@battle.battlers[lastAttacker],self,false) user.pbAddTarget(targets,user,@battle.battlers[lastAttacker],self,false)
end end
@@ -2546,7 +2546,7 @@ class PokeBattle_Move_076 < PokeBattle_Move
def pbModifyDamage(damageMult,user,target) def pbModifyDamage(damageMult,user,target)
damageMult *= 2 if target.inTwoTurnAttack?("0CA") # Dig damageMult *= 2 if target.inTwoTurnAttack?("0CA") # Dig
damageMult = (damageMult/2.0).round if @battle.field.terrain==PBBattleTerrains::Grassy damageMult /= 2 if @battle.field.terrain==PBBattleTerrains::Grassy
return damageMult return damageMult
end end
end end

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@@ -422,7 +422,7 @@ class PokeBattle_Move_095 < PokeBattle_Move
def pbModifyDamage(damageMult,user,target) def pbModifyDamage(damageMult,user,target)
damageMult *= 2 if target.inTwoTurnAttack?("0CA") # Dig damageMult *= 2 if target.inTwoTurnAttack?("0CA") # Dig
damageMult = (damageMult/2.0).round if @battle.field.terrain==PBBattleTerrains::Grassy damageMult /= 2 if @battle.field.terrain==PBBattleTerrains::Grassy
return damageMult return damageMult
end end
end end
@@ -2070,9 +2070,7 @@ class PokeBattle_Move_0C4 < PokeBattle_TwoTurnMove
def pbBaseDamageMultiplier(damageMult,user,target) def pbBaseDamageMultiplier(damageMult,user,target)
w = @battle.pbWeather w = @battle.pbWeather
if w>0 && w!=PBWeather::Sun && w!=PBWeather::HarshSun damageMult /= 2 if w>0 && w!=PBWeather::Sun && w!=PBWeather::HarshSun
damageMult = (damageMult/2.0).round
end
return damageMult return damageMult
end end
end end

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@@ -275,7 +275,7 @@ class PokeBattle_AI
defense = pbRoughStat(target,PBStats::SPDEF,skill) defense = pbRoughStat(target,PBStats::SPDEF,skill)
end end
##### Calculate all multiplier effects ##### ##### Calculate all multiplier effects #####
multipliers = [0x1000,0x1000,0x1000,0x1000] multipliers = [1.0, 1.0, 1.0, 1.0]
# Ability effects that alter damage # Ability effects that alter damage
moldBreaker = false moldBreaker = false
if skill>=PBTrainerAI.highSkill && target.hasMoldBreaker? if skill>=PBTrainerAI.highSkill && target.hasMoldBreaker?
@@ -364,7 +364,7 @@ class PokeBattle_AI
end end
# Parental Bond # Parental Bond
if skill>=PBTrainerAI.mediumSkill && user.hasActiveAbility?(:PARENTALBOND) if skill>=PBTrainerAI.mediumSkill && user.hasActiveAbility?(:PARENTALBOND)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.25).floor multipliers[BASE_DMG_MULT] *= 1.25
end end
# Me First # Me First
# TODO # TODO
@@ -403,15 +403,15 @@ class PokeBattle_AI
case @battle.field.terrain case @battle.field.terrain
when PBBattleTerrains::Electric when PBBattleTerrains::Electric
if isConst?(type,PBTypes,:ELECTRIC) if isConst?(type,PBTypes,:ELECTRIC)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
when PBBattleTerrains::Grassy when PBBattleTerrains::Grassy
if isConst?(type,PBTypes,:GRASS) if isConst?(type,PBTypes,:GRASS)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
when PBBattleTerrains::Psychic when PBBattleTerrains::Psychic
if isConst?(type,PBTypes,:PSYCHIC) if isConst?(type,PBTypes,:PSYCHIC)
multipliers[BASE_DMG_MULT] = (multipliers[BASE_DMG_MULT]*1.5).round multipliers[BASE_DMG_MULT] *= 1.5
end end
end end
end end
@@ -427,9 +427,9 @@ class PokeBattle_AI
# won't control the player's Pokémon. # won't control the player's Pokémon.
if target.pbOwnedByPlayer? if target.pbOwnedByPlayer?
if move.physicalMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_DEFENSE if move.physicalMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_DEFENSE
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.1).round multipliers[DEF_MULT] *= 1.1
elsif move.specialMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPDEF elsif move.specialMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPDEF
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.1).round multipliers[DEF_MULT] *= 1.1
end end
end end
end end
@@ -437,7 +437,7 @@ class PokeBattle_AI
# Multi-targeting attacks # Multi-targeting attacks
if skill>=PBTrainerAI.highSkill if skill>=PBTrainerAI.highSkill
if pbTargetsMultiple?(move,user) if pbTargetsMultiple?(move,user)
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*0.75).round multipliers[FINAL_DMG_MULT] *= 0.75
end end
end end
# Weather # Weather
@@ -445,7 +445,7 @@ class PokeBattle_AI
case @battle.pbWeather case @battle.pbWeather
when PBWeather::Sun, PBWeather::HarshSun when PBWeather::Sun, PBWeather::HarshSun
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
elsif isConst?(type,PBTypes,:WATER) elsif isConst?(type,PBTypes,:WATER)
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
@@ -453,11 +453,11 @@ class PokeBattle_AI
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
elsif isConst?(type,PBTypes,:WATER) elsif isConst?(type,PBTypes,:WATER)
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
end end
when PBWeather::Sandstorm when PBWeather::Sandstorm
if target.pbHasType?(:ROCK) && move.specialMove?(type) && move.function!="122" # Psyshock if target.pbHasType?(:ROCK) && move.specialMove?(type) && move.function!="122" # Psyshock
multipliers[DEF_MULT] = (multipliers[DEF_MULT]*1.5).round multipliers[DEF_MULT] *= 1.5
end end
end end
end end
@@ -469,7 +469,7 @@ class PokeBattle_AI
if user.hasActiveAbility?(:ADAPTABILITY) if user.hasActiveAbility?(:ADAPTABILITY)
multipliers[FINAL_DMG_MULT] *= 2 multipliers[FINAL_DMG_MULT] *= 2
else else
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*1.5).round multipliers[FINAL_DMG_MULT] *= 1.5
end end
end end
end end
@@ -477,7 +477,6 @@ class PokeBattle_AI
if skill>=PBTrainerAI.mediumSkill if skill>=PBTrainerAI.mediumSkill
typemod = pbCalcTypeMod(type,user,target) typemod = pbCalcTypeMod(type,user,target)
multipliers[FINAL_DMG_MULT] *= typemod.to_f/PBTypeEffectiveness::NORMAL_EFFECTIVE multipliers[FINAL_DMG_MULT] *= typemod.to_f/PBTypeEffectiveness::NORMAL_EFFECTIVE
multipliers[FINAL_DMG_MULT] = multipliers[FINAL_DMG_MULT].round
end end
# Burn # Burn
if skill>=PBTrainerAI.highSkill if skill>=PBTrainerAI.highSkill
@@ -492,19 +491,19 @@ class PokeBattle_AI
if !move.ignoresReflect? && !user.hasActiveAbility?(:INFILTRATOR) if !move.ignoresReflect? && !user.hasActiveAbility?(:INFILTRATOR)
if target.pbOwnSide.effects[PBEffects::AuroraVeil]>0 if target.pbOwnSide.effects[PBEffects::AuroraVeil]>0
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
elsif target.pbOwnSide.effects[PBEffects::Reflect]>0 && move.physicalMove?(type) elsif target.pbOwnSide.effects[PBEffects::Reflect]>0 && move.physicalMove?(type)
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
elsif target.pbOwnSide.effects[PBEffects::LightScreen]>0 && move.specialMove?(type) elsif target.pbOwnSide.effects[PBEffects::LightScreen]>0 && move.specialMove?(type)
if @battle.pbSideBattlerCount(target)>1 if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] = (multipliers[FINAL_DMG_MULT]*2/3).round multipliers[FINAL_DMG_MULT] *= 2/3.0
else else
multipliers[FINAL_DMG_MULT] /= 2 multipliers[FINAL_DMG_MULT] /= 2
end end
@@ -522,11 +521,11 @@ class PokeBattle_AI
# Move-specific final damage modifiers # Move-specific final damage modifiers
# TODO # TODO
##### Main damage calculation ##### ##### Main damage calculation #####
baseDmg = [(baseDmg * multipliers[BASE_DMG_MULT] / 0x1000).round,1].max baseDmg = [(baseDmg * multipliers[BASE_DMG_MULT]).round, 1].max
atk = [(atk * multipliers[ATK_MULT] / 0x1000).round,1].max atk = [(atk * multipliers[ATK_MULT]).round, 1].max
defense = [(defense * multipliers[DEF_MULT] / 0x1000).round,1].max defense = [(defense * multipliers[DEF_MULT]).round, 1].max
damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2 damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
damage = [(damage * multipliers[FINAL_DMG_MULT] / 0x1000).round,1].max damage = [(damage * multipliers[FINAL_DMG_MULT]).round, 1].max
# "AI-specific calculations below" # "AI-specific calculations below"
# Increased critical hit rates # Increased critical hit rates
if skill>=PBTrainerAI.mediumSkill if skill>=PBTrainerAI.mediumSkill
@@ -585,8 +584,8 @@ class PokeBattle_AI
modifiers[BASE_ACC] = baseAcc modifiers[BASE_ACC] = baseAcc
modifiers[ACC_STAGE] = user.stages[PBStats::ACCURACY] modifiers[ACC_STAGE] = user.stages[PBStats::ACCURACY]
modifiers[EVA_STAGE] = target.stages[PBStats::EVASION] modifiers[EVA_STAGE] = target.stages[PBStats::EVASION]
modifiers[ACC_MULT] = 0x1000 modifiers[ACC_MULT] = 1.0
modifiers[EVA_MULT] = 0x1000 modifiers[EVA_MULT] = 1.0
pbCalcAccuracyModifiers(user,target,modifiers,move,type,skill) pbCalcAccuracyModifiers(user,target,modifiers,move,type,skill)
# Check if move can't miss # Check if move can't miss
return 125 if modifiers[BASE_ACC]==0 return 125 if modifiers[BASE_ACC]==0
@@ -597,8 +596,8 @@ class PokeBattle_AI
stageDiv = [9,8,7,6,5,4, 3, 3,3,3,3,3,3] stageDiv = [9,8,7,6,5,4, 3, 3,3,3,3,3,3]
accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage] accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage]
evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage] evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage]
accuracy = (accuracy * modifiers[ACC_MULT] / 0x1000).round accuracy = (accuracy * modifiers[ACC_MULT]).round
evasion = (evasion * modifiers[EVA_MULT] / 0x1000).round evasion = (evasion * modifiers[EVA_MULT]).round
evasion = 1 if evasion<1 evasion = 1 if evasion<1
return modifiers[BASE_ACC] * accuracy / evasion return modifiers[BASE_ACC] * accuracy / evasion
end end
@@ -642,10 +641,10 @@ class PokeBattle_AI
# Other effects, inc. ones that set ACC_MULT or EVA_STAGE to specific values # Other effects, inc. ones that set ACC_MULT or EVA_STAGE to specific values
if skill>=PBTrainerAI.mediumSkill if skill>=PBTrainerAI.mediumSkill
if @battle.field.effects[PBEffects::Gravity]>0 if @battle.field.effects[PBEffects::Gravity]>0
modifiers[ACC_MULT] = (modifiers[ACC_MULT]*5/3).round modifiers[ACC_MULT] *= 5/3.0
end end
if user.effects[PBEffects::MicleBerry] if user.effects[PBEffects::MicleBerry]
modifiers[ACC_MULT] = (modifiers[ACC_MULT]*1.2).round modifiers[ACC_MULT] *= 1.2
end end
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::Foresight] && modifiers[EVA_STAGE]>0 modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::Foresight] && modifiers[EVA_STAGE]>0
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[EVA_STAGE]>0 modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[EVA_STAGE]>0

View File

@@ -578,16 +578,16 @@ def pbBattleGem(user,type,move,mults,moveType)
return if !isConst?(moveType,PBTypes,type) return if !isConst?(moveType,PBTypes,type)
user.effects[PBEffects::GemConsumed] = user.item user.effects[PBEffects::GemConsumed] = user.item
if NEWEST_BATTLE_MECHANICS if NEWEST_BATTLE_MECHANICS
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.3).round mults[BASE_DMG_MULT] *= 1.3
else else
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round mults[BASE_DMG_MULT] *= 1.5
end end
end end
def pbBattleTypeWeakingBerry(type,moveType,target,mults) def pbBattleTypeWeakingBerry(type,moveType,target,mults)
return if !isConst?(moveType,PBTypes,type) return if !isConst?(moveType,PBTypes,type)
return if PBTypes.resistant?(target.damageState.typeMod) && !isConst?(moveType,PBTypes,:NORMAL) return if PBTypes.resistant?(target.damageState.typeMod) && !isConst?(moveType,PBTypes,:NORMAL)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]/2).round mults[FINAL_DMG_MULT] /= 2
target.damageState.berryWeakened = true target.damageState.berryWeakened = true
target.battle.pbCommonAnimation("EatBerry",target) target.battle.pbCommonAnimation("EatBerry",target)
end end

View File

@@ -11,7 +11,7 @@ BattleHandlers::SpeedCalcAbility.add(:CHLOROPHYLL,
BattleHandlers::SpeedCalcAbility.add(:QUICKFEET, BattleHandlers::SpeedCalcAbility.add(:QUICKFEET,
proc { |ability,battler,mult| proc { |ability,battler,mult|
next (mult*1.5).round if battler.pbHasAnyStatus? next mult*1.5 if battler.pbHasAnyStatus?
} }
) )
@@ -767,13 +767,13 @@ BattleHandlers::MoveBaseTypeModifierAbility.add(:REFRIGERATE,
BattleHandlers::AccuracyCalcUserAbility.add(:COMPOUNDEYES, BattleHandlers::AccuracyCalcUserAbility.add(:COMPOUNDEYES,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*1.3).round mods[ACC_MULT] *= 1.3
} }
) )
BattleHandlers::AccuracyCalcUserAbility.add(:HUSTLE, BattleHandlers::AccuracyCalcUserAbility.add(:HUSTLE,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*0.8).round if move.physicalMove? mods[ACC_MULT] *= 0.8 if move.physicalMove?
} }
) )
@@ -797,7 +797,7 @@ BattleHandlers::AccuracyCalcUserAbility.add(:UNAWARE,
BattleHandlers::AccuracyCalcUserAbility.add(:VICTORYSTAR, BattleHandlers::AccuracyCalcUserAbility.add(:VICTORYSTAR,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*1.1).round mods[ACC_MULT] *= 1.1
} }
) )
@@ -807,7 +807,7 @@ BattleHandlers::AccuracyCalcUserAbility.add(:VICTORYSTAR,
BattleHandlers::AccuracyCalcUserAllyAbility.add(:VICTORYSTAR, BattleHandlers::AccuracyCalcUserAllyAbility.add(:VICTORYSTAR,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*1.1).round mods[ACC_MULT] *= 1.1
} }
) )
@@ -830,7 +830,7 @@ BattleHandlers::AccuracyCalcTargetAbility.add(:NOGUARD,
BattleHandlers::AccuracyCalcTargetAbility.add(:SANDVEIL, BattleHandlers::AccuracyCalcTargetAbility.add(:SANDVEIL,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
if target.battle.pbWeather==PBWeather::Sandstorm if target.battle.pbWeather==PBWeather::Sandstorm
mods[EVA_MULT] = (mods[EVA_MULT]*1.25).round mods[EVA_MULT] *= 1.25
end end
} }
) )
@@ -838,7 +838,7 @@ BattleHandlers::AccuracyCalcTargetAbility.add(:SANDVEIL,
BattleHandlers::AccuracyCalcTargetAbility.add(:SNOWCLOAK, BattleHandlers::AccuracyCalcTargetAbility.add(:SNOWCLOAK,
proc { |ability,mods,user,target,move,type| proc { |ability,mods,user,target,move,type|
if target.battle.pbWeather==PBWeather::Hail if target.battle.pbWeather==PBWeather::Hail
mods[EVA_MULT] = (mods[EVA_MULT]*1.25).round mods[EVA_MULT] *= 1.25
end end
} }
) )
@@ -875,7 +875,7 @@ BattleHandlers::AccuracyCalcTargetAbility.add(:WONDERSKIN,
BattleHandlers::DamageCalcUserAbility.add(:AERILATE, BattleHandlers::DamageCalcUserAbility.add(:AERILATE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if move.powerBoost mults[BASE_DMG_MULT] *= 1.2 if move.powerBoost
} }
) )
@@ -886,7 +886,7 @@ BattleHandlers::DamageCalcUserAbility.add(:ANALYTIC,
if (target.battle.choices[target.index][0]!=:UseMove && if (target.battle.choices[target.index][0]!=:UseMove &&
target.battle.choices[target.index][0]!=:Shift) || target.battle.choices[target.index][0]!=:Shift) ||
target.movedThisRound? target.movedThisRound?
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.3).round mults[BASE_DMG_MULT] *= 1.3
end end
} }
) )
@@ -894,21 +894,21 @@ BattleHandlers::DamageCalcUserAbility.add(:ANALYTIC,
BattleHandlers::DamageCalcUserAbility.add(:BLAZE, BattleHandlers::DamageCalcUserAbility.add(:BLAZE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:FIRE) if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:FIRE)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:DEFEATIST, BattleHandlers::DamageCalcUserAbility.add(:DEFEATIST,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[ATK_MULT] = (mults[ATK_MULT]*0.5).round if user.hp<=user.totalhp/2 mults[ATK_MULT] /= 2 if user.hp<=user.totalhp/2
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:FLAREBOOST, BattleHandlers::DamageCalcUserAbility.add(:FLAREBOOST,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.burned? && move.specialMove? if user.burned? && move.specialMove?
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round mults[BASE_DMG_MULT] *= 1.5
end end
} }
) )
@@ -916,7 +916,7 @@ BattleHandlers::DamageCalcUserAbility.add(:FLAREBOOST,
BattleHandlers::DamageCalcUserAbility.add(:FLASHFIRE, BattleHandlers::DamageCalcUserAbility.add(:FLASHFIRE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.effects[PBEffects::FlashFire] && isConst?(type,PBTypes,:FIRE) if user.effects[PBEffects::FlashFire] && isConst?(type,PBTypes,:FIRE)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
@@ -925,7 +925,7 @@ BattleHandlers::DamageCalcUserAbility.add(:FLOWERGIFT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
w = user.battle.pbWeather w = user.battle.pbWeather
if move.physicalMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun) if move.physicalMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
@@ -933,7 +933,7 @@ BattleHandlers::DamageCalcUserAbility.add(:FLOWERGIFT,
BattleHandlers::DamageCalcUserAbility.add(:GUTS, BattleHandlers::DamageCalcUserAbility.add(:GUTS,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.pbHasAnyStatus? && move.physicalMove? if user.pbHasAnyStatus? && move.physicalMove?
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
@@ -948,19 +948,19 @@ BattleHandlers::DamageCalcUserAbility.copy(:HUGEPOWER,:PUREPOWER)
BattleHandlers::DamageCalcUserAbility.add(:HUSTLE, BattleHandlers::DamageCalcUserAbility.add(:HUSTLE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round if move.physicalMove? mults[ATK_MULT] *= 1.5 if move.physicalMove?
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:IRONFIST, BattleHandlers::DamageCalcUserAbility.add(:IRONFIST,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if move.punchingMove? mults[BASE_DMG_MULT] *= 1.2 if move.punchingMove?
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:MEGALAUNCHER, BattleHandlers::DamageCalcUserAbility.add(:MEGALAUNCHER,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round if move.pulseMove? mults[BASE_DMG_MULT] *= 1.5 if move.pulseMove?
} }
) )
@@ -969,7 +969,7 @@ BattleHandlers::DamageCalcUserAbility.add(:MINUS,
next if !move.specialMove? next if !move.specialMove?
user.eachAlly do |b| user.eachAlly do |b|
next if !b.hasActiveAbility?([:MINUS,:PLUS]) next if !b.hasActiveAbility?([:MINUS,:PLUS])
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
break break
end end
} }
@@ -980,7 +980,7 @@ BattleHandlers::DamageCalcUserAbility.copy(:MINUS,:PLUS)
BattleHandlers::DamageCalcUserAbility.add(:NEUROFORCE, BattleHandlers::DamageCalcUserAbility.add(:NEUROFORCE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if PBTypes.superEffective?(target.damageState.typeMod) if PBTypes.superEffective?(target.damageState.typeMod)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.25).round mults[FINAL_DMG_MULT] *= 1.25
end end
} }
) )
@@ -988,14 +988,14 @@ BattleHandlers::DamageCalcUserAbility.add(:NEUROFORCE,
BattleHandlers::DamageCalcUserAbility.add(:OVERGROW, BattleHandlers::DamageCalcUserAbility.add(:OVERGROW,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:GRASS) if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:GRASS)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:RECKLESS, BattleHandlers::DamageCalcUserAbility.add(:RECKLESS,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if move.recoilMove? mults[BASE_DMG_MULT] *= 1.2 if move.recoilMove?
} }
) )
@@ -1003,9 +1003,9 @@ BattleHandlers::DamageCalcUserAbility.add(:RIVALRY,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.gender!=2 && target.gender!=2 if user.gender!=2 && target.gender!=2
if user.gender==target.gender if user.gender==target.gender
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.25).round mults[BASE_DMG_MULT] *= 1.25
else else
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*0.75).round mults[BASE_DMG_MULT] *= 0.75
end end
end end
} }
@@ -1017,22 +1017,20 @@ BattleHandlers::DamageCalcUserAbility.add(:SANDFORCE,
(isConst?(type,PBTypes,:ROCK) || (isConst?(type,PBTypes,:ROCK) ||
isConst?(type,PBTypes,:GROUND) || isConst?(type,PBTypes,:GROUND) ||
isConst?(type,PBTypes,:STEEL)) isConst?(type,PBTypes,:STEEL))
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.3).round mults[BASE_DMG_MULT] *= 1.3
end end
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:SHEERFORCE, BattleHandlers::DamageCalcUserAbility.add(:SHEERFORCE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.3).round if move.addlEffect>0 mults[BASE_DMG_MULT] *= 1.3 if move.addlEffect>0
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:SLOWSTART, BattleHandlers::DamageCalcUserAbility.add(:SLOWSTART,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.turnCount<=5 && move.physicalMove? mults[ATK_MULT] /= 2 if user.turnCount<=5 && move.physicalMove?
mults[ATK_MULT] = (mults[ATK_MULT]*0.5).round
end
} }
) )
@@ -1040,7 +1038,7 @@ BattleHandlers::DamageCalcUserAbility.add(:SOLARPOWER,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
w = user.battle.pbWeather w = user.battle.pbWeather
if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun) if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
@@ -1048,7 +1046,7 @@ BattleHandlers::DamageCalcUserAbility.add(:SOLARPOWER,
BattleHandlers::DamageCalcUserAbility.add(:SNIPER, BattleHandlers::DamageCalcUserAbility.add(:SNIPER,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if target.damageState.critical if target.damageState.critical
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.5).round mults[FINAL_DMG_MULT] *= 1.5
end end
} }
) )
@@ -1061,28 +1059,28 @@ BattleHandlers::DamageCalcUserAbility.add(:STAKEOUT,
BattleHandlers::DamageCalcUserAbility.add(:STEELWORKER, BattleHandlers::DamageCalcUserAbility.add(:STEELWORKER,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round if isConst?(type,PBTypes,:STEEL) mults[ATK_MULT] *= 1.5 if isConst?(type,PBTypes,:STEEL)
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:STRONGJAW, BattleHandlers::DamageCalcUserAbility.add(:STRONGJAW,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round if move.bitingMove? mults[BASE_DMG_MULT] *= 1.5 if move.bitingMove?
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:SWARM, BattleHandlers::DamageCalcUserAbility.add(:SWARM,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:BUG) if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:BUG)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:TECHNICIAN, BattleHandlers::DamageCalcUserAbility.add(:TECHNICIAN,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.index!=target.index && move.id>0 && baseDmg*mults[BASE_DMG_MULT]/0x1000<=60 if user.index!=target.index && move.id>0 && baseDmg*mults[BASE_DMG_MULT]<=60
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round mults[BASE_DMG_MULT] *= 1.5
end end
} }
) )
@@ -1096,21 +1094,21 @@ BattleHandlers::DamageCalcUserAbility.add(:TINTEDLENS,
BattleHandlers::DamageCalcUserAbility.add(:TORRENT, BattleHandlers::DamageCalcUserAbility.add(:TORRENT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:WATER) if user.hp<=user.totalhp/3 && isConst?(type,PBTypes,:WATER)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:TOUGHCLAWS, BattleHandlers::DamageCalcUserAbility.add(:TOUGHCLAWS,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*4/3.0).round if move.contactMove? mults[BASE_DMG_MULT] *= 4/3.0 if move.contactMove?
} }
) )
BattleHandlers::DamageCalcUserAbility.add(:TOXICBOOST, BattleHandlers::DamageCalcUserAbility.add(:TOXICBOOST,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.poisoned? && move.physicalMove? if user.poisoned? && move.physicalMove?
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round mults[BASE_DMG_MULT] *= 1.5
end end
} }
) )
@@ -1128,7 +1126,7 @@ BattleHandlers::DamageCalcUserAbility.add(:WATERBUBBLE,
BattleHandlers::DamageCalcUserAllyAbility.add(:BATTERY, BattleHandlers::DamageCalcUserAllyAbility.add(:BATTERY,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
next if !move.specialMove? next if !move.specialMove?
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.3).round mults[FINAL_DMG_MULT] *= 1.3
} }
) )
@@ -1136,7 +1134,7 @@ BattleHandlers::DamageCalcUserAllyAbility.add(:FLOWERGIFT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
w = user.battle.pbWeather w = user.battle.pbWeather
if move.physicalMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun) if move.physicalMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun)
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
} }
) )
@@ -1148,7 +1146,7 @@ BattleHandlers::DamageCalcUserAllyAbility.add(:FLOWERGIFT,
BattleHandlers::DamageCalcTargetAbility.add(:DRYSKIN, BattleHandlers::DamageCalcTargetAbility.add(:DRYSKIN,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.25).round mults[BASE_DMG_MULT] *= 1.25
end end
} }
) )
@@ -1156,7 +1154,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:DRYSKIN,
BattleHandlers::DamageCalcTargetAbility.add(:FILTER, BattleHandlers::DamageCalcTargetAbility.add(:FILTER,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if PBTypes.superEffective?(target.damageState.typeMod) if PBTypes.superEffective?(target.damageState.typeMod)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.75).round mults[FINAL_DMG_MULT] *= 0.75
end end
} }
) )
@@ -1167,7 +1165,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:FLOWERGIFT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
w = user.battle.pbWeather w = user.battle.pbWeather
if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun) if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun)
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )
@@ -1175,7 +1173,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:FLOWERGIFT,
BattleHandlers::DamageCalcTargetAbility.add(:FLUFFY, BattleHandlers::DamageCalcTargetAbility.add(:FLUFFY,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[FINAL_DMG_MULT] *= 2 if isConst?(move.calcType,PBTypes,:FIRE) mults[FINAL_DMG_MULT] *= 2 if isConst?(move.calcType,PBTypes,:FIRE)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.5).round if move.contactMove? mults[FINAL_DMG_MULT] /= 2 if move.contactMove?
} }
) )
@@ -1188,21 +1186,21 @@ BattleHandlers::DamageCalcTargetAbility.add(:FURCOAT,
BattleHandlers::DamageCalcTargetAbility.add(:GRASSPELT, BattleHandlers::DamageCalcTargetAbility.add(:GRASSPELT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if user.battle.field.terrain==PBBattleTerrains::Grassy if user.battle.field.terrain==PBBattleTerrains::Grassy
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcTargetAbility.add(:HEATPROOF, BattleHandlers::DamageCalcTargetAbility.add(:HEATPROOF,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*0.5).round if isConst?(type,PBTypes,:FIRE) mults[BASE_DMG_MULT] /= 2 if isConst?(type,PBTypes,:FIRE)
} }
) )
BattleHandlers::DamageCalcTargetAbility.add(:MARVELSCALE, BattleHandlers::DamageCalcTargetAbility.add(:MARVELSCALE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if target.pbHasAnyStatus? && move.physicalMove? if target.pbHasAnyStatus? && move.physicalMove?
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )
@@ -1210,7 +1208,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:MARVELSCALE,
BattleHandlers::DamageCalcTargetAbility.add(:MULTISCALE, BattleHandlers::DamageCalcTargetAbility.add(:MULTISCALE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if target.hp==target.totalhp if target.hp==target.totalhp
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.5).round mults[FINAL_DMG_MULT] /= 2
end end
} }
) )
@@ -1218,7 +1216,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:MULTISCALE,
BattleHandlers::DamageCalcTargetAbility.add(:THICKFAT, BattleHandlers::DamageCalcTargetAbility.add(:THICKFAT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if isConst?(type,PBTypes,:FIRE) || isConst?(type,PBTypes,:ICE) if isConst?(type,PBTypes,:FIRE) || isConst?(type,PBTypes,:ICE)
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*0.5).round mults[BASE_DMG_MULT] /= 2
end end
} }
) )
@@ -1226,7 +1224,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:THICKFAT,
BattleHandlers::DamageCalcTargetAbility.add(:WATERBUBBLE, BattleHandlers::DamageCalcTargetAbility.add(:WATERBUBBLE,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if isConst?(type,PBTypes,:FIRE) if isConst?(type,PBTypes,:FIRE)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.5).round mults[FINAL_DMG_MULT] /= 2
end end
} }
) )
@@ -1238,7 +1236,7 @@ BattleHandlers::DamageCalcTargetAbility.add(:WATERBUBBLE,
BattleHandlers::DamageCalcTargetAbilityNonIgnorable.add(:PRISMARMOR, BattleHandlers::DamageCalcTargetAbilityNonIgnorable.add(:PRISMARMOR,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if PBTypes.superEffective?(target.damageState.typeMod) if PBTypes.superEffective?(target.damageState.typeMod)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.75).round mults[FINAL_DMG_MULT] *= 0.75
end end
} }
) )
@@ -1246,7 +1244,7 @@ BattleHandlers::DamageCalcTargetAbilityNonIgnorable.add(:PRISMARMOR,
BattleHandlers::DamageCalcTargetAbilityNonIgnorable.add(:SHADOWSHIELD, BattleHandlers::DamageCalcTargetAbilityNonIgnorable.add(:SHADOWSHIELD,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
if target.hp==target.totalhp if target.hp==target.totalhp
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.5).round mults[FINAL_DMG_MULT] /= 2
end end
} }
) )
@@ -1259,14 +1257,14 @@ BattleHandlers::DamageCalcTargetAllyAbility.add(:FLOWERGIFT,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
w = user.battle.pbWeather w = user.battle.pbWeather
if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun) if move.specialMove? && (w==PBWeather::Sun || w==PBWeather::HarshSun)
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )
BattleHandlers::DamageCalcTargetAllyAbility.add(:FRIENDGUARD, BattleHandlers::DamageCalcTargetAllyAbility.add(:FRIENDGUARD,
proc { |ability,user,target,move,mults,baseDmg,type| proc { |ability,user,target,move,mults,baseDmg,type|
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*0.75).round mults[FINAL_DMG_MULT] *= 0.75
} }
) )

View File

@@ -4,7 +4,7 @@
BattleHandlers::SpeedCalcItem.add(:CHOICESCARF, BattleHandlers::SpeedCalcItem.add(:CHOICESCARF,
proc { |item,battler,mult| proc { |item,battler,mult|
next (mult*1.5).round next mult*1.5
} }
) )
@@ -414,7 +414,7 @@ BattleHandlers::PriorityBracketUseItem.add(:QUICKCLAW,
BattleHandlers::AccuracyCalcUserItem.add(:WIDELENS, BattleHandlers::AccuracyCalcUserItem.add(:WIDELENS,
proc { |item,mods,user,target,move,type| proc { |item,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*1.1).round mods[ACC_MULT] *= 1.1
} }
) )
@@ -423,7 +423,7 @@ BattleHandlers::AccuracyCalcUserItem.add(:ZOOMLENS,
if (target.battle.choices[target.index][0]!=:UseMove && if (target.battle.choices[target.index][0]!=:UseMove &&
target.battle.choices[target.index][0]!=:Shift) || target.battle.choices[target.index][0]!=:Shift) ||
target.movedThisRound? target.movedThisRound?
mods[ACC_MULT] = (mods[ACC_MULT]*1.2).round mods[ACC_MULT] *= 1.2
end end
} }
) )
@@ -434,7 +434,7 @@ BattleHandlers::AccuracyCalcUserItem.add(:ZOOMLENS,
BattleHandlers::AccuracyCalcTargetItem.add(:BRIGHTPOWDER, BattleHandlers::AccuracyCalcTargetItem.add(:BRIGHTPOWDER,
proc { |item,mods,user,target,move,type| proc { |item,mods,user,target,move,type|
mods[ACC_MULT] = (mods[ACC_MULT]*0.9).round mods[ACC_MULT] *= 0.9
} }
) )
@@ -448,14 +448,14 @@ BattleHandlers::DamageCalcUserItem.add(:ADAMANTORB,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if user.isSpecies?(:DIALGA) && if user.isSpecies?(:DIALGA) &&
(isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:STEEL)) (isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:STEEL))
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round mults[BASE_DMG_MULT] *= 1.2
end end
} }
) )
BattleHandlers::DamageCalcUserItem.add(:BLACKBELT, BattleHandlers::DamageCalcUserItem.add(:BLACKBELT,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:FIGHTING) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:FIGHTING)
} }
) )
@@ -463,7 +463,7 @@ BattleHandlers::DamageCalcUserItem.copy(:BLACKBELT,:FISTPLATE)
BattleHandlers::DamageCalcUserItem.add(:BLACKGLASSES, BattleHandlers::DamageCalcUserItem.add(:BLACKGLASSES,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:DARK) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:DARK)
} }
) )
@@ -477,7 +477,7 @@ BattleHandlers::DamageCalcUserItem.add(:BUGGEM,
BattleHandlers::DamageCalcUserItem.add(:CHARCOAL, BattleHandlers::DamageCalcUserItem.add(:CHARCOAL,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:FIRE) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:FIRE)
} }
) )
@@ -485,13 +485,13 @@ BattleHandlers::DamageCalcUserItem.copy(:CHARCOAL,:FLAMEPLATE)
BattleHandlers::DamageCalcUserItem.add(:CHOICEBAND, BattleHandlers::DamageCalcUserItem.add(:CHOICEBAND,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round if move.physicalMove? mults[BASE_DMG_MULT] *= 1.5 if move.physicalMove?
} }
) )
BattleHandlers::DamageCalcUserItem.add(:CHOICESPECS, BattleHandlers::DamageCalcUserItem.add(:CHOICESPECS,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.5).round if move.specialMove? mults[BASE_DMG_MULT] *= 1.5 if move.specialMove?
} }
) )
@@ -511,7 +511,7 @@ BattleHandlers::DamageCalcUserItem.add(:DEEPSEATOOTH,
BattleHandlers::DamageCalcUserItem.add(:DRAGONFANG, BattleHandlers::DamageCalcUserItem.add(:DRAGONFANG,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:DRAGON) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:DRAGON)
} }
) )
@@ -532,7 +532,7 @@ BattleHandlers::DamageCalcUserItem.add(:ELECTRICGEM,
BattleHandlers::DamageCalcUserItem.add(:EXPERTBELT, BattleHandlers::DamageCalcUserItem.add(:EXPERTBELT,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if PBTypes.superEffective?(target.damageState.typeMod) if PBTypes.superEffective?(target.damageState.typeMod)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.2).round mults[FINAL_DMG_MULT] *= 1.2
end end
} }
) )
@@ -577,7 +577,7 @@ BattleHandlers::DamageCalcUserItem.add(:GRISEOUSORB,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if user.isSpecies?(:GIRATINA) && if user.isSpecies?(:GIRATINA) &&
(isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:GHOST)) (isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:GHOST))
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round mults[BASE_DMG_MULT] *= 1.2
end end
} }
) )
@@ -590,7 +590,7 @@ BattleHandlers::DamageCalcUserItem.add(:GROUNDGEM,
BattleHandlers::DamageCalcUserItem.add(:HARDSTONE, BattleHandlers::DamageCalcUserItem.add(:HARDSTONE,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:ROCK) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:ROCK)
} }
) )
@@ -605,7 +605,7 @@ BattleHandlers::DamageCalcUserItem.add(:ICEGEM,
BattleHandlers::DamageCalcUserItem.add(:LIFEORB, BattleHandlers::DamageCalcUserItem.add(:LIFEORB,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if !move.is_a?(PokeBattle_Confusion) if !move.is_a?(PokeBattle_Confusion)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.3).round mults[FINAL_DMG_MULT] *= 1.3
end end
} }
) )
@@ -622,14 +622,14 @@ BattleHandlers::DamageCalcUserItem.add(:LUSTROUSORB,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if user.isSpecies?(:PALKIA) && if user.isSpecies?(:PALKIA) &&
(isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:WATER)) (isConst?(type,PBTypes,:DRAGON) || isConst?(type,PBTypes,:WATER))
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round mults[BASE_DMG_MULT] *= 1.2
end end
} }
) )
BattleHandlers::DamageCalcUserItem.add(:MAGNET, BattleHandlers::DamageCalcUserItem.add(:MAGNET,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:ELECTRIC) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:ELECTRIC)
} }
) )
@@ -637,7 +637,7 @@ BattleHandlers::DamageCalcUserItem.copy(:MAGNET,:ZAPPLATE)
BattleHandlers::DamageCalcUserItem.add(:METALCOAT, BattleHandlers::DamageCalcUserItem.add(:METALCOAT,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:STEEL) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:STEEL)
} }
) )
@@ -646,13 +646,13 @@ BattleHandlers::DamageCalcUserItem.copy(:METALCOAT,:IRONPLATE)
BattleHandlers::DamageCalcUserItem.add(:METRONOME, BattleHandlers::DamageCalcUserItem.add(:METRONOME,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
met = 1+0.2*[user.effects[PBEffects::Metronome],5].min met = 1+0.2*[user.effects[PBEffects::Metronome],5].min
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*met).round mults[FINAL_DMG_MULT] *= met
} }
) )
BattleHandlers::DamageCalcUserItem.add(:MIRACLESEED, BattleHandlers::DamageCalcUserItem.add(:MIRACLESEED,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:GRASS) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:GRASS)
} }
) )
@@ -660,13 +660,13 @@ BattleHandlers::DamageCalcUserItem.copy(:MIRACLESEED,:MEADOWPLATE,:ROSEINCENSE)
BattleHandlers::DamageCalcUserItem.add(:MUSCLEBAND, BattleHandlers::DamageCalcUserItem.add(:MUSCLEBAND,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.1).round if move.physicalMove? mults[BASE_DMG_MULT] *= 1.1 if move.physicalMove?
} }
) )
BattleHandlers::DamageCalcUserItem.add(:MYSTICWATER, BattleHandlers::DamageCalcUserItem.add(:MYSTICWATER,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:WATER) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:WATER)
} }
) )
@@ -674,7 +674,7 @@ BattleHandlers::DamageCalcUserItem.copy(:MYSTICWATER,:SPLASHPLATE,:SEAINCENSE,:W
BattleHandlers::DamageCalcUserItem.add(:NEVERMELTICE, BattleHandlers::DamageCalcUserItem.add(:NEVERMELTICE,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:ICE) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:ICE)
} }
) )
@@ -688,13 +688,13 @@ BattleHandlers::DamageCalcUserItem.add(:NORMALGEM,
BattleHandlers::DamageCalcUserItem.add(:PIXIEPLATE, BattleHandlers::DamageCalcUserItem.add(:PIXIEPLATE,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:FAIRY) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:FAIRY)
} }
) )
BattleHandlers::DamageCalcUserItem.add(:POISONBARB, BattleHandlers::DamageCalcUserItem.add(:POISONBARB,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:POISON) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:POISON)
} }
) )
@@ -720,7 +720,7 @@ BattleHandlers::DamageCalcUserItem.add(:ROCKGEM,
BattleHandlers::DamageCalcUserItem.add(:SHARPBEAK, BattleHandlers::DamageCalcUserItem.add(:SHARPBEAK,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:FLYING) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:FLYING)
} }
) )
@@ -728,13 +728,13 @@ BattleHandlers::DamageCalcUserItem.copy(:SHARPBEAK,:SKYPLATE)
BattleHandlers::DamageCalcUserItem.add(:SILKSCARF, BattleHandlers::DamageCalcUserItem.add(:SILKSCARF,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:NORMAL) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:NORMAL)
} }
) )
BattleHandlers::DamageCalcUserItem.add(:SILVERPOWDER, BattleHandlers::DamageCalcUserItem.add(:SILVERPOWDER,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:BUG) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:BUG)
} }
) )
@@ -742,7 +742,7 @@ BattleHandlers::DamageCalcUserItem.copy(:SILVERPOWDER,:INSECTPLATE)
BattleHandlers::DamageCalcUserItem.add(:SOFTSAND, BattleHandlers::DamageCalcUserItem.add(:SOFTSAND,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:GROUND) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:GROUND)
} }
) )
@@ -753,11 +753,11 @@ BattleHandlers::DamageCalcUserItem.add(:SOULDEW,
next if !user.isSpecies?(:LATIAS) && !user.isSpecies?(:LATIOS) next if !user.isSpecies?(:LATIAS) && !user.isSpecies?(:LATIOS)
if NEWEST_BATTLE_MECHANICS if NEWEST_BATTLE_MECHANICS
if isConst?(type,PBTypes,:PSYCHIC) || isConst?(type,PBTypes,:DRAGON) if isConst?(type,PBTypes,:PSYCHIC) || isConst?(type,PBTypes,:DRAGON)
mults[FINAL_DMG_MULT] = (mults[FINAL_DMG_MULT]*1.2).round mults[FINAL_DMG_MULT] *= 1.2
end end
else else
if move.specialMove? && !user.battle.rules["souldewclause"] if move.specialMove? && !user.battle.rules["souldewclause"]
mults[ATK_MULT] = (mults[ATK_MULT]*1.5).round mults[ATK_MULT] *= 1.5
end end
end end
} }
@@ -765,7 +765,7 @@ BattleHandlers::DamageCalcUserItem.add(:SOULDEW,
BattleHandlers::DamageCalcUserItem.add(:SPELLTAG, BattleHandlers::DamageCalcUserItem.add(:SPELLTAG,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:GHOST) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:GHOST)
} }
) )
@@ -787,7 +787,7 @@ BattleHandlers::DamageCalcUserItem.add(:THICKCLUB,
BattleHandlers::DamageCalcUserItem.add(:TWISTEDSPOON, BattleHandlers::DamageCalcUserItem.add(:TWISTEDSPOON,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.2).round if isConst?(type,PBTypes,:PSYCHIC) mults[BASE_DMG_MULT] *= 1.2 if isConst?(type,PBTypes,:PSYCHIC)
} }
) )
@@ -801,7 +801,7 @@ BattleHandlers::DamageCalcUserItem.add(:WATERGEM,
BattleHandlers::DamageCalcUserItem.add(:WISEGLASSES, BattleHandlers::DamageCalcUserItem.add(:WISEGLASSES,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[BASE_DMG_MULT] = (mults[BASE_DMG_MULT]*1.1).round if move.specialMove? mults[BASE_DMG_MULT] *= 1.1 if move.specialMove?
} }
) )
@@ -814,7 +814,7 @@ BattleHandlers::DamageCalcUserItem.add(:WISEGLASSES,
BattleHandlers::DamageCalcTargetItem.add(:ASSAULTVEST, BattleHandlers::DamageCalcTargetItem.add(:ASSAULTVEST,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round if move.specialMove? mults[DEF_MULT] *= 1.5 if move.specialMove?
} }
) )
@@ -869,7 +869,7 @@ BattleHandlers::DamageCalcTargetItem.add(:EVIOLITE,
# evolve even if the species generally can, and such forms are not # evolve even if the species generally can, and such forms are not
# affected by Eviolite. # affected by Eviolite.
evos = pbGetEvolvedFormData(target.pokemon.fSpecies,true) evos = pbGetEvolvedFormData(target.pokemon.fSpecies,true)
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round if evos && evos.length>0 mults[DEF_MULT] *= 1.5 if evos && evos.length>0
} }
) )
@@ -894,7 +894,7 @@ BattleHandlers::DamageCalcTargetItem.add(:KEBIABERRY,
BattleHandlers::DamageCalcTargetItem.add(:METALPOWDER, BattleHandlers::DamageCalcTargetItem.add(:METALPOWDER,
proc { |item,user,target,move,mults,baseDmg,type| proc { |item,user,target,move,mults,baseDmg,type|
if target.isSpecies?(:DITTO) && !target.effects[PBEffects::Transform] if target.isSpecies?(:DITTO) && !target.effects[PBEffects::Transform]
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )
@@ -940,7 +940,7 @@ BattleHandlers::DamageCalcTargetItem.add(:SOULDEW,
next if NEWEST_BATTLE_MECHANICS next if NEWEST_BATTLE_MECHANICS
next if !target.isSpecies?(:LATIAS) && !target.isSpecies?(:LATIOS) next if !target.isSpecies?(:LATIAS) && !target.isSpecies?(:LATIOS)
if move.specialMove? && !user.battle.rules["souldewclause"] if move.specialMove? && !user.battle.rules["souldewclause"]
mults[DEF_MULT] = (mults[DEF_MULT]*1.5).round mults[DEF_MULT] *= 1.5
end end
} }
) )