Implement TramplesMinimize as a move flag (#175)

* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
This commit is contained in:
Keyacom
2022-02-06 20:36:51 +01:00
committed by GitHub
parent e6c877fe06
commit 30c3f472ef
10 changed files with 48 additions and 90 deletions

View File

@@ -401,8 +401,6 @@ module GameData
when "007"
if data[:id] == :THUNDERWAVE
new_code = "ParalyzeTargetIfNotTypeImmune"
elsif data[:id] == :BODYSLAM && Settings::MECHANICS_GENERATION >= 6
new_code = "ParalyzeTargetTrampleMinimize"
else
new_code = "ParalyzeTarget"
end
@@ -413,8 +411,7 @@ module GameData
when "00C" then new_code = "FreezeTarget"
when "00D" then new_code = "FreezeTargetAlwaysHitsInHail"
when "00E" then new_code = "FreezeFlinchTarget"
when "00F" then new_code = "FlinchTarget"
when "010" then new_code = "FlinchTargetTrampleMinimize"
when "00F", "010" then new_code = "FlinchTarget"
when "011" then new_code = "FlinchTargetFailsIfUserNotAsleep"
when "012" then new_code = "FlinchTargetFailsIfNotUserFirstTurn"
when "013", "014" then new_code = "ConfuseTarget"