Implement TramplesMinimize as a move flag (#175)

* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
This commit is contained in:
Keyacom
2022-02-06 20:36:51 +01:00
committed by GitHub
parent e6c877fe06
commit 30c3f472ef
10 changed files with 48 additions and 90 deletions

View File

@@ -132,9 +132,9 @@ class Battle::Move
def pulseMove?; return @flags.any? { |f| f[/^Pulse$/i] }; end
def bombMove?; return @flags.any? { |f| f[/^Bomb$/i] }; end
def danceMove?; return @flags.any? { |f| f[/^Dance$/i] }; end
# Causes perfect accuracy and double damage if target used Minimize. Perfect accuracy only with Gen 6+ mechanics.
def tramplesMinimize?; return @flags.any? { |f| f[/^TramplesMinimize$/i] }; end
# Causes perfect accuracy (param=1) and double damage (param=2).
def tramplesMinimize?(_param = 1); return false; end
def nonLethal?(_user, _target); return false; end # For False Swipe
def ignoresSubstitute?(user) # user is the Pokémon using this move