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Implement TramplesMinimize as a move flag (#175)
* Implement "TramplesMinimize" as a move flag Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively. The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6. Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves). **Remarks:** - Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7. - Double Iron Bash could only trample Minimize in Gen 7. **TL;DR:** - Implemented `TramplesMinimize` as a move flag. - Modified the check for this move flag. - Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
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@@ -94,7 +94,7 @@ class Battle::Move
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def pbAccuracyCheck(user, target)
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# "Always hit" effects and "always hit" accuracy
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return true if target.effects[PBEffects::Telekinesis] > 0
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return true if target.effects[PBEffects::Minimize] && tramplesMinimize?(1)
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return true if target.effects[PBEffects::Minimize] && tramplesMinimize? && Settings::MECHANICS_GENERATION >= 6
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baseAcc = pbBaseAccuracy(user, target)
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return true if baseAcc == 0
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# Calculate all multiplier effects
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@@ -479,7 +479,7 @@ class Battle::Move
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end
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end
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# Minimize
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if target.effects[PBEffects::Minimize] && tramplesMinimize?(2)
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if target.effects[PBEffects::Minimize] && tramplesMinimize?
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multipliers[:final_damage_multiplier] *= 2
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end
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# Move-specific base damage modifiers
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