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Implement TramplesMinimize as a move flag (#175)
* Implement "TramplesMinimize" as a move flag Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively. The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6. Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves). **Remarks:** - Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7. - Double Iron Bash could only trample Minimize in Gen 7. **TL;DR:** - Implemented `TramplesMinimize` as a move flag. - Modified the check for this move flag. - Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
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@@ -307,14 +307,8 @@ end
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#===============================================================================
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# Power increases the heavier the user is than the target. (Heat Crash, Heavy Slam)
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# Does double damage and has perfect accuracy if the target is Minimized.
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#===============================================================================
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class Battle::Move::PowerHigherWithUserHeavierThanTarget < Battle::Move
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def tramplesMinimize?(param = 1)
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return true if Settings::MECHANICS_GENERATION >= 7 # Perfect accuracy and double damage
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return super
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end
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def pbBaseDamage(baseDmg, user, target)
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ret = 40
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n = (user.pbWeight / target.pbWeight).floor
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@@ -1113,16 +1107,9 @@ end
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#===============================================================================
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# Type effectiveness is multiplied by the Flying-type's effectiveness against
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# the target. Does double damage and has perfect accuracy if the target is
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# Minimized. (Flying Press)
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# the target. (Flying Press)
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#===============================================================================
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class Battle::Move::EffectivenessIncludesFlyingType < Battle::Move
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def tramplesMinimize?(param = 1)
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return true if param == 1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
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return true if param == 2 # Double damage
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return super
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end
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def pbCalcTypeModSingle(moveType, defType, user, target)
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ret = super
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if GameData::Type.exists?(:FLYING)
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