Implement TramplesMinimize as a move flag (#175)

* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
This commit is contained in:
Keyacom
2022-02-06 20:36:51 +01:00
committed by GitHub
parent e6c877fe06
commit 30c3f472ef
10 changed files with 48 additions and 90 deletions

View File

@@ -307,14 +307,8 @@ end
#===============================================================================
# Power increases the heavier the user is than the target. (Heat Crash, Heavy Slam)
# Does double damage and has perfect accuracy if the target is Minimized.
#===============================================================================
class Battle::Move::PowerHigherWithUserHeavierThanTarget < Battle::Move
def tramplesMinimize?(param = 1)
return true if Settings::MECHANICS_GENERATION >= 7 # Perfect accuracy and double damage
return super
end
def pbBaseDamage(baseDmg, user, target)
ret = 40
n = (user.pbWeight / target.pbWeight).floor
@@ -1113,16 +1107,9 @@ end
#===============================================================================
# Type effectiveness is multiplied by the Flying-type's effectiveness against
# the target. Does double damage and has perfect accuracy if the target is
# Minimized. (Flying Press)
# the target. (Flying Press)
#===============================================================================
class Battle::Move::EffectivenessIncludesFlyingType < Battle::Move
def tramplesMinimize?(param = 1)
return true if param == 1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param == 2 # Double damage
return super
end
def pbCalcTypeModSingle(moveType, defType, user, target)
ret = super
if GameData::Type.exists?(:FLYING)