Implement TramplesMinimize as a move flag (#175)

* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
This commit is contained in:
Keyacom
2022-02-06 20:36:51 +01:00
committed by GitHub
parent e6c877fe06
commit 30c3f472ef
10 changed files with 48 additions and 90 deletions

View File

@@ -15,13 +15,11 @@ class Battle::Move::HitTwoTimesPoisonTarget < Battle::Move::PoisonTarget
end
#===============================================================================
# Hits twice. Causes the target to flinch. Does double damage and has perfect
# accuracy if the target is Minimized. (Double Iron Bash)
# Hits twice. Causes the target to flinch. (Double Iron Bash)
#===============================================================================
class Battle::Move::HitTwoTimesFlinchTarget < Battle::Move::FlinchTarget
def multiHitMove?; return true; end
def pbNumHits(user, targets); return 2; end
def tramplesMinimize?(param = 1); return Settings::MECHANICS_GENERATION <= 7; end
def multiHitMove?; return true; end
def pbNumHits(user, targets); return 2; end
end
#===============================================================================