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Implement TramplesMinimize as a move flag (#175)
* Implement "TramplesMinimize" as a move flag Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively. The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6. Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves). **Remarks:** - Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7. - Double Iron Bash could only trample Minimize in Gen 7. **TL;DR:** - Implemented `TramplesMinimize` as a move flag. - Modified the check for this move flag. - Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
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@@ -82,8 +82,8 @@ BaseDamage = 65
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = FlinchTargetTrampleMinimize
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Flags = Contact,CanProtect,CanMirrorMove
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FunctionCode = FlinchTarget
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Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
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EffectChance = 30
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Description = The user crushes its foes by rolling over them. This attack may make the target flinch.
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#-------------------------------
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@@ -633,7 +633,7 @@ BaseDamage = 100
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Accuracy = 75
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TotalPP = 10
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Target = NearOther
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FunctionCode = FlinchTargetTrampleMinimize
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FunctionCode = FlinchTarget
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 20
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Description = The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
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@@ -3557,8 +3557,8 @@ BaseDamage = 65
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = FlinchTargetTrampleMinimize
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Flags = Contact,CanProtect,CanMirrorMove
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FunctionCode = FlinchTarget
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Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
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EffectChance = 30
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Description = The target is stomped with a big foot. It may also make the target flinch.
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#-------------------------------
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