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update 6.7
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@@ -53,7 +53,7 @@ ItemHandlers::CanUseInBattle.addIf(proc { |item| GameData::Item.get(item).is_pok
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# than one unfainted opposing Pokémon. (Snag Balls can be thrown in
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# this case, but only in trainer battles, and the trainer will deflect
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# them if they are trying to catch a non-Shadow Pokémon.)
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if battle.pbOpposingBattlerCount>1 && !(GameData::Item.get(item).is_snag_ball? && battle.trainerBattle?)
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if battle.pbOpposingBattlerCount>1 && $game_switches[SWITCH_SILVERBOSS_BATTLE]# !(GameData::Item.get(item).is_snag_ball? && battle.trainerBattle?)
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if battle.pbOpposingBattlerCount==2
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if $game_switches[SWITCH_SILVERBOSS_BATTLE]
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scene.pbDisplay(_INTL("It's no good! It's still too agitated to aim!")) if showMessages
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