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https://github.com/infinitefusion/infinitefusion-e18.git
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update 6.7
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@@ -116,7 +116,7 @@ class PokemonSummary_Scene
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@pokemon = @party[@partyindex]
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@inbattle = inbattle
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@page = 1
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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@typebitmap = AnimatedBitmap.new("Graphics/Pictures/types")
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@markingbitmap = AnimatedBitmap.new("Graphics/Pictures/Summary/markings")
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@@ -187,7 +187,7 @@ class PokemonSummary_Scene
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@partyindex = partyindex
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@pokemon = @party[@partyindex]
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@page = 4
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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@typebitmap = AnimatedBitmap.new("Graphics/Pictures/types")
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@@ -361,9 +361,9 @@ class PokemonSummary_Scene
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end
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# Write the gender symbol
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if @pokemon.male?
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textpos.push([_INTL("♂"), 178, 56, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
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textpos.push(["♂", 178, 56, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
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elsif @pokemon.female?
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textpos.push([_INTL("♀"), 178, 56, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
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textpos.push(["♀", 178, 56, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
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end
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# Draw all text
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pbDrawTextPositions(overlay, textpos)
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@@ -418,12 +418,12 @@ class PokemonSummary_Scene
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end
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# Write various bits of text
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textpos = [
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#[_INTL("Dex No."), 238, dex_no_y, 0, base, shadow],
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#["Dex No.", 238, dex_no_y, 0, base, shadow],
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[_INTL("Species"), 238, species_y, 0, base, shadow],
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[@pokemon.speciesName, 435, species_y, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Type"), 238, type_y, 0, base, shadow],
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[_INTL("OT"), 238, ot_y, 0, base, shadow],
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# [_INTL("ID No."), 238, id_no_y, 0, base, shadow],
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# ["ID No.", 238, id_no_y, 0, base, shadow],
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]
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if @pokemon.isFusion?
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headName = getPokemon(@pokemon.species_data.get_head_species).name
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@@ -483,13 +483,13 @@ class PokemonSummary_Scene
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end
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# Write Exp text OR heart gauge message (if a Shadow Pokémon)
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# if @pokemon.shadowPokemon?
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# textpos.push([_INTL("Heart Gauge"), 238, 234, 0, base, shadow])
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# heartmessage = [_INTL("The door to its heart is open! Undo the final lock!"),
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# _INTL("The door to its heart is almost fully open."),
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# _INTL("The door to its heart is nearly open."),
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# _INTL("The door to its heart is opening wider."),
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# _INTL("The door to its heart is opening up."),
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# _INTL("The door to its heart is tightly shut.")][@pokemon.heartStage]
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# textpos.push(["Heart Gauge", 238, 234, 0, base, shadow])
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# heartmessage = ["The door to its heart is open! Undo the final lock!",
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# "The door to its heart is almost fully open.",
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# "The door to its heart is nearly open.",
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# "The door to its heart is opening wider.",
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# "The door to its heart is opening up.",
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# "The door to its heart is tightly shut."][@pokemon.heartStage]
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# memo = sprintf("<c3=404040,B0B0B0>%s\n", heartmessage)
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# drawFormattedTextEx(overlay, 234, 304, 264, memo)
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# else
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@@ -922,7 +922,7 @@ class PokemonSummary_Scene
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# @sprites["downarrow"].visible = false
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# # Write various bits of text
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# textpos = [
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# [_INTL("No. of Ribbons:"), 234, 326, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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# ["No. of Ribbons:", 234, 326, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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# [@pokemon.numRibbons.to_s, 450, 326, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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# ]
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# # Draw all text
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@@ -1496,7 +1496,7 @@ class PokemonSummaryScreen
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ret = @scene.pbChooseMoveToForget(move_to_learn)
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break if ret < 0 || !move_to_learn
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break if party[partyindex].moves[ret]
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#pbMessage(_INTL("HM moves can't be forgotten now.")) { @scene.pbUpdate }
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#pbMessage("HM moves can't be forgotten now.") { @scene.pbUpdate }
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end
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@scene.pbEndScene
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return ret
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