update 6.7

This commit is contained in:
chardub
2025-09-28 15:53:01 -04:00
parent ef5e023ae0
commit 318ff90d8d
696 changed files with 111759 additions and 198230 deletions

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#===============================================================================
# Cursor
#===============================================================================
class PokemonBoxArrow < SpriteWrapper
attr_accessor :quickswap
def initialize(viewport = nil)
super(viewport)
@frame = 0
@holding = false
@updating = false
@quickswap = false
@grabbingState = 0
@placingState = 0
@heldpkmn = nil
@handsprite = ChangelingSprite.new(0, 0, viewport)
@handsprite.addBitmap("point1", "Graphics/Pictures/Storage/cursor_point_1")
@handsprite.addBitmap("point2", "Graphics/Pictures/Storage/cursor_point_2")
@handsprite.addBitmap("grab", "Graphics/Pictures/Storage/cursor_grab")
@handsprite.addBitmap("fist", "Graphics/Pictures/Storage/cursor_fist")
@handsprite.addBitmap("point1q", "Graphics/Pictures/Storage/cursor_point_1_q")
@handsprite.addBitmap("point2q", "Graphics/Pictures/Storage/cursor_point_2_q")
@handsprite.addBitmap("grabq", "Graphics/Pictures/Storage/cursor_grab_q")
@handsprite.addBitmap("fistq", "Graphics/Pictures/Storage/cursor_fist_q")
@handsprite.addBitmap("fusion_dnasplicer", "Graphics/Pictures/Storage/cursor_dnasplicer")
@handsprite.addBitmap("fusion_supersplicer", "Graphics/Pictures/Storage/cursor_supersplicer")
@handsprite.addBitmap("fusion_infinitesplicer", "Graphics/Pictures/Storage/cursor_infinitesplicer")
@handsprite.addBitmap("fusion_infinitesplicer2", "Graphics/Pictures/Storage/cursor_infinitesplicer2")
@handsprite.changeBitmap("fist")
@spriteX = self.x
@spriteY = self.y
@splicerType = 0
end
def dispose
@handsprite.dispose
@heldpkmn.dispose if @heldpkmn
super
end
# 0 :DNASPLICERS
# 1: SUPERSPLICERS
# 2: INFINITESPLICERS
# 3: INFINITESPLICERS2
def getSplicerIcon
case @splicerType
when 3
return "fusion_dnasplicer"
when 2
return "fusion_infinitesplicer"
when 1
return "fusion_supersplicer"
else
return "fusion_dnasplicer"
end
end
def setSplicerType(type)
@splicerType = type
end
def setFusing(fusing)
@fusing = fusing
end
def fusing?
return @fusing
end
def heldPokemon
@heldpkmn = nil if @heldpkmn && @heldpkmn.disposed?
@holding = false if !@heldpkmn
return @heldpkmn
end
def visible=(value)
super
@handsprite.visible = value
sprite = heldPokemon
sprite.visible = value if sprite
end
def color=(value)
super
@handsprite.color = value
sprite = heldPokemon
sprite.color = value if sprite
end
def holding?
return self.heldPokemon && @holding
end
def grabbing?
return @grabbingState > 0
end
def placing?
return @placingState > 0
end
def x=(value)
super
@handsprite.x = self.x
@spriteX = x if !@updating
heldPokemon.x = self.x if holding?
end
def y=(value)
super
@handsprite.y = self.y
@spriteY = y if !@updating
heldPokemon.y = self.y + 16 if holding?
end
def z=(value)
super
@handsprite.z = value
end
def setSprite(sprite)
if holding?
@heldpkmn = sprite
@heldpkmn.viewport = self.viewport if @heldpkmn
@heldpkmn.z = 1 if @heldpkmn
@holding = false if !@heldpkmn
self.z = 2
end
end
def deleteSprite
@holding = false
if @heldpkmn
@heldpkmn.dispose
@heldpkmn = nil
end
end
def grab(sprite)
@grabbingState = 1
@heldpkmn = sprite
@heldpkmn.viewport = self.viewport
@heldpkmn.z = 1
self.z = 2
end
def place
@placingState = 1
end
def release
@heldpkmn.release if @heldpkmn
end
def update
@updating = true
super
heldpkmn = heldPokemon
heldpkmn.update if heldpkmn
@handsprite.update
@holding = false if !heldpkmn
if @fusionMode
@handsprite.changeBitmap(getSplicerIcon)
elsif @grabbingState > 0
if @grabbingState <= 4 * Graphics.frame_rate / 20
@handsprite.changeBitmap((@quickswap) ? "grabq" : "grab")
self.y = @spriteY + 4.0 * @grabbingState * 20 / Graphics.frame_rate
@grabbingState += 1
elsif @grabbingState <= 8 * Graphics.frame_rate / 20
@holding = true
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
self.y = @spriteY + 4 * (8 * Graphics.frame_rate / 20 - @grabbingState) * 20 / Graphics.frame_rate
@grabbingState += 1
else
@grabbingState = 0
end
elsif @placingState > 0
if @placingState <= 4 * Graphics.frame_rate / 20
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
self.y = @spriteY + 4.0 * @placingState * 20 / Graphics.frame_rate
@placingState += 1
elsif @placingState <= 8 * Graphics.frame_rate / 20
@holding = false
@heldpkmn = nil
@handsprite.changeBitmap((@quickswap) ? "grabq" : "grab")
self.y = @spriteY + 4 * (8 * Graphics.frame_rate / 20 - @placingState) * 20 / Graphics.frame_rate
@placingState += 1
else
@placingState = 0
end
elsif holding?
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
else
self.x = @spriteX
self.y = @spriteY
if @frame < Graphics.frame_rate / 2
@handsprite.changeBitmap((@quickswap) ? "point1q" : "point1")
else
@handsprite.changeBitmap((@quickswap) ? "point2q" : "point2")
end
end
@frame += 1
@frame = 0 if @frame >= Graphics.frame_rate
@updating = false
end
end

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#===============================================================================
# Pokémon icons
#===============================================================================
class PokemonBoxIcon < IconSprite
attr_accessor :pokemon
def initialize(pokemon, viewport = nil)
super(0, 0, viewport)
@pokemon = pokemon
@release = Interpolator.new
@startRelease = false
refresh
end
def releasing?
return @release.tweening?
end
def useRegularIcon(species)
dexNum = getDexNumberForSpecies(species)
return true if dexNum <= Settings::NB_POKEMON
return false if $game_variables == nil
return true if $game_variables[VAR_FUSION_ICON_STYLE] != 0
bitmapFileName = sprintf("Graphics/Icons/icon%03d", dexNum)
return true if pbResolveBitmap(bitmapFileName)
return false
end
def createFusionIcon(species, spriteform_head = nil, spriteform_body = nil)
bodyPoke_number = getBodyID(species)
headPoke_number = getHeadID(species, bodyPoke_number)
bodyPoke = GameData::Species.get(bodyPoke_number).species
headPoke = GameData::Species.get(headPoke_number).species
icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke, spriteform_head))
icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke, spriteform_body))
dexNum = getDexNumberForSpecies(species)
ensureFusionIconExists
bitmapFileName = sprintf("Graphics/Pokemon/FusionIcons/icon%03d", dexNum)
headPokeFileName = GameData::Species.icon_filename(headPoke, spriteform_head)
bitmapPath = sprintf("%s.png", bitmapFileName)
generated_new_icon = generateFusionIcon(headPokeFileName, bitmapPath)
result_icon = generated_new_icon ? AnimatedBitmap.new(bitmapPath) : icon1
for i in 0..icon1.width - 1
for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height - 1
temp = icon2.bitmap.get_pixel(i, j)
result_icon.bitmap.set_pixel(i, j, temp)
end
end
return result_icon
end
def release
self.ox = self.src_rect.width / 2 # 32
self.oy = self.src_rect.height / 2 # 32
self.x += self.src_rect.width / 2 # 32
self.y += self.src_rect.height / 2 # 32
@release.tween(self, [
[Interpolator::ZOOM_X, 0],
[Interpolator::ZOOM_Y, 0],
[Interpolator::OPACITY, 0]
], 100)
@startRelease = true
end
def refresh(fusion_enabled = true)
return if !@pokemon
if useRegularIcon(@pokemon.species) || @pokemon.egg?
self.setBitmap(GameData::Species.icon_filename_from_pokemon(@pokemon))
else
self.setBitmapDirectly(createFusionIcon(@pokemon.species, @pokemon.spriteform_head, @pokemon.spriteform_body))
if fusion_enabled
self.visible = true
else
self.opacity = false
end
end
self.src_rect = Rect.new(0, 0, self.bitmap.height, self.bitmap.height)
end
def update
super
@release.update
self.color = Color.new(0, 0, 0, 0)
dispose if @startRelease && !releasing?
end
end

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#===============================================================================
# Party pop-up panel
#===============================================================================
class PokemonBoxPartySprite < SpriteWrapper
def initialize(party, viewport = nil)
super(viewport)
@party = party
@boxbitmap = AnimatedBitmap.new("Graphics/Pictures/Storage/overlay_party")
@pokemonsprites = []
for i in 0...Settings::MAX_PARTY_SIZE
@pokemonsprites[i] = nil
pokemon = @party[i]
if pokemon
@pokemonsprites[i] = PokemonBoxIcon.new(pokemon, viewport)
end
end
@contents = BitmapWrapper.new(172, 352)
self.bitmap = @contents
self.x = 182
self.y = Graphics.height - 352
pbSetSystemFont(self.bitmap)
refresh
end
def dispose
for i in 0...Settings::MAX_PARTY_SIZE
@pokemonsprites[i].dispose if @pokemonsprites[i]
end
@boxbitmap.dispose
@contents.dispose
super
end
def x=(value)
super
refresh
end
def y=(value)
super
refresh
end
def color=(value)
super
for i in 0...Settings::MAX_PARTY_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].color = pbSrcOver(@pokemonsprites[i].color, value)
end
end
end
def visible=(value)
super
for i in 0...Settings::MAX_PARTY_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].visible = value
end
end
end
def getPokemon(index)
return @pokemonsprites[index]
end
def setPokemon(index, sprite)
@pokemonsprites[index] = sprite
@pokemonsprites.compact!
refresh
end
def grabPokemon(index, arrow)
sprite = @pokemonsprites[index]
if sprite
arrow.grab(sprite)
@pokemonsprites[index] = nil
@pokemonsprites.compact!
refresh
end
end
def deletePokemon(index)
@pokemonsprites[index].dispose
@pokemonsprites[index] = nil
@pokemonsprites.compact!
refresh
end
def refresh
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352))
pbDrawTextPositions(self.bitmap, [
[_INTL("Back"), 86, 240, 2, Color.new(248, 248, 248), Color.new(80, 80, 80), 1]
])
xvalues = [] # [18, 90, 18, 90, 18, 90]
yvalues = [] # [2, 18, 66, 82, 130, 146]
for i in 0...Settings::MAX_PARTY_SIZE
xvalues.push(18 + 72 * (i % 2))
yvalues.push(2 + 16 * (i % 2) + 64 * (i / 2))
end
for j in 0...Settings::MAX_PARTY_SIZE
@pokemonsprites[j] = nil if @pokemonsprites[j] && @pokemonsprites[j].disposed?
end
@pokemonsprites.compact!
for j in 0...Settings::MAX_PARTY_SIZE
sprite = @pokemonsprites[j]
next if sprite.nil? || sprite.disposed?
sprite.viewport = self.viewport
sprite.x = self.x + xvalues[j]
sprite.y = self.y + yvalues[j]
sprite.z = 1
end
end
def update
super
for i in 0...Settings::MAX_PARTY_SIZE
@pokemonsprites[i].update if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
end
end
end

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#===============================================================================
# Box
#===============================================================================
class PokemonBoxSprite < SpriteWrapper
attr_accessor :refreshBox
attr_accessor :refreshSprites
def initialize(storage, boxnumber, viewport = nil, fusionsEnabled = true)
super(viewport)
@storage = storage
@boxnumber = boxnumber
@refreshBox = true
@refreshSprites = true
@pokemonsprites = []
for i in 0...PokemonBox::BOX_SIZE
@pokemonsprites[i] = nil
pokemon = @storage[boxnumber, i]
@pokemonsprites[i] = PokemonBoxIcon.new(pokemon, viewport)
end
@contents = BitmapWrapper.new(324, 296)
self.bitmap = @contents
self.x = 184
self.y = 18
@fusions_enabled = fusionsEnabled
refresh
end
def disableFusions()
@fusions_enabled = false
refreshAllBoxSprites()
end
def enableFusions()
@fusions_enabled = true
refreshAllBoxSprites()
end
def isFusionEnabled
return @fusions_enabled
end
def dispose
if !disposed?
for i in 0...PokemonBox::BOX_SIZE
@pokemonsprites[i].dispose if @pokemonsprites[i]
@pokemonsprites[i] = nil
end
@boxbitmap.dispose
@contents.dispose
super
end
end
def x=(value)
super
refresh
end
def y=(value)
super
refresh
end
def color=(value)
super
if @refreshSprites
for i in 0...PokemonBox::BOX_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].color = value
end
end
end
refresh
end
def visible=(value)
super
for i in 0...PokemonBox::BOX_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].visible = value
end
end
refresh
end
def getBoxBitmap
if !@bg || @bg != @storage[@boxnumber].background
curbg = @storage[@boxnumber].background
if !curbg || (curbg.is_a?(String) && curbg.length == 0)
@bg = @boxnumber % PokemonStorage::BASICWALLPAPERQTY
else
if curbg.is_a?(String) && curbg[/^box(\d+)$/]
curbg = $~[1].to_i
@storage[@boxnumber].background = curbg
end
@bg = curbg
end
if !@storage.isAvailableWallpaper?(@bg)
@bg = @boxnumber % PokemonStorage::BASICWALLPAPERQTY
@storage[@boxnumber].background = @bg
end
@boxbitmap.dispose if @boxbitmap
@boxbitmap = AnimatedBitmap.new("Graphics/Pictures/Storage/Wallpapers/box_#{@bg}")
end
end
def getPokemon(index)
return @pokemonsprites[index]
end
def setPokemon(index, sprite)
@pokemonsprites[index] = sprite
@pokemonsprites[index].refresh
refresh
end
def grabPokemon(index, arrow)
sprite = @pokemonsprites[index]
if sprite
arrow.grab(sprite)
@pokemonsprites[index] = nil
update
end
end
def deletePokemon(index)
@pokemonsprites[index].dispose
@pokemonsprites[index] = nil
update
end
def refresh
if @refreshBox
boxname = @storage[@boxnumber].name
getBoxBitmap
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 324, 296))
pbSetSystemFont(@contents)
widthval = @contents.text_size(boxname).width
xval = 162 - (widthval / 2)
pbDrawShadowText(@contents, xval, 8, widthval, 32,
boxname, Color.new(248, 248, 248), Color.new(40, 48, 48))
@refreshBox = false
end
yval = self.y + 30
for j in 0...PokemonBox::BOX_HEIGHT
xval = self.x + 10
for k in 0...PokemonBox::BOX_WIDTH
sprite = @pokemonsprites[j * PokemonBox::BOX_WIDTH + k]
if sprite && !sprite.disposed?
sprite.viewport = self.viewport
sprite.x = xval
sprite.y = yval
sprite.z = 1
end
xval += 48
end
yval += 48
end
end
def refreshAllBoxSprites
# spriteLoader = BattleSpriteLoader.new
for i in 0...PokemonBox::BOX_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].refresh(@fusions_enabled)
end
# spriteLoader.preload_sprite_from_pokemon(@pokemonsprites[i].pokemon) if @pokemonsprites[i].pokemon
end
end
def update
super
for i in 0...PokemonBox::BOX_SIZE
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].update
end
end
end
end

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#===============================================================================
# Pokémon sprite
#===============================================================================
class MosaicPokemonSprite < PokemonSprite
attr_reader :mosaic
def initialize(*args)
super(*args)
@mosaic = 0
@inrefresh = false
@mosaicbitmap = nil
@mosaicbitmap2 = nil
@oldbitmap = self.bitmap
end
def dispose
super
@mosaicbitmap.dispose if @mosaicbitmap
@mosaicbitmap = nil
@mosaicbitmap2.dispose if @mosaicbitmap2
@mosaicbitmap2 = nil
end
def bitmap=(value)
super
mosaicRefresh(value)
end
def mosaic=(value)
@mosaic = value
@mosaic = 0 if @mosaic < 0
mosaicRefresh(@oldbitmap)
end
def mosaicRefresh(bitmap)
return if @inrefresh
@inrefresh = true
@oldbitmap = bitmap
if @mosaic <= 0 || !@oldbitmap
@mosaicbitmap.dispose if @mosaicbitmap
@mosaicbitmap = nil
@mosaicbitmap2.dispose if @mosaicbitmap2
@mosaicbitmap2 = nil
self.bitmap = @oldbitmap
else
newWidth = [(@oldbitmap.width / @mosaic), 1].max
newHeight = [(@oldbitmap.height / @mosaic), 1].max
@mosaicbitmap2.dispose if @mosaicbitmap2
@mosaicbitmap = pbDoEnsureBitmap(@mosaicbitmap, newWidth, newHeight)
@mosaicbitmap.clear
@mosaicbitmap2 = pbDoEnsureBitmap(@mosaicbitmap2, @oldbitmap.width, @oldbitmap.height)
@mosaicbitmap2.clear
@mosaicbitmap.stretch_blt(Rect.new(0, 0, newWidth, newHeight), @oldbitmap, @oldbitmap.rect)
@mosaicbitmap2.stretch_blt(
Rect.new(-@mosaic / 2 + 1, -@mosaic / 2 + 1,
@mosaicbitmap2.width, @mosaicbitmap2.height),
@mosaicbitmap, Rect.new(0, 0, newWidth, newHeight))
self.bitmap = @mosaicbitmap2
end
@inrefresh = false
end
end
#===============================================================================
#
#===============================================================================
class AutoMosaicPokemonSprite < MosaicPokemonSprite
def update
super
self.mosaic -= 1
end
end