update 6.7

This commit is contained in:
chardub
2025-09-28 15:53:01 -04:00
parent ef5e023ae0
commit 318ff90d8d
696 changed files with 111759 additions and 198230 deletions

View File

@@ -79,12 +79,12 @@ class TriadCard
def self.createBack(type = nil, noback = false)
bitmap = BitmapWrapper.new(80, 96)
if !noback
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
cardbitmap.dispose
end
if type
typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
typebitmap = AnimatedBitmap.new("Graphics/Pictures/types")
type_number = GameData::Type.get(type).id_number
typerect = Rect.new(0, type_number * 28, 64, 28)
bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
@@ -97,13 +97,13 @@ class TriadCard
return TriadCard.createBack if owner == 0
bitmap = BitmapWrapper.new(80, 96)
if owner == 2 # Opponent
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
else # Player
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_player"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_player")
end
typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
typebitmap = AnimatedBitmap.new("Graphics/Pictures/types")
iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
numbersbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_numbers"))
numbersbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_numbers")
# Draw card background
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
# Draw type icon

View File

@@ -32,8 +32,8 @@ class SlotMachineReel < BitmapSprite
@stopping=false
@slipping=0
@index=rand(@reel.length)
@images=AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
@shading=AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/ReelOverlay"))
@images=AnimatedBitmap.new("Graphics/Pictures/Slot Machine/images")
@shading=AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
update
end
@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
@viewport=Viewport.new(x,y,70,22)
@viewport.z=99999
super(70,22,@viewport)
@numbers=AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/numbers"))
@numbers=AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
self.score=score
end

View File

@@ -112,7 +112,7 @@ class VoltorbFlip
pbMessage(_INTL("You've gathered {1} Coins. You cannot gather any more.", Settings::MAX_COINS.to_s_formatted))
$Trainer.coins = Settings::MAX_COINS # As a precaution
@quit=true
# elsif !pbConfirmMessage(_INTL("Play Voltorb Flip Lv. {1}?",@level)) && $Trainer.coins<Settings::MAX_COINS
# elsif !pbConfirmMessage("Play Voltorb Flip Lv. {1}?",@level) && $Trainer.coins<Settings::MAX_COINS
# @quit=true
else
@sprites["curtain"].opacity=0
@@ -364,8 +364,8 @@ class VoltorbFlip
if count==0
@sprites["curtain"].opacity=100
pbMessage(_INTL("\\me[Voltorb Flip Win]Game clear!\\wtnp[40]"))
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
# pbMessage("You've found all of the hidden x2 and x3 cards.")
# pbMessage("This means you've found all the Coins in this game, so the game is now over.")
pbMessage(_INTL("\\se[Voltorb Flip Gain Coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
# Update level text
@sprites["level"].bitmap.clear
@@ -386,8 +386,8 @@ class VoltorbFlip
@level+=1
pbMessage(_INTL("\\se[Voltorb Flip Level Up]Advanced to Game Lv. {1}!",@level.to_s))
# if @firstRound
# pbMessage(_INTL("Congratulations!"))
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
# pbMessage("Congratulations!")
# pbMessage("You can receive even more Coins in the next game!")
@firstRound=false
#
end
@@ -407,7 +407,7 @@ class VoltorbFlip
elsif Input.trigger?(Input::BACK)
@sprites["curtain"].opacity=100
if @points==0
if pbConfirmMessage("You haven't found any Coins! Are you sure you want to quit?")
if pbConfirmMessage(_INTL("You haven't found any Coins! Are you sure you want to quit?"))
@sprites["curtain"].opacity=0
pbShowAndDispose
@quit=true

View File

@@ -12,7 +12,7 @@ class MiningGameCounter < BitmapSprite
@viewport.z=99999
super(416,60,@viewport)
@hits=0
@image=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cracks"))
@image=AnimatedBitmap.new("Graphics/Pictures/Mining/cracks")
update
end
@@ -48,7 +48,7 @@ class MiningGameTile < BitmapSprite
elsif r<85; @layer = 5 # 25%
else; @layer = 6 # 15%
end
@image=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tiles"))
@image=AnimatedBitmap.new("Graphics/Pictures/Mining/tiles")
update
end
@@ -83,9 +83,9 @@ class MiningGameCursor < BitmapSprite
@mode = mode
@hit = 0 # 0=regular, 1=hit item, 2=hit iron
@counter = 0
@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cursor"))
@toolbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tools"))
@hitsbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/hits"))
@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/cursor")
@toolbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/tools")
@hitsbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/hits")
update
end
@@ -223,8 +223,8 @@ class MiningGameScene
@viewport.z=99999
addBackgroundPlane(@sprites,"bg","Mining/miningbg",@viewport)
@sprites["itemlayer"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@itembitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/items"))
@ironbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/irons"))
@itembitmap=AnimatedBitmap.new("Graphics/Pictures/Mining/items")
@ironbitmap=AnimatedBitmap.new("Graphics/Pictures/Mining/irons")
@items=[]
@itemswon=[]
@iron=[]

View File

@@ -35,7 +35,7 @@ class TilePuzzleCursor < BitmapSprite
@arrows=[]
@selected=false
@holding=false
@cursorbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/Tile Puzzle/cursor"))
@cursorbitmap=AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/cursor")
update
end