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https://github.com/infinitefusion/infinitefusion-e18.git
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update 6.7
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@@ -112,7 +112,7 @@ class VoltorbFlip
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pbMessage(_INTL("You've gathered {1} Coins. You cannot gather any more.", Settings::MAX_COINS.to_s_formatted))
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$Trainer.coins = Settings::MAX_COINS # As a precaution
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@quit=true
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# elsif !pbConfirmMessage(_INTL("Play Voltorb Flip Lv. {1}?",@level)) && $Trainer.coins<Settings::MAX_COINS
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# elsif !pbConfirmMessage("Play Voltorb Flip Lv. {1}?",@level) && $Trainer.coins<Settings::MAX_COINS
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# @quit=true
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else
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@sprites["curtain"].opacity=0
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@@ -364,8 +364,8 @@ class VoltorbFlip
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if count==0
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@sprites["curtain"].opacity=100
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pbMessage(_INTL("\\me[Voltorb Flip Win]Game clear!\\wtnp[40]"))
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# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
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# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
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# pbMessage("You've found all of the hidden x2 and x3 cards.")
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# pbMessage("This means you've found all the Coins in this game, so the game is now over.")
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pbMessage(_INTL("\\se[Voltorb Flip Gain Coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
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# Update level text
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@sprites["level"].bitmap.clear
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@@ -386,8 +386,8 @@ class VoltorbFlip
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@level+=1
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pbMessage(_INTL("\\se[Voltorb Flip Level Up]Advanced to Game Lv. {1}!",@level.to_s))
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# if @firstRound
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# pbMessage(_INTL("Congratulations!"))
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# pbMessage(_INTL("You can receive even more Coins in the next game!"))
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# pbMessage("Congratulations!")
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# pbMessage("You can receive even more Coins in the next game!")
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@firstRound=false
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#
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end
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@@ -407,7 +407,7 @@ class VoltorbFlip
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elsif Input.trigger?(Input::BACK)
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@sprites["curtain"].opacity=100
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if @points==0
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if pbConfirmMessage("You haven't found any Coins! Are you sure you want to quit?")
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if pbConfirmMessage(_INTL("You haven't found any Coins! Are you sure you want to quit?"))
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@sprites["curtain"].opacity=0
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pbShowAndDispose
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@quit=true
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