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update 6.7
This commit is contained in:
191
Data/Scripts/052_InfiniteFusion/DevTools/DevUtils.rb
Normal file
191
Data/Scripts/052_InfiniteFusion/DevTools/DevUtils.rb
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@@ -0,0 +1,191 @@
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module SwitchFinder
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def self.search_switch_trigger(switch_id)
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results = []
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mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
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mapinfos.each_key do |map_id|
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map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
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map.events.each_value do |event|
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event.pages.each do |page,index|
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# Check conditions for each page
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if page.condition.switch1_id == switch_id || page.condition.switch2_id == switch_id
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results.push("Map #{map_id}, Event #{event.id} (#{event.x},#{event.y}), Trigger for page #{index}")
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end
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# Check commands for switch control
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page.list.each do |command|
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if command.code == 122 && command.parameters[0] == switch_id
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results.push("Map #{map_id}, Event #{event.id} (#{event.x},#{event.y}), Command #{command.code}")
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end
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end
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end
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end
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end
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echoln "Switch #{switch_id} found:" + results.to_s
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end
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def self.search_switch_anyUse(switch_id)
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results = []
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# Load map info based on RPG Maker version
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mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
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# Iterate over each map
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mapinfos.each_key do |map_id|
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map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
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mapinfo = mapinfos[map_id]
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# Iterate over each event in the map
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map.events.each_value do |event|
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# Iterate over each page in the event
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event.pages.each_with_index do |page, page_index|
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# Check conditions for each page
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if page.condition.switch1_id == switch_id || page.condition.switch2_id == switch_id
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results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Trigger for page #{page_index + 1}")
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end
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# Iterate over each command in the page
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page.list.each_with_index do |command, command_index|
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# Check commands for switch control
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if command.code == 121
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# Command 121 is Control Switches
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range_start = command.parameters[0]
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range_end = command.parameters[1]
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value = command.parameters[2]
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# Check if the switch is within the specified range
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if range_start <= switch_id && switch_id <= range_end
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action = value == 0 ? "ON" : "OFF"
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results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Command #{command_index + 1}: Set Switch to #{action}")
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end
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# Check script calls for switch control
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elsif command.code == 355
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# Command 355 is Call Script
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script_text = command.parameters[0]
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# Collect multi-line scripts
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next_command_index = command_index + 1
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while page.list[next_command_index]&.code == 655
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script_text += page.list[next_command_index].parameters[0]
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next_command_index += 1
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end
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# Use a regular expression to find switch manipulations
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if script_text.match?(/\$game_switches\[\s*#{switch_id}\s*\]/)
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results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Command #{command_index + 1}: Script Manipulation")
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end
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end
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end
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end
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end
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end
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# Output the results
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results = "Switch #{switch_id} found:\n" + results.join("\n")
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echoln results
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return results
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end
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def self.find_unused_switches(total_switches)
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unused_switches = []
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# Check each switch from 1 to total_switches
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(1..total_switches).each do |switch_id|
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results = search_switch_anyUse(switch_id)
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report = "Switch #{switch_id}:\n#{results}"
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unused_switches << report
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end
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# Export to a text file
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File.open("unused_switches.txt", "w") do |file|
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file.puts "Unused Switches:"
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unused_switches.each do |switch_id|
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file.puts "\n\n#{switch_id}"
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end
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end
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echoln "#{unused_switches.length} unused switches found. Exported to unused_switches.txt."
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end
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end
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# Example usage: Replace 100 with the switch ID you want to search
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# SwitchFinder.search_switch(100)
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def search_event_scripts(target_string)
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results = []
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for map_id in 1..999 # Adjust based on your game's max map ID
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map_filename = sprintf("Data/Map%03d.rxdata", map_id)
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next unless File.exist?(map_filename) # Skip if map file doesn't exist
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map_data = load_data(map_filename)
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next unless map_data.events # Skip maps with no events
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map_data.events.each do |event_id, event|
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event.pages.each_with_index do |page, page_index|
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next unless page.list # Skip pages with no commands
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page.list.each_with_index do |command, cmd_index|
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if command.code == 355 || command.code == 655 # Check script command (multi-line)
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if command.parameters[0].include?(target_string)
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results << {
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map_id: map_id,
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main_event_id: event_id,
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page_index: page_index + 1,
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command_index: cmd_index + 1
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}
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end
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end
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end
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end
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end
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end
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if results.empty?
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echoln "No occurrences of '#{target_string}' found."
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else
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echoln "Found occurrences of '#{target_string}':"
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results.each do |res|
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echoln "Map #{res[:map_id]}, Event #{res[:main_event_id]}, Page #{res[:page_index]}, Command #{res[:command_index]}"
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end
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end
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end
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def print_map_tiles
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# Define output file path
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file_path = "/Users/chardub/Documents/infinitefusion/TileIDs_Output.txt"
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# Open file for writing
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File.open(file_path, "w") do |file|
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map = $game_map
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width = map.width
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height = map.height
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(0...3).each do |z| # For each layer: 0, 1, 2
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file.puts("Layer #{z}:")
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(0...height).each do |y|
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row_ids = []
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(0...width).each do |x|
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tile_id = map.data[x, y, z]
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row_ids << tile_id
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end
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file.puts(row_ids.join(", "))
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end
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file.puts("") # Add a blank line between layers
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end
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end
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echoln("Tile IDs exported to #{file_path}")
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end
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38
Data/Scripts/052_InfiniteFusion/DevTools/ExportScripts.rb
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38
Data/Scripts/052_InfiniteFusion/DevTools/ExportScripts.rb
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@@ -0,0 +1,38 @@
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def export_music_use_map()
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music_hash = Hash.new
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for map_id in 1..796
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mapInfos = load_data(sprintf("Data/Map%03d.rxdata", map_id))
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bgm_name = mapInfos.bgm.name
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map_name = Kernel.getMapName(map_id)
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formatted_value = map_name + " [" + map_id.to_s + "]"
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if music_hash.has_key?(bgm_name)
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music_hash[bgm_name] << formatted_value
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else
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music_hash[bgm_name] = Array.new(1, formatted_value)
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end
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end
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export_hash_to_csv(music_hash,"music_export.csv")
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end
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def export_hash_to_csv(hash, file_path)
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# Open the file for writing
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file = File.open(file_path, "w")
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# Write the CSV header
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file.puts "Key,Value"
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# Write each key-value pair as a new line in the CSV file
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hash.each do |key, values|
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if key == ""
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key = "(No value)"
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end
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# Join the values into a single string with newline characters
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values_str = values.join("\n,")
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file.puts "#{key},#{values_str}"
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end
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# Close the file
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file.close
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end
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189
Data/Scripts/052_InfiniteFusion/DevTools/MapExporter.rb
Normal file
189
Data/Scripts/052_InfiniteFusion/DevTools/MapExporter.rb
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@@ -0,0 +1,189 @@
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# #==============================================================================#
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# # Map Exporter #
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# # by Marin #
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# #==============================================================================#
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# # Manually export a map using `pbExportMap(id)`, or go into the Debug menu and #
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# # choose the `Export a Map` option that is now in there. #
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# # #
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# # `pbExportMap(id, options)`, where `options` is an array that can contain: #
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# # - :events -> This will alsoEXPORTED_FILENAME = "export/"
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# #
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# # def exportAllMaps
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# # options = [:events]
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# # for id in 1..768
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# # pbExportMap(id, options)
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# # end
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# # end export all events present on the map #
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# # - :player -> This will also export the player if they're on that map #
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# # `id` can be nil, which case it will use the current map the player is on. #
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# #==============================================================================#
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# # Please give credit when using this. #
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# #==============================================================================#
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#
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# # This is where the map will be exported to once it has been created.
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# # If this file already exists, it is overwritten.
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# ExportedMapFilename = "export/"
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#
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# def exportAllMaps
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# options = [:events]
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# for id in 1..768
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# begin
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# pbExportMap(id,options)
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# rescue
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# echo "error in " +(id.to_s) +"\n"
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# end
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# end
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# end
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#
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#
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# def pbExportMap(id = nil, options = [])
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# MarinMapExporter.new(id, options)
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# end
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#
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# def pbExportAMap
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# vp = Viewport.new(0, 0, Graphics.width, Graphics.height)
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# vp.z = 99999
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# s = Sprite.new(vp)
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# s.bitmap = Bitmap.new(Graphics.width, Graphics.height)
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# s.bitmap.fill_rect(0, 0, Graphics.width, Graphics.height, Color.new(0,0,0))
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# mapid = pbListScreen("Export Map",MapLister.new(pbDefaultMap))
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# if mapid > 0
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# player = $game_map.map_id == mapid
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# if player
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# cmds = ["Export", "[ ] Events", "[ ] Player", "Cancel"]
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# else
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# cmds = ["Export", "[ ] Events", "Cancel"]
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# end
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# cmd = 0
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# loop do
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# cmd = pbShowCommands(nil,cmds,-1,cmd)
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# if cmd == 0
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# Graphics.update
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# options = []
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# options << :events if cmds[1].split("")[1] == "X"
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# options << :player if player && cmds[2].split("")[1] == "X"
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# msgwindow = Window_AdvancedTextPokemon.newWithSize(
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# "Saving... Please be patient.",
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# 0, Graphics.height - 96, Graphics.width, 96, vp
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# )
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# msgwindow.setSkin(MessageConfig.pbGetSpeechFrame)
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# Graphics.update
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# pbExportMap(mapid, options)
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# msgwindow.setText("Successfully exported the map.")
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# 60.times { Graphics.update; Input.update }
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# pbDisposeMessageWindow(msgwindow)
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# break
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# elsif cmd == 1
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# if cmds[1].split("")[1] == " "
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# cmds[1] = "[X] Events"
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# else
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# cmds[1] = "[ ] Events"
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# end
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# elsif cmd == 2 && player
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# if cmds[2].split("")[1] == " "
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# cmds[2] = "[X] Player"
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# else
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# cmds[2] = "[ ] Player"
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# end
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# elsif cmd == 3 || cmd == 2 && !player || cmd == -1
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# break
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# end
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# end
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# end
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# s.bitmap.dispose
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# s.dispose
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# vp.dispose
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# end
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#
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# DebugMenuCommands.register("exportmap", {
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# "parent" => "fieldmenu",
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# "name" => "Export a Map",
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# "description" => "Choose a map to export it to a PNG.",
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# "effect" => proc { |sprites, viewport|
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# pbExportAMap
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# }
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# })
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#
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# class MarinMapExporter
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# def initialize(id = nil, options = [])
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# mapinfos = load_data("Data/MapInfos.rxdata")
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# filename = id.to_s + "_" + mapinfos[id].name
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#
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#
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#
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# @id = id || $game_map.map_id
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# @options = options
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# @data = load_data("Data/Map#{@id.to_digits}.rxdata")
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# @tiles = @data.data
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# @result = Bitmap.new(32 * @tiles.xsize, 32 * @tiles.ysize)
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# @tilesetdata = load_data("Data/Tilesets.rxdata")
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# tilesetname = @tilesetdata[@data.tileset_id].tileset_name
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# @tileset = Bitmap.new("Graphics/Tilesets/#{tilesetname}")
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# @autotiles = @tilesetdata[@data.tileset_id].autotile_names
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# .filter { |e| e && e.size > 0 }
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# .map { |e| Bitmap.new("Graphics/Autotiles/#{e}") }
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# for z in 0..2
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# for y in 0...@tiles.ysize
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# for x in 0...@tiles.xsize
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# id = @tiles[x, y, z]
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# next if id == 0
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# if id < 384 # Autotile
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# build_autotile(@result, x * 32, y * 32, id)
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# else # Normal tile
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# @result.blt(x * 32, y * 32, @tileset,
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# Rect.new(32 * ((id - 384) % 8),32 * ((id - 384) / 8).floor,32,32))
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# end
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# end
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# end
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# end
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# if @options.include?(:events)
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# keys = @data.events.keys.sort { |a, b| @data.events[a].y <=> @data.events[b].y }
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# keys.each do |id|
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# event = @data.events[id]
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# page = pbGetActiveEventPage(event, @id)
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# if page && page.graphic && page.graphic.character_name && page.graphic.character_name.size > 0
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# bmp = Bitmap.new("Graphics/Characters/#{page.graphic.character_name}")
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# if bmp
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||||
# bmp = bmp.clone
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# bmp.hue_change(page.graphic.character_hue) unless page.graphic.character_hue == 0
|
||||
# ex = bmp.width / 4 * page.graphic.pattern
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# ey = bmp.height / 4 * (page.graphic.direction / 2 - 1)
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# @result.blt(event.x * 32 + 16 - bmp.width / 8, (event.y + 1) * 32 - bmp.height / 4, bmp,
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# Rect.new(ex, ey, bmp.width / 4, bmp.height / 4))
|
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# end
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# bmp = nil
|
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# end
|
||||
# end
|
||||
# end
|
||||
# if @options.include?(:player) && $game_map.map_id == @id && $game_player.character_name &&
|
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# $game_player.character_name.size > 0
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# bmp = Bitmap.new("Graphics/Characters/#{$game_player.character_name}")
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# dir = $game_player.direction
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# @result.blt($game_player.x * 32 + 16 - bmp.width / 8, ($game_player.y + 1) * 32 - bmp.height / 4,
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# bmp, Rect.new(0, bmp.height / 4 * (dir / 2 - 1), bmp.width / 4, bmp.height / 4))
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# end
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# @result.save_to_png(ExportedMapFilename + filename + ".png")
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# echo (id.to_s) +"\n"
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# Input.update
|
||||
# end
|
||||
#
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||||
# def build_autotile(bitmap, x, y, id)
|
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# autotile = @autotiles[id / 48 - 1]
|
||||
# return unless autotile
|
||||
# if autotile.height == 32
|
||||
# bitmap.blt(x,y,autotile,Rect.new(0,0,32,32))
|
||||
# else
|
||||
# id %= 48
|
||||
# tiles = CustomTilemap::Autotiles[id >> 3][id & 7]
|
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# src = Rect.new(0,0,0,0)
|
||||
# halfTileWidth = halfTileHeight = halfTileSrcWidth = halfTileSrcHeight = 32 >> 1
|
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# for i in 0...4
|
||||
# tile_position = tiles[i] - 1
|
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# src.set((tile_position % 6) * halfTileSrcWidth,
|
||||
# (tile_position / 6) * halfTileSrcHeight, halfTileSrcWidth, halfTileSrcHeight)
|
||||
# bitmap.blt(i % 2 * halfTileWidth + x, i / 2 * halfTileHeight + y,
|
||||
# autotile, src)
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
1167
Data/Scripts/052_InfiniteFusion/DevTools/k_scriptsUtils.rb
Normal file
1167
Data/Scripts/052_InfiniteFusion/DevTools/k_scriptsUtils.rb
Normal file
File diff suppressed because it is too large
Load Diff
533
Data/Scripts/052_InfiniteFusion/DevTools/mapExporter2.rb
Normal file
533
Data/Scripts/052_InfiniteFusion/DevTools/mapExporter2.rb
Normal file
@@ -0,0 +1,533 @@
|
||||
|
||||
EXPORT_EXCEPT_MAP_IDS= [768,722,723,724,720,809,816]
|
||||
|
||||
def exportAllMaps
|
||||
for id in 817..830
|
||||
begin
|
||||
MapExporter.export(id, [:Events]) if !EXPORT_EXCEPT_MAP_IDS.include?(id)
|
||||
rescue
|
||||
echo "error in " +(id.to_s) +"\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def exportSpecificMaps(maps_to_export)
|
||||
for id in maps_to_export
|
||||
begin
|
||||
MapExporter.export(id, [:Events])
|
||||
rescue
|
||||
echo "error in " +(id.to_s) +"\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
module MapExporter
|
||||
@@map = nil
|
||||
@@bitmap = nil
|
||||
@@helper = nil
|
||||
|
||||
module_function
|
||||
|
||||
def export(map_id, options)
|
||||
map_name = pbGetMapNameFromId(map_id)
|
||||
begin
|
||||
@@map = $MapFactory.getMapForExport(map_id)
|
||||
rescue
|
||||
error("Map #{map_id} (#{map_name}) could not be loaded.")
|
||||
end
|
||||
@@bitmap = Bitmap.new(@@map.width * Game_Map::TILE_HEIGHT, @@map.height * Game_Map::TILE_WIDTH)
|
||||
@@helper = TileDrawingHelper.fromTileset($data_tilesets[@@map.tileset_id])
|
||||
set_map_options(options)
|
||||
if options.include?(:Panorama)
|
||||
if !nil_or_empty?(@@map.panorama_name)
|
||||
draw_panorama
|
||||
else
|
||||
echoln "Map #{map_id} (#{map_name}) doesn't have a Panorama."
|
||||
end
|
||||
end
|
||||
draw_reflective_tiles
|
||||
draw_all_reflections(options)
|
||||
draw_regular_tiles
|
||||
if !draw_all_events(options)
|
||||
draw_low_priority_tiles
|
||||
end
|
||||
draw_high_priority_tiles
|
||||
draw_all_top_events(options)
|
||||
if options.include?(:Fog)
|
||||
if nil_or_empty?(@@map.fog_name)
|
||||
echoln "Map #{map_id} (#{map_name}) doesn't have a Fog."
|
||||
else
|
||||
draw_fog
|
||||
end
|
||||
end
|
||||
draw_watermark(options)
|
||||
save_map_image
|
||||
end
|
||||
|
||||
def draw_all_events(options)
|
||||
include_player = options.include?(:Player) && $game_map.map_id == @@map.map_id
|
||||
include_dep = options.include?(:DependentEvents) && $game_map.map_id == @@map.map_id
|
||||
include_event = true#options.include?(:Events)
|
||||
return false if !(include_player || include_dep || include_event)
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
event = nil
|
||||
if include_event
|
||||
event_hash = @@map.events.select {|_,e| e.x == x && e.y == y && !e.always_on_top }
|
||||
event = event_hash.values.first if !event_hash.empty?
|
||||
end
|
||||
event = $game_player if !event && include_player && $game_player.x == x && $game_player.y == y && !$game_player.always_on_top
|
||||
if include_dep
|
||||
$PokemonTemp.dependentEvents.realEvents.each do |e|
|
||||
next if !e || e.x != x || e.y != y
|
||||
event = e
|
||||
break
|
||||
end
|
||||
end
|
||||
if event
|
||||
deep_bush = @@map.bush?(x, y)
|
||||
draw_event_bitmap(event, deep_bush)
|
||||
end
|
||||
for z in 0..2
|
||||
tile_id = @@map.data[x, y, z] || 0
|
||||
priority = @@map.priorities[tile_id]
|
||||
next if priority == nil
|
||||
next if priority != 1
|
||||
tag_data = GameData::TerrainTag.try_get(@@map.terrain_tags[tile_id])
|
||||
next if !tag_data || tag_data.shows_reflections
|
||||
@@helper.bltTile(@@bitmap, x * Game_Map::TILE_WIDTH, y * Game_Map::TILE_HEIGHT, tile_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def draw_all_top_events(options)
|
||||
include_player = options.include?(:Player) && $game_map.map_id == @@map.map_id
|
||||
include_event = options.include?(:Events)
|
||||
return false if !(include_player || include_event)
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
event = nil
|
||||
if include_event
|
||||
event_hash = @@map.events.select {|_,e| e.x == x && e.y == y && e.always_on_top }
|
||||
event = event_hash.values.first if !event_hash.empty?
|
||||
end
|
||||
event = $game_player if !event && include_player && $game_player.x == x && $game_player.y == y && $game_player.always_on_top
|
||||
if event
|
||||
deep_bush = @@map.bush?(x, y)
|
||||
draw_event_bitmap(event, deep_bush)
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def draw_all_reflections(options)
|
||||
include_player = options.include?(:Player) && $game_map.map_id == @@map.map_id
|
||||
include_dep = options.include?(:DependentEvents) && $game_map.map_id == @@map.map_id
|
||||
include_event = options.include?(:Events)
|
||||
return false if !(include_player || include_dep || include_event)
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
dep = false
|
||||
event = nil
|
||||
if include_event
|
||||
event_hash = @@map.events.select {|_,e| e.x == x && e.y == y }
|
||||
event = event_hash.values.first if !event_hash.empty?
|
||||
end
|
||||
event = $game_player if !event && include_player && $game_player.x == x && $game_player.y == y
|
||||
if include_dep && !event
|
||||
$PokemonTemp.dependentEvents.realEvents.each do |e|
|
||||
next if !e || e.x != x || e.y != y
|
||||
event = e
|
||||
dep = true
|
||||
break
|
||||
end
|
||||
end
|
||||
draw_event_reflection(event, dep) if event
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def draw_reflective_tiles
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
for z in 0..2
|
||||
tile_id = @@map.data[x, y, z] || 0
|
||||
tag_data = GameData::TerrainTag.try_get(@@map.terrain_tags[tile_id])
|
||||
next if !tag_data || !tag_data.shows_reflections
|
||||
@@helper.bltTile(@@bitmap, x * Game_Map::TILE_WIDTH, y * Game_Map::TILE_HEIGHT, tile_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_regular_tiles
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
for z in 0..2
|
||||
tile_id = @@map.data[x, y, z] || 0
|
||||
priority = @@map.priorities[tile_id]
|
||||
next if priority == nil
|
||||
next if priority >= 1
|
||||
tag_data = GameData::TerrainTag.try_get(@@map.terrain_tags[tile_id])
|
||||
next if !tag_data || tag_data.shows_reflections
|
||||
@@helper.bltTile(@@bitmap, x * Game_Map::TILE_WIDTH, y * Game_Map::TILE_HEIGHT, tile_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_low_priority_tiles
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
for z in 0..2
|
||||
tile_id = @@map.data[x, y, z] || 0
|
||||
priority = @@map.priorities[tile_id]
|
||||
next unless priority == 1
|
||||
tag_data = GameData::TerrainTag.try_get(@@map.terrain_tags[tile_id])
|
||||
next if !tag_data || tag_data.shows_reflections
|
||||
@@helper.bltTile(@@bitmap, x * Game_Map::TILE_WIDTH, y * Game_Map::TILE_HEIGHT, tile_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_high_priority_tiles
|
||||
for y in 0...@@map.height
|
||||
for x in 0...@@map.width
|
||||
for z in 0..2
|
||||
tile_id = @@map.data[x, y, z] || 0
|
||||
priority = @@map.priorities[tile_id]
|
||||
next if priority == nil
|
||||
next if priority < 2
|
||||
tag_data = GameData::TerrainTag.try_get(@@map.terrain_tags[tile_id])
|
||||
next if !tag_data || tag_data.shows_reflections
|
||||
@@helper.bltTile(@@bitmap, x * Game_Map::TILE_WIDTH, y * Game_Map::TILE_HEIGHT, tile_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_event_bitmap(event, deep_bush)
|
||||
hued = false
|
||||
tile_bmp = false
|
||||
if event.tile_id >= 384
|
||||
bmp = pbGetTileBitmap(@@map.tileset_name, event.tile_id, event.character_hue, event.width, event.height)
|
||||
hued = true
|
||||
tile_bmp = true
|
||||
elsif deep_bush
|
||||
event.calculate_bush_depth
|
||||
temp_bmp = AnimatedBitmap.new("Graphics/Characters/" + "#{event.character_name}", event.character_hue)
|
||||
bushmap = BushBitmap.new(temp_bmp, false, event.bush_depth)
|
||||
bmp = bushmap.bitmap.clone
|
||||
bushmap.dispose
|
||||
temp_bmp.dispose
|
||||
hued = true
|
||||
else
|
||||
bmp = RPG::Cache.load_bitmap("Graphics/Characters/", "#{event.character_name}") rescue Bitmap.new(32,32)
|
||||
end
|
||||
if bmp
|
||||
bmp = bmp.clone
|
||||
bmp.hue_change(event.character_hue) if event.character_hue != 0 && !hued
|
||||
final_x = (event.x * Game_Map::TILE_WIDTH) + ((event.width * Game_Map::TILE_WIDTH)/2) - bmp.width / 8
|
||||
final_y = (event.y + 1) * Game_Map::TILE_HEIGHT - bmp.height / 4 + (event.bob_height)
|
||||
final_y += 16 if event.character_name[/offset/i]
|
||||
draw_event_shadow(event) if defined?(OWShadowSettings)
|
||||
draw_surf_base(event) if event == $game_player
|
||||
if !tile_bmp
|
||||
ex = (bmp.width/4) * event.pattern
|
||||
ey = (bmp.height/4) * (event.direction/2 - 1)
|
||||
rect = Rect.new(ex, ey, bmp.width / 4, bmp.height / 4)
|
||||
else
|
||||
final_x += (bmp.width/8 - ((event.width * Game_Map::TILE_WIDTH)/2))
|
||||
final_y += (bmp.height/4) - (Game_Map::TILE_HEIGHT * event.height)
|
||||
rect = Rect.new(0, 0, bmp.width, bmp.height)
|
||||
end
|
||||
@@bitmap.blt(final_x, final_y, bmp, rect, event.opacity)
|
||||
bmp.dispose
|
||||
end
|
||||
bmp = nil
|
||||
end
|
||||
|
||||
def draw_event_shadow(event)
|
||||
if OWShadowSettings::CASE_SENSITIVE_BLACKLISTS
|
||||
remove = true if OWShadowSettings::SHADOWLESS_CHARACTER_NAME.any?{|e| event.character_name[/#{e}/]}
|
||||
remove = true if event != $game_player && OWShadowSettings::SHADOWLESS_EVENT_NAME.any? {|e| event.name[/#{e}/]}
|
||||
else
|
||||
remove = true if OWShadowSettings::SHADOWLESS_CHARACTER_NAME.any?{|e| event.character_name[/#{e}/i]}
|
||||
remove = true if event != $game_player && OWShadowSettings::SHADOWLESS_EVENT_NAME.any? {|e| event.name[/#{e}/i]}
|
||||
end
|
||||
terrain = @@map.terrain_tag(event.x, event.y)
|
||||
remove = true if OWShadowSettings::SHADOWLESS_TERRAIN_NAME.any? {|e| terrain == e} if terrain
|
||||
if !(nil_or_empty?(event.character_name) || event.transparent || remove)
|
||||
if event == $game_player
|
||||
shadow_name = OWShadowSettings::PLAYER_SHADOW_FILENAME
|
||||
else
|
||||
shadow_name = $~[1] if event.name[/shdw\((.*?)\)/]
|
||||
end
|
||||
shadow_name = OWShadowSettings::DEFAULT_SHADOW_FILENAME if nil_or_empty?(shadow_name)
|
||||
shadow_bmp = RPG::Cache.load_bitmap("Graphics/Characters/Shadows/", "#{shadow_name}")
|
||||
shadow_x = (event.x * Game_Map::TILE_WIDTH) + ((event.width * Game_Map::TILE_WIDTH)/2) - shadow_bmp.width/2
|
||||
shadow_y = (event.y + 1) * Game_Map::TILE_HEIGHT - shadow_bmp.height + 2
|
||||
@@bitmap.blt(shadow_x, shadow_y, shadow_bmp, Rect.new(0, 0, shadow_bmp.width, shadow_bmp.height), event.opacity)
|
||||
shadow_bmp.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def draw_event_reflection(event, forced = true)
|
||||
tile_bmp = false
|
||||
if event.tile_id >= 384
|
||||
bmp = pbGetTileBitmap(@@map.tileset_name, event.tile_id, event.character_hue, event.width, event.height)
|
||||
tile_bmp = true
|
||||
else
|
||||
bmp = RPG::Cache.load_bitmap("Graphics/Characters/", "#{event.character_name}") rescue Bitmap.new(32,32)
|
||||
end
|
||||
if bmp
|
||||
bmp = bmp.clone
|
||||
bmp.hue_change(event.character_hue) if event.character_hue != 0 && !tile_bmp
|
||||
height = nil
|
||||
fixed = false
|
||||
if event == $game_player || forced
|
||||
height = $PokemonGlobal.bridge
|
||||
elsif event.name[/reflection/i]
|
||||
height = 0
|
||||
if event.name[/reflection\((\d+)\)/i]
|
||||
height = $~[1].to_i || 0
|
||||
else
|
||||
height = $PokemonGlobal.bridge
|
||||
end
|
||||
end
|
||||
if height
|
||||
final_x = (event.x * Game_Map::TILE_WIDTH) + ((event.width * Game_Map::TILE_WIDTH)/2) - bmp.width/8
|
||||
final_y = (event.y + 1) * Game_Map::TILE_HEIGHT - 3 - (event.bob_height)
|
||||
final_y -= 32 if event.character_name[/offset/i]
|
||||
if !tile_bmp
|
||||
ex = (bmp.width/4) * event.pattern
|
||||
ey = (bmp.height/4) * (event.direction/2 - 1)
|
||||
rect = Rect.new(ex, ey, bmp.width/4, bmp.height/4)
|
||||
else
|
||||
final_x += (bmp.width/8 - ((event.width * Game_Map::TILE_WIDTH)/2))
|
||||
rect = Rect.new(0, 0, bmp.width, bmp.height)
|
||||
end
|
||||
if height > 0
|
||||
new_bmp = colorize_and_flip_bitmap(bmp, Color.new(48,96,160), 255, rect)
|
||||
opacity = event.opacity
|
||||
else
|
||||
new_bmp = colorize_and_flip_bitmap(bmp, Color.new(224,224,224), 96, rect)
|
||||
opacity = event.opacity*3/4
|
||||
end
|
||||
offset = [1.0, 0.95, 1.0, 1.05][(Graphics.frame_count%40)/10]
|
||||
@@bitmap.stretch_blt(Rect.new(final_x, final_y, (new_bmp.width * offset), new_bmp.height), new_bmp, Rect.new(0, 0, new_bmp.width, new_bmp.height), opacity)
|
||||
new_bmp.dispose
|
||||
end
|
||||
bmp.dispose
|
||||
end
|
||||
bmp = nil
|
||||
end
|
||||
|
||||
def draw_surf_base(event)
|
||||
return if !$PokemonGlobal.surfing && !$PokemonGlobal.diving
|
||||
bmp = nil
|
||||
if $PokemonGlobal.surfing
|
||||
bmp = RPG::Cache.load_bitmap("Graphics/Characters/", "base_surf") rescue Bitmap.new(32,32)
|
||||
elsif $PokemonGlobal.diving
|
||||
bmp = RPG::Cache.load_bitmap("Graphics/Characters/", "base_dive") rescue Bitmap.new(32,32)
|
||||
end
|
||||
return if !bmp
|
||||
sx = event.pattern_surf * bmp.width/4
|
||||
sy = ((event.direction - 2)/2) * bmp.height/4
|
||||
final_x = (event.x * Game_Map::TILE_WIDTH) + ((event.width * Game_Map::TILE_WIDTH)/2) - bmp.width/8
|
||||
final_y = (event.y + 1) * Game_Map::TILE_HEIGHT - bmp.height / 4 + 16 + (event.bob_height)
|
||||
@@bitmap.blt(final_x, final_y, bmp, Rect.new(sx,sy, bmp.width/4, bmp.height/4), event.opacity)
|
||||
end
|
||||
|
||||
def draw_fog
|
||||
fog_bmp = create_tiled_bitmap("Graphics/Fogs/#{@@map.fog_name}", @@map.fog_hue, @@map.fog_zoom/100.0)
|
||||
@@bitmap.blt(0, 0, fog_bmp, Rect.new(0, 0, fog_bmp.width, fog_bmp.height), @@map.fog_opacity)
|
||||
fog_bmp.dispose
|
||||
end
|
||||
|
||||
def draw_panorama
|
||||
pan_bmp = create_tiled_bitmap("Graphics/Panoramas/#{@@map.panorama_name}", @@map.panorama_hue)
|
||||
@@bitmap.blt(0, 0, pan_bmp, Rect.new(0, 0, pan_bmp.width, pan_bmp.height))
|
||||
pan_bmp.dispose
|
||||
end
|
||||
|
||||
def draw_watermark(options)
|
||||
return if !options.include?(:GameName) && !options.include?(:MapName)
|
||||
map_name = nil_or_empty?(@@map.name)? pbGetMapNameFromId(@@map.map_id) : @@map.name
|
||||
game_name = System.game_title
|
||||
base_color = Color.new(248, 248, 248)
|
||||
shadow_color = Color.new(64, 64, 64)
|
||||
new_bmp = Bitmap.new(@@bitmap.width, @@bitmap.height)
|
||||
if options.include?(:GameName)
|
||||
if options.include?(:MapName)
|
||||
pbSetSmallFont(new_bmp)
|
||||
else
|
||||
pbSetSystemFont(new_bmp)
|
||||
end
|
||||
pbDrawTextPositions(new_bmp, [[game_name, new_bmp.width - 8, new_bmp.height - 32, 1, base_color, shadow_color, true]])
|
||||
new_font = (@@bitmap.text_size(map_name).height + 6)
|
||||
else
|
||||
new_font = 0
|
||||
end
|
||||
if options.include?(:MapName)
|
||||
pbSetSystemFont(new_bmp)
|
||||
pbDrawTextPositions(new_bmp, [[map_name, new_bmp.width - 8, new_bmp.height - new_font - 38, 1, base_color, shadow_color, true]])
|
||||
end
|
||||
scale_factor = get_name_scale
|
||||
x = @@bitmap.width - (new_bmp.width * scale_factor) - (8 * (scale_factor - 1))
|
||||
y = @@bitmap.height - (new_bmp.height * scale_factor) - (8 * (scale_factor - 1))
|
||||
rect = Rect.new(x, y, (new_bmp.width * scale_factor), (new_bmp.height * scale_factor))
|
||||
@@bitmap.stretch_blt(rect, new_bmp, Rect.new(0, 0, new_bmp.width, new_bmp.height))
|
||||
new_bmp.dispose
|
||||
end
|
||||
|
||||
def save_map_image
|
||||
Dir.mkdir("Exported Maps/") if !safeExists?("Exported Maps/")
|
||||
filestart = Time.now.strftime("[%Y-%m-%d %H-%M]")
|
||||
map_name = nil_or_empty?(@@map.name)? pbGetMapNameFromId(@@map.map_id) : @@map.name
|
||||
filename = sprintf("%03d - #{map_name} #{filestart}", @@map.map_id)
|
||||
min_exists = 0
|
||||
if safeExists?("Exported Maps/" + filename + ".png")
|
||||
min_exists = 1
|
||||
loop do
|
||||
break if !safeExists?("Exported Maps/" + "#{filename}(#{min_exists})" + ".png")
|
||||
min_exists += 1
|
||||
end
|
||||
end
|
||||
filename = "#{filename}(#{min_exists})" if min_exists > 0
|
||||
@@bitmap.to_file("Exported Maps/" + filename + ".png")
|
||||
@@bitmap.dispose
|
||||
@@bitmap = nil
|
||||
@@map = nil
|
||||
@@helper = nil
|
||||
end
|
||||
|
||||
def create_tiled_bitmap(filename, hue, zoom = 1.0)
|
||||
begin
|
||||
bmp = RPG::Cache.load_bitmap("", filename)
|
||||
rescue
|
||||
error("Could not load image file at #{filename}")
|
||||
end
|
||||
new_bmp = Bitmap.new(@@map.width * Game_Map::TILE_HEIGHT, @@map.height * Game_Map::TILE_WIDTH)
|
||||
i = 0
|
||||
while i <= new_bmp.width
|
||||
j = 0
|
||||
while j <= new_bmp.height
|
||||
new_bmp.stretch_blt(Rect.new(i, j, (bmp.width * zoom), (bmp.height * zoom)), bmp, Rect.new(0, 0, bmp.width, bmp.height))
|
||||
j += (bmp.height * zoom)
|
||||
end
|
||||
i += (bmp.width * zoom)
|
||||
end
|
||||
bmp.dispose
|
||||
new_bmp.hue_change(hue)
|
||||
return new_bmp
|
||||
end
|
||||
|
||||
def get_name_scale
|
||||
scale = @@map.width/3
|
||||
d = [0, -1 , -2, 2, 1, 0, -1, -2, 2, 1][scale%10]
|
||||
scale = (scale + d)/10.0
|
||||
return (scale < 1.0) ? 1.0 : scale
|
||||
end
|
||||
|
||||
def colorize_and_flip_bitmap(bitmap, color, alpha = 255, rect = nil)
|
||||
blankcolor = bitmap.get_pixel(0,0)
|
||||
new_bmp = Bitmap.new(rect.width, rect.height)
|
||||
temp_bmp = Bitmap.new(rect.width, rect.height)
|
||||
temp_bmp.blt(0, 0, bitmap, rect)
|
||||
for x in 0...temp_bmp.width
|
||||
for y2 in 0...temp_bmp.height
|
||||
y = temp_bmp.height - y2
|
||||
newcolor = temp_bmp.get_pixel(x, y2)
|
||||
new_bmp.set_pixel(x, y, newcolor) if newcolor
|
||||
end
|
||||
end
|
||||
temp_bmp.dispose
|
||||
shadowcolor = (color ? color : blankcolor)
|
||||
colorlayer = Bitmap.new(new_bmp.width, new_bmp.height)
|
||||
colorlayer.fill_rect(colorlayer.rect, shadowcolor)
|
||||
new_bmp.blt(0, 0, colorlayer, colorlayer.rect, alpha)
|
||||
shadowcolor = new_bmp.get_pixel(0,0)
|
||||
for x in 0...new_bmp.width
|
||||
for y in 0...new_bmp.height
|
||||
if new_bmp.get_pixel(x,y) == shadowcolor
|
||||
new_bmp.set_pixel(x, y, blankcolor)
|
||||
end
|
||||
end
|
||||
end
|
||||
colorlayer.dispose
|
||||
return new_bmp
|
||||
end
|
||||
|
||||
def set_map_options(options)
|
||||
return if !options.include?(:Panorama) && !options.include?(:Fog)
|
||||
@@map.events.each do |key, event|
|
||||
for page in event.event.pages.reverse
|
||||
c = page.condition
|
||||
next if c.switch1_valid && !event.switchIsOn?(c.switch1_id)
|
||||
next if c.switch2_valid && !event.switchIsOn?(c.switch2_id)
|
||||
next if c.variable_valid && $game_variables[c.variable_id] < c.variable_value
|
||||
if c.self_switch_valid
|
||||
key = [event.map_id, event.id, c.self_switch_ch]
|
||||
next if $game_self_switches[key] != true
|
||||
end
|
||||
page.list.each do |command|
|
||||
if command.code == 204
|
||||
case command.parameters[0]
|
||||
when 0
|
||||
next if !options.include?(:Panorama)
|
||||
@@map.panorama_name = command.parameters[1] if !nil_or_empty?(@@map.panorama_name)
|
||||
@@map.panorama_hue = command.parameters[2] if @@map.panorama_hue <= 0
|
||||
when 1
|
||||
next if !options.include?(:Fog)
|
||||
@@map.fog_name = command.parameters[1] if nil_or_empty?(@@map.fog_name)
|
||||
@@map.fog_hue = command.parameters[2] if @@map.fog_hue <= 0
|
||||
@@map.fog_opacity = command.parameters[3] if @@map.fog_opacity < command.parameters[3]
|
||||
@@map.fog_zoom = command.parameters[5]
|
||||
end
|
||||
elsif command.code == 205
|
||||
next if !options.include?(:Fog)
|
||||
@@map.fog_tone = command.parameters[0]
|
||||
elsif command.code == 206
|
||||
next if !options.include?(:Fog)
|
||||
@@map.fog_opacity = command.parameters[0] if command.parameters[0] != 0
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def error(message)
|
||||
emessage = "Map Exporter EX Error:\n\n" + message
|
||||
print(_INTL(emessage))
|
||||
exit!
|
||||
end
|
||||
end
|
||||
|
||||
class Game_Map
|
||||
def tileset_id; return @map.tileset_id; end
|
||||
end
|
||||
|
||||
class DependentEvents
|
||||
attr_accessor :realEvents
|
||||
end
|
||||
|
||||
class Game_Character
|
||||
attr_reader :event
|
||||
attr_reader :always_on_top
|
||||
end
|
||||
|
||||
class PokemonMapFactory
|
||||
def getMapForExport(id)
|
||||
map = Game_Map.new
|
||||
map.setup(id)
|
||||
return map
|
||||
end
|
||||
end
|
||||
74
Data/Scripts/052_InfiniteFusion/DevTools/mapExporter2_ui.rb
Normal file
74
Data/Scripts/052_InfiniteFusion/DevTools/mapExporter2_ui.rb
Normal file
@@ -0,0 +1,74 @@
|
||||
#
|
||||
# DebugMenuCommands.register("exportmap", {
|
||||
# "parent" => "fieldmenu",
|
||||
# "name" => "Export Map Image",
|
||||
# "description" => "Select a map and save its image as a png.",
|
||||
# "effect" => proc {
|
||||
# pbExportMapSelection
|
||||
# }
|
||||
# })
|
||||
#
|
||||
# def pbExportMapSelection
|
||||
# loop do
|
||||
# map_id = pbListScreen("Export Map", MapLister.new(pbDefaultMap))
|
||||
# break if map_id <= 0
|
||||
# commands = ["Events", "Player", "Dependent Events", "Fog", "Panorama", "Map Name", "Game Name"]
|
||||
# if $game_map.map_id != map_id
|
||||
# commands.delete("Player")
|
||||
# commands.delete("Dependent Events")
|
||||
# end
|
||||
# options = pbShowMapExportOptions(commands)
|
||||
# if !options.include?(:Cancel)
|
||||
# ret = MapExporter.export(map_id, options)
|
||||
# mapname = pbGetMapNameFromId(map_id)
|
||||
# pbMessage("Sucessfully exported map image of Map {1} ({2}) to the Exported Maps folder in the games's root.", map_id, mapname)
|
||||
# return
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# def pbShowMapExportOptions(commands)
|
||||
# sel_commands = []
|
||||
# sym_commands = [:MapName, :GameName]
|
||||
# cmdwindow = Window_CommandPokemonEx.new([])
|
||||
# cmdwindow.z = 99999
|
||||
# cmdwindow.visible = true
|
||||
# cmdwindow.index = 0
|
||||
# need_refresh = true
|
||||
# loop do
|
||||
# if need_refresh
|
||||
# sel_commands = []
|
||||
# commands.each_with_index do |s, i|
|
||||
# cmd_sym = s.gsub(/\s+/, "").to_sym
|
||||
# x = sym_commands.include?(cmd_sym) ? "[x]" : "[ ]"
|
||||
# sel_commands.push("{1} {2}",x, s)
|
||||
# end
|
||||
# sel_commands.push("Export Map...")
|
||||
# cmdwindow.commands = sel_commands
|
||||
# cmdwindow.resizeToFit(cmdwindow.commands)
|
||||
# need_refresh = false
|
||||
# end
|
||||
# Graphics.update
|
||||
# Input.update
|
||||
# cmdwindow.update
|
||||
# yield if block_given?
|
||||
# if Input.trigger?(Input::USE)
|
||||
# break if cmdwindow.index == sel_commands.length - 1
|
||||
# cmd_sym = commands[cmdwindow.index].gsub(/\s+/, "").to_sym
|
||||
# if sym_commands.include?(cmd_sym)
|
||||
# sym_commands.delete(cmd_sym)
|
||||
# else
|
||||
# sym_commands.push(cmd_sym)
|
||||
# end
|
||||
# sym_commands.uniq!
|
||||
# need_refresh = true
|
||||
# elsif Input.trigger?(Input::BACK)
|
||||
# sym_commands = [:Cancel]
|
||||
# break
|
||||
# end
|
||||
# pbUpdateSceneMap
|
||||
# end
|
||||
# cmdwindow.dispose
|
||||
# Input.update
|
||||
# return sym_commands
|
||||
# end
|
||||
Reference in New Issue
Block a user