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update 6.7
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@@ -0,0 +1,79 @@
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def pbPokemonIconFile(pokemon)
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bitmapFileName = pbCheckPokemonIconFiles(pokemon.species, pokemon.isEgg?)
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return bitmapFileName
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end
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def pbCheckPokemonIconFiles(speciesID, egg = false, dna = false)
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if egg
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bitmapFileName = sprintf("Graphics/Icons/iconEgg")
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return pbResolveBitmap(bitmapFileName)
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else
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bitmapFileName = "Graphics/Pokemon/Icons/#{speciesID}"
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ret = pbResolveBitmap(bitmapFileName)
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return ret if ret
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end
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ret = pbResolveBitmap("Graphics/Icons/iconDNA.png")
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return ret if ret
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return pbResolveBitmap("Graphics/Icons/iconDNA.png")
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end
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def addShinyStarsToGraphicsArray(imageArray, xPos, yPos, shinyBody, shinyHead, debugShiny, srcx = nil, srcy = nil, width = nil, height = nil,
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showSecondStarUnder = false, showSecondStarAbove = false)
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color = debugShiny ? Color.new(0, 0, 0, 255) : nil
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imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color])
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if shinyBody && shinyHead
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if showSecondStarUnder
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yPos += 15
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elsif showSecondStarAbove
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yPos -= 15
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else
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xPos -= 15
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end
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imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color])
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end
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# if onlyOutline
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# imageArray.push(["Graphics/Pictures/shiny_black",xPos,yPos,srcx,srcy,width,height,color])
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# end
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end
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def pbBitmap(path)
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if !pbResolveBitmap(path).nil?
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bmp = RPG::Cache.load_bitmap_path(path)
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bmp.storedPath = path
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else
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p "Image located at '#{path}' was not found!" if $DEBUG
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bmp = Bitmap.new(1, 1)
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end
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return bmp
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end
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# if need to play animation from event route
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def playAnimation(animationId, x = nil, y = nil)
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return if !$scene.is_a?(Scene_Map)
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x = @event.x unless x
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y = @event.y unless y
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$scene.spriteset.addUserAnimation(animationId, x, y, true)
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end
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#Shows a picture, centered in the middle of the screen in a new viewport
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# Returns the viewport. Use viewport.dispose to get rid of the picture
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def showPicture(path,x,y,viewport_x=(Graphics.width / 4), viewport_y=0)
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begin
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echoln path
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viewport = Viewport.new(viewport_x, viewport_y, Graphics.width, Graphics.height)
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sprite = Sprite.new(viewport)
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bitmap = AnimatedBitmap.new(path) if pbResolveBitmap(path)
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sprite.bitmap = bitmap.bitmap
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sprite.x = x
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sprite.y = y
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viewport.z = 99999
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return viewport
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rescue
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end
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end
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