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https://github.com/infinitefusion/infinitefusion-e18.git
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update 6.7
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@@ -14,8 +14,8 @@ def handleReplaceExistingSprites()
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return if spritesToReplaceList.size==0
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commands = []
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#commands << "Pick which sprites to use as mains"
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commands << "Do not import the new sprites"
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commands << "Replace all the old sprites with the new ones"
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commands << _INTL("Do not import the new sprites")
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commands << _INTL("Replace all the old sprites with the new ones")
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#commands << "Import all the new sprites as alts"
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messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game."
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@@ -25,12 +25,12 @@ def handleReplaceExistingSprites()
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message = _INTL(messageText,spritesToReplaceList.length.to_s)
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pbMessage(message)
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command = pbMessage("What to do with the new sprites?",commands,commands.size-1)
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command = pbMessage(_INTL("What to do with the new sprites?"),commands,commands.size-1)
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case command
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when 0 #Do not import
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pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.")
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pbMessage("You can also delete the ones you don't want to replace the main sprites and restart the game.")
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pbMessage("Keep in mind that the game will take longer to load until these sprites are imported/removed.")
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pbMessage(_INTL("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep."))
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pbMessage(_INTL("You can also delete the ones you don't want to replace the main sprites and restart the game."))
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pbMessage(_INTL("Keep in mind that the game will take longer to load until these sprites are imported/removed."))
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return
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when 1 #Replace olds
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