diff --git a/Data/.DS_Store b/Data/.DS_Store index 1493a6fc9..5a74d06c6 100644 Binary files a/Data/.DS_Store and b/Data/.DS_Store differ diff --git a/Data/Map012.rxdata b/Data/Map012.rxdata index fc633670f..7a15a63b7 100644 Binary files a/Data/Map012.rxdata and b/Data/Map012.rxdata differ diff --git a/Data/Map019.rxdata b/Data/Map019.rxdata index 28affa684..335869f68 100644 Binary files a/Data/Map019.rxdata and b/Data/Map019.rxdata differ diff --git a/Data/Map042.rxdata b/Data/Map042.rxdata index 32da167bb..4b8aa78c4 100644 Binary files a/Data/Map042.rxdata and b/Data/Map042.rxdata differ diff --git a/Data/Map086.rxdata b/Data/Map086.rxdata index e53eb0962..7e64a1a06 100644 Binary files a/Data/Map086.rxdata and b/Data/Map086.rxdata differ diff --git a/Data/Map171.rxdata b/Data/Map171.rxdata index 1c325a151..1347c57ae 100644 Binary files a/Data/Map171.rxdata and b/Data/Map171.rxdata differ diff --git a/Data/Map359.rxdata b/Data/Map359.rxdata index aceeda662..fff4365cb 100644 Binary files a/Data/Map359.rxdata and b/Data/Map359.rxdata differ diff --git a/Data/Map444.rxdata b/Data/Map444.rxdata index 95df4e4cf..3bac2e3d4 100644 Binary files a/Data/Map444.rxdata and b/Data/Map444.rxdata differ diff --git a/Data/MapInfos.rxdata b/Data/MapInfos.rxdata index 673bb5f63..60b00a1d4 100644 Binary files a/Data/MapInfos.rxdata and b/Data/MapInfos.rxdata differ diff --git a/Data/Scripts b/Data/Scripts index 0724ae58c..5ba98a48e 160000 --- a/Data/Scripts +++ b/Data/Scripts @@ -1 +1 @@ -Subproject commit 0724ae58ce32a17d4fa462637226aff7d116c273 +Subproject commit 5ba98a48e108dda7aba4e5d568b923629e214690 diff --git a/Data/System.rxdata b/Data/System.rxdata index edc497fe7..79d29b8df 100644 Binary files a/Data/System.rxdata and b/Data/System.rxdata differ diff --git a/Data/Tilesets.rxdata b/Data/Tilesets.rxdata index 6726c8a78..e0752e552 100644 Binary files a/Data/Tilesets.rxdata and b/Data/Tilesets.rxdata differ diff --git a/Data/berry_data.dat b/Data/berry_data.dat new file mode 100644 index 000000000..6db551d22 Binary files /dev/null and b/Data/berry_data.dat differ diff --git a/Data/berry_dexes.dat b/Data/berry_dexes.dat new file mode 100644 index 000000000..8d063378d Binary files /dev/null and b/Data/berry_dexes.dat differ diff --git a/Data/messages.dat b/Data/messages.dat index a52c57e1d..2dd96aacd 100644 Binary files a/Data/messages.dat and b/Data/messages.dat differ diff --git a/Data/moves.dat b/Data/moves.dat index a5b033510..1b9eb6170 100644 Binary files a/Data/moves.dat and b/Data/moves.dat differ diff --git a/Data/pokedex/dex.json b/Data/pokedex/dex.json index 5683aa109..970112971 100644 --- a/Data/pokedex/dex.json +++ b/Data/pokedex/dex.json @@ -184,6 +184,11 @@ "entry": "POKENAME release highly flammable spores from their bulbs. These spores billow like smoke, surrounding foes to weaken them before setting them aflame.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.126a.png", + "entry": "POKENAME's tail sprays spores that look like flames, constantly shrouding its surroundings in green smoke. These spores absorb sunlight in the air and divide. POKENAME relies on reabsorbing these spores to supplement its nutrition.", + "author": "oreee0230" + }, { "sprite": "1.127.png", "entry": "POKENAME wrap leaves around their horns to avoid tearing through trees as they tend to seeds. Unwrapped horns can slice trees in half in the blink of an eye.", @@ -254,11 +259,21 @@ "entry": "Said to have been programmed to help create digital landscapes, POKENAME float through fields to plant seeds. While the seeds are completely organic, POKENAME always seem to buzz in an odd chorus of five notes whenever they start their work.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.137a.png", + "entry": "By transforming into simple geometric shapes, POKENAME is able to operate in older devices. It can store lots of data in its body, so it can accumulate a large amount of nutrients without changing its weight.", + "author": "oreee0230" + }, { "sprite": "1.138.png", "entry": "A POKENAME's shell is made out of chloroplasts, allowing the body to constantly gain energy from photosynthesis even when hiding within them. The additional weight of the shell causes POKENAME to tire out more frequently.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.138a.png", + "entry": "When curled up, POKENAME looks like a fallen flower bud. POKENAME often floats on the water surface to absorb sunlight, letting the current carry it to distant, unfamiliar places.", + "author": "oreee0230" + }, { "sprite": "1.139.png", "entry": "POKENAME use their vines to help carry their shells during travel or protect them during photosynthesis. If their shells ever crack, they will shoot off spiny seeds as both a defense mechanism and a way to grow a new one.", @@ -314,6 +329,11 @@ "entry": "Said to have been brought to life from a stray sprout caught in a wildfire, POKENAME gathers fire along its wings to redirect it away from nature. Once cloaked in flame, POKENAME will emit light to aid in photosynthesis in its environment.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.146a.png", + "entry": "The leafy flower buds along POKENAME's wings do not sustain flight, but help to gather energy from sunlight that it expels along its tail to soar. When POKENAME is fully charged with sunlight, it can swiftly recover from any injury.", + "author": "oreee0230" + }, { "sprite": "1.147.png", "entry": "Carefully coiled around their bulbs, POKENAME will lash out at anyone that threatens them. Those that take the time to properly train POKENAME will find them to be deeply loyal and affectionate.", @@ -434,6 +454,11 @@ "entry": "It's said POKENAME inhabits the remote forests of the world where rivers flow clean and the cosmos fill the skies. Curious by nature, it closely examines any plant unfamiliar to it.", "author": "dodoowner_" }, + { + "sprite": "1.167.png", + "entry": "POKENAME's silk is mixed with cellulose, making it more adaptable than a those made with protein fibers. Because this silk is less sticky, POKENAME work together to weave large webs to throw at prey and entangle them.", + "author": "oreee0230" + }, { "sprite": "1.168.png", "entry": "From the bulb on its back, it secretes a venomous silk used to weave intricate webs that protect its shelter. Although it lives deep within the forest, POKENAME sometimes wanders into clearings in search of sunlight to absorb.", @@ -454,6 +479,11 @@ "entry": "POKENAME constantly emits poisonous spores to safeguard its territory. The incapacitated trespassers are then either carried out or eaten. ", "author": "strawbearycandy" }, + { + "sprite": "1.170.png", + "entry": "POKENAME's buds hide bulbs of light. Thanks to its insulated plant tissues, POKENAME can use electricity more frequently without worrying about electrocuting itself.", + "author": "oreee0230" + }, { "sprite": "1.171.png", "entry": "The bulbs on its head are highly sensitive receptors. POKENAME uses them to communicate with family in shallow waters. In a pinch, this Pokémon will over-charge these bulbs to send an electrical current throughout the water that deters enemies.", @@ -484,6 +514,11 @@ "entry": "POKENAME can tuck itself into its bulb-like shell for protection and camouflage. If a predator gets too close, it can also spray a pollen meant to reduce aggression in others and pacify them.", "author": "sk372" }, + { + "sprite": "1.176.png", + "entry": "POKENAME only appears before people who are kind to plants and bestows good luck upon them. It is said that groups of POKENAME regularly migrate to the same forest to gossip about those they give blessings to.", + "author": "oreee0230" + }, { "sprite": "1.177.png", "entry": "POKENAME thrives among weeds, where it hides from larger predators. Its affinity for untended plants allows it to flourish in places other Pokémon avoid.", @@ -499,6 +534,11 @@ "entry": "Ranchers will often feed their leftover crops to POKENAME, as the seeds that pop out of their bulb help revitalize the fields. After they are well fed, their leafy mane gives off a healthy green glow.", "author": "mistymagius" }, + { + "sprite": "1.180a.png", + "entry": "POKENAME store large amounts of electrical energy in their fur and the bulb on their back. In areas lacking reliable transportation, Trainers periodically bring POKENAME to sell electricity.", + "author": "oreee0230" + }, { "sprite": "1.182.png", "entry": "After the rainy season ends, POKENAME comes out to dance in the sunlight. The bulbs on its head gather and store energy from the sun, preparing it for the next rainy season.", @@ -579,6 +619,11 @@ "entry": "A pack of wild POKENAME will use the bulbs on their backs to disguise themselves as plants on farms. They will lie in wait until night, when they will get up and feast on all the crops in the fields when the farmer is none the wiser.", "author": "oxitape." }, + { + "sprite": "1.1b.png", + "entry": "Most of POKENAME's nutrients are supplied to its green leaves. This large green structure allows it to use sunlight with remarkable efficiency.", + "author": "oreee0230" + }, { "sprite": "1.2.png", "entry": "A Bulbasaur whose seed hasn't finished blooming. The bud on their back is too heavy to carry, and so, they prefer to laze around in the sun.", @@ -614,6 +659,21 @@ "entry": "POKENAME float towards whatever light they can find in ancient ruins. They produce vines that take the shape of the letter B.", "author": "quackquackattack" }, + { + "sprite": "1.201b.png", + "entry": "POKENAME takes the shape of the letter B and appears at various ruins. Its flower buds can be flattened to the same thickness as its body and can immediately puff up when needed.", + "author": "oreee0230" + }, + { + "sprite": "1.202.png", + "entry": "POKENAME's body is covered with tiny buds that accumulate energy from impacts. It enjoys basking in the sun and typically remains docile so long as its tail is not attacked.", + "author": "oreee0230" + }, + { + "sprite": "1.203.png", + "entry": "POKENAME's tail has limited cognitive abilities and relies on its head to give commands. Although its neural pathways stretch several meters, when the main head gives the order to strike, the tail can instantly unleash powerful Grass-type moves.", + "author": "oreee0230" + }, { "sprite": "1.204.png", "entry": "POKENAME collects moss to cover its body, helping it stay hidden from predators. The moss also serves as insulation, keeping it warm during cooler nights.", @@ -634,6 +694,11 @@ "entry": "Groups of POKENAME often squabble over food even if there is excess. Their sensitivity to pollution means they are rarely seen in urban environments.", "author": "strawbearycandy" }, + { + "sprite": "1.212a.png", + "entry": "Although POKENAME's claws look like a single bud when pressed together, the claws are actually made up of three buds. Although they are soft, the claws can grip with lots of pressure once they absorb sunlight.", + "author": "oreee0230" + }, { "sprite": "1.216.png", "entry": "In particularly high-stress situations, POKENAME shoves its mouth full of berries to calm its nerves. The bulb on its back swells as it stores the excess nutrients.", @@ -644,6 +709,11 @@ "entry": "Its body consists of an unknown liquid. When deprived of enough sunlight, the liquid hardens and renders POKENAME unable to move. ", "author": "h0bojoe" }, + { + "sprite": "1.218b.png", + "entry": "POKENAME secretes a dense, corrosive liquid that burns organic matter it touches. Debris such as fallen leaves or tree branches burns without sinking into the liquid, leaving behind ash and smoke.", + "author": "oreee0230" + }, { "sprite": "1.219.png", "entry": "POKENAME is extremely friendly, and eager to share the nutrients within its bulb with others. Unfortunately, its body is entirely compost, and smolders too hot for most other Pokémon to withstand.", @@ -709,6 +779,11 @@ "entry": "POKENAME can be found cultivating bags of rice on websites throughout the internet and gain energy from children submitting answers to quizzes. Their glee whenever a child submits a correct answer motivates many children to keep playing the game.", "author": "quackquackattack" }, + { + "sprite": "1.233a.png", + "entry": "Because POKENAME do not need to eat, many are selected to help astronauts in outer space. Their vines both provide maneuverability and a source of oxygen for space stations.", + "author": "oreee0230" + }, { "sprite": "1.234.png", "entry": "POKENAME is one of the most gentle Pokémon to live. If it finds an injured creature, it'll wrap their wound up in vines like a bandage.", @@ -724,6 +799,11 @@ "entry": "POKENAME love to collect different-colored flowers and arrange them around their territories in various formations. They will often leave a signature, which varies between each individual, upon their floral arrangements using their paint-like fluids.", "author": "infinex21" }, + { + "sprite": "1.237.png", + "entry": "POKENAME spin in sunny clearings, exercising or conserving energy depending on how they spin. When attacking foes, POKENAME extend their vines to strike multiple times while spinning.", + "author": "oreee0230" + }, { "sprite": "1.238.png", "entry": "Its curious nature leads it to kiss things as a way of exploring its surroundings. If POKENAME particularly enjoyed kissing something, a puff of pollen in the shape of a heart floats from the bulb on its head.", @@ -759,6 +839,11 @@ "entry": "POKENAME constantly exposes its bulb to sunlight to improve the quality and flavor of the milk it can produce. Because of its gentle and courteous nature, it is highly appreciated by farmers and is frequently found in rural areas.", "author": "fiordaliso" }, + { + "sprite": "1.242.png", + "entry": "Even though the bud in the flower pot has not yet bloomed, POKENAME can still release a fragrance with healing effects. POKENAME wanders around the forest, always ready to offer help.", + "author": "oreee0230" + }, { "sprite": "1.243.png", "entry": "According to legend, POKENAME wanders the world absorbing the energy of thunderstorms. Inside its green bulb, it contains enough energy to light up a city for weeks.", @@ -844,6 +929,11 @@ "entry": "POKENAME fly around their opponents, releasing clouds of spores from their bulbs to poison them and wear them down. Outside of battle, they reduce the toxicity of the spores to heal damage done to their allies instead.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.275.png", + "entry": "POKENAME, despite needing sunlight in order to photosynthesize and grow its bulb, spends most of its time in the shade. When it finally goes into the sunlight, it feels sudden urges to use its energy by unleashing powerful moves all around it.", + "author": "soup1900" + }, { "sprite": "1.276.png", "entry": "POKENAME climb trees by relying on their specialized toe pads. Each pad has miniature vines that cling to whatever surface they are on.", @@ -1124,6 +1214,11 @@ "entry": "The bud cannon that's on POKENAME's back also functions like a vacuum, sucking in nutrients to help sustain itself. It has artificial mechanisms that photosynthesize sunlight for the Pokémon.", "author": "soup1900" }, + { + "sprite": "1.34b.png", + "entry": "The bud behind POKENAME keeps oozing venom, but most of it seeps into its shell before dripping onto the ground. During battle, the venom is squeezed out onto enemies with force.", + "author": "oreee0230" + }, { "sprite": "1.35.png", "entry": "Their strange bulbs glow on nights of the full moon. It is said that a POKENAME's bulb contains Moon Stones that channel their mystical powers and allow them to fly.", @@ -1279,6 +1374,11 @@ "entry": "Although the rest of its body has matured, its seed remains as it is. Scientists believe the seed will remain dormant for the entirety of its life.", "author": "soup1900" }, + { + "sprite": "1.3b.png", + "entry": "POKENAME prioritizes developing a mature appearance, even though its body size remains unchanged from fusion. Because the surface area of its leaves is small, it needs to spend almost the entire day basking in the sun to continue growing.", + "author": "oreee0230" + }, { "sprite": "1.4.png", "entry": "POKENAME has to be careful not to accidentally burn its bulb with the flame on its tail. If that happens, it can take weeks for the bulb to grow back.", @@ -1634,6 +1734,11 @@ "entry": "POKENAME's body is protected by a tough bulb that shields it from any kind of harm. To gather food, it extends its long vines, which can stretch for several meters, allowing it to remain safely inside its shelter.", "author": "fiordaliso" }, + { + "sprite": "1.50a.png", + "entry": "POKENAME spreads tiny vines into the surrounding soil, turning it green. POKENAME spends most of its time underground, only surfacing to check its surroundings while laying down vines.", + "author": "oreee0230" + }, { "sprite": "1.51.png", "entry": "A collection of three sprouts sticking out of the ground signals a nearby burrowed POKENAME. They create root networks around their bulbs, sprouting small forests or gardens.", @@ -1649,6 +1754,11 @@ "entry": "When the sun reaches its apex in the sky, groups of POKENAME skate along lake surfaces to absorb the light. The water reflects more sunlight onto their bulb, allowing them to store more energy for evolution.", "author": "chibitales" }, + { + "sprite": "1.51a.png", + "entry": "POKENAME have three heads; the one with a bud on its head is responsible for spreading vines, while the other two heads are responsible for keeping watch. If any of the heads detect a threat, the tiny vines sprout and strike with sand and stones.", + "author": "oreee0230" + }, { "sprite": "1.52.png", "entry": "POKENAME live in the highest branches of trees, where the coins on their foreheads blend into the leaves. In the mornings, they poke their heads through the leaves to absorb sunlight for photosynthesis.", @@ -1679,6 +1789,11 @@ "entry": "POKENAME is highly valued by farmers for its tireless nature and is often seen hauling heavily loaded carts. To keep its energy reserves full, it rests for long hours under sunlight, storing nourishment within the bulb on its back.", "author": "fiordaliso" }, + { + "sprite": "1.53a.png", + "entry": "On sunny days, POKENAME remains motionless under the sun to conserve energy. If the sunlight disappears, its natural predator instincts activate until sunlight returns.", + "author": "oreee0230" + }, { "sprite": "1.54.png", "entry": "When the bulb on POKENAME's head glows green, it can speak to plants. However, this ability causes severe headaches, making it a rare sight.", @@ -1744,6 +1859,11 @@ "entry": "Its lithe body allows it to swim swiftly among rocks as it searches for food. POKENAME lives only in warm waters to promote the growth of the seed that sprouts on its head.", "author": "fiordaliso" }, + { + "sprite": "1.56a.png", + "entry": "POKENAME's green fur perfectly hides the large bud behind its head. It often attacks other Grass-type Pokémon who try to take their usual sunbathing spot.", + "author": "oreee0230" + }, { "sprite": "1.57.png", "entry": "POKENAME are agile and energetic, using vines around their limbs to swing through treetops. When upset, they lash their vines at the source of their anger, often tangling themselves.", @@ -1884,6 +2004,11 @@ "entry": "Unaccustomed to using their arms, POKENAME navigate mountain slopes primarily with their vines. As they roll down mountains, they scatter seeds to create new forests.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.75a.png", + "entry": "POKENAME chooses to plant the flowers on its head, as they are not a part of its body. By sharing these flowers, it not only locates minerals to supplement its diet but also finds sunny spaces for sunbathing, all without engaging in battle.", + "author": "oreee0230" + }, { "sprite": "1.76.png", "entry": "An entire ecosystem has sprouted around POKENAME's body, with their former bulbs hardening into rocks after evolution. The flowers on their body can be launched in explosive barrages or grown into vines for attacks.", @@ -1939,6 +2064,11 @@ "entry": "POKENAME have larger bulbs than many other Bulbasaur fusions to support two heads with the photosynthesis of one body. They stand in sunny fields, turning back and forth to heat their heads evenly.", "author": "wildheartrazorfangs" }, + { + "sprite": "1.84a.png", + "entry": "POKENAME cannot absorb sunlight because their feathers do not have chlorophyll. The red bulb on their back has turned red after absorbing pigments from their feathers, and allows them to lure and trap insects.", + "author": "oreee0230" + }, { "sprite": "1.85.png", "entry": "The bulb on POKENAME's back has sprouted into a leafy patch, allowing all three heads to absorb sunlight evenly. The heads often squabble as they maintain the leaves.", @@ -2184,6 +2314,11 @@ "entry": "It scouts an area determined by its pack. Should it see a friendly face, it will tilt its body back and forth while smiling.", "author": ".izik" }, + { + "sprite": "10.162a.png", + "entry": "This Pokémon dreams of being able to grow wings and fly. To make up for its current inability to do so, it will curl up into a ball and bounce around through the forest like a pinball.", + "author": "fireblade141" + }, { "sprite": "10.163.png", "entry": "Though unusual for insects, a male POKENAME performs a dance to attract females. It appears to have developed this ability from its Hoothoot DNA.", @@ -2479,6 +2614,11 @@ "entry": "Using its tail, a POKENAME can topple even the strongest foes. At night, it slaps a lake's surface repeatedly to declare its territory.", "author": ".izik" }, + { + "sprite": "10.279.png", + "entry": "POKENAME creates a nest in a fruit tree using its sticky silk. The tree that this Pokémon chooses usually has the least amount of predators in the area, good foliage for hiding, as well as bountiful fruit to sustain POKENAME's voracious appetite.", + "author": "kittenthepiratekat" + }, { "sprite": "10.27b.png", "entry": "Its green hide pattern allows it to blend in with the forest. If detected, it emits a strong odor, curls up into a ball, and bounces away.", @@ -7794,11 +7934,21 @@ "entry": "The bone-like armor POKENAME possesses was once its mother's remains. Overcoming the sorrow of its mother's death, POKENAME's unshakeable bravery is what drives it to fight for survival. Its steely pincers are strong enough to crush anything.", "author": "beatdoof" }, + { + "sprite": "105.214a.png", + "entry": "While raising their young, POKENAME are intensely protective and will be quick to attack anyone who gets too close. If stoked into a rage, they will fly erratically, repeatedly slamming their large bodies into everything around them.", + "author": "fireblade141" + }, { "sprite": "105.217.png", "entry": "The bones of its rivals are worn by POKENAME as a monument to its strength and triumph over others. It's thought that ancient tribes used POKENAME's markings as inspiration in their magical practices.", "author": "sk372" }, + { + "sprite": "105.219b.png", + "entry": "The orange substance atop POKENAME's head also saturates its entire body, and when enraged, it will shake its head wildly to launch the goop at its foes. The blade it thrashes about in combat is made of sharpened bone.", + "author": "fireblade141" + }, { "sprite": "105.22.png", "entry": "POKENAME are desert scavengers that leave nothing of their prey behind. Their beaks and talons are sharp enough to break through the tough shells of other Pokémon.", @@ -8009,6 +8159,11 @@ "entry": "Wherever ancient burial grounds are kept, POKENAME visits, usually appearing as a researcher. It digs through the graves, stealing fossilized bones to use as weapons, then knocks out any witnesses.", "author": "ghostslythe" }, + { + "sprite": "105.338b.png", + "entry": "POKENAME live in dry, arid habitats. Their numbers have recently dwindled, causing sightings to become rare. Old rural legends claim POKENAME raid farms to devour Miltank and other domestic Pokémon, though these stories remain unproven.", + "author": "bitoboy." + }, { "sprite": "105.339.png", "entry": "POKENAME ordinarily keeps to itself in the wild, until it senses the sorrow of those who have lost a family member. Drawn to their sadness, it lightly touches them with its ribbon, which allows the person to feel a sense of catharsis.", @@ -8949,6 +9104,11 @@ "entry": "POKENAME never uses its fangs while hunting, only its fists. It fights prey one-on-one, and only deigns to sink its teeth and draw blood if it has knocked an opponent out in a straightforward bout.", "author": "sk372" }, + { + "sprite": "107.445.png", + "entry": "POKENAME has an intense fighting spirit, swinging its fists wildly at foes. Unfortunately, its stubby arms and slow speed make pursuing opponents quite the task. The harder it tries, the more mucus it sweats out.", + "author": "mochauspocus" + }, { "sprite": "107.448.png", "entry": "Its frozen fists chill the air around it, forming ice whenever it throws a punch. It is said that even the hottest of Fire-Type Pokémon will be frozen solid from getting hit by even a single jab.", @@ -8989,6 +9149,11 @@ "entry": "POKENAME launches rapid punches from fists hidden underground. By focusing strikes on one point, it can pierce steel.", "author": ".izik" }, + { + "sprite": "107.52.png", + "entry": "POKENAME refuse to battle unless a trophy or some other shiny prize is at stake. They rely on swift swipes and agile movements to outmaneuver opponents.", + "author": "santon5512" + }, { "sprite": "107.522.png", "entry": "Every punch swung by POKENAME is accompanied by its bellowing cry. Its voice is so strong that it's not uncommon for a punch to miss, only for the opponent to be damaged by the sound-waves of its deafening roar.", @@ -9184,16 +9349,31 @@ "entry": "POKENAME have long tongues and small serrated teeth. They often accidentally bite their tongue when eating, especially when rushed.", "author": "quackquackattack" }, + { + "sprite": "108.16.png", + "entry": "POKENAME rely on their tongues to help them catch prey, as each tongue has microscopic hooks that cling to chitin and scales. After tiring out their prey, a few strikes of a Wing Attack secure their next meal.", + "author": "quackquackattack" + }, { "sprite": "108.169.png", "entry": "As it is too heavy to fly, it instead catapaults itself many meters into the air off the ground using its strong and flexible lower body and steers with its wings.", "author": "chorb33" }, + { + "sprite": "108.17.png", + "entry": "POKENAME hold their long tongues above their heads like feathery crests. Many Pokémon flock to POKENAME for grooming sessions, as many Pokémon need help cleaning their shells or scales. In return, POKENAME gets lots of berries from others.", + "author": "quackquackattack" + }, { "sprite": "108.175.png", "entry": "POKENAME licks everything it encounters to learn about the world. Rather than endangering this baby Pokémon, this action helps build its immune system.", "author": "pjporwoll" }, + { + "sprite": "108.18.png", + "entry": "POKENAME feathers almost always remain clean, as they can reach behind their body with their tongue to remove dirt and grime. These powerful tongues also make great hunting tools, as a few slaps of the tongue can knock out Bug-type Pokémon.", + "author": "quackquackattack" + }, { "sprite": "108.192.png", "entry": "When POKENAME soaks in a sufficient amount of sunlight, the ring of tongue-like petals around its face drips a type of condensation. Some are disturbed by the idea that morning dew might actually be POKENAME's \"saliva\".", @@ -9544,6 +9724,11 @@ "entry": "POKENAME rubs its elastic tongue along tunnel walls to sense nearby roots. Its tongue can stretch the full length of its body to retrieve food.", "author": ".izik" }, + { + "sprite": "108.51a.png", + "entry": "Digging as a trio takes a lot of energy, so when POKENAME surfaces to feed, its tongues lash out to gorge on anything nearby. The leader of the group will sometimes smack the others with its tongue to get them to reprimand them.", + "author": "sk372" + }, { "sprite": "108.52.png", "entry": "Be wary of dropping coins on the ground. POKENAME are notorious for licking up money they find and filling their stomachs with lost pocket change.", @@ -10094,6 +10279,16 @@ "entry": "POKENAME floats along with the breeze, always trailing a tail made of its gases. Those that inhale the gases as it passes by hear a faint ringing in their ears for a few hours afterward.", "author": "sk372" }, + { + "sprite": "109.568.png", + "entry": "POKENAME's bodies are much like balloons, filled with toxic gas. When attacked, they release this gas to propel themselves forward, leaving a cloud behind to disorient opponents while they flee to safety in their deflated state.", + "author": "santon5512" + }, + { + "sprite": "109.568a.png", + "entry": "POKENAME's bodies are much like balloons, filled with toxic gas. When attacked, they release this gas to propel themselves forward, leaving a cloud behind to disorient opponents while they flee to safety in their deflated state.", + "author": "santon5512" + }, { "sprite": "109.58.png", "entry": "A POKENAME's emissions can be rendered inert if they are fed a specialty diet. Their cheery temperaments make them good, if expensive, pets.", @@ -10529,6 +10724,11 @@ "entry": "POKENAME hides among shrubbery to camouflage its nearly-immobile body while it waits for evolution. To defend itself, vines can burst from within its shell, though growing back the broken spots delays its evolution.", "author": "sk372" }, + { + "sprite": "11.279.png", + "entry": "The outer shell protecting POKENAME is tough, but not unbreakable. This Pokémon will try to move as little as possible, so it carefully finds a comfortable and hidden spot with decent sunlight to wait for its evolution.", + "author": "kittenthepiratekat" + }, { "sprite": "11.29.png", "entry": "POKENAME are typically protected by their nestmates and get the luxury of being cared for while their bodies develop. Their tough shell makes eating difficult, so their nestmates feed them until they evolve.", @@ -11404,6 +11604,16 @@ "entry": "POKENAME naturally releases lots of foul-smelling gas that scares away other Pokémon. If one of their vents are clogged, the pressure in their body can build up and give them a nasty headache.", "author": "quackquackattack" }, + { + "sprite": "110.568.png", + "entry": "POKENAME release toxic gas from their bodies when provoked. Schools of these Pokémon create clouds to obscure themselves, which follow them as they swim.", + "author": "santon5512" + }, + { + "sprite": "110.568a.png", + "entry": "POKENAME release toxic gas from their bodies when provoked. Schools of these Pokémon create clouds to obscure themselves, which follow them as they swim.", + "author": "santon5512" + }, { "sprite": "110.58.png", "entry": "The thick yellow smoke it expels smells like charcoal and can cause chemical burns when in large quantities. It has been spotted warming itself in active fire pits.", @@ -12989,6 +13199,11 @@ "entry": "POKENAME's eggs are excellent for combating a lot of minor ailments. Ironically, they are ineffective at fighting headaches, which POKENAME constantly suffers from.", "author": "sk372" }, + { + "sprite": "113.59b.png", + "entry": "POKENAME has a warm mouth that is the perfect temperature for incubating eggs, which is why it often keeps eggs in its mouth. On the rare occasions that it needs to eat, any attempts to steal the egg are met with a fiery Flare Blitz.", + "author": "quackquackattack" + }, { "sprite": "113.6.png", "entry": "POKENAME is a rare sight, as it is only seen living on high mountain peaks. A compassionate Pokémon, it appears to lost explorers, sharing its delicious eggs and helping guide them back to safety.", @@ -16614,6 +16829,16 @@ "entry": "With its muted colors, POKENAME blends in with the jungle canopy, its wings serving as a warning to its strength. If a fight is not going its way, it severs its tail as a distraction which grows back within a few days.", "author": "ghostslythe" }, + { + "sprite": "12.279.png", + "entry": "POKENAME stays in its nest until it is ready to evolve, but it is not helpless. If a predator attempts to disturb or attack the nest, POKENAME will flutter the wings on its head, sprinkling a burning powder upon the attacker.", + "author": "kittenthepiratekat" + }, + { + "sprite": "12.281.png", + "entry": "POKENAME scatters paralyzing powder from the dusty scales on its wings, leaping into the air for maximum effect. Once enemies are immobilized, it moves in close to pummel foes.", + "author": "kittenthepiratekat" + }, { "sprite": "12.283.png", "entry": "POKENAME's body is coated in a sticky and poisonous film supported by constantly bathing in wet mud. Unaware of its own texture and danger, it wonders why other Pokémon avoid its hugs.", @@ -16634,6 +16859,11 @@ "entry": "POKENAME's many arms help it to spin great quantities of silk, which it produces from its mouth. It is often raised by tailors to help craft dresses. ", "author": "hampterbychoice" }, + { + "sprite": "12.287b.png", + "entry": "POKENAME flits about amongst the treetops with inspiring grace. If it comes across a fellow bug Pokémon under attack, it will drop in and vanquish its foe with a lethal venomous sting.", + "author": "fireblade141" + }, { "sprite": "12.289.png", "entry": "Researchers are divided on if POKENAME are a failed shed of Buttercada into Butterjask, or if they are a Pokémon species in their own right. The leading theory is that their ability to fly without moving their wings means they are their own species.", @@ -19184,6 +19414,11 @@ "entry": "POKENAME help loggers cut down trees with the scythes on their hands. When they are not chopping down trees, they curl into a ball of spikes and take a nap.", "author": "quackquackattack" }, + { + "sprite": "123.282.png", + "entry": "POKENAME is a bit cocky and rambunctious, trying to intimidate others with the size and sharpness of the scythe on its head. It keeps the area around its swamp home trimmed by cutting tall grass with the blade.", + "author": "sk372" + }, { "sprite": "123.285.png", "entry": "POKENAME have the uncanny ability to sense danger, and flee fast enough to leave afterimages. During their escape, they are known to headbutt obstacles and even Trainers.", @@ -19644,6 +19879,11 @@ "entry": "POKENAME lurk near the peaks of snowy mountains, staring at Trainers through the fog. Trainers have described their gaze as cold and unnerving, and locking eyes with them for too long has been known to cause unintelligible murmuring.", "author": "santon5512" }, + { + "sprite": "124.205a.png", + "entry": "This Pokémon has been described by some as alluring and by others as revolting. It dwells in damp underground caverns where it does nothing but continuously birth more of its vicious young.", + "author": "fireblade141" + }, { "sprite": "124.215.png", "entry": "POKENAME always try to stealthily snatch items from Trainers. However, after they secure their loot, they struggle to find use for things such as potions, devices, or money, which frustrates them to the point of having to steal something else.", @@ -21489,6 +21729,16 @@ "entry": "POKENAME terrifies children with its many teeth, each sharpened to a point. It instills a sense of dread that carries onto a person's dreams, which become full of bad dentist visits and teeth falling out.", "author": "quackquackattack" }, + { + "sprite": "127.92a.png", + "entry": "POKENAME is said to be the wandering spirit of a slain bug Pokémon. Its wraithlike body makes an ominous susurrus that can be heard when it is close. It remains motionless until it sees a living thing, at which point it will immediately attack.", + "author": "fireblade141" + }, + { + "sprite": "127.92b.png", + "entry": "POKENAME is said to be the wandering spirit of a slain bug Pokémon. Its wraithlike body makes an ominous susurrus that can be heard when it is close. It attacks by lashing out with a severed horn that's thought to be from its living body.", + "author": "fireblade141" + }, { "sprite": "127.97.png", "entry": "POKENAME grips trees with its powerful pincers and shakes them to knock down fruit. It then shares the fruit with other Pokémon in the area.", @@ -21624,6 +21874,11 @@ "entry": "Escaping the range of its sting is nearly impossible. It will go after disrespectful opponents, stronger Pokémon taking advantage of the weak, weak ones allowing it to happen, beautiful and ugly creatures, and, most of all, the color red.", "author": "epping_forest" }, + { + "sprite": "128.150.png", + "entry": "Angry at the world, POKENAME immediately flies straight into anything that it deems a threat. It constantly judges its surroundings to determine if it should prepare for another battle.", + "author": "wildheartrazorfangs" + }, { "sprite": "128.157.png", "entry": "Its spiky mane ignites when POKENAME gets mad. Due to its belligerent tendencies, this happens often, and when it does, most Pokémon run away in fear. The fire on its body can blaze at over 500 degrees Celsius.", @@ -21684,6 +21939,11 @@ "entry": "POKENAME cannot see due to its mane covering its eyes. It can sense light through its fur, allowing it to attack opponents by sensing their shadow.", "author": "musicsheep." }, + { + "sprite": "128.2.png", + "entry": "POKENAME keep predators away from their herd by whipping them with sharp tentacles that resemble tails. Particularly persistent predators get blasted with a poisonous pollen that causes any cuts to sting.", + "author": "quackquackattack" + }, { "sprite": "128.20.png", "entry": "Since POKENAME is always hungry, it spends most of its day searching for food to eat or stockpile. If anyone approaches its hoard, it flies into a rage and charges with full ferocity, striking with its rock-hard horns.", @@ -22014,6 +22274,11 @@ "entry": "POKENAME uses the flames on its tails to heat the horns on its head, making it even more dangerous. Although it has a very impulsive temperament, it can be quickly calmed in the presence of sweet-tasting food.", "author": "fiordaliso" }, + { + "sprite": "128.5.png", + "entry": "Trainers need to be wary of standing behind POKENAME, as these temperamental creatures whip anyone behind them with their flaming tails. They are often remorseful after the fact.", + "author": "quackquackattack" + }, { "sprite": "128.50.png", "entry": "POKENAME travels in large herds while tunneling across prairies. Their constant churning of soil greatly improves plant growth.", @@ -22024,6 +22289,11 @@ "entry": "When threatened, POKENAME will crack its vines like a whip to scare off its attacker. It will also use it vines to swing from trees and to catch it prey like a lasso.", "author": "mistymagius" }, + { + "sprite": "128.8.png", + "entry": "POKENAME migrate across plains and paddle across rivers with their legs and tail to reach greener pastures. They let out a satisfied cry and kick their hooves into the air after completing their yearly journey.", + "author": "quackquackattack" + }, { "sprite": "128.83.png", "entry": "The rare POKENAME is always found carrying a birch stick with leathery whip-like ends. It has no problem using it in combat; POKENAME shows as much skill at repairing the branch as it has skill in wreaking havoc on foes.", @@ -22404,6 +22674,11 @@ "entry": "POKENAME is a vicious hunter, using its fishing-rod-like appendages to trick other Water-Pokémon. If anything bigger or stronger than it gets hooked and thrashes, POKENAME will be pulled along with the movement as it cannot anchor itself. ", "author": "_pixelar_" }, + { + "sprite": "129.303.png", + "entry": "POKENAME are very weak. Despite being carnivores, they lack appendages to hunt with, causing them to be constantly short of food, with their only form of sustenance being Surskit. However, their outer shell is as hard as stone.", + "author": "dukefrogpeasant" + }, { "sprite": "129.31.png", "entry": "Despite their large stature, POKENAME are physically unimpressive Pokémon that struggle to perform in battle. They are reliant on their scaly hide to protect themselves but offer little in the way of offense even with their bulk.", @@ -22944,6 +23219,11 @@ "entry": "Coastal homes sometimes find that their gaming devices have apparently changed color or size overnight. These altered consoles are actually POKENAME in disguise. They crawl into homes seeking wood and warmth.", "author": ".realthree" }, + { + "sprite": "13.122.png", + "entry": "When unable to find enough food to find in the wild, POKENAME often harasses people into feeding it by surrounding them with illusory walls that sting on contact. Thankfully, POKENAME is easily distracted by new smells.", + "author": "chibitales" + }, { "sprite": "13.123.png", "entry": "POKENAME's scythes secrete the same poison found in its horn, used for self-defense. Though mild, it only takes a single light cut for the poison to take effect and result in strong bouts of nausea and dizziness.", @@ -24094,6 +24374,11 @@ "entry": "This dragon-type Pokémon is so well-known for its tough skin that it's said to be the strongest kind in the world. Researchers have yet to determine whether or not the “X” on POKENAME's stomach is truly a birthmark.", "author": "thistleblower" }, + { + "sprite": "130.345.png", + "entry": "POKENAME is a destructive creature believed to originate from a different dimension of some kind. It can emerge from shadows, laying waste to the surrounding area before once more vanishing into the darkness.", + "author": "sk372" + }, { "sprite": "130.34a.png", "entry": "POKENAME has a volatile temper, especially when protecting its young, and rampages with the strength of the most devastating natural disasters. Emergency response rangers are stationed near known nesting sites with well-trained teams.", @@ -25016,7 +25301,7 @@ }, { "sprite": "131.78.png", - "entry": "POKENAME is considered onbe of the most coveted transport Pokémon, capable of traveling great distances over land and sea. Nomadic cultures throughout history have valued this Pokémon above all others.", + "entry": "POKENAME is considered to be of the most coveted transport Pokémon, capable of traveling great distances over land and sea. Nomadic cultures throughout history have valued this Pokémon above all others.", "author": "bostroms" }, { @@ -26754,6 +27039,11 @@ "entry": "Despite its cuteness and friendly nature, POKENAME's three other heads are constantly at war. They spew elemental attacks to prove their evolution is superior to the main body.", "author": "mistymagius" }, + { + "sprite": "133.305.png", + "entry": "Beneath the fur on POKENAME's head lies a hardened skull plate, making its headbutt quite potent. It headbutts tree trunks and rocks on a daily basis to maintain the sturdiness of its skull.", + "author": "sk372" + }, { "sprite": "133.31.png", "entry": "POKENAME is an excellent caretaker of young and fussy Pokémon. Any little one throwing a tantrum is picked up and put into a firm, yet gentle hug and won't be let go until they've calmed down.", @@ -27479,6 +27769,11 @@ "entry": "Ancient writings depict POKENAME as guardians of sailing ships. It raises enormous storms to swallow any enemies who threaten the sailors under its protection. ", "author": "cresselia8themoon" }, + { + "sprite": "134.290.png", + "entry": "In addition of changing colours to blend in with its surroundings, POKENAME can also render itself completely invisible underwater. Even the zigzag pattern is concealed, where the fusion differs between other Kecleon fusions and the Pokémon itself.", + "author": "lydiaprower8" + }, { "sprite": "134.295.png", "entry": "Disguised as an ordinary fountain, whoever drinks from POKENAME is possessed. Bird Pokémon are their most frequent victims, using them to amass a large flock under POKENAME's collective control.", @@ -27494,6 +27789,11 @@ "entry": "Despite its body's bright coloration, POKENAME is extremely difficult to find in the wild due to its ability to become virtually invisible in water. It is both a photoautotroph and an omnivore, so it can get its energy even when the sun isn't out.", "author": "bobosmith01" }, + { + "sprite": "134.31.png", + "entry": "POKENAME lives in marshes, rearing their young in shallow waters. Despite their bulky bodies, POKEMANE are adept swimmers.", + "author": "mepp." + }, { "sprite": "134.316.png", "entry": "POKENAME swims through lakes and rivers, planting seeds in the lakebed to grow new algae. Slapping its tail, it enjoys splashing water at its friends along the shore.", @@ -27649,6 +27949,11 @@ "entry": "POKENAME are experts at evoking feelings of sorrow through their laments. Their dreary melodies can bring even the most cold-hearted person to tears.", "author": "quackquackattack" }, + { + "sprite": "134.468.png", + "entry": "When moving through the water, POKENAME's body grows transparent and camouflages itself within the depths. Campers who happen to sleep near its lake home are visited by pleasant dreams of swimming alongside it.", + "author": "sk372" + }, { "sprite": "134.46a.png", "entry": "POKENAME constantly release spores in ponds and lakes that they reside in. These spores get stuck in the gills of many Water-type Pokémon, so scientists are trying to find a new habitat for POKENAME.", @@ -27704,6 +28009,11 @@ "entry": "POKENAME have been known to frequent beaches traveled to by tourists in order to collect all the shiny trinkets they leave behind. It is said their favorites are pearls and they treasure them forever.", "author": "graybearrubygizmo" }, + { + "sprite": "134.525.png", + "entry": "POKENAME is a popular Pokémon amongst fans of Water-type Pokémon. Only its face is visible when its body is submerged in water.", + "author": "lydiaprower8" + }, { "sprite": "134.53.png", "entry": "POKENAME are excellent divers that are known to vanish underwater while searching for pearls. They are proud of these skills and will often show off all treasures they find to trustworthy Trainers.", @@ -27879,6 +28189,11 @@ "entry": "POKENAME have a limited amount of electricity in their bodies that they harness to shock predators. Once they are tapped out, they become easy targets for other Pokémon.", "author": "quackquackattack" }, + { + "sprite": "135.146.png", + "entry": "POKENAME are incredibly dangerous when angered, releasing powerful discharges that scorch the surrounding land. When they fly, each flap of their wings disperses a multitude of blue sparks into the air.", + "author": "mepp." + }, { "sprite": "135.15.png", "entry": "During thunderstorms, POKENAME raises its massive stingers toward the sky in order to absorb the energy of lightning. It communicates with others of its kind by making the white collar around its neck glow in steady pulses.", @@ -28809,6 +29124,16 @@ "entry": "POKENAME likes to cloak itself in flames and shoot fireballs from its limbs as hot as 2500 °C, but it very rarely reaches that heat, mostly using them as part of its street performance. It is most often seen as part of a circus or magician's troupe.", "author": "beatdoof" }, + { + "sprite": "136.497.png", + "entry": "POKENAME love to put on extravagant light shows with their fire, improvising dances in sync with the embers. They joyously hug anyone who approaches them after a performance.", + "author": "mochauspocus" + }, + { + "sprite": "136.5.png", + "entry": "Their fur constantly generates and releases heat due to the flame sac in their body. Care must be taken to keep POKENAME's fur short so they can release heat more easily. POKENAME that are uncomfortable get aggressive and lash out with sharp claws.", + "author": "chibitales" + }, { "sprite": "136.50.png", "entry": "The fur POKENAME sheds inside its tunnels remains warm for days. Some collectors harvest it to create heat-retaining plush toys.", @@ -29584,6 +29909,11 @@ "entry": "POKENAME's works are derived from an artistry software from long ago. The pieces it can produce are interactive to an extent.", "author": "clickonflareblitz" }, + { + "sprite": "137.235b.png", + "entry": "POKENAME can enter computers to consume pixels, using them in their own creations. They are often used by game designers to help create textures.", + "author": "santon5512" + }, { "sprite": "137.237.png", "entry": "POKENAME can rotate on multiple axes to land devastating punches and kicks. This makes them difficult to hit, as they can snap to the same direction as a punch and maneuver around a fist.", @@ -31369,6 +31699,11 @@ "entry": "POKENAME travels the sea by curling into its shell and rolling along the ocean floor. It first grasps food with its tentacles, then swallows it whole.", "author": "capwolfbane" }, + { + "sprite": "138.234.png", + "entry": "POKENAME uses its hooves to dig into the loose sands around beach shallows to find food. When it vibrates its antlers, those who look at the orbs within find themselves getting dizzy and empty-headed.", + "author": "sk372" + }, { "sprite": "138.235.png", "entry": "POKENAME create carvings by chiseling into rocks. This talent is harnessed by museum curators to produce replicas that children can touch.", @@ -32449,6 +32784,11 @@ "entry": "POKENAME prefers staying still and resting in its nest even if dangerous impending conditions approach, such as a thunderstorm or a swarm of predators. However, POKENAME at least has the foresight to make sure to make its nest in a well-hidden place.", "author": "bobosmith01" }, + { + "sprite": "14.466.png", + "entry": "POKENMAE can be found wandering about, merrily producing cheerful songs to try to uplift people's spirits. Its unwavering optimism and friendliness make it a great companion for many Trainers.", + "author": "fireblade141" + }, { "sprite": "14.47.png", "entry": "The hard portions of its mushroom leak a fluid that can be used in salad dressing. The fluid tastes sweeter based on the type of tree sap it consumes.", @@ -32484,6 +32824,11 @@ "entry": "POKENAME have a tough shell that protects them from most predators. Some crafty Flying-type Pokémon have figured out how to wedge their beaks into openings in the cocoon, bypassing the only defense POKENAME have.", "author": "quackquackattack" }, + { + "sprite": "14.491.png", + "entry": "POKENAME's sweet-smelling shell protects their body while they wait for evolution. Unfortunately, the sweet scent attracts predators, making wild POKENAME sightings rare.", + "author": "chibitales" + }, { "sprite": "14.5.png", "entry": "POKENAME has a thick carapace that prevents it from making sudden movements. Whenever it is cold, other Pokémon huddle for warmth next to it. ", @@ -32589,6 +32934,11 @@ "entry": "Areas where POKENAME's cocoon couldn't form properly seep out large amounts of silk. The silk is extremely hot and will quickly singe those who touch it.", "author": "sk372" }, + { + "sprite": "14.78a.png", + "entry": "The cocoon around POKENAME's body leaves its mobility more restricted than most Rapidash fusions. The threads flowing out from the cocoon's gaps can be ignited in order to help it defend itself from attackers.", + "author": "sk372" + }, { "sprite": "14.79.png", "entry": "POKENAME's carapace has no pain receptors, so it will often not notice that it is being attacked. Their metabolism is very slow, only having to eat a single berry a day.", @@ -32799,6 +33149,11 @@ "entry": "This deepwater pair are thought to have created a sword blade eons before humans did. The elongated partner polishes the rounded one's caudal spike.", "author": "abstrusepaladin" }, + { + "sprite": "140.330a.png", + "entry": "POKENAME shells are hard but not durable, as while their shells are scratch resistant, they easily crack when bludgeoned with enough impact force. Their blades are made of a stronger material that easily slices through foes.", + "author": "quackquackattack" + }, { "sprite": "140.331.png", "entry": "Blending in with rocky terrain, POKENAME's ponderous speed is offset by their ability to slash through cliff faces. They are often used as security for movie studios due to looking like mascots.", @@ -33194,6 +33549,11 @@ "entry": "POKENAME uses its club, made of the purest amber, to lash out at Pokémon that have trespassed onto its territory. Its skull is so tough that not even a rock slide can scratch it.", "author": "fiordaliso" }, + { + "sprite": "142.110.png", + "entry": "POKENAME often contain the fossils of ancient Pokémon within their amber bodies. Scientists are currently researching methods to extract crude oil from these Pokémon.", + "author": "santon5512" + }, { "sprite": "142.118.png", "entry": "POKENAME's flesh is delicious and healthy, loaded with fatty acids, but it's difficult to procure. It leaps and attacks at the first sight of humans.", @@ -33449,6 +33809,11 @@ "entry": "Despite its massive size, POKENAME could fly at speeds that could rival modern Garchomp. This, coupled with its impressive hunting abilities, has earned it the nickname 'The Aerial Annihilator'.", "author": "patch" }, + { + "sprite": "142.426a.png", + "entry": "POKENAME's preferred prey is bird Pokémon, which it catches mid-flight with its high agility. It has the ability to fire shards of rock from its tail. POKENAME can be quite vain, taking great pride in its appearance, and preening frequently.", + "author": "fireblade141" + }, { "sprite": "142.437.png", "entry": "It rarely uses its fangs to attack. Instead, it rams into prey and territorial rivals at alarming speed. ", @@ -33659,6 +34024,11 @@ "entry": "POKENAME is considered a gourmand when it comes to cooking meats, using flame-breath to roast meals to perfection. Improperly heating a meal will send it into an indignant rage.", "author": "sk372" }, + { + "sprite": "143.13.png", + "entry": "Farmers raise and feed POKENAME blemished and otherwise unsellable crops to create organic compost. POKENAME have voracious appetites, but require at least several days of rest to digest their meal before continuing.", + "author": "chibitales" + }, { "sprite": "143.130.png", "entry": "It spends most of its days asleep at the bottom of the sea. When POKENAME awakens from its sleep, it emits a thunderous howl that can cause underwater earthquakes.", @@ -34054,6 +34424,11 @@ "entry": "Its attacks, if it bothers to fight at all, are careless and sloppy. One successful hit is all it needs, though, as its zigzagging blade delivers a nasty blow.", "author": "clickonflareblitz" }, + { + "sprite": "143.329.png", + "entry": "POKENAME floats through forests, cutting up berries to eat. When it's finished clearing out a forest, it sleeps in its shield stance. When roaming for food it's in its sword stance. Do not get in its way when it's searching for food.", + "author": "silverquaza365" + }, { "sprite": "143.332.png", "entry": "It's able to spot anything edible behind objects, making it hard to hide snacks from it. Trainers must work to help keep its mane clean of food debris.", @@ -34914,6 +35289,11 @@ "entry": "The quick fluttering of POKENAME's wings casts frost with each flap, making its flight paths look like moving snow flurries. It flash-freezes prey in midair, swooping quickly to snag them before they hit the ground.", "author": "sk372" }, + { + "sprite": "144.499.png", + "entry": "Their wings give off chilly, sparkling snowflakes as they fly. These dazzling displays, alongside POKENAME's rarity, make them a once-in-a-lifetime event that Hikers climb some of the tallest mountains in the world to see.", + "author": "chibitales" + }, { "sprite": "144.50.png", "entry": "Tunnels dug by POKENAME through mountain ranges emit sudden freezing gusts. These blasts can occur days later and can instantly freeze nearby creatures.", @@ -35224,6 +35604,11 @@ "entry": "POKENAME's powerful legs let it dash across the ground at speeds approaching 70 MPH. Once it bonds with a Trainer, it regularly offers to ferry them quickly to wherever they need to go.", "author": "sk372" }, + { + "sprite": "145.288a.png", + "entry": "POKENAME uses its powerful electrical abilities in conjunction with great swordfighting skill to great effect in combat. For its most powerful attack, it charges up and blasts itself forward with lightning, cutting through anything in its path.", + "author": "fireblade141" + }, { "sprite": "145.290.png", "entry": "POKENAME fires its giant tongue during battle. Once the needle-like tip makes contact with an enemy, POKENAME delivers a devastating shock.", @@ -37344,6 +37729,11 @@ "entry": "POKENAME leaves a rainbow-colored streak behind it when it leaps out from the ocean depths it inhabits. Those who manage to catch sight of the spectacle are said to be blessed with good luck for a year afterward.", "author": "sk372" }, + { + "sprite": "149.335a.png", + "entry": "POKENAME's scales appear to shimmer when wet. It soars through the air and swims through water with unmatched grace. It has the power to cause rainstorms and will often use this power to drive people away from its natural habitat.", + "author": "fireblade141" + }, { "sprite": "149.336.png", "entry": "POKENAME are loyal companions, willing to follow their Trainers no matter what. Their strength and dedication are beloved by Dragon-type Trainers.", @@ -37519,6 +37909,11 @@ "entry": "There have been many accounts of ancient kings keeping POKENAME as pets. As a result, they have long been a symbol of wealth and power.", "author": "mepp." }, + { + "sprite": "149.542.png", + "entry": "Although POKENAME relishes getting into combat, it won't initiate a fight against those unwilling to match it. The only exception to this rule is any and all serpentine Pokémon it encounters.", + "author": "sk372" + }, { "sprite": "149.59.png", "entry": "POKENAME are extremely fast and full of energy. They are difficult to train, but will be unyieldingly loyal to those who have earned its respect. ", @@ -38204,6 +38599,16 @@ "entry": "Although physically weak, POKENAME can effectively dance during battle while delivering painful jabs with their venomous stingers. POKENAME venom is mentally disorienting and has reportedly caused sudden, sometimes violent, mood swings.", "author": "infinex21" }, + { + "sprite": "15.286a.png", + "entry": "The needle-like weapon wielded by POKENAME is indeed venomous. Though one sting won't cause significant harm, this Pokémon attacks by rapidly darting around, jabbing its foes repeatedly. If they swarm, even larger Pokémon can be felled.", + "author": "fireblade141" + }, + { + "sprite": "15.286b.png", + "entry": "The needle-like weapon wielded by POKENAME is indeed venomous. Although one sting won't cause significant harm, this Pokémon fights by rapidly darting around and jabbing its foes repeatedly. If they swam, even larger Pokémon can be felled.", + "author": "fireblade141" + }, { "sprite": "15.287.png", "entry": "POKENAME actively seeks out Beedrill hives, and takes control using pheromones. Once established as the leader, this Pokémon will brutally chase off all perceived threats.", @@ -38349,6 +38754,11 @@ "entry": "They use their wings to make agile movements during battle. Their twin stingers are as hard as iron and contain traces of a poison that will oft ensure their foes inevitably fall.", "author": "infinex21" }, + { + "sprite": "15.330a.png", + "entry": "POKENAME is a fierce warrior, nobly defending itself and others of its kind using its high agility to zip around and wear foes down with many quick slashes of its stinger-like weapon. ", + "author": "fireblade141" + }, { "sprite": "15.331.png", "entry": "It is the oft-seen leader of Beeiards, effortlessly giving them commands while fighting the strongest foe present. Its twin stingers are as strong as steel and can cleanly punch holes through solid rock.", @@ -39739,6 +40149,11 @@ "entry": "POKENAME naps peacefully underground in meadow habitats, leaving its tail exposed and wagging. Ancient texts praise its gentle and playful nature.", "author": ".izik" }, + { + "sprite": "151.51.png", + "entry": "All three members of POKENAME use psychic powers in tandem to move soil around to dig their tunnels. Sometimes it behaves mischievously and uses the clumps of soil to pelt others nearby when it stops to rest.", + "author": "sk372" + }, { "sprite": "151.531.png", "entry": "Friendly and kind-hearted, POKENAME uses its powerful psychic abilities to help others' moods. It amplifies positive emotions within a person, increasing the joy they feel at the moment.", @@ -41009,6 +41424,11 @@ "entry": "The petals on its body are very sharp; it can throw them like kunai. POKENAME are often used to guard gardens, where they camouflage easily with the flora. ", "author": "kam_doodle_snek" }, + { + "sprite": "154.494.png", + "entry": "Though normally passive, POKENAME won't hesitate to defend its friends and family with powerful kicks. It takes great pride in maintaining the large flower on its neck.", + "author": "mepp." + }, { "sprite": "154.50.png", "entry": "As POKENAME digs, nearby soil briefly supports rapid plant growth. Small saplings sprout and bloom within a day, but wither within a week.", @@ -41709,6 +42129,11 @@ "entry": "POKENAME immolates itself for defense, bursting with powerful flames across its whole body. As the flames roil on, the scent of burning wood fills the air.", "author": "sk372" }, + { + "sprite": "157.189.png", + "entry": "The pollen orbs of POKENAME's body can be ignited in order to give it better self-defense. On occasion, they will also catch on fire when a supportive POKENAME gets too energetic in cheering on its allies.", + "author": "sk372" + }, { "sprite": "157.194.png", "entry": "POKENAME is covered in a thin toxic, flammable film. When it feels threatened, it triggers a reaction that causes it to combust. They are very skittish, and this occurs even when they are in no danger.", @@ -43524,6 +43949,11 @@ "entry": "POKENAME lives near the edges of glaciers and travels between land and sea to hunt. The sail on its back is made of a membrane that shimmers and causes confusion in potential prey, allowing it to close in and attack.", "author": "chibitales" }, + { + "sprite": "160.467.png", + "entry": "POKENAME enchants foes with its slow, alluring Dragon Dance to make them feel overly strong and powerful. After giving them overconfidence, it quickly takes running steps to tear the opponent up with the sharp claws on its feet.", + "author": "soup1900" + }, { "sprite": "160.469.png", "entry": "POKENAME are savage predators, tearing apart their prey with their powerful jaws. Their teeth are strong enough to pierce through the thick shells of Cloyster, breaking them open with ease.", @@ -45444,6 +45874,11 @@ "entry": "With powerful eyesight, hearing, and quick speed on the ground and in the air, POKENAME is an unparalleled hunter. The beak on its tail possesses a tongue-like organ that can discharge incredible amounts of electricity with just a tap.", "author": "sk372" }, + { + "sprite": "164.336.png", + "entry": "POKENAME watches over heavily forested mountain areas, treating the inhabitants as its subjects. It is highly intelligent and prefers peaceful coexistence, not hesitating to cast out Pokémon that pick too many fights in its domain.", + "author": "sk372" + }, { "sprite": "164.337.png", "entry": "Clockmakers rely on POKENAME to help adjust clocks to the correct time. From grandfather clocks to watches, POKENAME ensure that the correct time is displayed.", @@ -47034,6 +47469,11 @@ "entry": "Once POKENAME spins a web, it will become so aggressive that it will even bite its own Trainer should they come too near. These bites contain a venom that, while not fatal, will make the recipient feel weak and sluggish until it is treated.", "author": "darkweavile428" }, + { + "sprite": "167.467.png", + "entry": "POKENAME weave their webbing into harps to play sweet music that has been rumored to lure in unassuming Pokémon. They are highly elusive, researchers say that they will only appear to dance for those who offer it music it likes.", + "author": "graybearrubygizmo" + }, { "sprite": "167.48.png", "entry": "POKENAME's silk is not very good at making webs, so it prefers to make a burrow instead. the hair on its body keeps it body warm and allows for it to hunt during the winter months.", @@ -47109,6 +47549,16 @@ "entry": "They crawl along beaches at night in search of prey. They seem to enjoy stabbing other Pokémon with the poison barb at the end of their tentacles. ", "author": "hummusishome" }, + { + "sprite": "167.74a.png", + "entry": "POKENAME use their webs to scale and cling to the sides of mountains. They leave their prey dangling over cliffs, saving them for later.", + "author": "santon5512" + }, + { + "sprite": "167.8.png", + "entry": "Webs spun by POKENAME are sturdy and extremely sticky. They make these webs between rocks and other nooks to catch aquatic prey and slow them down enough for POKENAME to catch up and strike.", + "author": "chibitales" + }, { "sprite": "167.80.png", "entry": "Usually quite sluggish, this Pokémon will construct intricate web systems to catch its prey. The only problem is that when something gets caught in it, it's too lazy to move.", @@ -47274,6 +47724,11 @@ "entry": "It runs in circles during thunderstorms while holding its mouth open to the sky. Once it drinks enough water it will fall asleep in the closest pond.", "author": ".izik" }, + { + "sprite": "168.195a.png", + "entry": "POKENAME's are surprisingly docile, only becoming aggressive when they or their friends are threatened by another Pokémon. Their simple mindset makes them annoying to befriend, but they are a powerful companion once befriended.", + "author": "roninthedev" + }, { "sprite": "168.198.png", "entry": "Its nest is made of a mixture of tree bark and a thick red silk. Should it be disturbed while eating, it will scream like a human.", @@ -48379,6 +48834,11 @@ "entry": "Despite its powerful poison and brutal fighting abilities, POKENAME is surprisingly merciful. After it defeats other Pokémon, it merely sucks some of their blood and leaves them be.", "author": "bobosmith01" }, + { + "sprite": "169.6b.png", + "entry": "POKENAME is an incredibly dangerous apex predator. Its bite can inject its prey with a potent toxin that will melt their insides due to the flames hidden within it.", + "author": "edeniteiron" + }, { "sprite": "169.7.png", "entry": "POKENAME use their large wings to both propel through the water and launch into the air. They tuck their wings into their shells to plummet quickly before shrugging off the impact from landing with a laugh.", @@ -49029,6 +49489,11 @@ "entry": "POKENAME populate steep mountainsides, where they build elaborate nests. Its nests are cleverly constructed with large rocks and logs. ", "author": "schwaus" }, + { + "sprite": "17.468.png", + "entry": "Sleeping on a pillow filled with POKENAME feathers leaves one well rested and energetic when they wake. Due to POKENAME's rarity, these pillows are often sold for extremely high prices.", + "author": "chibitales" + }, { "sprite": "17.47.png", "entry": "POKENAME crawls aimlessly through the branches of trees. It seems almost apathetic, as if it is not in control of its senses.", @@ -50849,6 +51314,11 @@ "entry": "POKENAME can sense people's energy levels. If it's low, it may give them a shock to put more pep in their step.", "author": "dodoowner_" }, + { + "sprite": "172.287.png", + "entry": "POKENAME stores electricity within its body, but heightened emotions cause sudden surges. When in fear that its Trainer is in danger, it discharges violent bursts of electricity that are capable of felling trees.", + "author": "mepp." + }, { "sprite": "172.29.png", "entry": "POKENAME are naturally shy and avoid combat. They are generally weak, but have incredible hearing and have sharp barbs hidden under their fur. Anyone injected by the poison leaking from their barbs will develop a painful rash.", @@ -53334,6 +53804,11 @@ "entry": "POKENAME can foresee events up to ten minutes ahead. If it predicts someone entering its feeding ground, it avoids the area for weeks.", "author": ".izik" }, + { + "sprite": "177.504.png", + "entry": "Being unable to fly due to its small wings, POKENAME hops in a zig-zag fashion to get around. Its bristly appearance allows it able to disguise itself as a cactus branch.", + "author": "lydiaprower8" + }, { "sprite": "177.518.png", "entry": "POKENAME skims across puddles of water in forest areas. It sometimes stops and rhythmically taps upon the water, casting ripples that some believe are an attempt to communicate a message to others.", @@ -55064,6 +55539,11 @@ "entry": "POKENAME lives in treetops, where it feeds on leaves and dead wood. The fungus on its back robs it of any sense of pain.", "author": "chorb33" }, + { + "sprite": "18.473.png", + "entry": "POKENAME maintain the health and shine of their feathers by bathing in dust and preening each other. When agitated, they shake their feathers vigorously, making a sound similar to a drumroll.", + "author": "chibitales" + }, { "sprite": "18.49.png", "entry": "The scales of a POKENAME's wing resemble small feathers and are coated with POKENAME's spores. POKENAME shed feathers throughout the forest to mark their territory.", @@ -56064,6 +56544,11 @@ "entry": "Said to dance upon the winds and sing with a crystal-like voice, POKENAME has long been called an angel. Guiding the lost, rescuing the drowning, and calming the frightened with its voice, it is revered as a gentle protector.", "author": "jonclyd" }, + { + "sprite": "181.443e.png", + "entry": "POKENAME's electrical generation lets its cloud-covered wings cast thunderbolts at will. It flies through stormy seas, guiding ships toward safe harbors via the bright light its tail can emanate.", + "author": "sk372" + }, { "sprite": "181.444.png", "entry": "POKENAME's tail is able to generate a powerfully illuminating light at will. If it stuffs it tail into its mouth, it can make its entire body glow brightly.", @@ -57549,6 +58034,11 @@ "entry": "POKENAME have floats at both their head and tail that they wave around to distract from their body. Researchers theorise that they do this to confuse predators about which end of their body is their head.", "author": "katieplaysgames" }, + { + "sprite": "184.14.png", + "entry": "POKENAME clings to trees near lakes and rivers, absorbing their daily moisture through the humid air. Their tail contains tiny stingers with venom that causes nausea.", + "author": "chibitales" + }, { "sprite": "184.144.png", "entry": "POKENAME protects arctic seas, creating bubbles along the water's surface then rapidly chilling them to create foundations for new glaciers. If it witneses melting glaciers, it will cast down blizzads across the area to chill them again.", @@ -58509,6 +58999,16 @@ "entry": "POKENAME can eat almost anything, latching onto anything remotely edible-looking with its long tongue. Rumors persist of islands where POKENAME of all colors live in their own secluded society.", "author": "sk372" }, + { + "sprite": "186.149b.png", + "entry": "POKENAME's wings have different vegetation growth depending on its upbringing, with key differences between wetland and marsh POKENAME. In exchange for declaring it as their king, it cares for and provides for other smaller Pokémon.", + "author": "soup1900" + }, + { + "sprite": "186.149c.png", + "entry": "To most Pokémon, POKENAME's large physique causes them to cower in fear of it, but to most people, it looks very harmless and friendly. On the seas, it is known as “the bringer of storms” since rain follows its presence.", + "author": "soup1900" + }, { "sprite": "186.149d.png", "entry": "Research shows POKENAME alters local humidity, forcing marshes to form near its nest. Its wing membranes utilize laminar flow, enabling high-velocity propulsion in both aerial and aquatic environments.", @@ -61369,6 +61869,11 @@ "entry": "POKENAME is made of trash and vaguely resembles the form of a Rattata. It scours dumpsters at night for discarded food. Standard Rattata form a symbiotic relationship with it, sharing food in exchange for the protection of the large Pokémon.", "author": "pjporwoll" }, + { + "sprite": "19.43a.png", + "entry": "POKENAME hide within bushes during the day, only their leaves poking out to allow them to photosynthesise. At night, they scurry out in search of plant roots to chew on for the nutrients they can't get from sunlight.", + "author": "katieplaysgames" + }, { "sprite": "19.44.png", "entry": "It produces a unique type of fruit on its head that has similar properties to cheese. The fruit is apparently delicious if you can get past its repugnant smell. ", @@ -61409,6 +61914,11 @@ "entry": "POKENAME uses its sharp fang to loosen granite from cave walls. It then eats the exposed gems, favoring those with a bright shine.", "author": ".izik" }, + { + "sprite": "19.478b.png", + "entry": "POKENAME often absorb cheese into their bodies, aging it over many years. Cheese aged by POKENAME is considered to be a delicacy in the Kalos region.", + "author": "santon5512" + }, { "sprite": "19.479.png", "entry": "The more POKENAME eats, the sturdier its head gets. This is why it usually lives where food is available, whether it's on a plantation or near the bins of a restaurant.", @@ -61494,6 +62004,11 @@ "entry": "POKENAME's wings have the appearance, scent and taste of fresh cheese. Rattata and Raticate flock to it constantly, causing it to have an attack-on-sight mentality for the sake of self-preservation.", "author": "sk372" }, + { + "sprite": "19.558.png", + "entry": "POKENAME let out high-pitched squeaks to communicate with one another. Due to their tails unfortunately resembling cheese, Rattata will often cling to and bite holes in them.", + "author": "santon5512" + }, { "sprite": "19.559.png", "entry": "When someone holds food that POKENAME wants, it repeatedly rams into them with Rollout until they drop the food. Its victim can only watch helplessly while their meals are devoured by this greedy Pokémon.", @@ -61699,6 +62214,11 @@ "entry": "POKENAME has a docile temperament and enjoys socializing with others. In recent years it has been taught sign language, allowing it to act as an interpreter for those who are hard of hearing.", "author": "mepp." }, + { + "sprite": "190.128.png", + "entry": "It is a mischievous and playful Pokémon that seems unaware of its own strength. It will roll balls, happily gallop around, and lovingly tackle their Trainer. It uses its tail to swat away unwanted encroachers.", + "author": "bobosmith01" + }, { "sprite": "190.139.png", "entry": "POKENAME has an extremely stretchy tongue that is shaped like a hand. It is able to extend and retract this hand at will.", @@ -64284,6 +64804,11 @@ "entry": "Similarly dense Pokémon often struggle to get around in wetlands, but POKENAME is well adapted to them. Its wide feet ensure it doesn't sink, and it always has 4 points of contact with the ground, including its tail, which can hold its entire weight.", "author": "whatagooddaytodie" }, + { + "sprite": "194.112.png", + "entry": "Although especially lithe in water, when POKENAME is on land it struggles to move its great girth. It rests its horn against objects to help it remain upright, which often causes them to become punctured.", + "author": "whatagooddaytodie" + }, { "sprite": "194.113.png", "entry": "POKENAME secretes a healing mucus from its pouch that is prized by Pokémon Centers. It's often found near sick or injured Pokémon, singing softly while coating them in the goo. Its presence alone is said to speed up recovery and ease pain.", @@ -64349,6 +64874,11 @@ "entry": "POKENAME dances happily whenever someone looks at it, its mouth becoming a big grin. Onlookers cannot help but join it in its dance, which grows increasingly erratic. Should one complete the dance, POKENAME will gift them an item.", "author": "whatagooddaytodie" }, + { + "sprite": "194.123.png", + "entry": "POKENAME is adept at catching prey in water, with its large eyes well-suited to judging refraction and maximising light. When on land, this leads to over-stimulation and it stumbles around clumsily. Some Trainers have taken to making it sunglasses.", + "author": "whatagooddaytodie" + }, { "sprite": "194.125.png", "entry": "Causing chaos wherever it goes, POKENAME turns TV aerials the wrong way, clogs gutters, and shorts out appliances by discharging electricity at random. However, the moment it's scolded, it curls up into a tight ball, believing that it can't be seen.", @@ -65084,6 +65614,11 @@ "entry": "The dexterity that POKENAME exhibits is striking to watch. As well as its legs, it also uses its tail to strike foes. Young POKENAME struggle with blisters on the tops of their heads and must train for hours daily to build up durability.", "author": "whatagooddaytodie" }, + { + "sprite": "194.238.png", + "entry": "Castles used to keep several POKENAME in case of siege. They purified well water if it was poisoned, with their lips turning bright pink if the water was contaminated.", + "author": "whatagooddaytodie" + }, { "sprite": "194.239.png", "entry": "POKENAME finds small puddles of water which it secretes an oily substance into. It then waits for thunderstorms, covered in mud. The substance attracts lightning, which strikes the water and allows POKENAME to absorb all the nutrients of the mud.", @@ -67414,6 +67949,11 @@ "entry": "Not much has changed in the feeding behavior of Quagsire or Gulpin when they form POKENAME: they wait for prey to enter their wide-open mouth. Anything that enters, from Pokémon to trash, is soon eviscerated in its powerful stomach.", "author": "bobosmith01" }, + { + "sprite": "195.538.png", + "entry": "POKENAME spends most of its time wading through swamps with its mouth open, filling its stomach with plant matter and mud alike. It does not digest the mud; it instead spews it from the mounds on its back when threatened.", + "author": "mochauspocus" + }, { "sprite": "195.53a.png", "entry": "Incredibly lazy, POKENAME considers a stretch to be a full workout. Despite this, its lithe muscles allow it to effortlessly dodge attacks and flop back down before its opponent even finishes their move.", @@ -67994,6 +68534,11 @@ "entry": "POKENAME spent a long time honing its psychic abilities. It grows larger and more powerful crystals to protect itself against foes.", "author": "ladan" }, + { + "sprite": "196.371.png", + "entry": "POKENAME rely on sunlight to charge their bodies. The red dot on their head glows when fully charged. Throughout the day, POKENAME release rhythmic beeps that resemble songs from retro games.", + "author": "quackquackattack" + }, { "sprite": "196.372.png", "entry": "By focusing its psychic power, POKENAME can sense even the slightest variation in the breeze. It uses this ability to predict exactly when prey will fly by, striking in the blink of an eye.", @@ -69149,6 +69694,11 @@ "entry": "A master diviner of the stars, with the moon as its guide. POKENAME are now nocturnal, and are able to predict a foe's movements under the cloak of night, making it very dangerous. Rumors say its power peaks during an eclipse.", "author": "merclipse" }, + { + "sprite": "197.488.png", + "entry": "POKENAME burns Moon Stones inside its shell for energy. During the night, these stones, for some strange reason, burn more efficiently, giving POKENAME way more strength and stamina than usual.", + "author": "soup1900" + }, { "sprite": "197.49.png", "entry": "When night falls, POKENAME soars gracefully on its beautiful wings, leaving behind a trail of golden, glittering dust. If it feels threatened, it exhales poisonous spores from its mouth to keep enemies at bay.", @@ -70409,6 +70959,11 @@ "entry": "The immature leaves on POKENAME's body are quite bitter, but helpful in creating herbal remedies to revive fainted Pokémon. The petals shed from its neck flowers can also be infused into tea that soothes sore throats.", "author": "chibitales" }, + { + "sprite": "2.154.png", + "entry": "The flower on POKENAME's neck produces a pleasant scent when exposed to sunlight. Because POKENAME has the ability to revitalize plants, ancient texts described it as a spirit that brings blessings of spring.", + "author": "mepp." + }, { "sprite": "2.158.png", "entry": "POKENAME can be found in the rivers of tropical rainforests, only their bulb and eyes poking above the water line. They are playful Pokémon, but have a poor sense of the threat they can pose and can give a nasty bite to the unwary.", @@ -70669,6 +71224,11 @@ "entry": "POKENAME rest atop tall trees with their leafy wings spread apart. To knock free fruits, or to open nuts, they loose shockwaves with beats of their wings. They tend to leave trails of rich pollen behind them as they fly.", "author": "infinex21" }, + { + "sprite": "2.275.png", + "entry": "The bud on POKENAME's body has no scent whatsoever, no matter how big and healthy it gets. The bud only ever blooms when directly exposed to blue light; no other types of light affect the growth of the bud.", + "author": "soup1900" + }, { "sprite": "2.276.png", "entry": "POKENAME are arboreal Pokémon that form tight-knit communities, looking after one another when sick or injured. They use the flowers on their tails to communicate, using the unique scents of their tails to identify one another.", @@ -71914,6 +72474,11 @@ "entry": "POKENAME can often be seen gnawing on rocks mid-flight to whittle down its fangs. It is not uncommon for it to drop these rocks, and there have been many occasions where the falling rocks have hit people in the head.", "author": "darkweavile428" }, + { + "sprite": "20.222.png", + "entry": "POKENAME live in the sewers of coastal cities. Their protrusions are very brittle and break off frequently in scuffles, so they must eat whatever they can to promote regrowth.", + "author": "mochauspocus" + }, { "sprite": "20.224.png", "entry": "The ink it spits out is used by artists in remote villages. This ink comes in various colors and viscosities.", @@ -72049,6 +72614,11 @@ "entry": "It picks flowers for its close friends. If it ever meets someone it dislikes, it will purposely choose a flower with thorns.", "author": ".izik" }, + { + "sprite": "20.289.png", + "entry": "Peering into the hole on POKENAME's shell makes the looker incredibly aware of their teeth to the point that they become uncomfortable. POKENAME's own teeth continue to grow throughout its lifespan.", + "author": "chibitales" + }, { "sprite": "20.29.png", "entry": "Hordes of POKENAME live in sewers, feeding on the garbage that flows down there. Despite the many types of bacteria it carries in its fur, some people use POKENAME to help get rid of household rubbish.", @@ -72299,6 +72869,11 @@ "entry": "POKENAME's body is composed of the food it eats, generally discarded pizza and other cheese products. It can grow to immense sizes if its food source remains readily available, leading to a stench that can pervade multiple city blocks.", "author": "pjporwoll" }, + { + "sprite": "20.43a.png", + "entry": "POKENAME fastidiously groom one another each night, working to make sure their families' whiskers are pristine, as they cannot groom themselves directly. Pokémon Researchers theorise this helps to ensure strong family bonds between them.", + "author": "katieplaysgames" + }, { "sprite": "20.43b.png", "entry": "Different POKENAME have different flavored leaves. The light brown leaves tend to taste like cinnamon.", @@ -72434,6 +73009,11 @@ "entry": "POKENAME can become ill after eating from garbage cans, which causes congestion to build up in their bills. When POKENAME are sick, rubbing their bill can ease the tension headache that they develop.", "author": "quackquackattack" }, + { + "sprite": "20.540.png", + "entry": "POKENAME are incredibly gluttonous, as eating keeps their teeth from growing too long. They will even steal and eat food from weaker Pokémon to keep their teeth short.", + "author": "mochauspocus" + }, { "sprite": "20.55.png", "entry": "It takes great care in its den. It will only make a home near a lake it deems acceptable, using very particular high-quality mud.", @@ -77809,6 +78389,11 @@ "entry": "This Pokémon catches and refracts the light of the moon with its tail gem, projecting it onto the surrounding surfaces, painting them in all the colors of the rainbow. Such colorful performance attracts the potential mates and confuses predators.", "author": "milchik" }, + { + "sprite": "208.540.png", + "entry": "POKENAME cares a great deal about its metallic sheen. It spends hours a day polishing its exterior, using rocks it finds to buff out impurities. It does not let anyone, even its Trainer, touch the iridescent gemstones on its head and stomach.", + "author": "mochauspocus" + }, { "sprite": "208.6.png", "entry": "The tempered steel that makes up POKENAME's armor can withstand extremely high temperatures. It sets ablaze anything it strikes with its large hammer.", @@ -78309,6 +78894,11 @@ "entry": "The body shape and feather colors of POKENAME are enough to confuse both sides of its fused 'cousins'. Though unlike a similarly shaped fusion, Pidgerow, it instead attacks whoever has the most food on them at any point.", "author": "to_heck_and_back_" }, + { + "sprite": "21.172.png", + "entry": "Despite their electric sacs being underdeveloped, POKENAME retain the recklessness of Spearow, causing them to swarm larger Pokémon to steal food. Farmers often raise them to zap pest Pokémon, though larger pests are too much for them to handle.", + "author": "chibitales" + }, { "sprite": "21.173.png", "entry": "POKENAME fixates on the moon, keeping its beak pointed at it for as long as it remains in view. This behavior has puzzled researchers for decades.", @@ -80794,6 +81384,11 @@ "entry": "Normally, POKENAME acts as a stalwart, intelligent guardian of small forest Pokémon. However, it occasionally goes wild with a craving for sweet succulent sap, and will tear apart and uproot any tree near it to get its fix.", "author": "sk372" }, + { + "sprite": "214.28.png", + "entry": "POKENAME uses its claws to sling onto trees while tearing bark off with its horn to get to the sap beneath. It can flap the back part of its carapace to dislodge the spines on its back to fire at those who might attack it while it eats.", + "author": "sk372" + }, { "sprite": "214.286.png", "entry": "POKENAME's twirling dance is as lovely to watch as it is effective in battle. With two horn-like appendages on each arm, it can leap and whirl around to take out opponents with grace and ease.", @@ -80969,6 +81564,11 @@ "entry": "POKENAME lives in great redwood forests, propelling itself from tree to tree with its wings. It uses its horn to excavate nutritious sap.", "author": "hampterbychoice" }, + { + "sprite": "214.394.png", + "entry": "A wild POKENAME is a rare sight to see, living only in the tangled underwater roots of mangroves. POKENAME are completely solitary and will fight other aquatic Pokémon for territory.", + "author": "mochauspocus" + }, { "sprite": "214.400.png", "entry": "POKENAME will gather in large groups in the spring. They will compete to see who can throw their opponent the farthest. They can't throw very far due to their small size. ", @@ -81084,6 +81684,11 @@ "entry": "Using their horns, they work together to dig at incredible speeds. It has the power to smash clean through buried obstacles, such as boulders.", "author": "wigglypon" }, + { + "sprite": "214.533.png", + "entry": "When a suitable tree is found, POKENAME beat their wings together to create a low hum, attracting others to their location. They latch themselves onto the tree and begin drinking its nectar, their lights growing brighter the more they eat.", + "author": "santon5512" + }, { "sprite": "214.54.png", "entry": "It bashes its horn against trees to dig and pry its way within to get to the sweet sap within. The taste of the sap helps soothe the pain of the headache it gets from using its horn.", @@ -85394,6 +85999,11 @@ "entry": "POKENAME is a bird Pokémon that can be found in cold regions. Its plumage is described as the warmest in existence.", "author": "spagalapof" }, + { + "sprite": "220.419a.png", + "entry": "This Pokémon's immensely fluffy hair serves as good protection against many a harsh environment. Being naturally curious and playful, they often get themselves lost or trapped in various unfortunate situations.", + "author": "fireblade141" + }, { "sprite": "220.42.png", "entry": "POKENAME's fur is a great heat insulator, preventing its wings from freezing over. It thrives in colder climates, however a global rise in temperature has reduced POKENAME's numbers.", @@ -85429,6 +86039,11 @@ "entry": "In its natural habitat, POKENAME spends most of its time searching for places to sleep. Its dense fur insulates it from extreme cold, allowing it to rest motionless in snowdrifts for days without stirring.", "author": "curazy" }, + { + "sprite": "220.43.png", + "entry": "POKENAME can be found in the tundra, burying themselves within the permafrost with just their leaves above the ground. They absorb a lot of toxins from the ground as they grow, making them poisonous to other Pokémon.", + "author": "katieplaysgames" + }, { "sprite": "220.456.png", "entry": "POKENAME swoops down on foes like snowfall. Its ground-rooting behavior complements its aerial acrobatics, creating a versatile combat style.", @@ -85734,6 +86349,11 @@ "entry": "Although small, its tusks aid it in breaking through thick ice whilst searching for food. It will protect younger Pokémon from threats using tree-shattering headbutt attacks and use its warm coat of fur to keep them warm.", "author": "infinex21" }, + { + "sprite": "221.310.png", + "entry": "POKENAME are often found in snowy mountains, their thick fur insulating them from the bitter cold. They can predict where snow drifts will occur and will find and evacuate Pokémon in the affected area using their great hearing and sense of smell.", + "author": "_pixelar_" + }, { "sprite": "221.322.png", "entry": "POKENAME uses an icicle to balance while sliding on frozen lakes. If it falls, its thick fur cushions the impact, keeping it safe regardless of speed.", @@ -86254,6 +86874,11 @@ "entry": "POKENAME dwells in the ocean depths, feeding on algae near coral reefs. When threatened, it electrifies its coral tail and lashes out at enemies with brutal force.", "author": "fiordaliso" }, + { + "sprite": "222.261.png", + "entry": "POKENAME thrive in warm seas and curiously approach passing boats. According to sailors, their presence is a good omen as they have been known to guide ships safely through rough waters.", + "author": "mepp." + }, { "sprite": "222.264.png", "entry": "The fish Pokémon in POKENAME's water-filled sac serve as vital organs; when they eat, POKENAME is also fed. It fiercely guards its internal ecosystem.", @@ -86449,6 +87074,11 @@ "entry": "POKENAME lives in hydrothermal vents, ascending from the seabed only for mating season. A POKENAME never stops growing.", "author": "mx_wellman" }, + { + "sprite": "222.376.png", + "entry": "POKENAME lie still in coral reefs, gently swaying their heads and wings with the current. When prey swims close, both heads snap with incredible speed.", + "author": "mepp." + }, { "sprite": "222.38.png", "entry": "POKENAME sits near coral reefs, pretending to be part of it in order to lure in fish Pokémon to eat. It can go several weeks between meals, waiting for the perfect opportunity to strike. Despite its clunky appearance, it is quite fast underwater.", @@ -86514,6 +87144,11 @@ "entry": "POKENAME is a tricksy predator that inhabits coral reefs. Smaller Pokémon seeking shelter in the branches on its backside are quickly snapped up by its beak and consumed.", "author": "hophoppip" }, + { + "sprite": "222.423a.png", + "entry": "As POKENAME rolls across the seafloor, its horns leave deep protrusions in the sand, which are used by some Pokémon as burrows. It releases bubbles filled with a poisonous gas to propel itself forward.", + "author": "chibitales" + }, { "sprite": "222.435.png", "entry": "POKENAME disguise themselves as large masses of coral to lure lesser underwater Pokémon. They seem particularly fond of Mareanie and feast upon them so often that their own bodies have begun to develop toxic elements.", @@ -89009,6 +89644,11 @@ "entry": "POKENAME tries to lure in its prey by letting out a serene smell. It then lures it to a cave to feed it to its young.", "author": "dodoowner_" }, + { + "sprite": "227.187.png", + "entry": "POKENAME's wings spin much like a helicopter, cutting through leaves and branches as they fly. Once a month, these blades shed and regrow, flinging off at high speeds as these Pokémon fly.", + "author": "santon5512" + }, { "sprite": "227.194.png", "entry": "Wild POKENAME have lost the ability to fly and live on the ground, making large nests on the riverside. When unfurled, their razor-sharp wings are used to dig small trenches around their nest, and they attack anything that enters.", @@ -89254,6 +89894,11 @@ "entry": "Its stainless steel exoskeleton protects it from all kinds of weather and threats. POKENAME feeds on small shellfish that hide in the rocks, which it cracks open with its sharp claws.", "author": "fiordaliso" }, + { + "sprite": "227.309.png", + "entry": "POKENAME's armored bodies protect them from danger while they sleep. When awake, they bang on their steel chests, creating drum-like beats to drive other Pokémon away from their territories.", + "author": "santon5512" + }, { "sprite": "227.31.png", "entry": "Its metallic body is far too heavy for flight, so POKENAME uses its iron wings to hurl itself forward when charging. A single strike of its massive iron tail can topple towering trees.", @@ -89304,6 +89949,11 @@ "entry": "POKENAME's two blades are made of a steel material that stays sharp no matter how many battles it fights. It scrapes its blades together to create an intimidating and ear-splitting screech to make its foes cower before it.", "author": "sk372" }, + { + "sprite": "227.331b.png", + "entry": "POKENAME's armor is shiny and extremely durable. Fusion made the blades more like Skarmory's wings, which are razor-sharp for use as weapons but also allow for some limited gliding utility.", + "author": "fireblade141" + }, { "sprite": "227.335.png", "entry": "POKENAME live only in the cleanest, purest waters so as to keep their metallic bodies as clean as possible. They regularly churn fierce torrents to forcefully polish their metal bodies, otherwise they can easily rust.", @@ -90504,6 +91154,11 @@ "entry": "POKENAME emerges from the ground with three fiery heads, each capable of unleashing scorching flames. Its howls are said to predict volcanic eruptions in its habitat.", "author": "segmoph" }, + { + "sprite": "229.536.png", + "entry": "As it moves, POKENAME releases a stream of noxious vapor from its pores into the air. This poison both weakens prey and acts as a scent trail marking its territory.", + "author": "mepp." + }, { "sprite": "229.55.png", "entry": "The water that POKENAME attacks with leaves a lasting burning sensation. POKENAME is regarded as a menace due to its looks, despite its kind heart.", @@ -90959,6 +91614,11 @@ "entry": "It's been discovered that POKENAME's brain activity is shockingly low, but their emotions are strong. Some other Pokémon keep their mouths agape to catch prey, but POKENAME seem simply joyous to be alive.", "author": "chinigan" }, + { + "sprite": "23.392a.png", + "entry": "POKENAME disguises itself as an egg and waits for prey to come close. Once their prey tries to attack its egg-like disguise, it ambushes and swallows them whole. This disguise is harder to spot in the desert sand.", + "author": "lydiaprower8" + }, { "sprite": "23.397.png", "entry": "It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.", @@ -91079,6 +91739,11 @@ "entry": "The gems on its body are made of crystallized venom. These jewels are sought after by collectors, but remain highly toxic. ", "author": "krune" }, + { + "sprite": "23.468.png", + "entry": "A reclusive creature, POKENAME will gaze into the eyes of any who happen upon it in the wild. This stare causes the other party to fall into a deep and dreamless sleep, allowing POKENAME to make an easy getaway.", + "author": "sk372" + }, { "sprite": "23.471.png", "entry": "POKENAME is a very elusive creature; if someone gets too close, it growls and rattles all its scales like a set of bells. Its bite is venomous, which is why most people avoid touching it.", @@ -91334,6 +91999,11 @@ "entry": "Sleeping peacefully on the sea floor, POKENAME grows feathers that are desired by many fashionistas due to their rarity and beauty.", "author": "notsaying." }, + { + "sprite": "230.199.png", + "entry": "POKENAME are able to accurately predict the weather with their psychic power. When they sense a storm approaching, they rise from the deep ocean and attempt to steer away ships with Bubble Beams. It is unknown exactly why they do this.", + "author": "chibitales" + }, { "sprite": "230.208a.png", "entry": "POKENAME feeds on metal deposits deep in the ocean. If a group of POKENAME are in a feeding frenzy, the force will create massive whirlpools, disrupting the local fisherman and Pokémon.", @@ -91404,6 +92074,11 @@ "entry": "POKENAME can be found from the seafloor to the surface. It spins to create vortexes which swallow ships so it can absorb the life force of passengers.", "author": "abstrusepaladin" }, + { + "sprite": "230.332.png", + "entry": "POKENAME lives in caves close to oceans. During storms, POKENAME wanders about in search of prey that gather in these caves.", + "author": "lydiaprower8" + }, { "sprite": "230.334.png", "entry": "POKENAME loves testing its flying skills, soaring over the seas in search of hurricanes to ride with its powerful wings. When tired, it retreats to the ocean depths, where it can sleep for weeks at a time.", @@ -94809,6 +95484,11 @@ "entry": "POKENAME marks its territory by splashing its paint on nearby trees and rocks. Despite being territorial towards other POKENAME, it is quite the popular Pokémon amongst young children.", "author": "mistymagius" }, + { + "sprite": "235.211.png", + "entry": "POKENAME, on rare occasion, comes close to the surface of port towns to doodle on old piers with the water-resistant fluid that leaks from its tail. Its body is poisonous and has sharp barbs, causing most potential predators to ignore it.", + "author": "bobosmith01" + }, { "sprite": "235.213.png", "entry": "POKENAME slowly brews thick, colorful paste inside its shell. Artists can carefully extract the paste to create a premium Hat Dye Kit.", @@ -96949,6 +97629,11 @@ "entry": "POKENAME is a carnivorous predator Pokémon that sheds its feathers throughout each month. It prefers to eat the Eggs of other Pokémon.", "author": "bobosmith01" }, + { + "sprite": "24.170.png", + "entry": "POKENAME uses its orbs to create bright flashes that blind and immobilize prey such as Goldeen. The orbs also secrete a powerful toxin, making them poisonous to the touch.", + "author": "sk372" + }, { "sprite": "24.173.png", "entry": "Its ears are patterned to resemble large, scary eyes. This helps it scare away predators, as it's quite meek and struggles to produce strong venom.", @@ -98519,6 +99204,11 @@ "entry": "POKENAME telekinetically controls the milk it produces. When it is frightened or confused, it brings nausea to those who have drank from it.", "author": "hampterbychoice" }, + { + "sprite": "241.558.png", + "entry": "POKENAME works alongside ranchers to keep groups of Miltank and Tauros safe. Its resonant cowbell ring calms nearby Pokémon and makes them docile, making it easier to take care of a herd.", + "author": "quackquackattack" + }, { "sprite": "241.56.png", "entry": "It provides over five gallons of milk a day. However, since this deluge happens instantly, there is no time to flee.", @@ -99629,6 +100319,11 @@ "entry": "The older a POKENAME grows, the taller its mushroom becomes. They are prone to being struck by lightning during storms, which they have grown to absorb with increasing ease.", "author": "infinex21" }, + { + "sprite": "243.491.png", + "entry": "Every one of the flossy threads surrounding POKENAME's body carries some of its electric charge. These strings are edible and quite sweet, delivering a harmless jolt to the tongue upon consumption that leaves the body tingling.", + "author": "sk372" + }, { "sprite": "243.499.png", "entry": "As POKENAME falls from the night sky, it leaves an ephemeral trail, which brightens the night sky. By the time the trail fades, so will the Pokémon.", @@ -102624,6 +103319,11 @@ "entry": "The angrier POKENAME gets, the more electricity they will build up inside of them. Once they build up too much, they will discharge it in a blind fit of rage, attacking anything they can see.", "author": "santon5512" }, + { + "sprite": "25.570.png", + "entry": "An incredibly loyal Pokémon, POKENAME can deliver electric shocks through the pads on their hands. A popular story tells of a POKENAME saving their Trainer from cardiac arrest by using their hands as defibrillators.", + "author": "santon5512" + }, { "sprite": "25.58.png", "entry": "POKENAME's fur is charged with electricity and emits small flames. It can sense emotions through smell, reacting with bursts of energy to protect friends or face threats.", @@ -103709,6 +104409,11 @@ "entry": "Curious by nature, POKENAME blink through time to whenever new discoveries or inventions are about to be made. It is said that the appearance of a POKENAME is a sign that someone nearby will find a spark of inspiration soon.", "author": "wildheartrazorfangs" }, + { + "sprite": "251.39.png", + "entry": "POKENAME are found living deep in mountaintop forests, though they are notoriously elusive. Legends claim that those who hear their song fall asleep for decades.", + "author": "mepp." + }, { "sprite": "251.421.png", "entry": "POKENAME can surf across different timelines and universes, looking for pure and polished gems to feast upon. They may spend a long time wandering around the same location in different timelines if they all seem to have nice amounts of the same gems.", @@ -103819,6 +104524,11 @@ "entry": "Its three heads see different periods of time; one views the world as it was 100 years ago, one sees the present, and the last sees 100 years into the future.", "author": "terrabits" }, + { + "sprite": "251.9.png", + "entry": "POKENAME's shell resembles a large onion, making them nearly indistinguishable from actual onions when resting. If disturbed, they blast nutrient-rich water from their cannons and slowly fly away to a safer location.", + "author": "chibitales" + }, { "sprite": "251.98.png", "entry": "Should POKENAME grip someone in its claw for too long, they will both be transported to a different time period entirely. Because of this, it carefully monitors each Vise Grip to avoid unwanted travel.", @@ -104939,6 +105649,11 @@ "entry": "POKENAME incapacitates prey with magic blasts, then swoops in on shadowy wings to suck their blood. If treated with great respect and rare berries, it can be persuaded to use its venom in concoctions that are potent cures.", "author": "pjporwoll" }, + { + "sprite": "255.275.png", + "entry": "Swift-thinking and clever, the enigmatic POKENAME may join groups of other wild Pokémon to drive out unwanted intruders. A blast from their magic leaves foes feeling sluggish and any nearby tech disabled. After the threat has passed, they disappear.", + "author": "bobosmith01" + }, { "sprite": "255.279.png", "entry": "POKENAME is mischievous in personality and gets great enjoyment out of simply poking and tugging on things with its beak. When it sleeps, it emits a strange mist that shifts in color every few moments from its beak.", @@ -106869,6 +107584,11 @@ "entry": "POKENAME live in mountain ranges, making their homes at the moraines of glaciers. They spend their time hunting for abandoned nesting sites of other Pokémon, adopting any lost eggs as their own.", "author": "katieplaysgames" }, + { + "sprite": "259.224b.png", + "entry": "POKENAME only wants exactly one thing: to see other people and Pokémon be happy; it strives to achieve this through attempting to play with others. However, it inadvertently pushes people away due to being too cheerful, to a bothersome extent.", + "author": "fireblade141" + }, { "sprite": "259.227.png", "entry": "POKENAME is young and inexperienced, but hardy enough to survive mistakes. When learning to fly, it can fall from tall, mature trees without injury.", @@ -107164,6 +107884,11 @@ "entry": "POKENAME love to keep everyone warm and happy, especially the Egg that they carry. When the Egg is close to hatching, POKENAME will bark at their Trainer so they can observe the Egg hatching together.", "author": "quackquackattack" }, + { + "sprite": "259.59.png", + "entry": "POKENAME relies on a special patch of fur on its chest to keep eggs clinging to its body. It lets out a jubilant cry when an egg is about to hatch.", + "author": "quackquackattack" + }, { "sprite": "259.6.png", "entry": "POKENAME take care of abandoned eggs and store them in their own nest. They can often be found soaring through the sky clutching eggs and hugging them close to their warm bodies.", @@ -109744,6 +110469,11 @@ "entry": "It stays aloft and moves at high speeds using the magnetism it generates and controls. Its fangs can penetrate most known metals. It feeds either on electricity drained from machines or on the energy of Steel-type Pokémon.", "author": "infinex21" }, + { + "sprite": "263.18.png", + "entry": "POKENAME soar high above power plants, using the antennae on their heads to scan the ground below. Once their prey is located, they swoop from the skies, snagging smaller Steel-type Pokémon with their magnets.", + "author": "santon5512" + }, { "sprite": "263.184.png", "entry": "POKENAME uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.", @@ -110144,6 +110874,11 @@ "entry": "Its tongue is large and stretchy and its saliva is very thick and sticky. It often uses its tongue to gather foods in a large clump and pull them into its mouth.", "author": "infinex21" }, + { + "sprite": "264.16.png", + "entry": "POKENAME has a long tongue that it keeps coiled inside its body, though a part of it remains sticking out even when coiled. This tongue can reach a meter in length, perfect for sticking into burrows to pull out Bug-type Pokémon.", + "author": "quackquackattack" + }, { "sprite": "264.169.png", "entry": "It flies quickly through caves and licks the ground with its long tongue to pick up as much food as possible. It spits out stones and similar items.", @@ -110159,6 +110894,11 @@ "entry": "POKENAME uses its long tongue to pluck Nanab Berries from high branches, favoring their sweet flavor. Consuming them causes its wool to take on a soft pink hue, which intensifies as it eats more.", "author": ".izik" }, + { + "sprite": "264.18.png", + "entry": "POKENAME have sensitive tongues that cannot stand the taste of aged foods, so many refuse to eat common non-perishable goods like dried fruit, jerky, or cheese. Sending them to hunt for their own food is the only certain way to ensure they eat.", + "author": "quackquackattack" + }, { "sprite": "264.180.png", "entry": "POKENAME channels electricity through its saliva, creating tiny sparks that crackle along its tongue. It uses this ability to shock fruit from trees before eagerly lapping them up.", @@ -112144,6 +112884,11 @@ "entry": "While good-natured, wild POKENAME like to play pranks on travelers that pass by their territory. Their playful personality has made them popular among Fairy-type Trainers.", "author": "cobalt0135" }, + { + "sprite": "269.357.png", + "entry": "Rumored to be manifested from strong feelings of hatred in past lives, POKENAME are never seen where there is conflict. Folk tales speak of them unzipping their mouths as the ultimate symbol of forgiveness.", + "author": "femaledog" + }, { "sprite": "269.36a.png", "entry": "POKENAME is a very elusive Pokémon that hides within the mists of dense forests. The feathers of POKENAME that people find in these forests are imbued with the essence of fairies.", @@ -112974,6 +113719,11 @@ "entry": "POKENAME can swim swiftly through desert dunes, cutting through them with its pointed head and tough fins. It constantly hunts for other creatures to satisfy its hunger, using its sharp fangs to bring down its prey.", "author": "fiordaliso" }, + { + "sprite": "27.44.png", + "entry": "POKENAME can be found in the desert around oases, spending the day soaking up the sun. The strong smell of a field of POKENAME was historically used to help desert travellers find water from great distances away.", + "author": "katieplaysgames" + }, { "sprite": "27.45.png", "entry": "POKENAME block sand from their eyes with their leaves, helping them travel in harsh sandstorms. When they sleep, they wrap their leaves around themselves to disguise as tumbleweeds, waking up in the morning in a burst of sand as their leaves unfurl.", @@ -113429,6 +114179,11 @@ "entry": "Sightings of POKENAME are often followed by mass destruction. Those that spot it are advised to prepare for war.", "author": "_testrun_" }, + { + "sprite": "270.356.png", + "entry": "POKENAME has wings that flap so fast that it is nearly impossible to capture on video. This constant flapping quickly burns through its energy reserves, so it is constantly on the hunt for sugary nourishment like nectar or berries.", + "author": "quackquackattack" + }, { "sprite": "270.368.png", "entry": "POKENAME have forsaken their wings for tougher exoskeletons and sharper tusks. Now, their tusks can cleave through trees like axes, their claws can shatter rocks, and their tails could send even a Rhyhorn flying for at least a mile.", @@ -113504,6 +114259,11 @@ "entry": "It can spin its wings like a propeller, allowing it to cover wide areas in its pollen and seeds.", "author": "staghorn" }, + { + "sprite": "270.455.png", + "entry": "Making its home in dense wetlands, POKENAME uses its verdant coloration to blend into the myriad of surrounding plant life. Any prey that gets too close is quickly snatched by its mandibles and dragged under its dome-like body.", + "author": "thegreenscorpion" + }, { "sprite": "270.457.png", "entry": "POKENAME regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.", @@ -114244,6 +115004,11 @@ "entry": "To keep itself from overheating, it will freeze the temperature around it. This, however, causes massive blizzards wherever it passes.", "author": "soup1900" }, + { + "sprite": "272.103.png", + "entry": "The heads of POKENAME, once grown off its body, become very fragile and full of freezing energy. If one of these heads is thrown, it will explode on contact and freeze the surrounding area. These heads have therefore been dubbed \"ice grenades\".", + "author": "soup1900" + }, { "sprite": "272.104.png", "entry": "POKENAME uses frozen breath to make large cubes of ice before it. It then uses the sharp end of the bone it carries to chisel the ice into a sculpture resembling those it cares about.", @@ -114529,6 +115294,11 @@ "entry": "This Pokémon resembles a fighter from a far-off land. It controls the elements as if wielding magic, bending ice and more to its will. Rumors say that powerful POKENAME can summon icy specters of those it defeats in battle.", "author": "mercsthorn" }, + { + "sprite": "272.287k.png", + "entry": "POKENAME is known for its cold, indifferent nature, though this demeanor can shift around one who has gained its respect. Incredible with an icy blade, it often conjures clouds of frosty mist to give itself a greater upper hand in battle.", + "author": "fireblade141" + }, { "sprite": "272.294.png", "entry": "After working together to make a dam, POKENAME will breathe ice breath across the structure to coat it with frost. This frost is unique in that only POKENAME can traverse it; any others will slide right off the slippery surface.", @@ -115054,6 +115824,11 @@ "entry": "POKENAME likes to glide high in the night sky. POKENAME trains to hone its skill with its blades.", "author": "jona_hehe" }, + { + "sprite": "273.299c.png", + "entry": "POKENAME is a vicious beast that hunts in packs alongside others of its kind. Their tail's venom has a hypnotic effect, making any Pokémon they sting obedient to them. Eventually, the hypnotized Pokémon is eaten by the pack.", + "author": "fireblade141" + }, { "sprite": "273.300.png", "entry": "A prestigious restaurant in Majolica Town serves POKENAME claws stuffed with leeks, citrus zest, and a blend of spices. This gourmet delicacy is a favorite among food connoisseurs.", @@ -115809,6 +116584,11 @@ "entry": "POKENAME is happy to ferry others across bodies of water, but riding on it is a gamble; at any point it may glitch out and teleport to a different body of water, in some cases in a completely different region.", "author": "sk372" }, + { + "sprite": "275.132.png", + "entry": "POKENAME's transformations into other objects and Pokémon are extremely unstable and have lots of mistakes in them. The errors range vary from limbs being the wrong size, shape, rotation, or color to having extra, missing, or misplaced body parts.", + "author": "soup1900" + }, { "sprite": "275.135.png", "entry": "POKENAME are frequently found on malware-infected computers, offering to speed up your PC for free. It's not recommended to feed them.", @@ -117264,6 +118044,11 @@ "entry": "POKENAME replenish their wooden groves by coating seeds with nourishing powders and planting them. They can climb any surface with ease.", "author": "totodile." }, + { + "sprite": "276.495.png", + "entry": "POKENAME can often be found lying upside down on lakes and rivers, as flipping them over is a popular pastime of many children. They can flip themselves upright at any time, but many simply choose to remain upside down.", + "author": "quackquackattack" + }, { "sprite": "276.502.png", "entry": "POKENAME is amphibious, living in shallow waters full of algae and kelp. It feeds on these plants and gives them to land and sea Pokémon alike as a sign of friendship.", @@ -117319,6 +118104,11 @@ "entry": "POKENAME eats the buds off tree branches to power its internal electrical battery. It unleashes large bursts of electricity from its tail to strike predators.", "author": ".izik" }, + { + "sprite": "276.535.png", + "entry": "Using the many tiny barbs on its nubby arms, POKENAME can cling to vertical surfaces, like trees. Opening its mouth and waiting, this Pokémon uses natural cover and gravity to its advantage to catch food.", + "author": "kittenthepiratekat" + }, { "sprite": "276.541.png", "entry": "When walking on tree branches, POKENAME often stumbles due to its clumsy gait and falls to the ground. If its tail appears faded, it means there is not enough humidity in the air.", @@ -118649,6 +119439,11 @@ "entry": "POKENAME relies on its tail as a substitute for its lack of arms. After achieving victory in battle, POKENAME will slap its Trainer's hand with its tail in celebration.", "author": "teatedtiten" }, + { + "sprite": "279.372.png", + "entry": "POKENAME have impressive flame attacks that are used to take down prey. However, these Pokémon have poor eyesight and struggle with aiming. Rangers report tending broken wings and legs after they crash into trees or the ground.", + "author": "kittenthepiratekat" + }, { "sprite": "279.382.png", "entry": "POKENAME gather in groups underground, chittering to communicate. They prefer staying in groups to keep each other warm as they await their evolutions.", @@ -118664,11 +119459,26 @@ "entry": "Hoenn Pokémon Professors initially considered POKENAME to be an appropriate starter Pokémon for new Trainers thanks to its docility and quick evolution. Unfortunately it is also very difficult to motivate and will sleep entire days away.", "author": "katieplaysgames" }, + { + "sprite": "279.387.png", + "entry": "POKENAME are about 60% gas and air, causing them to be very buoyant; however, they are also easily knocked off their feet. They move on land by bouncing and by expelling steam, though the latter helps them maneuver in water as well.", + "author": "infinex21" + }, { "sprite": "279.390.png", "entry": "POKENAME seem to be skittish by nature, opting to flee over fighting. However, if startled, it will use fire attacks to distract opponents before running. Researchers have found that POKENAME's hard body is warm to the touch.", "author": "kittenthepiratekat" }, + { + "sprite": "279.4.png", + "entry": "A timid Pokémon, POKENAME will hide within its nest, nervous about what lies beyond the safety of its home. If POKENAME senses that it can trust a person, its tail will burn more intensely, and it will gain the courage to step out from safety.", + "author": "kittenthepiratekat" + }, + { + "sprite": "279.400.png", + "entry": "Small and inexperienced, POKENAME stay as far from combat as possible. If they feel threatened, POKENAME will shiver and shake, causing poisonous powder to sprinkle from their feathers. When attacked, POKENAME will spit fire at the foe and flee.", + "author": "kittenthepiratekat" + }, { "sprite": "279.401.png", "entry": "The feather-like plumes growing from POKENAME's arms become intensely hot when it is angry. During this period they give off a delightful campfire scent.", @@ -118689,6 +119499,11 @@ "entry": "POKENAME are common sights near farms and ranches, chirping at the crack of dawn to signal a new day to all. If an attack is ever made upon them or near them, they frantically flap their wings and aimlessly spit small fireballs around them.", "author": "infinex21" }, + { + "sprite": "279.417.png", + "entry": "Under the watchful eyes of their parents, POKENAME hop around and explore the areas surrounding its ground nest while their wings develop. When POKENAME stray too far from the nest, they will cheep out calls to their parents for help.", + "author": "kittenthepiratekat" + }, { "sprite": "279.418.png", "entry": "POKENAME fight by spitting balls of fire at their foes, though their inept aim quickly leads to them becoming agitated. When most agitated, they will dive recklessly toward their foe or their prey while wreathed in flames.", @@ -118709,6 +119524,11 @@ "entry": "POKENAME uses its fluid dancing to practice martial arts skills, weaving together spinning flourishes and flaming kicks. These moves are uncoordinated, however, often resulting in it tripping over itself.", "author": "evilgammon" }, + { + "sprite": "279.44.png", + "entry": "POKENAME pollen has incendiary properties, catching fire very easily. Those suffering from hayfever are advised to keep their distance from POKENAME.", + "author": "katieplaysgames" + }, { "sprite": "279.442.png", "entry": "POKENAME have incredibly soft feathers that retain their heat quite well. Due to their internal flame sacs, these Pokémon are warm even in cold weather. Some Trainers let their POKENAME rest on their heads due to their warmth.", @@ -118749,6 +119569,21 @@ "entry": "Though it looks like a plant, the leaf on the top of POKENAME's head is made up of its downy feathers. This camouflage helps POKENAME hide in dry grass near its home pond, away from predators.", "author": "kittenthepiratekat" }, + { + "sprite": "279.4a.png", + "entry": "POKENAME are prone to falling over and lying on the ground, wanting someone's attention. It will lie on the ground for hours, waiting for a person to help pick it up. Once it finds the person it wants for a Trainer, the tip of its tail will ignite.", + "author": "kittenthepiratekat" + }, + { + "sprite": "279.4b.png", + "entry": "POKENAME is very clingy towards its Trainer, holding onto the fabric of its person's legs. If POKENAME loses sight of its Trainer for too long, it will let out loud cries and sit, waiting for them to return and pick it up.", + "author": "kittenthepiratekat" + }, + { + "sprite": "279.4c.png", + "entry": "POKENAME are fast on their feet and enjoy the sunlight. They tend to get the zoomies after eating and become full of energy. When these Pokémon play together, they will play tag by launching fireballs at one another.", + "author": "kittenthepiratekat" + }, { "sprite": "279.5.png", "entry": "POKENAME is commonly kept on farms because it persistently attacks predators that approach the barnyard. However, its aggressive demeanor often leads it to be a nuisance to the farmers.", @@ -118829,6 +119664,11 @@ "entry": "It uses its beak to dig and stir the ground in search of hidden seeds or berries to feed on. When POKENAME gets angry, it emits small bursts of fire from the hump on its back.", "author": "fiordaliso" }, + { + "sprite": "279.538.png", + "entry": "This curious Pokémon watches people who are brave enough to enter the volcanic terrain POKENAME calls home. It is not uncommon for them to follow people around at a distance, pretending not to notice the person when they look their way.", + "author": "kittenthepiratekat" + }, { "sprite": "279.552.png", "entry": "POKENAME's body can adapt to the weather circumstances around it. It prefers drier, warmer climates, as even if its body can change to adjust, it dislikes the cold and rain on principle.", @@ -118844,6 +119684,11 @@ "entry": "POKENAME store boiling hot water inside their bodies, making them warm to the touch and great Pokémon to cuddle with. Some therapists use POKENAME as emotional support Pokémon for their patients, as people usually calm down while hugging an POKENAME.", "author": "_pixelar_" }, + { + "sprite": "279.6.png", + "entry": "POKENAME prefers the company of people over the rugged terrain of the mountains where it was raised and will fly to seek out a Trainer to accompany. Forming strong bonds, these fierce fighters will fight with scorching fireballs for their Trainer.", + "author": "kittenthepiratekat" + }, { "sprite": "279.63.png", "entry": "While it sleeps, POKENAME's body heats to over two hundred degrees, causing small grass fires. Despite this, it stays comfortable in the heat, using telekinesis to cook berries in the flames.", @@ -118854,6 +119699,11 @@ "entry": "POKENAME coil their tails to spit out balls of hot water at foes. They can mix fire and water within their throats to loose blasts of compressed steam, though this tires them out more.", "author": "infinex21" }, + { + "sprite": "279.8.png", + "entry": "POKENAME prefer hanging out in the water rather than on land because of their clumsy feet. The feathery fins on its head and tail help propel it through strong currents.", + "author": "kittenthepiratekat" + }, { "sprite": "279.83.png", "entry": "POKENAME is popular in a pot roast dish because of its tender meat, which pairs well with the delicate sweetness of leeks. A bite of juicy, savory POKENAME inspires many young chefs.", @@ -119169,6 +120019,11 @@ "entry": "POKENAME's spirits take a form resembling the Alolan variant of Sandslash, bound to a strange icy rock. It shoots strange ghostly ice shards at those who disturb its solitude.", "author": "sk372" }, + { + "sprite": "28.296.png", + "entry": "POKENAME's claws are as sharp as steel and can slice through rocks with ease. It is able to locate prey miles away by detecting their aura.", + "author": "mepp." + }, { "sprite": "28.3.png", "entry": "The vegetation on its back is hard. It provides POKENAME with sufficient nutrients even when there is little rain and can also secrete strong poison.", @@ -119459,6 +120314,11 @@ "entry": "Because POKENAME can carry large quantities of sand, it is often employed to contain wildfires that break out near desert routes. It keeps its enemies at bay with the sharp spines surrounding its beak.", "author": "fiordaliso" }, + { + "sprite": "28.51a.png", + "entry": "To lessen injury from each other's spines, POKENAME dig even wider tunnels than unfused kin at breakneck speeds. This makes the tunnels great highways for other cave-dweling Pokémon.", + "author": "a3thrrbeazt" + }, { "sprite": "28.530.png", "entry": "It electrify all its quills in a single second, and when it does, POKENAME is ready to fight. It can dig tunnels in sand and soil with remarkable speed thanks to the long claws on its paws.", @@ -119764,6 +120624,11 @@ "entry": "This Pokémon trains its fire by turning these clouds into steam after coming down from the ozone layer. Rumors have spread that rain clouds dissipating before allowing rainfall could be from POKENAME.", "author": "kittenthepiratekat" }, + { + "sprite": "280.352.png", + "entry": "The spikes protruding from POKENAME's flowers are connected to their thorny whips. When struck by one of these spikes, the foe will be injected with a burning poison, making the opponent's skin feel like it's on fire until an Antidote is applied.", + "author": "kittenthepiratekat" + }, { "sprite": "280.355.png", "entry": "To regulate heat and blood flow, POKENAME vigorously shakes its tail. Excess body heat is transferred into flares that spew out from the sac on its head.", @@ -119799,6 +120664,11 @@ "entry": "Most POKENAME favor their small but powerful legs over their underdeveloped wings. When their wings do move, the resulting noise is deafening and disorienting.", "author": "h0bojoe" }, + { + "sprite": "280.4.png", + "entry": "POKENAME has a strict coaching routine when it comes to training. If its Trainer or other Pokémon fall behind, it will turn and squawk back orders to prompt them to 'keep up' before continuing with its instruction.", + "author": "kittenthepiratekat" + }, { "sprite": "280.41.png", "entry": "POKENAME flies high above its enemies, firing extremely hot blasts of fire. As its name suggests, it loves to fight.", @@ -119874,6 +120744,11 @@ "entry": "POKENAME performs complex, flaming gymnastic movements during battle to encourage any teammate it fights alongside. These displays have the ability to strengthen its ally's attacks.", "author": ".izik" }, + { + "sprite": "280.537.png", + "entry": "When POKENAME get heated during battle, fire will bellow from their hump, creating a sharp shrieking sound. While tough during battle, POKENAME require food and rest to restore their expended internal fire after combat.", + "author": "kittenthepiratekat" + }, { "sprite": "280.57.png", "entry": "POKENAME's cries annoy even itself and its clan, infuriating them to the point where they all start wildly fighting each other. The one who let out the initial cry will be beaten up the most by a myriad of kicks.", @@ -120179,6 +121054,11 @@ "entry": "Boosters within POKENAME's wrists and feet give it exceptionally high combat mobility. Sending the engines into overdrive lets it create large waves of flame with each punch or kick it makes.", "author": "sk372" }, + { + "sprite": "281.352.png", + "entry": "Its martial arts attacks are enhanced by its graceful movements, setting its fists ablaze when in the heat of battle. The claws on POKENAME's large hands secrete a deadly toxin that can paralyze an opponent.", + "author": "kittenthepiratekat" + }, { "sprite": "281.354a.png", "entry": "One of the few Pokémon adapted to city life, POKENAME are often mistaken for cosplayers under the bright lights. If noticed, they expel a Smokescreen before jumping over buildings.", @@ -120239,11 +121119,26 @@ "entry": "When this Pokémon lands after jumping, it triggers massive shock waves that cause foes to lose their footing and fall. While down, POKENAME will set its massive legs ablaze before stomping down on the opponent.", "author": "kittenthepiratekat" }, + { + "sprite": "281.4.png", + "entry": "POKENAME have well-developed leg muscles but lack the size to effectively use them. POKENAME will opt to practice using their leg muscles by hopping back and forth on their legs, and are prone to tripping when they run.", + "author": "kittenthepiratekat" + }, { "sprite": "281.401.png", "entry": "POKENAME thrive in volcanic areas with mineral-rich soil. They generate fire from their flower-shaped palms, using it to court other POKENAME with elaborate flaming displays.", "author": "brilliantdarkness" }, + { + "sprite": "281.401a.png", + "entry": "Using its fire flowers, POKENAME surrounds itself in scorching hot flames to deter foes from attacking. If an opponent continues to threaten it, POKENAME will strike the attacker with its pointed toes, injecting them with poison.", + "author": "kittenthepiratekat" + }, + { + "sprite": "281.417.png", + "entry": "These watchful Pokémon are scouts for their flock. When resting or feeding, POKENAME will find the highest point in the area and perch. Monitoring the area, if POKENAME spots a threat, it will cry out to the others, and the flock will flee.", + "author": "kittenthepiratekat" + }, { "sprite": "281.426a.png", "entry": "POKENAME are apex predators that can easily chew through steel with their powerful jaws. They will destroy anything that blocks their path with Flare Blitz when chasing their prey.", @@ -120294,21 +121189,51 @@ "entry": "POKENAME prefers to fight alongside an ally. It kicks fireballs from its feet like fireworks to cheer its teammate on.", "author": ".izik" }, + { + "sprite": "281.537.png", + "entry": "POKENAME use their strong legs to leap onto high cliffs and occasionally into trees where untouched berry branches reside. Using their fiery breath, POKENAME will roast berries they have plucked to soften and add additional flavor to them.", + "author": "kittenthepiratekat" + }, { "sprite": "281.538.png", "entry": "POKENAME uses the heat of its back to keep eggs warm. Unfortunately, it releases more heat when angered, so it risks cooking its eggs accidentally.", "author": "hophoppip" }, + { + "sprite": "281.538a.png", + "entry": "Using its massive size and powerful legs, POKENAME stomping create tremendous tremors that run deep into the earth and cause lava to spew forth from the cracks. If an opponent gets too close, POKENAME will grab and toss them into the ravine.", + "author": "kittenthepiratekat" + }, + { + "sprite": "281.538b.png", + "entry": "POKENAME are slow, but mobile, creatures. If something stands in their way, they will use their massive feet to kick away or break the obstacle blocking them. If the object still refuses to move, they will use magma from their humps to melt it.", + "author": "kittenthepiratekat" + }, { "sprite": "281.59.png", "entry": "POKENAME fight by rearing and kicking with their front legs or by spitting fire. They can run over 6,700 miles in a single day and night, though they will need to rest for most of the following day.", "author": "infinex21" }, + { + "sprite": "281.6.png", + "entry": "POKENAME use their massive wings for flying, defending, and intimidation. These Pokémon will block oncoming attacks by using their wings as a shield. Stretching out their wings to the full wingspan help POKENAME look larger and more intimidating.", + "author": "kittenthepiratekat" + }, { "sprite": "281.68.png", "entry": "Four fiery fists unleash a blazing fury. POKENAME's martial arts scorch with each blow, its inferno burning as bright as its fighting spirit.", "author": "sheogorath" }, + { + "sprite": "281.6a.png", + "entry": "POKENAME are territorial of their cavern homes and are constantly getting into fights with Pokémon that come within a mile of their den. From the air, POKENAME will breathe infernos of fire down onto foes, using physical attacks as a last resort.", + "author": "kittenthepiratekat" + }, + { + "sprite": "281.7.png", + "entry": "POKENAME are very playful and enjoy spraying water at their Trainer and other Pokémon. In combat, this Pokémon can heat the water to scalding temperatures, leaving opponents hit by it with a searing burn.", + "author": "kittenthepiratekat" + }, { "sprite": "281.83.png", "entry": "POKENAME wield a massive burning leek baton that they rely on to burn through their competition. During a Pokémon battle, POKENAME combine their athleticism with blazing strikes from their baton to secure victory. ", @@ -120739,6 +121664,11 @@ "entry": "POKENAME stores large amounts of mud in its hollow gourd, which it spits at its opponent in combat. Its body is mostly made of water, allowing it to effortlessly float atop the water.", "author": "mistymagius" }, + { + "sprite": "282.495.png", + "entry": "POKENAME uses the head fin atop its pad to sense changes in its surroundings while its body is submerged in water. It sleeps under the soil at the water's edge.", + "author": "lydiaprower8" + }, { "sprite": "282.50.png", "entry": "The shores of shallow streams are spotted with the burrows of POKENAME. It prevents floods by digging deep holes to drain the overflowing water.", @@ -120789,6 +121719,11 @@ "entry": "After using up all of its electricity to create sparks, POKENAME rests by burying itself in mud. When near bodies of water, it cheers on teammates by creating big and rapid splashes.", "author": "soup1900" }, + { + "sprite": "282.535.png", + "entry": "POKENAME enjoys splashing in and eating mud but needs to eat a balanced diet to nourish its body. It typically hops into lakes to eat the algae at the surface, harnessing its gills to breathe.", + "author": "quackquackattack" + }, { "sprite": "282.54.png", "entry": "Mud coating the cranium seems to soothe POKENAME's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.", @@ -122384,6 +123319,11 @@ "entry": "POKENAME have a natural fear and disgust for Bug-type Pokémon and will retreat behind their Trainer if confronted with one. Training a POKENAME to overcome this phobia takes patience and dedication.", "author": "quackquackattack" }, + { + "sprite": "287.129.png", + "entry": "POKENAME's odd form leaves it with poor mobility no matter whether it is in water or on land. Despite a frail body and middling psychic powers, it always at least attempts to valiantly protect those it cares for.", + "author": "sk372" + }, { "sprite": "287.129a.png", "entry": "Though physically weak, POKENAME's telekinesis lets it protect itself and others from harm. It regularly sends out a calming mental pulse that lowers aggression in those surrounding it, making its home that much more peaceful.", @@ -122439,6 +123379,11 @@ "entry": "Any shred of compassion that these Pokémon still possess is distorted through their innately violent disposition. A POKENAME acting in defense of its Trainer is a fearsome sight, as it uses its powers to swiftly dispatch opponents.", "author": "thatlittletwerp" }, + { + "sprite": "287.151.png", + "entry": "POKENAME can sense emotions and foresee incoming danger. It uses its psychic powers to instantly copy any move to protect its Trainer.", + "author": "TanglyAtol9866" + }, { "sprite": "287.167.png", "entry": "With four eyes and the lower half of a spider, POKENAME is a frightful sight to many. Though it tries to be helpful, many are scared away by it.", @@ -123664,6 +124609,11 @@ "entry": "POKENAME live a sedentary lifestyle, barely moving from their positions on their home tree. Researchers argue over how such a small Pokémon can be in the open without hiding from predators, the leading theory being that they are simply unpalatable.", "author": "katieplaysgames" }, + { + "sprite": "289.130.png", + "entry": "POKENAME drifts quietly through the ocean, exhibiting none of the aggression Gyarados fusions are typically known for. However, rumors say that staring into its hollow, open mouth removes all emotions from a being, except rage.", + "author": "sk372" + }, { "sprite": "289.137.png", "entry": "When POKENAME is near old, nearly-dead computers, one can just barely see streams of binary code flowing into it from the machine. It's not known what POKENAME does with the data it absorbs.", @@ -123814,6 +124764,11 @@ "entry": "POKENAME with larger halos have stood watch over their designated marshes for extraordinary lengths of time. When night falls, a strange ghostly mist settles over the swamp, and a strange light glows within POKENAME's eyes.", "author": "sk372" }, + { + "sprite": "289.287b.png", + "entry": "On sunny days, POKENAME can often be found motionless with its gaze turned upwards, sometimes humming in a low voice. Interrupt its strange ritual, and it will likely attack with ghostly energy.", + "author": "fireblade141" + }, { "sprite": "289.287g.png", "entry": "When swarms of POKENAME are spotted flying through the sky, it signals a tragic event has happened nearby. They land at the site where the disaster occurred and let out mournful cries, empathizing with the victims.", @@ -125039,6 +125994,11 @@ "entry": "The purple markings of a POKENAME are the only parts of their bodies that struggle to change to match their surroundings. They use their long, curled tails to hang from tree branches and they use their sticky tongues to abduct small prey.", "author": "infinex21" }, + { + "sprite": "290.170.png", + "entry": "POKENAME's orbs can glow and change to a variety of colors. It repels those that try to attack it with rapidly changing, colorful flashes that leave them blind and disoriented.", + "author": "sk372" + }, { "sprite": "290.177.png", "entry": "POKENAME's feathers shift to match its terrain when it senses a dark future. This instinctive camouflage helps it vanish instantly.", @@ -125584,6 +126544,11 @@ "entry": "POKENAME changes the colors and patterns on its wings to ward off predators. If you stare at its wings for too long, your vision may become distorted.", "author": "kittyluv090" }, + { + "sprite": "290.495.png", + "entry": "POKENAME are not fond of being stepped on by other Pokémon, so whenever they sense anyone else nearby, they blend into the surrounding water. Keen-eyed predators can still spot the zig-zag pattern on their side if they are at water level.", + "author": "quackquackattack" + }, { "sprite": "290.502.png", "entry": "POKENAME end up near the top of the food chain because of their superb camouflage and ferocious bite. They can take out prey much larger than themselves with the help of their pack.", @@ -130134,6 +131099,11 @@ "entry": "POKENAME have symbiotic algae living in their skin ensuring that they have a source of food even in the winter. They grow a fine shaggy coat of moss in the winter, and some grow thick woody tusks.", "author": "katieplaysgames" }, + { + "sprite": "3.275.png", + "entry": "The processing power of a computer is in constant use while POKENAME is inside it since the computer is constantly reading and logging the data it creates from its flower's aromas. Running these logged data files causes the computer to create scents.", + "author": "soup1900" + }, { "sprite": "3.276.png", "entry": "POKENAME grapple onto trees high above the ground to maximize the amount of sunlight they receive. The flower on their back scatters pollen into the breeze to discourage Flying-type Pokémon from attacking.", @@ -132019,6 +132989,11 @@ "entry": "Its second mouth is not connected to its digestive system, so it often stores damp mud within it. It will fling mud at threats to cover its escape, even though it is strong enough to shatter with a single swing of its tail.", "author": "infinex21" }, + { + "sprite": "300.284.png", + "entry": "POKENAME is a placid, passive feeder that uses its huge maw to consume large quantities of small fish Pokémon. Due to its fairly narrow gullet, it is incapable of swallowing large prey, however.", + "author": "occulusmalus" + }, { "sprite": "300.285.png", "entry": "Its dangling horns have evolved to resemble small jaws, further expanding their sensitivity to feelings and gaining the ability to express emotions. POKENAME shares any and all of its food with both of these jaws as if they were separate entities.", @@ -132344,6 +133319,11 @@ "entry": "POKENAME is a mostly docile Pokémon who will only bite if it feels threatened. However, its powerful jaws can chomp down with enough force to snap a thick tree trunk in half.", "author": "mistymagius" }, + { + "sprite": "300.462.png", + "entry": "POKENAME feeds on sound waves, using the sound-absorbing membranes on its neck to soak up noise. They are often found in loud urban environments, receiving plenty of nourishment from the sound they eat, and making the cities quieter in the process.", + "author": "occulusmalus" + }, { "sprite": "300.466a.png", "entry": "POKENAME lives within abandoned homes, pretending to be a normal piano. Once an unsuspecting adventurer comes near, it springs to life and chases after them, gnashing its toothy maw.", @@ -132429,6 +133409,11 @@ "entry": "POKENAME's saliva is effectively honey with a powerful, sweet scent that many Pokémon find alluring. It draws in prey, namely small bug Pokémon, and swallows them whole; it will also sit beneath trees and wait for fruits to fall into its mouth.", "author": "infinex21" }, + { + "sprite": "300.522.png", + "entry": "POKENAME is usually utterly silent, and its large but weak jaws are only suited to eating fruit, but if threatened or angered, it will bellow a deafening roar; one of the loudest noises made by any Pokémon. Even Gyarados will flee from this roar.", + "author": "occulusmalus" + }, { "sprite": "300.524.png", "entry": "The massive maw on POKENAME's arm clamps onto prey without warning. It follows with a barrage of kicks strong enough to topple cedar trees.", @@ -132464,6 +133449,11 @@ "entry": "While bouncing, POKENAME produces a cheering-like noise from its ear-like mouths to strengthen allies in combat. It does this while releasing sparks from its feet with each hop.", "author": ".izik" }, + { + "sprite": "300.535.png", + "entry": "POKENAME's two mouths share the same stomach, which can expand to three times its size. It can digest iron beams.", + "author": "lydiaprower8" + }, { "sprite": "300.54.png", "entry": "POKENAME have a set of jaws on the back of their head that presses against their brain. Whenever they eat something cold, the chill presses against their brain and leads to a brain freeze. They can be cured of this acute pain with a hot drink.", @@ -132609,6 +133599,11 @@ "entry": "If someone sees a purple, eerie glare from the darkness, it's probably a POKENAME watching them. Little is known about it, but rumors speculate that POKENAME can rip through space and appear out of thin air.", "author": "darxer_" }, + { + "sprite": "300.92a.png", + "entry": "It is unclear whether POKENAME's jaws are a phantasm intended to scare away those that would do it harm, or the inner face is a lure to draw prey closer. The former is the prevailing theory, as POKENAME prefers to avoid human contact entirely.", + "author": "occulusmalus" + }, { "sprite": "300.95.png", "entry": "It buries itself in stone, leaving only a single part of its tail exposed above ground. When something touches this stone, POKENAME leaps from its tunnel and devours the unfortunate victim before diving back underground.", @@ -132814,6 +133809,11 @@ "entry": "POKENAME serves as a wandering home for schools of fish Pokémon. It can cross several miles of seafloor in a day when searching for food.", "author": "chibitales" }, + { + "sprite": "301.7.png", + "entry": "POKENAME slowly crawl across the ocean floor using their tentacles, tasting their surroundings as they move. Their hard shell protects them from most predators.", + "author": "chibitales" + }, { "sprite": "301.76.png", "entry": "Several sticky tongue-like organs stretch out from POKENAME's core. As it trudges around mountain areas, these limbs stretch out and grab anything in sight, dragging it back into its hungry center.", @@ -133979,6 +134979,11 @@ "entry": "POKENAME hurls its bone at cave stalactites to knock them down. It eats the fallen stone chunks to harden its metallic cranium.", "author": ".izik" }, + { + "sprite": "307.105.png", + "entry": "POKENAME fashions its weapon from rocks and uses it to crack open tough berries. Some researchers hypothesize that early humans began crafting stone tools after observing POKENAME.", + "author": "mepp." + }, { "sprite": "307.125.png", "entry": "POKENAME clangs its fist against the shield on its arm as a challenge, seeking strong opponents to fight. Striking the shield on its head temporarily enhances its body's electrical generation.", @@ -134359,6 +135364,11 @@ "entry": "POKENAME rides a surfboard that it carved by smashing its head into stone. Over time, the weathering from the waves it rides on wears it down, forcing POKENAME to make new ones.", "author": "jaminmcready" }, + { + "sprite": "308.558.png", + "entry": "Every POKENAME has a unique jingle and pattern on their banner-like bodies. Banner bearers in medieval times rushed into battle with POKENAME in tow, serving as a point of orientation for knights on the battlefield.", + "author": "quackquackattack" + }, { "sprite": "308.565.png", "entry": "POKENAME's heavy plating gives it a supremely slow swim speed, but makes it near impervious to predators. A rampaging Gyarados was once knocked unconscious after it charged straight into a POKENAME aimlessly swimming by.", @@ -135789,6 +136799,11 @@ "entry": "POKENAME has the ability to grow its flowers even in the harshest natural disasters. Its roses have been an inspiration for gothic dressmakers.", "author": "lydiaprower8" }, + { + "sprite": "310.402.png", + "entry": "Wherever POKENAME floats, disaster is said to be imminent. Those who grab its strings are lifted into the air and carried to safety.", + "author": "mochauspocus" + }, { "sprite": "310.41.png", "entry": "The exact time at which colonies of POKENAME exit their caves each night helps scientists predict upcoming meteorological events.", @@ -137014,6 +138029,11 @@ "entry": "Very simpleminded, POKENAME typically plods around bodies of water located near graveyards. It creates spectral balls of water with its large hands, and lobs them at passersby, mostly out of boredom.", "author": "sk372" }, + { + "sprite": "312.197.png", + "entry": "During the darkness of the night, POKENAME's body seems to disappear except for a single red, floating, menacing eye. Anyone who attempts to pull apart the bandages that form its body is met with a gushing spray of toxins.", + "author": "soup1900" + }, { "sprite": "312.1a.png", "entry": "The strange eye-shaped bulb on POKENAME's back rotates slowly, scanning every direction at once. Once it spots a threat, its vines lash out with precision, coating foes in debilitating powders.", @@ -137484,6 +138504,16 @@ "entry": "POKENAME is an extremely vengeful being that takes pleasure in scorching anyone who disturbs its slumber by summoning ghostly flames around itself. According to legend, its fire purifies the souls of the dead as they pass to the afterlife.", "author": "fiordaliso" }, + { + "sprite": "313.127a.png", + "entry": "This Pokémon never makes a single sound. Every strike against a foe allows it to gather spirit energy, which it then uses to cast powerful spells. When it is near defeat, a dark smog will start rising from its void-black body.", + "author": "fireblade141" + }, + { + "sprite": "313.127b.png", + "entry": "This Pokémon never makes a single sound. Every strike against a foe allows it to gather spirit energy, which it then uses to cast powerful spells. When it is near defeat, a dark smog will start rising from its void-black body.", + "author": "fireblade141" + }, { "sprite": "313.129.png", "entry": "It is thought that POKENAME act as spies for Dusknoir and stronger Dusknoir fusions; specifically, they are on the lookout for those whose soul must be taken to the spirit world. They do not need to eat much to sustain themselves.", @@ -141539,6 +142569,11 @@ "entry": "POKENAME's highly developed sense of smell allows it to find rare fruit hidden across dense forests. It's said it only shares the location of these fruits with those who respect nature.", "author": "mepp." }, + { + "sprite": "318.495.png", + "entry": "POKENAME enjoy residing in home gardens and parks where the water and the surrounding environment are kept clean. They proudly display whatever is on their back and refuse to let others trample over them.", + "author": "quackquackattack" + }, { "sprite": "318.496.png", "entry": "The bush on POKENAME's head is a mighty tree that other Pokémon often use for shelter. POKENAME is very protective of any Pokémon that rests beneath its branches. ", @@ -143979,6 +145014,11 @@ "entry": "While sleeping, POKENAME latches its rear jaws onto icebergs to avoid drifting. It prefers these cold waters for rest and has trouble sleeping in tropical climates.", "author": ".izik" }, + { + "sprite": "324.302.png", + "entry": "Due to its coloring and scavenged accessories, sailors often mistake POKENAME for manmade buoys or sunken ship remains. The frills on its head are capable of photosynthesis even among the frozen waters of the northern oceans.", + "author": "thegreenscorpion" + }, { "sprite": "324.309.png", "entry": "POKENAME exudes an oppressive aura of majesty and dominion, influencing nearby Pokémon to protect and serve it. Luckily, the only things POKENAME ever demands are solitude during its naps and the occasional meal of fish.", @@ -144444,6 +145484,11 @@ "entry": "POKENAME pulls up its sagging hide before releasing magnetic waves from its nose. When it senses ore, it violently headbutts cave walls to dig and feed.", "author": ".izik" }, + { + "sprite": "325.495.png", + "entry": "The pad atop its head houses a spike that acts like a compass's needle, always pointing due north. Despite its heavy, rocky body, it is a capable swimmer that can absorb minerals from water.", + "author": "infinex21" + }, { "sprite": "325.51.png", "entry": "It‘s said that no two heads of any POKENAME are the same, making them as unique as fingerprints. When one head sneezes, the others follow suit, the vibrations of which can cause devastating earthquakes. ", @@ -145534,11 +146579,21 @@ "entry": "POKENAME is thought to be the mount of a departed squire, holding their sword as it awaits their reunion.", "author": "abstrusepaladin" }, + { + "sprite": "327.7b.png", + "entry": "POKENAME is a heroic Pokémon that tries its best to help others, even if it involves challenging highly intimidating foes. Water cascades from its blade as it fights.", + "author": "fireblade141" + }, { "sprite": "327.81.png", "entry": "They are known to search for uncovered screws and unscrew them to bring back to their nests. Most engineers consider POKENAME to be a pest.", "author": "kiwiarms" }, + { + "sprite": "327.8b.png", + "entry": "After evolving, POKENAME has become a much more formidable opponent. Now, even more water surges forth with its every slash, which are precise and focused enough to cut solid iron.", + "author": "fireblade141" + }, { "sprite": "327.90.png", "entry": "The bladed points on its shell are extremely sensitive to its surroundings. Should something venture too close, its tassel-like tongue lashes out to grab them and drain their life force.", @@ -145674,6 +146729,11 @@ "entry": "Despite being a Doublade fusion, POKENAME only has one blade sprouting out of its bud. Further examinations with X-rays have shown that the second blade is actually hidden inside its bud, wanting to come out but having no room to do so.", "author": "soup1900" }, + { + "sprite": "328.202.png", + "entry": "POKENAME maintains a strong and sturdy defensive stance at all times. The moment it is struck by an attack, it retaliates with an intense flurry of strikes from the two swords it wields.", + "author": "sk372" + }, { "sprite": "328.214.png", "entry": "Having grown a second horn, it pursues its enemy with devastating precision and power.", @@ -146174,6 +147234,11 @@ "entry": "Instead of being eusocial, hives of POKENAME operate similar to a human monarchy. Because of this, some hives have kings, queens, or both working together to defend their hive with their dying breath.", "author": "icelevelincarnate" }, + { + "sprite": "329.153.png", + "entry": "POKENAME use the arm on their heads to swing their razor-sharp, leaf-shaped blades as if they were an extension of their own body. The solid metal around their necks keeps all incoming attacks at bay while they deliver decisive blows.", + "author": "wildheartrazorfangs" + }, { "sprite": "329.154a.png", "entry": "The armor worn by gallant knights is greatly inspired by POKENAME's appearance. The decorative petals on its armor are pure metal, and can become a devastating Razor Leaf.", @@ -146649,6 +147714,11 @@ "entry": "A warrior, through and through, yet it cares not for things like honor. But name a good enough price, and it will do whatever you command.", "author": "koishikomeiji." }, + { + "sprite": "329.421c.png", + "entry": "Initially, it may not seem much of a threat due to its small size. However, POKENAME possesses strength enough to wield a massive sword and has exceptional skill in the art. Its body appears to glow whenever it's about to unleash a powerful attack.", + "author": "fireblade141" + }, { "sprite": "329.426.png", "entry": "Despite their bulk, POKENAME can swing their bladed tails with deadly force and precision. They use their jaws as a whetstone, keeping both their teeth and blades sharp.", @@ -147504,6 +148574,11 @@ "entry": "POKENAME train by swinging their tails at each other as if they were in a serious battle, nimbly dodging and immediately pivoting into their next attack. They only use their blades against serious threats, refusing to harm the innocent.", "author": "wildheartrazorfangs" }, + { + "sprite": "330.194.png", + "entry": "POKENAME's gills have razor-sharp edges and can move them faster than the eye can follow, which they use to sink into unsuspecting prey. The gills are colder than the surroundings, which sends prey into shock, stopping it from struggling.", + "author": "whatagooddaytodie" + }, { "sprite": "330.198.png", "entry": "POKENAME fling razor-sharp feathers to snag valuable objects right out of people's hands. They scatter their bladed feathers as they fly away with their hauls to repel any potential pursuers.", @@ -147814,6 +148889,11 @@ "entry": "POKENAME dreams of demolishing its enemies, but lacks the physical strength to do so. Instead, it watches battles and daydreams about being one of the participants.", "author": "leonian1586" }, + { + "sprite": "330.72a.png", + "entry": "Where sunlight is unable to light the darkest depths of the ocean, POKENAME are found. In these conditions, red light does not get absorbed, making POKENAME appear black or brown. This allows them to sneak up on prey, hacking them to pieces.", + "author": "quackquackattack" + }, { "sprite": "330.77.png", "entry": "Wild POKENAME are often witnessed clashing with one another in open fields. Closer observations led to the conclusion that these battles are a form of sparring to keep them each in tip-top form.", @@ -148144,6 +149224,11 @@ "entry": "It is extremely fearful but still chooses to fight to protect others. The more resolute they are, the sturdier their shell becomes.", "author": "ker.0" }, + { + "sprite": "331.477a.png", + "entry": "POKENAME nobly leads groups of its pre-evolved forms. Fiercely territorial, it will challenge anyone who enters its lands to fair combat. If defeated, the victor will gain the everlasting respect of POKENAME and its tribe.", + "author": "fireblade141" + }, { "sprite": "331.494.png", "entry": "The fin on POKENAME's head has the consistency of copper yet is sharp enough to slice chunks off of boulders. It prefers to make its home near dumpsters in city alleyways.", @@ -149764,6 +150849,11 @@ "entry": "Its unmatched grace easily wins over judges' hearts, making POKENAME a top pick for Coordinators seeking success. It is often spotted by lakesides, grooming its ear fur with Berry juice.", "author": "fiordaliso" }, + { + "sprite": "335.19.png", + "entry": "Despite being pests, many allow POKENAME to infest their homes, a phenomenon that was once believed to be due to their immense beauty. Only recently have scientists discovered that this effect is caused by their ability to calm those around them.", + "author": "santon5512" + }, { "sprite": "335.2.png", "entry": "POKENAME love to show off their majestic tail whenever they get the chance. The pollen they release from their backs cleans the surface of their tail to ensure that it is always shiny.", @@ -150204,6 +151294,11 @@ "entry": "POKENAME always feels attracted to anything that comes in groups of seven, for it seems to be the only number that can count and comprehend. In many ancient cultures, this little creature was known as \"The Moonchild\".", "author": "epping_forest" }, + { + "sprite": "336.194.png", + "entry": "POKENAME is notoriously difficult to keep as it regularly attacks its Trainer's other Pokémon. It is recommended to feed it berries and bathe it daily in cold water to keep its anger at bay.", + "author": "whatagooddaytodie" + }, { "sprite": "336.2.png", "entry": "Their legs grow very strong to support the large bulbs on their backs. They will fly into a rage if they witness too many flying Pokémon and rest in sunlight after tiring themselves.", @@ -151034,6 +152129,21 @@ "entry": "POKENAME stands near running sprinkler systems during the hot summer months, enjoying the coolness of the water on its tin body. If disturbed, its head rotates rapidly and releases a metallic scented powder that can paralyze on contact.", "author": ".izik" }, + { + "sprite": "337.444.png", + "entry": "POKENAME's bodies are fueled by oil and electricity, which they constantly seek out and consume. The oil they ingest leaks from their bodies, letting them slide themsves along the ground.", + "author": "santon5512" + }, + { + "sprite": "337.445.png", + "entry": "POKENAME leave trails of oil wherever they go, constantly leaking from their bodies. They aimlessly seek out machinery, gnawing on and consuming its parts.", + "author": "santon5512" + }, + { + "sprite": "337.446.png", + "entry": "POKENAME are often found hobbling around factories, taking shelter from the rain. Their metal bodies creak and scrape as they move, constantly leaking oil.", + "author": "santon5512" + }, { "sprite": "337.447.png", "entry": "Archaeologists found a specimen of POKENAME while investigating an ancient site. It is uncertain when, or even if, POKENAME will run out of fuel.", @@ -155559,6 +156669,16 @@ "entry": "POKENAME are strong enough to be used to haul heavy equipment across ice fields, their bulk and armour making them well-suited to the environment. Their venomous spines mean care needs to be taken to avoid accidentally being poisoned.", "author": "katieplaysgames" }, + { + "sprite": "34.275.png", + "entry": "POKENAME uses its powerful horn to break apart the digital barriers of cyberspace, allowing anyone to freely travel between the physical and digital worlds. Since its tail and body aren't connected, it can still cause destruction even when captured.", + "author": "soup1900" + }, + { + "sprite": "34.275a.png", + "entry": "POKENAME uses its powerful horn to break apart the digital barriers of cyberspace, allowing anyone to freely travel between the physical and digital worlds. Mostly anything can trigger it to rampage, even when it was something nice done to it.", + "author": "soup1900" + }, { "sprite": "34.288.png", "entry": "The blades on POKENAME's arms and its horn are highly poisonous. It's prone to bursts of anger if its Trainer doesn't make it fight enough.", @@ -156549,6 +157669,11 @@ "entry": "POKENAME's wings can carry an incredible amount of weight and are capable of contracting themselves in order to freely switch from flying into quickly tunneling through the earth. This makes POKENAME a dangerous predator beneath and above ground.", "author": "over9001" }, + { + "sprite": "341.130b.png", + "entry": "This extremely dangerous leviathan lives in the dark depths of the sea. POKENAME's presence is announced with a terrifying roar, and it will use its tendril-like appendages to grab its prey. This apex predator should always be avoided.", + "author": "fireblade141" + }, { "sprite": "341.134.png", "entry": "It swims through magma without being burned, protected by the layers of hardened earth covering its body. When it feels threatened by other Pokémon, it drives them away by shooting bursts of scalding water hot enough to burn them.", @@ -158034,6 +159159,11 @@ "entry": "It uses space-distorting powers to expand wetlands. Rarely, people may return home to see it replaced by a swamp.", "author": "bandedbodypress" }, + { + "sprite": "344.287a.png", + "entry": "POKENAME is often in a deep state of brooding for reasons that are unknown. Though it appears quite delicate, it is actually a tenacious fighter. While difficult to bond with, the effort is worth obtaining POKENAME's loyalty.", + "author": "fireblade141" + }, { "sprite": "344.287f.png", "entry": "POKENAME wield mystic powers that allow them to seemingly control gravity and to warp space itself. As a last resort, they will combine their powers to create a black hole in an effort to eradicate any threat that yet remains.", @@ -158909,6 +160039,11 @@ "entry": "If the legends about Groudon and Regigigas are true, then POKENAME could entirely reshape the face of the planet. It is seemingly able to control the elements, from shards of ice to beams of steel.", "author": "bobosmith01" }, + { + "sprite": "346.346d.png", + "entry": "In battle, POKENAME stand ready for anything that comes their way. Their strength is so immense, it's thought they would be able to heave the moon itself above their heads.", + "author": "chibitales" + }, { "sprite": "346.348.png", "entry": "POKENAME stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.", @@ -159399,6 +160534,11 @@ "entry": "This spectral Pokémon cloaks itself in a dark aura that induces endless nightmares. It stalks Lucario as its fated rival, their clashes unleashing shockwaves that distort time and space.", "author": "vincentblack" }, + { + "sprite": "347.305.png", + "entry": "POKENAME is most active at night, hiding in the shadows to stake out those intruding on its territory. It attacks by ambushing its target and knocking them out with a powerful Headbutt.", + "author": "mepp." + }, { "sprite": "347.310.png", "entry": "POKENAME makes humans dream of impending disasters, urging them to prepare beforehand. When its warnings are ignored, it may bestow a different kind of nightmare, one where the dreamer is dismissed by everyone around them as their doom approaches.", @@ -159629,6 +160769,11 @@ "entry": "These nocturnal Pokémon blend perfectly into the darkness due to their pitch-black bodies and the way their wings appear like flowing shadow. The pollen they oft are found transporting has decent soporific effects vital in some remedies.", "author": "infinex21" }, + { + "sprite": "347.53.png", + "entry": "If a domestic POKENAME gets hungry while its Trainer is asleep, it will lie across their chest and meow until they wake up. Despite their fussiness, POKENAME are deeply loyal, comforting Trainers with anxiety or frequent nightmares.", + "author": "wildheartrazorfangs" + }, { "sprite": "347.571.png", "entry": "POKENAME can put anyone to sleep with the water bubbles it blows from its mouth. Swimmers are terrified of it, as many are rumored to have drowned after encountering it.", @@ -159984,6 +161129,11 @@ "entry": "Rogue scientists enhanced research surrounding Genesect with Golisopod's genes. With a metallic exoskeleton and improved cooling systems, POKENAME is far less prone to overheating or meltdowns. Its claws can easily shatter diamonds.", "author": "entomoxie" }, + { + "sprite": "348.475a.png", + "entry": "POKENAME hides its cannons by retracting them into its body to gain the upper hand against unsuspecting foes. Even after defeating a foe with blasts from its many cannons, it will continue to open fire to make sure it has gained complete victory.", + "author": "soup1900" + }, { "sprite": "348.6b.png", "entry": "Some say that POKENAME is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.", @@ -160809,6 +161959,11 @@ "entry": "By manipulating its own starry energy called starian, POKENAME is able to detect irregularities in celestial bodies' rotations. Using starian, it is also able to detect human emotions and understand their speech.", "author": "beatdoof" }, + { + "sprite": "35.297.png", + "entry": "POKENAME bite down into anything shiny they see to break down into Stardust that they scatter while they dance. If they bite onto a Moon Stone, they will stock what's left of it away until they're ready to evolve.", + "author": "wildheartrazorfangs" + }, { "sprite": "35.2a.png", "entry": "POKENAME carry a large seed on their back that mimics the appearance of the moon. The seed changes phase and appearance as the moon does, its surface growing lighter and darker throughout the month.", @@ -161099,6 +162254,11 @@ "entry": "POKENAME take interest in the moon. It can be found moon bathing with its peers at night.", "author": "birchbot" }, + { + "sprite": "35.527.png", + "entry": "POKENAME helps mental health organizations facilitate yoga sessions for stressed out students and busy office workers. On evenings of the full moon, participants are in for an extra treat as they get to witness POKENAME shimmer with moon dust.", + "author": "quackquackattack" + }, { "sprite": "35.54.png", "entry": "POKENAME spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.", @@ -161204,6 +162364,16 @@ "entry": "POKENAME claws are extremely durable, though their weight often slows them down. They will use their large claws to crack open fallen meteorites, consuming them in small chunks in order to strengthen their claws.", "author": "santon5512" }, + { + "sprite": "350.1.png", + "entry": "POKENAME have a Dark Stone embedded in their back. By absorbing electricity from their surroundings, this stone will gradually grow and strengthen their bodies.", + "author": "thezekrom" + }, + { + "sprite": "350.10.png", + "entry": "POKENAME can be found in thick forests, eating through any leaves they find until it is ready to evolve. They can make their belly and body patterns glow rhythmically in the night to communicate with each other.", + "author": "thezekrom" + }, { "sprite": "350.100.png", "entry": "It rolls around unleashing massive amounts of electricity to fry its prey. It is very rarely seen.", @@ -161229,6 +162399,16 @@ "entry": "POKENAME's body is filled to the brim with gases that create powerful electrical reactions with each other. It can expel these gases to create small but potent thunderclouds that zap anything near it.", "author": "sk372" }, + { + "sprite": "350.11.png", + "entry": "POKENAME have evolved a hard, electrically infused shell around them that is able to discharge strong electric shocks to fend off any threat that comes too close.", + "author": "thezekrom" + }, + { + "sprite": "350.12.png", + "entry": "POKENAME can fly through dense forests with extreme precision. The antennas on its head are able to detect the smallest electric current in the surrounding area, making it able to avoid any tree or threat with ease.", + "author": "thezekrom" + }, { "sprite": "350.13.png", "entry": "It stores over five billion volts in its body. POKENAME has a short temper and has been known to cause entire forests to burn down over simple disputes with other Pokémon.", @@ -161289,6 +162469,11 @@ "entry": "POKENAME lives in fast-flowing rivers which cause its tail to spin. This causes them to become charged, with electricity arcing from the side of their face where they have a special pouch that uses this energy to create a healing gel.", "author": "whatagooddaytodie" }, + { + "sprite": "350.2.png", + "entry": "Over time, the Dark Stone on the back of POKENAME has morphed into a spike-like shell. Their hind legs have become partly covered by the shell, making them very robust and sturdy.", + "author": "thezekrom" + }, { "sprite": "350.203.png", "entry": "POKENAME's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.", @@ -161409,6 +162594,11 @@ "entry": "POKENAME is an embodiment of selfish and ruthless ideals, coalescing around a dark stone. Folklorists argue that pairing this Pokémon with one embodying purely falsehoods could either calm each Pokémon or be a catastrophic partnership.", "author": "pjporwoll" }, + { + "sprite": "350.3.png", + "entry": "POKENAME's body is fully armored with a spiky shell, made of the Dark Stone embedded in its back. It can absorb extreme amounts of electricity into its armor plating, harnessing the power as a high-voltage shield.", + "author": "thezekrom" + }, { "sprite": "350.303.png", "entry": "The electrical currents that flow through POKENAME's body are strong enough to put even the most sturdy Pokémon down for good. However, it is quite gentle and never does this in practice.", @@ -161546,7 +162736,17 @@ }, { "sprite": "350.5a.png", - "entry": "After evolving, POKEMANE ignite their tail to emit a small flame. With their wings they are able to deliver fast blows that definitely leave burn marks.", + "entry": "After evolving, POKENAME ignite their tail to emit a small flame. With their wings, they are able to deliver fast blows that definitely leave burn marks.", + "author": "thezekrom" + }, + { + "sprite": "350.6.png", + "entry": "POKENAME soar through the sky like a bolt of fire and lightning, leaving behind only a cloud of smoke. In heavy storms, the spike on their head can act as a lightning rod.", + "author": "thezekrom" + }, + { + "sprite": "350.7.png", + "entry": "POKENAME love to swim in warm oceans, taking long dives with others of their kind. The hands and feet are capable of emitting a glow that can be easily seen underwater.", "author": "thezekrom" }, { @@ -162044,6 +163244,11 @@ "entry": "The thick petals that cover the small roses of its hands are actually muscles that help POKENAME blast high-pressure pollen bullets. A direct hit from these projectiles has a high chance of making anyone allergic to this pollen.", "author": "epping_forest" }, + { + "sprite": "352.227.png", + "entry": "POKENAME soar high above fields of flowers, protecting them from invaders. By flapping their wings, they shower their opponents in razor-sharp petals.", + "author": "santon5512" + }, { "sprite": "352.235.png", "entry": "Using the fruit produced by the flower on its tail, POKENAME will produce the ink it uses to paint. It marks its territory with this paint.", @@ -162104,6 +163309,11 @@ "entry": "POKENAME make their homes in honey trees, where Combee typically reside. The Pokémon then share their pollen with the hive in exchange for their delicious honey.", "author": "dodoowner_" }, + { + "sprite": "352.281.png", + "entry": "POKENAME use the thorn-covered vines on their wrists to damage and ensnare an opponent. Once restrained, POKENAME will finish the fight with a mighty blow from their powerful round-house kick.", + "author": "kittenthepiratekat" + }, { "sprite": "352.284.png", "entry": "There was a popular trend on the internet where men would train a POKENAME and bring it to their wedding as a guest, as it was thought this would bring good luck to the marriage. The trend stopped as POKENAME would break things when dancing.", @@ -162479,6 +163689,11 @@ "entry": "During cold, dark nights, large groups of POKENAME take flight, their crests of fog billowing and rippling behind them. Passing through one's shadow is said to chill your very soul, leaving you shivering for weeks.", "author": "kungfucutbug" }, + { + "sprite": "353.275.png", + "entry": "Despite gas filling up the majority of POKENAME's body, it randomly becomes very heavy and crashes into the ground as a result. In its twitchy movements, it sometimes entangles itself in the balloon strings on its body.", + "author": "soup1900" + }, { "sprite": "353.28.png", "entry": "Its claws are razor-sharp. It flies very slowly so that it doesn't accidentally pop its own body.", @@ -162679,6 +163894,11 @@ "entry": "If POKENAME tries to fly up high during the day, the cold air that fills its body will become warmer and expand until it explodes. At night, however, this isn't an issue, so it will keep floating up until it touches an aurora.", "author": "soup1900" }, + { + "sprite": "353.464.png", + "entry": "Even though its composition is said to be made of incorporeal spirits, POKENAME's body is rock solid to the touch. It is theorized that it wanders endlessly to assist injured travelers by licking their wounds and soothing their souls.", + "author": "thegreenscorpion" + }, { "sprite": "353.47.png", "entry": "As the mushrooms on the backs of POKENAME grow, they fill with gas and begin to float, connected by thin strands to their bodies. If attacked, the helium filled pockets will burst, spreading spores and allowing the individual POKENAME to retreat.", @@ -163254,6 +164474,11 @@ "entry": "A wild POKENAME will hide among mushshrooms and wait for prey to approach. Once they do, it releases spores from the ground to paralyze them.", "author": "yinxuze" }, + { + "sprite": "355.198.png", + "entry": "In urban environments, POKENAME acts like it is harmless and inconspicuous. Once it's targeted human has let their guard down, it uses its extendable arms to reach out and nab their trinkets before running off.", + "author": "sk372" + }, { "sprite": "355.2.png", "entry": "POKENAME is renowned for its beauty. It enjoys lying in the sun to gather enough energy for its bulb to bloom. ", @@ -164179,6 +165404,11 @@ "entry": "A single touch from a POKENAME is said to curse a person for a lifetime. The legends say the curse causes its victim to become unable to fall in love for the rest of their life.", "author": ".izik" }, + { + "sprite": "357.314.png", + "entry": "The pink glow of POKENAME from watery depths is a foreboding sight to most. Sailors tell tales that vessels travelling with dark intentions may be swallowed whole by POKENAME, filling its belly with cursed energy.", + "author": "femaledog" + }, { "sprite": "357.315.png", "entry": "This Pokémon was born from the longing spirit of an abandoned plush doll that had supposedly been modeled to resemble Arceus. What now appear to be zippers running across its body were once tears, and are said to allow one to peer into its very soul.", @@ -164199,6 +165429,11 @@ "entry": "It actively seeks out objects with high sentimental value and eats them. The more love a person has for the item, the more delicious POKENAME finds it.", "author": ".izik" }, + { + "sprite": "357.337.png", + "entry": "POKENAME's gears spin faster with the more grudge-fueled energy stored in its body, letting it move with impressive speed. The true danger is present when the gears stop, allowing POKENAME to cast a powerful curse.", + "author": "femaledog" + }, { "sprite": "357.339.png", "entry": "POKENAME sneaks into the rooms of children while they are sleeping. The zippers on its body then open up to release ghostly tendrils that brush against the child and cause their sleep to be filled with nightmares.", @@ -164369,6 +165604,11 @@ "entry": "Its owner's love for music brought POKENAME to life. Its haunting yet soothing voice can reanimate other dolls to be used as an idol group.", "author": "hexx_vixtar" }, + { + "sprite": "357.467c.png", + "entry": "POKENAME's body appears to be composed of haunted thread. In combat, it dashes rapidly, appearing only as a blur, and impales its foes upon its pin-like weapon when they least expect it. No one knows what is under its mask.", + "author": "fireblade141" + }, { "sprite": "357.470.png", "entry": "A myriad of discarded materials made from fabrics and cloth festered in darkness and birthed this Pokémon. It constantly seeks more materials to shield its true form from any form of light.", @@ -164394,6 +165634,11 @@ "entry": "POKENAME uses its wand to bind its cursed energy permanently to its body. If this enchantment were to ever be undone, all its energy would escape, and it would turn into a normal doll.", "author": "soup1900" }, + { + "sprite": "357.488.png", + "entry": "POKENAME have been seen floating through the remnants of abandoned coal mines. They push pins in their back to expel sinister smoke clouds from their shell, choking their enemies.", + "author": "femaledog" + }, { "sprite": "357.490.png", "entry": "POKENAME is protective of children who indulge in scary stories and mischievous pranks. If it witnesses anyone bothering a child it is protecting, it will sew the mouth shut on its belly, which curses the nuisance with a week of silence.", @@ -164934,6 +166179,11 @@ "entry": "As an energy sword of vast power, POKENAME is believed to hail from a land far, far away....", "author": "rkmaster25367" }, + { + "sprite": "358.327c.png", + "entry": "POKENAME's plasma is shaped into an energy blade. It's a popular Pokémon for those who work with metal because it can be used to cut through steel.", + "author": "fireblade141" + }, { "sprite": "358.337.png", "entry": "It spins its gears to generate electricity, which arcs from its coils to nearby objects. If POKENAME is convinced to use specific frequencies and timings, the arcs form a buzzing melody.", @@ -165039,6 +166289,11 @@ "entry": "When POKENAME flaps its wings, a shower of electrical sparks emerge from its feathers. It uses this skill to burn forests, and catch any prey that runs out.", "author": "bandedbodypress" }, + { + "sprite": "358.377a.png", + "entry": "POKENAME cloaks its body in a layer of surging, radiant plasma. Its presence is known to violently disrupt and damage electronic devices.", + "author": "mepp." + }, { "sprite": "358.380g.png", "entry": "POKENAME bodies are mostly made of plasma, which allows them to dart around at extreme speeds. They can use their slender arms to constrict prey before delivering a killer electric shock.", @@ -167124,6 +168379,11 @@ "entry": "They migrate to geysers on a seasonal basis to soak in heat and mineral-infused water from the eruptions that occur. They enjoy the hot temperatures of the area and are known to rest in the superheated waters nearby.", "author": "quackquackattack" }, + { + "sprite": "360.49.png", + "entry": "POKENAME's wings are practically weightless, allowing them to glide with the wind for miles. Their wings constantly shed tufts of cotton, which cling to anything nearby, making them a nuisance for Trainers.", + "author": "santon5512" + }, { "sprite": "360.496.png", "entry": "POKENAME stores large amounts of water in the cotton on its head. It submerges itself in ponds for hours, as drying out can prove fatal.", @@ -167279,6 +168539,11 @@ "entry": "This Pokémon roams places with heavy foot traffic but only appears when few people are around, secretly painting. POKENAME practice their graffiti where everyone can later see their work.", "author": "jangodiot" }, + { + "sprite": "361.238.png", + "entry": "Despite POKENAME's small size, it has an aggressive and fearless nature. It has been known to hunt alongside Cacturne, using its sensitive snout to sense the movement of weakened prey.", + "author": "mepp." + }, { "sprite": "361.25.png", "entry": "POKENAME's glasses protect its vision from the intense light caused by its Electric-type attacks. This Pokémon is known for its swaggering attitude.", @@ -167354,6 +168619,11 @@ "entry": "Even while flying at sonic speeds, POKENAME can still spot prey from large distances. Its scales allow it to fly smoothly inside of sandstorms, where it roams around until it spots its prey.", "author": "soup1900" }, + { + "sprite": "361.300c.png", + "entry": "The giant maw on POKENAME's head has a mischief-making mind of its own, often dragging the body towards trouble at every opportunity. That being said, the body doesn't seem too interested in stopping the head from wreaking havoc.", + "author": "thegreenscorpion" + }, { "sprite": "361.306a.png", "entry": "POKENAME lives mostly in caves, but if it needs to venture out it can quickly adapt to sunlight, as it has a second pair of thin eyelids that remain closed above ground. They also prevent its eyes from popping out when it headbutts.", @@ -167414,6 +168684,11 @@ "entry": "POKENAME put on a tough act and command baby Pokémon to do what they say. However, it will resort to fleeing if the parents come to protect the young.", "author": "dusknoir64" }, + { + "sprite": "361.360.png", + "entry": "POKENAME maliciously throws cotton at the wind so it can hit prey in the face and cover their eyes. Then, it floats over to pretend to help wipe off the cotton before suddenly biting their head at the last second.", + "author": "soup1900" + }, { "sprite": "361.367.png", "entry": "Golden sands swirl like flames within POKENAME's translucent body. At night, it glows faintly, luring wanderers through the desert.", @@ -167539,11 +168814,21 @@ "entry": "POKENAME unleashes powerful punches with both physical and spectral hands. If one defeats a Machamp, it will take its belt as a trophy. ", "author": "honeslty_vitali" }, + { + "sprite": "362.127a.png", + "entry": "This Pokémon's body is black as the void. If one is to disturb the peace of the ancient temples in which it resides, it will lash out in a rage, using the shadows themselves to attack.", + "author": "fireblade141" + }, { "sprite": "362.137.png", "entry": "A devious, malicious being, POKENAME's appearance on a computer spells disaster. It uses its many limbs to grab and store data and files in its core, and there appears to be no way to recover the stolen data.", "author": "sk372" }, + { + "sprite": "362.137b.png", + "entry": "POKENAME can be found rarely in very dark places. Its glowing purple eyes stand out against the night, and it teleports to get around. If one looks directly into its eyes, they will find themselves immediately under attack.", + "author": "fireblade141" + }, { "sprite": "362.143.png", "entry": "It resembles ancient rulers of particular civilizations, save for its massive and rotund body. It hoards gold, gems, and other precious materials and can even \"eat\" them to keep them safe within itself.", @@ -167564,6 +168849,11 @@ "entry": "POKENAME will rampage ceaselessly if its slumber is disturbed. The flower around its neck was once regarded as symbolic of the sun.", "author": "hortensia_xxiii" }, + { + "sprite": "362.162.png", + "entry": "It is said that POKENAME were highly valued by the aristocratic society of an ancient civilization. Some archeological discoveries suggest that queens and empresses would wear them like living scarves as a symbol of wealth and authority.", + "author": "thegreenscorpion" + }, { "sprite": "362.168.png", "entry": "POKENAME are secretive Pokémon that can only be found in the tombs of long lost civilisations. They grow aggressive in anything other than pitch blackness and will attack explorers and archaeologists that try to explore their homes.", @@ -168074,6 +169364,11 @@ "entry": "The cotton-like tufts from POKENAME carry a faint static charge. These fibers cling to surfaces, aiding it in creating complex webs.", "author": ".izik" }, + { + "sprite": "363.19.png", + "entry": "POKENAME use their sticky feet to scale walls, snagging fruit from trees to hoard in their dens. They protect this food by coating it in an electrified silk, weaving in scrap metal they find to increase the nest's electrical charge.", + "author": "santon5512" + }, { "sprite": "363.194.png", "entry": "POKENAME finds the webs of other species and covers them in a gel it secretes. This gel prevents the builder of the nest from being able to detect vibrations caused by the prey that get stuck in it, allowing POKENAME to feast.", @@ -168169,6 +169464,11 @@ "entry": "A tailor in Nimbasa Town crafts hair ties using its silk. The ties are praised for their durability and soft texture.", "author": ".izik" }, + { + "sprite": "363.294.png", + "entry": "POKENAME's large fangs let it chew down logs with great efficiency, hastening the speed at which it can build dams. The structures are additionally supported by electric threads it weaves, increasing their stability and defenses.", + "author": "sk372" + }, { "sprite": "363.296.png", "entry": "It uses its sturdy body to assist with electrical work in hurricane-prone areas. Its silk helps stabilize power lines and prevent outages.", @@ -168584,6 +169884,11 @@ "entry": "POKENAME hold keys to all sorts of outdoor gates and often open them to let Pokémon out of captivity. It is said that if a Trainer mistreats their Pokémon, POKENAME will come to liberate them.", "author": "quackquackattack" }, + { + "sprite": "364.372a.png", + "entry": "POKENAME have metallic bodies that are always hot to the touch, even in rain; only in winter does their heat ever slightly drop. They ambush their enemies with swift diving strikes and by launching many hot, steel spikes at them.", + "author": "infinex21" + }, { "sprite": "364.374.png", "entry": "While resting, it extends its vines to nearby tree limbs, hanging high above the forest floor. If disturbed, it unleashes a Fire Spin to trap its foe before escaping.", @@ -169329,6 +170634,11 @@ "entry": "POKENAME use their caustic wax to dissolve and digest anything they eat. Anything not easily digested by their wax is fully consumed by the flame tongue.", "author": "entomoxie" }, + { + "sprite": "365.537a.png", + "entry": "POKENAME crawl at a slow pace to avoild losing any of their precious wax, but are dull-minded and easily distracted. Trainers can collect some of this wax while POKENAME are distracted by a fancy treat, fetching a high price at auctions.", + "author": "quackquackattack" + }, { "sprite": "365.545.png", "entry": "To keep the flames inside its body burning, it absorbs the life energy of humans and Pokémon alike. POKENAME uses its psychic powers to implant false memories into people's minds so they'll trust it.", @@ -170379,6 +171689,11 @@ "entry": "With an unflinching stare, POKENAME's one head sways from side to side, while the other's flames grow brighter. One can almost hear dirges hummed by it.", "author": "beatdoof" }, + { + "sprite": "367.377a.png", + "entry": "POKENAME attacks by conjuring scarlet flames that it uses to scorch anyone who challenges it. These flames are thought to be composed of spiritual energy that it gains from draining the life force of its prey.", + "author": "fireblade141" + }, { "sprite": "367.377b.png", "entry": "It harbors malevolent spirits inside its body, manifesting in the form of POKENAME's eternally burning flames. To extinguish any part of its fire is to unleash havoc.", @@ -171629,6 +172944,11 @@ "entry": "During harsh winters, POKENAME assists humans by clearing snowy driveways and pathways with its warm, heated paws. Its incredibly soft fur is loved by all fashion-conscious Trainers.", "author": "barbienina" }, + { + "sprite": "37.223.png", + "entry": "POKENAME blast small jets of water fast enough to heat the immediate area they travel through. They use this heat as a makeshift radar to track their opponents before their next attack.", + "author": "wildheartrazorfangs" + }, { "sprite": "37.225.png", "entry": "POKENAME deliver all sorts of mail throughout the year. They breathe out embers into their paws to keep themselves warm but need to be careful not to burn the mail they are supposed to deliver.", @@ -173249,6 +174569,11 @@ "entry": "POKENAME are loyal and trustworthy creatures who will fiercely protect their Trainer's keys and other valuables no matter what. This includes digging holes to bury them. If given an important key, they wear it proudly.", "author": "calikov" }, + { + "sprite": "371.63.png", + "entry": "POKENAME's odd telekinetic powers are limited to keys, so their Trainers keep a set of keys around when they want to train it. Its powers are so precise that it can reliably open doors with the right key.", + "author": "quackquackattack" + }, { "sprite": "371.67.png", "entry": "It crafts giant keys out of raw materials using its bare hands, and then weight trains with that key for life.", @@ -173419,6 +174744,11 @@ "entry": "POKENAME roast their prey by breathing out flames from their beak. Once their prey is burnt to a crisp, their talons tear into the burnt remains.", "author": "quackquackattack" }, + { + "sprite": "372.262.png", + "entry": "POKENAME compresses heat inside its claws before striking. The impact is powerful enough to burn straight through steel.", + "author": "mepp." + }, { "sprite": "372.272.png", "entry": "POKENAME's feathers are able to cool down the air around, allowing it to survive in hot climates. However, the feathers will start to catch ablaze when POKENAME is angry.", @@ -173434,11 +174764,21 @@ "entry": "The down feathers that come from POKENAME are fireproof and used by humans to make flame-resistant insulation for outfits and materials. These Pokémon are not easy to tame, but they will defend those they trust with all their might.", "author": "kittenthepiratekat" }, + { + "sprite": "372.280.png", + "entry": "POKENAME are famous for their sharp claws and talons. When it sets its sights on a target, rarely does its prey get away. POKENAME's incredible speed helps it take down targets swiftly and efficiently.", + "author": "kittenthepiratekat" + }, { "sprite": "372.281.png", "entry": "During battle, it swings its hefty wings between its flurries of kicking attacks, scattering scorching embers at its foe. It uses its lower talons to pick up and carry away prey and to gouge enemies with every Blaze Kick it unleashes.", "author": "infinex21" }, + { + "sprite": "372.281a.png", + "entry": "POKENAME uses its powerful legs to leap onto high points where it can most effectively search the area. When it spots a target, this hunter will jump from its perch and use its large head feathers to soar with precision to strike down its prey.", + "author": "kittenthepiratekat" + }, { "sprite": "372.285.png", "entry": "POKENAME can sense the emotional state of those around it, and is quite skittish. If it senses too strong a negative emotion, it showers the area with embers from its tiny wings to cover its teleporting somewhere more peaceful.", @@ -173519,6 +174859,11 @@ "entry": "POKENAME weave webs made of extremely flammable silk. Upon catching something, they ignite the webs and cook their prey in seconds.", "author": "staghorn" }, + { + "sprite": "372.364.png", + "entry": "POKENAME cling to cave ceilings with their strong claws and watch for prey to pass beneath them. When a POKENAME spots worthwhile prey, it will engulf itself in fire and throw itself down upon its target.", + "author": "infinex21" + }, { "sprite": "372.372.png", "entry": "POKENAME's body has become supercharged with heat, becoming pure flame when in flight. Its diving attacks are now terribly devastating, burning its target and anything unfortunate enough to be near when it strikes.", @@ -174009,6 +175354,11 @@ "entry": "POKENAME can stay nearly motionless when observing their surroundings. They actually have three eyes, all facing different angles at any given time. They stay inside a protective shell as tough as iron to stay safe.", "author": "entomoxie" }, + { + "sprite": "373.295d.png", + "entry": "POKENAME's disguise can barely contain the multiple souls that appear to inhabit it. At times, it may lose control of them, growing in size as its ghostly powers go haywire until it can regain its composure.", + "author": "sk372" + }, { "sprite": "373.3.png", "entry": "After several long nights of careful sewing, POKENAME 'perfected' its Venusaur costume through the use of fake leaves and an umbrella. If one looks closely enough, they can see POKENAME playing inside of its costume as though it were a pillow fort.", @@ -174134,6 +175484,11 @@ "entry": "If a ghostly figure offers you jello, do not accept. Should you partake, the POKENAME will curse you to become a jello mold yourself.", "author": "tad" }, + { + "sprite": "373.363a.png", + "entry": "This dangerous Pokémon lives in deep, dark caves. It uses Mimikyu's disguise to draw in other Pokémon, but rather than befriending them, it makes them its prey instead. Drained husks can be found strung to the ceiling about its lair as a result.", + "author": "fireblade141" + }, { "sprite": "373.367.png", "entry": "POKENAME are formed after being abandoned by Trainers in old mansions. Filled with spite and hatred, POKENAME will chase down any living being resembling a Pikachu to absorb its spirit, leaving only a body behind.", @@ -174909,6 +176264,11 @@ "entry": "The fusion of two Volcarona gave rise to a paradoxical form some once depicted as being an ancient version of a Volcarona. Its body is now dense with muscles that help it to spew even more intense flames that can now melt rock.", "author": "infinex21" }, + { + "sprite": "374.379.png", + "entry": "POKENAME flies at high speeds across the regions, only stopping in areas with volcanic activity. It spreads scales from its wings behind as it flies, igniting them in explosive bursts if it senses something pursuing it.", + "author": "sk372" + }, { "sprite": "374.383.png", "entry": "POKENAME uses its flaming scales to burn down old and rotting dams that serve no purpose to it or the ecosystem anymore. Nests made by it always stay warm and toasty, making them great places to live during the chilly season.", @@ -174949,6 +176309,11 @@ "entry": "POKENAME live in volcanic caverns, feeding off the heat from the nearby magma chamber. Swarms of POKENAME hang from the ceiling. heating up the hot cavern to almost unbearable temperatures.", "author": "mistymagius" }, + { + "sprite": "374.421e.png", + "entry": "POKENAME are shy and mysterious creatures, often noticed only by their dropped ember scales. They are rumored to lure lost adventurers deep into cave systems by mimicking the glint of daylight with their gemstone eyes.", + "author": "femaledog" + }, { "sprite": "374.422.png", "entry": "Highly aggressive, POKENAME scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against POKENAME's assault.", @@ -175424,6 +176789,11 @@ "entry": "It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.", "author": "sk372" }, + { + "sprite": "375.58.png", + "entry": "Many have found POKENAME endearing due to its tendency to run headlong into things because of its poor eyesight. It is, however, quite temperamental, so raising one can be quite an arduous task.", + "author": "sk372" + }, { "sprite": "375.64.png", "entry": "POKENAME uses a combination of psychic waves and vibrations from its spoon to sense its surroundings through a sort of echolocation. It does this because its own vision is incredibly poor.", @@ -175869,6 +177239,11 @@ "entry": "After fusion, POKENAME's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.", "author": "sk372" }, + { + "sprite": "377.377b.png", + "entry": "Fusion has caused POKENAME's destructive and aggressive tendencies to reach near-catastrophic levels. Extremely hard to control or defeat in battle, many regions have outlawed the act of fusing it.", + "author": "sk372" + }, { "sprite": "377.377c.png", "entry": "Pokémon fusion has caused POKENAME to grow more heads. Legends say if one head is cut off, 2 more grow in its place. It is an incredibly powerful Pokémon, launching multiple beams of Dragon Pulse from its five heads.", @@ -175964,6 +177339,11 @@ "entry": "POKENAME is a mythical Pokémon that releases a strange mist wherever it swims. It is believed by many that looking into the mist causes optical illusions depicting past memories, but this has never been proven.", "author": "operativevalkyrie" }, + { + "sprite": "378.135.png", + "entry": "POKENAME can never be seen with its hair soft and smoothed out since it turns invisible the moment that happens. Sudden static electricity and electrical tingles with no known source or explanation are signs that it is nearby.", + "author": "soup1900" + }, { "sprite": "378.137.png", "entry": "POKENAME were primarily used to infiltrate enemy computers via cyberspace due to their near-undetectability. They are now considered obsolete.", @@ -176179,6 +177559,11 @@ "entry": "POKENAME's body cuts cleanly through the water at high speeds, even breaching the surface to glide long distances across the air. It is antisocial by nature, fleeing into undersea dens when it spies humans approaching.", "author": "sk372" }, + { + "sprite": "379.157.png", + "entry": "When POKENAME flares up the flames on its back, ideas of multiple fiery explosions are put into the minds of foes to frighten them. Nothing that can be seen can be trusted as reality once it flashes up a heat haze.", + "author": "soup1900" + }, { "sprite": "379.160.png", "entry": "POKENAME flies through the sky at incredible speeds, surpassing even commercial jets. When it slows down, it leaves behind streams of water that soak anyone below.", @@ -177024,6 +178409,11 @@ "entry": "POKENAME parents spend all day hunting for food in cold oceans. When the sun sets, the shores of these oceans flood with returning parents, both to feed their children and sleep. They sleep in large groups to keep warm through frigid nights.", "author": "chibitales" }, + { + "sprite": "38.92.png", + "entry": "POKENAME floats through towns at night, generating ghostly tails that curse those touched by them. It is believed that once POKENAME has chosen a village to haunt, it will remain there for several generations.", + "author": "sk372" + }, { "sprite": "38.94.png", "entry": "POKENAME swirls its many tails to conjure fireballs to shoot at its foes. It is a prideful Pokémon, and sneers with its big grin when it is about to win.", @@ -180084,6 +181474,11 @@ "entry": "POKENAME is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.", "author": "sk372" }, + { + "sprite": "385.6.png", + "entry": "POKENAME's lethargic tendencies are so strong that it can sometimes fall asleep mid-flight. It responds quite aggressively to anything that wakes it up, including an inevitable collision with the ground.", + "author": "sk372" + }, { "sprite": "385.66.png", "entry": "POKENAME's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.", @@ -180424,6 +181819,11 @@ "entry": "POKENAME are impatient and impulsive, often running headlong into dangerous situations. Their aggressive shouts have a mildly soporific effect, leading Researchers to theorise they could send people to sleep if they made longer calls.", "author": "katieplaysgames" }, + { + "sprite": "386.392.png", + "entry": "POKENAME is known for using its powerful jaws to dig rapidly through the ground. It often has sudden bursts of energy, charging through tunnels and attacking anything that moves.", + "author": "_lazygod_" + }, { "sprite": "386.398.png", "entry": "POKENAME rotates furiously as it moves, radiating chaotic energy. This motion builds electricity that discharges on contact.", @@ -181284,6 +182684,11 @@ "entry": "Excitable and friendly, POKENAME's fur quickly charges with static electricity. During play, it can unintentionally shock playmates, so it is mostly found around other Electric-type Pokémon.", "author": "chibitales" }, + { + "sprite": "388.534.png", + "entry": "POKENAME's fur constantly sparks and crackles as they fly, swarms of them shimmering like stars. They release flashes of electricity to communicate with each other.", + "author": "santon5512" + }, { "sprite": "388.571.png", "entry": "POKENAME prefers living in bays or near harbors, where it is sheltered from strong currents. When the star on its body glows intensely, it means it feels threatened.", @@ -181709,6 +183114,11 @@ "entry": "POKENAME zoom through the night sky at incredible speeds, often being mistaken for shooting stars. It is said that when one appears above a town, its residents are sure to sleep well that night.", "author": "santon5512" }, + { + "sprite": "39.124.png", + "entry": "When POKENAME sings, crowds of people gather around, motivating it to continue performing. Listeners often describe POKENAME's voice as otherworldly.", + "author": "gileme__" + }, { "sprite": "39.131.png", "entry": "POKENAME sings a relaxing melody to those on its back as it sails through the water. Many Trainers will take their significant other along with them, enjoying a romantic view of the sunset.", @@ -183154,6 +184564,11 @@ "entry": "POKENAME fashion durable masks out of iron to protect themselves as they practice their headbutts. Eventually their headbutts will become strong enough to flatten metal even without the help of their masks.", "author": "wildheartrazorfangs" }, + { + "sprite": "390.495.png", + "entry": "Moist cave environments where puddles are plentiful are where POKENAME nest. The sharp, steel spike atop their pad serves as protection against soft-footed Pokémon and unaware humans.", + "author": "chibitales" + }, { "sprite": "390.5.png", "entry": "POKENAME feed on metal ores to develop their metallic bodies, though they favor copper most of all. Their flames progressively grow more blue as a result, which also serves to show their likely age.", @@ -183559,6 +184974,11 @@ "entry": "The shell around POKENAME, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.", "author": "sk372" }, + { + "sprite": "391.396a.png", + "entry": "POKENAME dwells in underground tunnel networks that it digs. Its metallic shell is extremely hard, strengthened further by the minerals in its diet. Despite its imposing appearance, it is normally quite docile and friendly. ", + "author": "fireblade141" + }, { "sprite": "391.409.png", "entry": "They defend their territories with their metallic claws and their large jaws. They have a keen sense of smell for ores and precious metals, making them common allies to miners.", @@ -184474,6 +185894,11 @@ "entry": "When a POKENAME scratches using its sharp claws, it creates a musical vibration that can stun its enemies. This comes with an added bonus for its masters, who enjoy its extra cuddly purr.", "author": "palmer5628" }, + { + "sprite": "393.86.png", + "entry": "POKENAME will clap its wing-like fins together when it feels joyful. This can be dangerous, as its clapping is so rapid that the beating causes small sonic booms that damage nearby objects and hurt other Pokémon.", + "author": "sk372" + }, { "sprite": "393.87.png", "entry": "By emitting ultrasonic vibrations with their fins, POKENAME are able to effortlessly swim through sand. Some past civilizations have used POKENAME to transport people and goods across deserts using sleds.", @@ -185424,6 +186849,11 @@ "entry": "POKENAME can be found digging out large cave systems, with its tough scales shielding it from falling debris. While not fazed by most attacks, it will chase away anyone that disturbs its digging.", "author": "mistymagius" }, + { + "sprite": "396.299.png", + "entry": "The shell coating much of POKENAME's body gives it additional protection, but hampers its speed and maneuverability somewhat. Despite this, it is an efficient hunter, able to prey even on vicious creatures such as Hydreigon on occasion.", + "author": "sk372" + }, { "sprite": "396.3.png", "entry": "It needs only sunlight to sustain itself, but it moves very slow to conserve some of its nutrients for its evolution. Most of its central body is protected by a hard shell that it can withdraw its legs into.", @@ -186059,6 +187489,11 @@ "entry": "The pants-like rubbery skin around POKENAME's legs protects its allies by preventing accidental electric shocks while it trains or battles.", "author": ".izik" }, + { + "sprite": "397.495.png", + "entry": "POKENAME are often found inside factory machines, fitting their pad in between in order to spin and generate energy. In the wild, POKENAME generate energy by spinning with one another.", + "author": "chibitales" + }, { "sprite": "397.499.png", "entry": "POKENAME rotates itself rapidly at all times, seemingly as a way to keep itself energized and aloft. If it stops, its eye dims quickly and it would presumably perish in an incredibly short amount of time.", @@ -186084,6 +187519,11 @@ "entry": "The gear on POKENAME's tail acts as a generator. The faster it spins, the more energy POKENAME gets.", "author": "lydiaprower8" }, + { + "sprite": "397.535.png", + "entry": "When POKENAME opens its mouth, a clicking sound can be heard as the gears on its cheeks turn. POKENAME can keep its mouth open like this for days without needing to rest.", + "author": "kittenthepiratekat" + }, { "sprite": "397.54.png", "entry": "A very unfortunate Pokémon: POKENAME's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.", @@ -186884,6 +188324,11 @@ "entry": "POKENAME tend to hide in dark treetops and caves, waiting for prey to approach. They can change their appearance to avoid detection whenever they can't comfortably hide.", "author": "entomoxie" }, + { + "sprite": "399.495.png", + "entry": "POKENAME disguise themself as a friendly Pokémon to lure others onto their back. Once their target is secured on their back, they revert back to their true form and swim out to the middle of lakes, demanding juicy berries in exchange for safety.", + "author": "quackquackattack" + }, { "sprite": "399.502.png", "entry": "POKENAME infiltrates groups of Pokémon, such as Taillow, by creating illusions around its body. When it corners one alone, it picks them off.", @@ -187444,11 +188889,36 @@ "entry": "How old a POKENAME is can be determined by how far its tail has burned down. Its tail is long enough for it to last up to its next evolution.", "author": "dragodigitalstudios" }, + { + "sprite": "4.279.png", + "entry": "POKENAME love being around people and chirp happily when near people they enjoy. If they aren't given attention or see another Pokémon getting the spotlight from their Trainer, POKENAME's fiery tail grows with anger as they hop around in a tantrum.", + "author": "kittenthepiratekat" + }, + { + "sprite": "4.279a.png", + "entry": "Having a very particular way it likes its nest, the fire on POKENAME's tail feathers will grow from annoyance if the nest is altered. It will chirp in frustration as it fixes its home.", + "author": "kittenthepiratekat" + }, { "sprite": "4.28.png", "entry": "When it gets too hungry, the flame on its tail begins to fade, so POKENAME always makes sure to keep food stored in its den. Its sharp claws are not only useful for keeping other Pokémon away but also for expanding the size of its pantry.", "author": "fiordaliso" }, + { + "sprite": "4.280.png", + "entry": "POKENAME are always on the move, hopping around to strengthen their legs. These Pokémon will gather in groups and work out, supporting each other with heated workouts; the harder the workout, the brighter their tail flames.", + "author": "kittenthepiratekat" + }, + { + "sprite": "4.280a.png", + "entry": "POKENAME's martial moves will always be paired with a fiery flare. With a close enough bond, POKENAME's Trainer can tell what mood their Pokémon is in based on the flames it uses during combat.", + "author": "kittenthepiratekat" + }, + { + "sprite": "4.281.png", + "entry": "The fire covering POKENAME's body and head changes in brightness and intensity based on how it's feeling. POKENAME enjoys working with less experienced Pokémon, teaching and training them to hone their fighting skills.", + "author": "kittenthepiratekat" + }, { "sprite": "4.282.png", "entry": "POKENAME is covered in flames that act as a natural compass, allowing it to sense the direction of nearby objects or locations. It is said to shine brighter at the sight of its Trainer.", @@ -188639,6 +190109,11 @@ "entry": "In the wild, one head will stay awake while the other sleeps. However. in the company of a trusted Trainer, both heads will sleep peacefully.", "author": "the.the.the.the.the.the" }, + { + "sprite": "40.380.png", + "entry": "POKENAME is highly curious and social, shifting its form to try to adapt to different environments. Whenever it travels somewhere new, it makes sure to reassure any nearby Trainers that it comes in peace.", + "author": "wildheartrazorfangs" + }, { "sprite": "40.386.png", "entry": "POKENAME hyperactively jumps around, inflating so much it bounces off walls. It uses manic movement in battle, bouncing around the field swiping with its claws while its opponent struggles to keep up.", @@ -189704,6 +191179,16 @@ "entry": "A popular Pokémon during the spring season. POKENAME playfully dance around flower fields, emitting a scent that makes Trainers uncontrollably happy.", "author": "mistymagius" }, + { + "sprite": "401.280.png", + "entry": "The hairs on POKENAME's body are actually layers of thorns that hurt anyone who bothers this Pokémon. While easygoing in nature, POKENAME will not hesitate to strike an opponent with several kicks from its sturdy legs and sharp talons.", + "author": "kittenthepiratekat" + }, + { + "sprite": "401.281.png", + "entry": "Known as protectors of flower fields, POKENAME gracefully wander through their area, monitoring the growth of each flower. If something is threatening the flowers, one kick from an angry POKENAME will send that threat flying.", + "author": "kittenthepiratekat" + }, { "sprite": "401.282.png", "entry": "POKENAME roses emit scents that differ between individuals; diet and environment influence these scents. When they submerge their bodies and tails in water, the scents from their roses consistently are mixed with the odor of fresh rain.", @@ -189984,6 +191469,11 @@ "entry": "While cheering on allies in combat, POKENAME releases a delightful peanut scent. The scent turns rancid the moment it witnesses its ally fall.", "author": ".izik" }, + { + "sprite": "401.535.png", + "entry": "Using the flower on its head to produce a sweet scent, POKENAME can draw the attention of potential prey. To catch the prey off guard so that POKENAME can poison and capture it, it will use graceful movements to seem friendly.", + "author": "kittenthepiratekat" + }, { "sprite": "401.54.png", "entry": "POKENAME constantly release petals from the flowers on their hands. Whenever they experience a headache, they put their face into their flowers to calm themselves down.", @@ -190499,6 +191989,11 @@ "entry": "POKENAME drifts high above meadows to absorb electricity from storm clouds. It then shocks prey with this charge before dragging them into the sky.", "author": ".izik" }, + { + "sprite": "402.535.png", + "entry": "POKENAME has a smooth, elastic, and glossy body that wrinkles when not fully inflated. To ensure its body is always taut, it traps the gas from meals to stretch its body.", + "author": "quackquackattack" + }, { "sprite": "402.553.png", "entry": "On sunny days, POKENAME floats around the sky. Scientists release groups into the air, as their movements show wind speed and direction.", @@ -191254,6 +192749,11 @@ "entry": "POKENAME's first instinct when it senses danger is to bury itself up to its head in the soil, acting as a normal mushroom. If something approaches too close, it teleports away in a cloud of agitating spores.", "author": "sk372" }, + { + "sprite": "404.287.png", + "entry": "POKENAME protects others from threats by flooding the air with debilitating spores. It allows allies to shield themselves beneath its dress-like body in these tense moments.", + "author": "mepp." + }, { "sprite": "404.290.png", "entry": "POKENAME roots around with its tongue along the forest floor, in search of mushrooms growing in the soil. Its love of mushrooms has driven it to seek out and hunt Paras in the wild on occasion.", @@ -193429,6 +194929,11 @@ "entry": "POKENAME stands in gourd patches, waving its arms as cotton drifts from its body. The fibers nourish the soil, encouraging healthy plant growth.", "author": ".izik" }, + { + "sprite": "408.495.png", + "entry": "POKENAME's cotton fluff is soft, but often becomes infested with mold and mildew because it is hard to dry. Some Trainers allow small plants to grow in POKENAME's fluff to add a bit of flair.", + "author": "chibitales" + }, { "sprite": "408.502.png", "entry": "POKENAME's fluffy fur grows faster while traveling with its pack. During this time, it releases a fragrant hyacinth scent.", @@ -194859,6 +196364,11 @@ "entry": "POKENAME will attract mates late at night by screeching at the top of its lungs. Ships will actively avoid waters teeming with POKENAME, as this screeching regularly disrupts navigational equipment.", "author": "griddle" }, + { + "sprite": "41.555.png", + "entry": "POKENAME creates a current around itself that collects pollutants from nearby air, strengthening its own poison and allowing it to fly higher. When they attack, they flap their wings to direct gusts of wind that carry their concoctions.", + "author": "wildheartrazorfangs" + }, { "sprite": "41.559.png", "entry": "POKENAME hunts by using echolocation, crying out little chirps to find something to roll after. It is entirely non-aggressive, however, and its hunting method consists of rolling into and nudging humans and Pokémon into sharing their food.", @@ -198124,6 +199634,11 @@ "entry": "The feathers around POKENAME's neck keep it warm in the winter. Unlike its winged variant, it waits out the cold.", "author": ".realthree" }, + { + "sprite": "417.495.png", + "entry": "POKENAME's pad acts like a paraglider, allowing them to glide between trees. They often follow Trainers with visible food and chirp incessantly until fed.", + "author": "chibitales" + }, { "sprite": "417.5.png", "entry": "When it swings its tail, it scatters embers from the feathers upon the tail's tip; it communicates with others of its kind by waving its tail while emitting myriad chirps. Its claws burn hot when it gets excited or agitated.", @@ -199164,6 +200679,11 @@ "entry": "POKENAME glides effortlessly through the night sky, diving in and out of clouds. Ancient cultures once believed its gleaming body signified an impending poor harvest.", "author": ".izik" }, + { + "sprite": "42.21.png", + "entry": "POKENAME roost in the mouths of caves, making their nests within crags and crevices in the rock. They swarm anyone who gets too close, biting at them with sharp fangs and draining their vitality.", + "author": "katieplaysgames" + }, { "sprite": "42.213.png", "entry": "The hooded portion is attached to its neck. When it gets cold, its wings will radiate heat to keep the outer shell warm.", @@ -199299,6 +200819,11 @@ "entry": "Without warning, POKENAME will suddenly dive from atop a tree onto unsuspecting prey. It will relentlessly drain their prey of blood before finding a tree to climb up to and nest.", "author": "foolish_weasel" }, + { + "sprite": "42.279.png", + "entry": "POKENAME rapidly flap their tiny wings whenever they're excited, making a high-pitched cry as they do. If they become too enthusiastic about whatever has them worked up, they start to spit fire from their gaping mouth.", + "author": "katieplaysgames" + }, { "sprite": "42.28.png", "entry": "POKENAME coils itself around stalactites to sleep, using its spiny body as a deterrent. The sharp quills keep potential threats at bay.", @@ -201294,6 +202819,11 @@ "entry": "POKENAME is protective of its allies, throwing itself into danger to keep them safe. Unfortunately, it's difficult to befriend in the first place.", "author": "ohok3441" }, + { + "sprite": "421.469.png", + "entry": "POKENAME's body is studded with a variety of minerals that sparkle faintly. Its powerful jaws easily crush hardened gemstones, its favorite food.", + "author": "mepp." + }, { "sprite": "421.47.png", "entry": "POKENAME scavenge abandoned castles for forgotten treasures to feed on, although they are rarely seen moving since they hide underneath dishware if they know people are near.", @@ -201694,6 +203224,11 @@ "entry": "The POKENAME feeds on shiny rocks and minerals. They are often seen in treasure rooms.", "author": "terminatphilippe" }, + { + "sprite": "421.98.png", + "entry": "POKENAME are often seen in treasure rooms, feeding on shiny rocks and minerals to sustain themselves. They hoard treasure and snap at anyone who tries to take it.", + "author": "lydiaprower8" + }, { "sprite": "421.99.png", "entry": "POKENAME are very greedy fusions, and will do anything to steal a coin. It is hard to get coins back due to its big, meaty claw.", @@ -201889,6 +203424,11 @@ "entry": "The feelers on its head allow it to sense vibrations in the air, as do its legs keenly sense vibrations through the ground. When it curls up in a ball, its hide becomes so tense that it can repel most physical attacks.", "author": "infinex21" }, + { + "sprite": "422.275.png", + "entry": "POKENAME uses its antennae to pick up radio signals to gather information on the locations of prey. If it encounters a huge hoard, it erratically wiggles around to make its movements unpredictable while dishing out toxic bites with its fangs.", + "author": "soup1900" + }, { "sprite": "422.276.png", "entry": "POKENAME rely on the feelers on their heads and tails to sense vibrations in the air, which alert them to potential predators. They nest upon and within tall trees, which they can scale thanks to the small hooks on their hands and feet.", @@ -202104,6 +203644,11 @@ "entry": "POKENAME are incredibly aggressive and will swarm anyone that enters their territory. The venomous barbs on their heads contain a powerful neurotoxin that can cause paralysis with a large enough dose.", "author": "mistymagius" }, + { + "sprite": "422.495.png", + "entry": "These Pokémon are extremely defensive, lashing out at anything that they perceive as a threat. The pad on their head has thousands of small spines that deliver a venom potent enough to paralyze bird Pokémon like Swellow.", + "author": "chibitales" + }, { "sprite": "422.514.png", "entry": "By utilizing the feelers on its rear and its head, it can sense the slightest changes in the air and adjust its flight trajectory accordingly. It eats twice its body weight daily, growing heavier as it draws closer to its evolution.", @@ -202129,6 +203674,11 @@ "entry": "As POKENAME purrs, toxins gather at the tip of its tail. When threatened, it lashes out, swinging the tail like a poisoned flail.", "author": ".izik" }, + { + "sprite": "422.535.png", + "entry": "After engulfing and eating a meal, the poison glands in POKENAME's body go into overdrive. Once it finishes digesting, it typically expels a huge glob of highly-toxic excess liquid from its mouth.", + "author": "sk372" + }, { "sprite": "422.54.png", "entry": "The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.", @@ -202804,6 +204354,11 @@ "entry": "During nights with prominent moonlight, POKENAME's body leaks a poisonous sweat. It flings this sweat at predators to drive them away.", "author": ".izik" }, + { + "sprite": "424.374.png", + "entry": "The barbs covering POKENAME deliver a painfully hot sting. Research is underway to adapt its poison for a fast-acting cure for hypothermia.", + "author": "femaledog" + }, { "sprite": "424.382.png", "entry": "Late at night, POKENAME rolls through its tunnels seeking prey. It strikes with a sudden Poison Tail to quickly overwhelm the victim.", @@ -203349,6 +204904,11 @@ "entry": "POKENAME is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.", "author": "sk372" }, + { + "sprite": "426.357.png", + "entry": "POKENAME have been spotted prowling junk yards, crushing debris in fits of anger. Because of their height, they can be mistaken for broken animatronic characters gone haywire.", + "author": "femaledog" + }, { "sprite": "426.36.png", "entry": "POKENAME can call forth meteors from space to attack its opponents. The meteors mostly burn up in the atmosphere, preventing another mass extinction event.", @@ -204269,6 +205829,11 @@ "entry": "POKENAME uses its tail to produce snowstorms and lure trapped Pokémon and humans with the flames of its mouth. Its spikes prevent it from moving.", "author": "chromaerym" }, + { + "sprite": "428.351.png", + "entry": "POKENAME covers its scales in many layers of ice, forming a near-impenetrable armor that can endure even the most intense flames. It freezes prey in their tracks before devouring them.", + "author": "mepp." + }, { "sprite": "428.352.png", "entry": "Their spines are made of frozen sap and produce an antiseptic serum when melted and mixed with water. They offer these spines to indigenous communities in exchange for salt rocks, which they break down for nutrients.", @@ -205449,11 +207014,21 @@ "entry": "POKENAME can see both the past and future at once by staring into the sun. However, POKENAME cannot process anything it sees. As a result, it is seen as useless by scholars.", "author": "1bridgeyboo" }, + { + "sprite": "43.179.png", + "entry": "Large herds of POKENAME are kept in pastures by farmers, the fields they call home looking like a moving shrubbery. Farmers periodically harvest their leaves to be dried out and sold for tea, the leaves creating an unusual tingly sensation.", + "author": "katieplaysgames" + }, { "sprite": "43.18.png", "entry": "POKENAME flies with incredible skill through the woodland canopies, where it can blend in perfectly. It needs to live in very humid habitats to keep its body properly hydrated, otherwise it cannot stay airborne.", "author": "fiordaliso" }, + { + "sprite": "43.180.png", + "entry": "POKENAME are coated in a thin layer of fur that traps moisture and dirt, allowing plants to grow within it. They stimulate this plant growth with periodic electrical shocks, helping to revitalise the plants if they ever begin to wilt.", + "author": "katieplaysgames" + }, { "sprite": "43.187.png", "entry": "POKENAME spend most of their time gliding through the air and only come down to the ground for water and minerals from the mud. Most of their energy comes from sunlight that they get from being high above the clouds.", @@ -205634,6 +207209,11 @@ "entry": "It wanders aimlessly at night, seeking electric equipment from which it can siphon power. POKENAME migrate in toddling, thoughtless movements for miles.", "author": "pattybgoode" }, + { + "sprite": "43.263.png", + "entry": "POKENAME possesses a unique ability similar to magnetism that lets it manipulate plant-life around it. This is typically used to shift leaves and branches around so that the plants in its home area receive optimal sunlight.", + "author": "sk372" + }, { "sprite": "43.266.png", "entry": "Botanists are fascinated by this Pokémon's incredibly fast growing leaves, which are said to be impossible to cut even with the strongest of Shears. POKENAME thrives in dense vegetation where it easily blends into the underbrush.", @@ -205794,6 +207374,11 @@ "entry": "POKENAME have long appendages with bulbs that resemble Oddish heads. Whenever they rest, they plunge their body and bulbs into the ground, so their leafy heads stick out while they absorb sunlight.", "author": "quackquackattack" }, + { + "sprite": "43.369.png", + "entry": "POKENAME roam around the perimeters of long forgotten buildings in tropical jungles. They tend to and maintain the buildings as best as they are able, though their skill is often limited to cultivating and caring for the plant life.", + "author": "katieplaysgames" + }, { "sprite": "43.37.png", "entry": "The leaves on POKENAME's body grow in the moonlight. It has the power to control both plant life and fire at will.", @@ -205824,6 +207409,11 @@ "entry": "POKENAME lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.", "author": "sk372" }, + { + "sprite": "43.386.png", + "entry": "POKENAME are nocturnal and have been seen racing around at high speed in the depths of the night, their head leaves trailing in the breeze. They spend the day buried up to their neck, sleeping in the ground to passively absorb nutrients.", + "author": "katieplaysgames" + }, { "sprite": "43.39.png", "entry": "POKENAME releases soothing spores as it sings, lulling anything nearby into a deep slumber. Its leaves tremble slightly in rhythm with its melody.", @@ -206294,6 +207884,11 @@ "entry": "POKENAME consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of POKENAME.", "author": "sk372" }, + { + "sprite": "43.90.png", + "entry": "POKENAME are a common Pokémon to be included in aquariums, their leaves filtering out impurities in the water whilst their shell keeps them from being disturbed. They pump water past their leaves by opening and closing their shells.", + "author": "katieplaysgames" + }, { "sprite": "43.91.png", "entry": "This timid Pokémon hides in its tough, chestnut-like shell, only revealing itself when it is alone. Because of this, POKENAME is often sluggish due to limited activity and poor air circulation.", @@ -206349,6 +207944,11 @@ "entry": "Despite an appearance found charming by many, POKENAME are dangerous due to the explosive mix of fire and electricity broiling within them. They explosively release their energies when angered, which is all too easy to accomplish.", "author": "infinex21" }, + { + "sprite": "430.105.png", + "entry": "POKENAME are commonly seen during festivals honoring people's ancestors, Legends say that POKENAME were seen as a musical spirit guide for the dead.", + "author": "roninthedev" + }, { "sprite": "430.107.png", "entry": "In combat, POKENAME's swaying motions make for an unpredictable opponent. A foe is never certain if POKENAME's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.", @@ -207959,6 +209559,16 @@ "entry": "It loved to ferry people on its back across the sea during its life. Some say POKENAME now carries spirits across the afterlife, its song sometimes being heard in the wind. ", "author": "ehard" }, + { + "sprite": "433.134a.png", + "entry": "POKENAME are rumored to wander shorelines to find wayward souls and guide them across tranquil waters, soothing them and allowing them to find peace. It is said they will dance with these spirits to increase the power of their Ghost-type moves.", + "author": "graybearrubygizmo" + }, + { + "sprite": "433.136.png", + "entry": "POKENAME can be seen assisting trainers during forest fires. They navigate the flames with sharp precision that is often compared to that of elegant dancers. They are said to guide lost souls by absorbing the heat of flames around them.", + "author": "graybearrubygizmo" + }, { "sprite": "433.14.png", "entry": "POKENAME makes its home in mausoleum roofs and spins in circles as it dances. While doing so, it chirps a somber song, adding to the eerie atmosphere of the resting place.", @@ -208914,6 +210524,11 @@ "entry": "POKENAME lures in Grimer with its foul breath before releasing a cold gas that freezes them solid, making them easy meals for it to eat. Each hit it takes spills trash from its bag-like armor until only its soft inner body remains.", "author": "soup1900" }, + { + "sprite": "434.43.png", + "entry": "POKENAME waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.", + "author": "katieplaysgames" + }, { "sprite": "434.431.png", "entry": "It performs cheerful dances to motivate its allies. Unfortunately, it usually ends up bothering its allies, as bits of trash fly everywhere when it waves its arms.", @@ -208939,6 +210554,16 @@ "entry": "No matter their age, POKENAME display childlike demeanors, such as by frolicking within trash. They cry loudly if their favorite piles of trash are cleaned up, making them difficult to raise for some Trainers.", "author": "infinex21" }, + { + "sprite": "434.43a.png", + "entry": "POKENAME waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.", + "author": "katieplaysgames" + }, + { + "sprite": "434.446.png", + "entry": "POKENAME constantly trail a contaminated leachate behind them, the foul-smelling liquid leaving behind a sticky residue. Most are only found in sewers and landfills, as they are seldom tolerated elsewhere.", + "author": "quackquackattack" + }, { "sprite": "434.45.png", "entry": "As it constantly eats rotten leftovers, its body has grown a new type of bloom that has not yet been determined by biologists. It is very slippery.", @@ -209354,11 +210979,21 @@ "entry": "The toxic gas released by a POKENAME is so thick and horrid that it is visibly an eerie purple color. They can easily subdue most opponents through the smell of this gas alone, but it is also so toxic that it may quickly end their torment.", "author": "infinex21" }, + { + "sprite": "435.263.png", + "entry": "POKENAME use their large magnets to carry cars and other scrap back to their homes, hoarding them for food. Many junkyards keep these Pokémon to help them move heavy materials.", + "author": "santon5512" + }, { "sprite": "435.264.png", "entry": "POKENAME have tongues that are made of a material similar to a paper towel. They use this appendage to gather up all kinds of garbage and waste that they then digest for energy.", "author": "bradlybro199" }, + { + "sprite": "435.275d.png", + "entry": "It is common to find a POKENAME living in the waste bin of a computer. It will consume all deleted files it finds in the bin, making it impossible to recover them. The Pokémon prefers corrupted files, which is uncommon for Porygon fusions.", + "author": "_pixelar_" + }, { "sprite": "435.287.png", "entry": "POKENAME searches landfills for discarded cloth to dress itself in. It believes it looks best in simple things like potato sacks.", @@ -209434,6 +211069,11 @@ "entry": "POKENAME eats old food from the trash, saving any mold spores it finds to be released later as a defense mechanism. The trash can covering its tail prevents the worst of its toxic spores from constantly spreading into the air around it.", "author": "bacondlx" }, + { + "sprite": "435.359.png", + "entry": "POKENAME are often found roaming cities, absorbing microplastics into their bodies wherever they go. They are commonly used at water purification plants, where they help treat drinking water.", + "author": "santon5512" + }, { "sprite": "435.373.png", "entry": "Even after fusion, POKENAME tries to look like a Pikachu. However, since its body constitution is different, it had to improvise by mimicking Pikachu's ears and tail with mismatched and crudely altered parts.", @@ -210074,6 +211714,11 @@ "entry": "Wetlands are its favored hunting grounds, where it stalks prey hidden among reeds. The murky water masks its approach, making it a dangerous predator.", "author": ".izik" }, + { + "sprite": "436.63.png", + "entry": "POKENAME are often seemingly floating in water as they sleep. If a POKENAME is disturbed from its slumber, it will either lash out with a Bite or use Teleport to change its location. POKENAME have rarely warped aboard ships and raided them for food.", + "author": "infinex21" + }, { "sprite": "436.69.png", "entry": "It plants itself on the seafloor, munching on anything it can get its mouth on. Its leaf-like fins allow it to swim away from predators, even though it cannot swim very fast.", @@ -210594,6 +212239,11 @@ "entry": "Found in the coldest of seas just off the shores of jagged coasts. They have learned to prey mostly on ships these days, creating giant tidal waves or whirlpools to sink them to the depths of the sea.", "author": "doxtordaemon" }, + { + "sprite": "437.467.png", + "entry": "Trade ships turn around on waters where threatening sea shanties are being sung, as that's a sign of POKENAME lurking nearby. The unfortunate ships that don't heed the call are raided by POKENAME with elegant swordplay and commanding steps.", + "author": "soup1900" + }, { "sprite": "437.469.png", "entry": "POKENAME hunts at high speed, locking prey in place with psychic power. It closes in with a brutal, bone-crushing Crunch.", @@ -211499,6 +213149,11 @@ "entry": "POKENAME floats around forests at night, offering lost children the chance to partake in some of the sweet candy from its body. Those who accept are believed to be cursed, and will become POKENAME when they pass on.", "author": "sk372" }, + { + "sprite": "438.495.png", + "entry": "POKENAME floats on ponds in deep dark forests. No-one knows where they came from, but it is believed that they come from spirits that died in the forest.", + "author": "lydiaprower8" + }, { "sprite": "438.4a.png", "entry": "It is rumored that these Pokémon were born of the spirits left behind by forest fires, now possessing the burnt remains of trees. They are incredibly docile and shy, though when happy their flames noticeably grow and they cannot help but dance a bit.", @@ -211664,6 +213319,11 @@ "entry": "POKENAME quietly hides disguised as a bush as it waits for prey. When something passes by, it catches it and makes it disappear.", "author": "prof.whitebeam" }, + { + "sprite": "439.102a.png", + "entry": "POKENAME split up to observe the activities of humans in their forest. If POKENAME sees them despoiling their home, they alert stronger Trevenant fusions.", + "author": "mepp." + }, { "sprite": "439.104.png", "entry": "Its red eye never blinks and always follows an intruder within its forest territory, even if they are behind cover. As they wave their branches wielded as clubs, they display the ability to exert control over other plants near them.", @@ -212094,6 +213754,11 @@ "entry": "POKENAME is thought to be created when a lumberjack cuts down an ancient tree. The now-possessed stump takes an axe and seeks vengeance... sharing the memory of its attacker to nearby trees.", "author": "mindrivet" }, + { + "sprite": "439.32a.png", + "entry": "This adorable creature poses little threat to anyone who stays out of arm's reach. It lives in any forest that possesses an abundant enough moss supply for it to use as its food source. ", + "author": "fireblade141" + }, { "sprite": "439.330.png", "entry": "The wood covering its body has subsumed its being. POKENAME looks up to trees the way Pawniard look up to Bisharp, protecting them with its life.", @@ -212814,6 +214479,16 @@ "entry": "POKENAME's larger petals are as tough as steel, protecting the delicate spores inside. If approached, it rapidly rotates its body, scattering a mix of toxic pollen and metal shavings.", "author": ".izik" }, + { + "sprite": "44.209.png", + "entry": "The nectar from POKENAME flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep POKENAME with them at all times.", + "author": "katieplaysgames" + }, + { + "sprite": "44.209a.png", + "entry": "The nectar from POKENAME flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep POKENAME with them at all times.", + "author": "katieplaysgames" + }, { "sprite": "44.21.png", "entry": "The liquid that seeps out of its mouth has a citrus scent. There are chefs who will bottle this sap to use in award-winning dishes.", @@ -213049,6 +214724,11 @@ "entry": "POKENAME have several flower buds across their body, each with their own unique scent. Perfume manufacturers harvest pollen from these flower buds to produce pungent aromas.", "author": "quackquackattack" }, + { + "sprite": "44.409.png", + "entry": "POKENAME tunnel through the soil, keeping only their flower above the surface. They constantly emit a sickly sweet scent that draws other Pokémon to them, launching out of the soil to bite at them once they're close enough.", + "author": "katieplaysgames" + }, { "sprite": "44.41.png", "entry": "POKENAME releases pollen puffs from its mouth that induce drowsiness. This tactic allows it to escape from predators with ease.", @@ -213264,6 +214944,11 @@ "entry": "POKENAME frequently adjusts the leaves on its head to ease its chronic headaches. The movement creates a rhythmic rustling sound.", "author": ".izik" }, + { + "sprite": "44.542.png", + "entry": "Wrapping an injury with POKENAME leaves treated with nectar acts as both a sturdy bandage and a powerful anti-venom treatment. While POKENAME overall enjoy helping people and curing those in need, they tend to get tired and overworked easily.", + "author": "wildheartrazorfangs" + }, { "sprite": "44.55.png", "entry": "As POKENAME swims, its honey-like drool can be smelled from a mile below sea level. Though fishermen hate the smell, the drool works as an excellent Bug-Type attractant.", @@ -213379,6 +215064,11 @@ "entry": "The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.", "author": "sk372" }, + { + "sprite": "44.95.png", + "entry": "POKENAME tunnel through loose soil and dirt, consuming vast amounts of nutrients as they do. The soil they consume allows them to grow petals that give off an earthy smell that is prized by fragrance companies.", + "author": "katieplaysgames" + }, { "sprite": "44.96.png", "entry": "The fluids secreted by POKENAME cause intense dizziness in those who ingest them, though fusions with Drowzee or Hypno DNA remain unaffected. Ironically, POKENAME are often disoriented, leading many to suspect their own fluids as the culprit.", @@ -214674,6 +216364,11 @@ "entry": "POKENAME is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.", "author": "sk372" }, + { + "sprite": "442.43a.png", + "entry": "POKENAME use the feathers sprouting from their head to shape moisture in the air and keep it close to their body. This has the effect of making them look like they walk with miniature clouds around their head at all times.", + "author": "katieplaysgames" + }, { "sprite": "442.44.png", "entry": "The puffy feathers atop its head are highly toxic when ingested. When threatened, it releases a cloud of these feathers into the air around it.", @@ -216559,6 +218254,11 @@ "entry": "Thought to have been used as smoke bombs in ancient times, POKENAME prefer brittle rocks to coat their body, so that their gases don't get trapped and cause them to explode. ", "author": "frokachu" }, + { + "sprite": "447.110.png", + "entry": "POKENAME's rocky bodies contain high amounts of sulfur, constantly expelling toxic gases from the fumaroles along their bodies. These fumes kill any nearby plant life, leaving barren wastelands in their wake.", + "author": "santon5512" + }, { "sprite": "447.127.png", "entry": "It pulverizes boulders with its pincers in search of rare ores, which it studiously collects. It appears to despise Black Augurite, however.", @@ -218759,6 +220459,11 @@ "entry": "The flame of its flower is kept alive by enormous amounts of pollen. Anyone burnt by these flames will be plagued with lifelong allergies.", "author": "clickonflareblitz" }, + { + "sprite": "45.323.png", + "entry": "POKENAME has been described as having a personality as toxic as the pollen it spews from its head. Extremely isolationist, even a hint of a trespasser in its forest is met with a barrage of spit-up seeds and poison.", + "author": "sk372" + }, { "sprite": "45.327.png", "entry": "This staff emits a clouds of yellow pollen that is so potent it can cause paralysis.", @@ -218864,6 +220569,11 @@ "entry": "POKENAME is capable of opening and closing its face flowers on command. Doing this makes them emit a very pungent smell.", "author": "auroraeuphoria" }, + { + "sprite": "45.429.png", + "entry": "POKENAME scatter pollen to grow flowers wherever they go. If they catch a Trainer harming nature, they will produce an odd mist from the flower atop their heads, turning the Trainer into a statue for their garden.", + "author": "wildheartrazorfangs" + }, { "sprite": "45.433.png", "entry": "POKENAME twirls through moonlit groves in near silence, each step stirring the air with a ghostly grace. Audiences often forget to applaud, too mesmerized to do anything but watch.", @@ -219144,6 +220854,16 @@ "entry": "POKENAME's eyes are sensitive to light. Its helmet shields its eyes from sunlight by absorbing it, but it also obscures its vision.", "author": "ohok3441" }, + { + "sprite": "450.134a.png", + "entry": "POKENAME live in deep, underwater caves that are hard for humans to traverse. As they swim through the darkness, their multicolored frills illuminate the tunnels in brilliant light. By reflecting natural light, they become nearly invisible in water.", + "author": "chibitales" + }, + { + "sprite": "450.134b.png", + "entry": "POKENAME live in deep, underwater caves that are hard for humans to traverse. As they swim through the darkness, their multicolored frills illuminate the tunnels in brilliant light. By reflecting natural light, they become nearly invisible in water.", + "author": "chibitales" + }, { "sprite": "450.135.png", "entry": "POKENAME's fur is always locked into the position they were last in before impurities grew over and hardened on them. There is an organ in its body that is able to produce light; however, it has been dormant for a long time now.", @@ -219424,6 +221144,16 @@ "entry": "POKENAME is able to bend both time and light. However, it appears to lack the same time travel abilities as Celebi.", "author": "ohok3441" }, + { + "sprite": "450.254.png", + "entry": "POKENAME uses its tails to capably open entrances into buildings and absorb all the light there without being spotted. In battles, it so savagely wails on foes with its tails that it oftentimes makes it feel like it is two rampaging Pokémon at once.", + "author": "soup1900" + }, + { + "sprite": "450.262.png", + "entry": "When enraged, POKENAME extends claws made of pure light energy to shred anything in its way into pieces. Signs of its territory can be spotted by melted ground left behind from a laser and the absolute lack of brightness in the area.", + "author": "soup1900" + }, { "sprite": "450.265.png", "entry": "POKENAME uses the holes in its palms to store light-producing objects so it always has a supply of light energy on it. It can withstand an extreme amount of attacks of any kind due to being heavily coated in prismatic armor.", @@ -219739,6 +221469,11 @@ "entry": "In desperate need, POKENAME traverses the universe in search of light. As day turns to night, it seeks refuge in tombs. POKENAME is dangerous and formidable, prioritizing its objectives, even if it means containing Trainers within its dark coffin.", "author": "the_smirker" }, + { + "sprite": "450.363.png", + "entry": "While POKENAME's front side may look dangerous and frightening, the real threat is its rear, since it fires its powerful lasers from there. Its webs are created from black light, making it impossible to see in dark areas.", + "author": "soup1900" + }, { "sprite": "450.364.png", "entry": "Often used within Ultra Space, the 3 LED Lights on POKENAME shine in accordance with danger. A green light means safety. A blue light means possible danger. A red light means imminent danger. When overclocked, it enters its Ultra State.", @@ -221519,6 +223254,16 @@ "entry": "These Pokémon are the manifestations of goodhearted lighthouse keepers that have long passed. Lost sailors are sometimes guided by POKENAME in the dead of night.", "author": "schwaus" }, + { + "sprite": "453.194.png", + "entry": "POKENAME spend their lives floating along the bottom of the sea, rarely surfacing. Their bodies are covered in algae which they let other Pokémon nibble on to keep it from becoming overgrown. When sleeping, they drift far off course, waking confused.", + "author": "whatagooddaytodie" + }, + { + "sprite": "453.194a.png", + "entry": "POKENAME spend their lives floating along the bottom of the sea, rarely surfacing. Their bodies are covered in algae which they let other Pokémon nibble on to keep it from becoming overgrown. When sleeping, they drift far off course, waking confused.", + "author": "whatagooddaytodie" + }, { "sprite": "453.205a.png", "entry": "Some suspect POKENAME is merely a Dhelmise towing the empty shell of a Forretress. When investigated, it protests by swinging this heavy shell wildly.", @@ -222709,6 +224454,11 @@ "entry": "POKENAME are highly poisonous, but are relatively docile. Getting poked by one of its thorns even slightly can immediately send someone into shock. ", "author": "frokachu" }, + { + "sprite": "455.195.png", + "entry": "POKENAME does not care about the injuries it gets for carelessly bumping into objects since those wounds heal extremely quickly. When it leaves its mouth open wide, it can sometimes accidentally swallow its own spike that it released.", + "author": "soup1900" + }, { "sprite": "455.197.png", "entry": "POKENAME covers its face with its tentacles to protect its eyes from the bright sunlight. Once night falls, it waits along sandy beaches, waiting to pounce on Corsola that wash ashore.", @@ -222804,6 +224554,11 @@ "entry": "POKENAME lives in large clusters with others of its kind deep under the ocean. Other Pokémon know not to approach these dangerous areas.", "author": ".realthree" }, + { + "sprite": "455.302b.png", + "entry": "POKENAME live in warmer parts of the ocean where they hunt their prey: Corsola. POKENAME hunt by ensnaring their prey with their tentacles, which excrete a paralyzing but toxic digestive enzyme.", + "author": "starryeyedmemoriam" + }, { "sprite": "455.314.png", "entry": "This bloated creature floats just under the surface, disguised as an abandoned research dome. Anything curious enough to approach is met with a dozen barbed limbs and a deafening shriek.", @@ -222939,6 +224694,11 @@ "entry": "POKENAME plagues beaches across every region, often washing up on shore and burrowing into the sand. Once settled, it is extremely difficult to remove due to its highly poisonous barbs.", "author": "evilgammon" }, + { + "sprite": "455.456.png", + "entry": "POKENAME attacks by grappling unsuspecting prey. It then squeezes tightly so its spines can pierce and release a potent toxin to finish its prey off.", + "author": "mepp." + }, { "sprite": "455.457.png", "entry": "Greedy by nature, POKENAME stakes a claim over desert oases and forbids others from approaching. Those that try get pummeled by painful backhands from its long arms, with spikes that each contain highly potent toxins.", @@ -223474,6 +225234,11 @@ "entry": "Whenever a Hawlous evolves into POKENAME, one of the heads takes full control of the body. The other head splits, turning into fierce arms that can attack on their own. The dominant head can control the arm heads as needed.", "author": "entomoxie" }, + { + "sprite": "456.379.png", + "entry": "POKENAME utilize telepathy to detect and track potential threats to themselves and to other, weaker Pokémon. POKENAME tend to throw themselves against their foes at intense speeds, yet they never do so recklessly.", + "author": "infinex21" + }, { "sprite": "456.382.png", "entry": "It can jump over 50 times its body length thanks to its catapult-like back legs. It is an extremely capable grappler and can flip and throw Pokémon several times its size.", @@ -224189,6 +225954,11 @@ "entry": "POKENAME makes its home in greenhouses, camouflaging itself among potted plants. Under the cover of night, it quietly consumes the vegetation around it.", "author": ".izik" }, + { + "sprite": "457.43.png", + "entry": "When half buried in the desert sand, POKENAME look like any other budding cactus. Many desert enthusiasts can tell them apart by counting how many flowering buds are on their head.", + "author": "quackquackattack" + }, { "sprite": "457.431.png", "entry": "POKENAME are often found in groups, dancing in the desert as they absorb sunlight through the flowers in their bodies. Spikes fly from their pom-poms as they shake them, keeping predators at bay.", @@ -224379,6 +226149,11 @@ "entry": "POKENAME is often mistaken for a regular cactus by desert-dwelling Pokémon. If disturbed, it relentlessly blasts the aggressor with a powerful water blast. Despite this, it remains near the bottom of the food chain.", "author": "mcnchsschl" }, + { + "sprite": "458.122a.png", + "entry": "POKENAME creates invisible walls to help shield itself from raging sandstorms. It uses these barriers to trap prey.", + "author": "mepp." + }, { "sprite": "458.124.png", "entry": "POKENAME roams through deserts singing. It shakes its thorny body rhythmically to add rattling noises to its rapid singing. ", @@ -224859,6 +226634,11 @@ "entry": "POKENAME studies architectural data to subtly alter its structure each day. Many believe no two individuals are ever identical.", "author": ".izik" }, + { + "sprite": "459.137c.png", + "entry": "POKENAME seek out floppy disks and flash drives containing blueprints, absorbing them into their sandy bodies. Their bodies will morph to match the designs of these blueprints, replicating them with nearly perfect accuracy.", + "author": "santon5512" + }, { "sprite": "459.15.png", "entry": "POKENAME forms a Beedrill out of sand to ward off beach-dwelling water types. However, this often results in it being attacked by large bird Pokémon.", @@ -225944,6 +227724,11 @@ "entry": "POKENAME lives in perfect symbiosis with the mushrooms growing on its body, using them as catalysts to store electricity for its sparking attacks. It is naturally shy and mostly nocturnal, but will fiercely defend its territory if threatened.", "author": "fiordaliso" }, + { + "sprite": "46.338.png", + "entry": "POKENAME produce hallucinogenic spores that cause anyone who inhales them to witness odd illusions and mirages. POKENAME can extend the strands from its head to intertwine with tree roots and absorb their nutrients.", + "author": "wildheartrazorfangs" + }, { "sprite": "46.339.png", "entry": "They use their ribbons to spread to the spores around as they walk. Their diet consists of mulch and compost soil.", @@ -226949,6 +228734,11 @@ "entry": "POKENAME has controlled the population of an entire beach to erect itself as a grand citadel. From here, it enacts its evil whims on the mainland.", "author": "nellnast42" }, + { + "sprite": "460.463.png", + "entry": "POKENAME loves to dig holes in sandy beaches. When it finds a shell, rock, or piece of trash that it likes, it will add the treasure to its fluffy collar of fur, wagging its tail with pride.", + "author": "mochauspocus" + }, { "sprite": "460.466.png", "entry": "Whenever POKENAME sing, the sand around them resonates with the sound waves they produce to form unique patterns. Each song produces a unique pattern that shifts as the song progresses.", @@ -227954,6 +229744,11 @@ "entry": "POKENAME love to cuddle people in their wool, but the jagged stones in their coats can cause them to accidentally hurt those they snuggle with.", "author": "toxicrown" }, + { + "sprite": "463.19.png", + "entry": "While POKENAME typically make their dens in rocky terrain, they will wander into civilization to consume trash. Using the rocks tucked in their fur, they lay out Stealth Rock around where they are eating, keeping predators at bay.", + "author": "santon5512" + }, { "sprite": "463.191.png", "entry": "POKENAME is friendly and needs only a small amount of sunlight and water daily to survive, making it an excellent first pet for young Trainers. The leaves on its head twitch rapidly when it is happy.", @@ -229124,6 +230919,11 @@ "entry": "When POKENAME gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.", "author": "sk372" }, + { + "sprite": "466.569.png", + "entry": "As water currents pass through the holes along POKENAME's bodies, beautiful melodies are played. This music is capable of lulling smaller Pokémon to sleep, making them an easy meal.", + "author": "santon5512" + }, { "sprite": "466.59.png", "entry": "It howls with pitch-perfect accuracy, and can even hold a note while expelling flames from its mouth.", @@ -229154,6 +230954,11 @@ "entry": "The gravelly voice of POKENAME makes them the perfect candidate for metal music, where their loud screams can inspire many rebellious youths. Their sheer passion makes up for the quality of their voice.", "author": "quackquackattack" }, + { + "sprite": "466.80.png", + "entry": "POKENAME fashions its hair in a conical coil style behind its back to allow it to balance and stand on its two hind legs. Only while in this upright position is it able to sing beautifully in a deep, harmonic voice.", + "author": "soup1900" + }, { "sprite": "466.81.png", "entry": "POKENAME are constantly projecting beautiful otherworldly music from an unknown source. They occasionally unleash a series of sparks, their antennas changing directions and their music suddenly changing melodies.", @@ -229234,6 +231039,11 @@ "entry": "Coiled tightly to hide its true body, POKENAME quietly sings eerie melodies to calm itself down when near humans. If a human tries to investigate, it will emit a deafening shriek amplified by the acoustics of its coils.", "author": "wildheartrazorfangs" }, + { + "sprite": "467.243.png", + "entry": "In the midst of the most raging of thunderstorms, one may find POKENAME prancing and dancing about. Its dance is said to siphon the storm's energy into its own body, fueled by the booming thunder and crackling lightning.", + "author": "sk372" + }, { "sprite": "467.252.png", "entry": "POKENAME's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.", @@ -229774,6 +231584,11 @@ "entry": "Late at night, a shimmering mist billows out from the gems along POKENAME's shell. POKENAME slowly strolls through quiet towns, spreading its mist to ensure that the people sleep peacefully before it disappears into the night.", "author": "wildheartrazorfangs" }, + { + "sprite": "468.492.png", + "entry": "The fruit growing on POKENAME's head is an incredibly sweet superfood, said to taste like cotton candy and dragonfruit. Since it takes a full month to regrow, it only gives the fruit to those who most need the nutrients it provides.", + "author": "mochauspocus" + }, { "sprite": "468.50.png", "entry": "POKENAME can appear anywhere at any time, but it especially appears under the beds of those who wish for pleasant dreams.", @@ -231144,6 +232959,11 @@ "entry": "Many stories claim that the true body of this Pokémon resides within the large mushroom hanging overhead. The tendrils of mycelium extending from the mushroom seem to control the movements of the lower half of its body.", "author": "infinex21" }, + { + "sprite": "47.374.png", + "entry": "POKENAME gather in the ashes of forest fires, feeding on the fertile remains of charred trees. The warmth of their flames is said to encourage new growth in these desolate regions.", + "author": "femaledog" + }, { "sprite": "47.375.png", "entry": "POKENAME only comes out at night, as its mushrooms will end up drying out in the sun. The mushrooms have a mind of their own and often lead the main body around due to its lack of vision.", @@ -231449,6 +233269,11 @@ "entry": "The mushroom cap clings tightly to POKENAME's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.", "author": "sk372" }, + { + "sprite": "47.540.png", + "entry": "The mushrooms growing from POKENAME's head strip it of its personality. It slashes through dense forests with its oversized claws in search of food, leaving a dusting of spores behind it.", + "author": "mochauspocus" + }, { "sprite": "47.545.png", "entry": "POKENAME's rocky surface is only a hollow shell. Within it is a web of complex fungal hyphae that acts as a brain.", @@ -231509,6 +233334,11 @@ "entry": "POKENAME shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.", "author": "sk372" }, + { + "sprite": "47.69.png", + "entry": "POKENAME travel in groups to resemble collections of mushrooms amongst the forest as they drain energy from trees. Fallen logs overgrown with fungus make for popular POKENAME dens while they consider their next target.", + "author": "wildheartrazorfangs" + }, { "sprite": "47.70.png", "entry": "POKENAME slightly wanders around the forest, constantly exhaling toxic spores from its gaping mouth. It swallows anything in front of it whole as the food will quickly be digested in a matter of seconds.", @@ -232044,6 +233874,16 @@ "entry": "The only thing that rivals the brightness of POKENAME's radiant glow is its loyalty. It was once depicted in ancient scrolls defending its friends from evil and darkness.", "author": "quackquackattack" }, + { + "sprite": "470.6.png", + "entry": "The blinding light at the tips of POKENAME's tails shines brighter the more light they've absorbed. They channel this light into powerful laser blasts that they fire from their mouths.", + "author": "santon5512" + }, + { + "sprite": "470.78a.png", + "entry": "Legends tell of four POKENAME pulling the sun itself across the sky on a chariot. These Pokémon are capable of running blindingly fast, appearing as nothing more than a blur of light at top speeds.", + "author": "santon5512" + }, { "sprite": "470.85.png", "entry": "When POKENAME moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.", @@ -234274,6 +236114,11 @@ "entry": "POKENAME's body, made up of dense stone and crystal, is nearly impenetrable to any sort of conventional attack. It resides deep in cavern areas, quietly meditating, though it leaps to the defense of smaller Pokémon it senses are in danger.", "author": "sk372" }, + { + "sprite": "478.495.png", + "entry": "POKENAME's fluffy pad is rough to the touch because of the thousands of tiny mineral bits stuck in it. Many yarn-spinning devices have been destroyed due to this fluff in the past, causing damage worth well into the thousands.", + "author": "chibitales" + }, { "sprite": "478.498.png", "entry": "When a POKENAME hatches from an egg it is very vulnerable, as its diamonds only form over time in the pressure of the ozone layer where it lives. From this data scientists have deduced the pressure present in the upper atmosphere and outer space.", @@ -234329,6 +236174,11 @@ "entry": "POKENAME's red gems glow brightly when cheering for its fellows. If it becomes fervent enough, it may accidentally fire beams of electricity from them, causing damage to the local area.", "author": "chibitales" }, + { + "sprite": "478.535.png", + "entry": "POKENAME stalk miners to vacuum the dust of precious minerals that they leave behind. Many mineshafts with a POKENAME living in them have fairly clean air, much to the fortune of miners working in them.", + "author": "quackquackattack" + }, { "sprite": "478.535a.png", "entry": "POKENAME are able to turn their spikes to solid stone as they attack, leaving wounds that burn with poison. They use this ability to dig through mountains to find the minerals they feed on.", @@ -235064,6 +236914,11 @@ "entry": "The fur covering POKENAME's entire body is coated with toxic dust, poisoning anyone who dares to attack it. When it accumulates electricity in its body, its antennae glow with an intense yellow light.", "author": "fiordaliso" }, + { + "sprite": "48.334.png", + "entry": "POKENAME is a curious sort, but quick to panic at any unexpected movements. It escapes from danger by flapping its wings rapidly, blowing away countless tiny hairs on its body that agitate and blind those in front of it.", + "author": "sk372" + }, { "sprite": "48.334a.png", "entry": "POKENAME have a special cover over their eyes that protect them from sand particles in the air. This allows them to stare at bright lights at night in the middle of sandstorms without worrying about eye injuries.", @@ -235349,6 +237204,16 @@ "entry": "It can fire off unusual moves from the speckled, red jewel on its forehead. Its fuzzy body quickly picks up dust, spores, seeds, and dirt, so it spends most of the day trying to clean itself.", "author": "bobosmith01" }, + { + "sprite": "48.537.png", + "entry": "POKENAME are found in resorts on remote tropical islands, releasing a calming smoke from the vent on their back. The magma in their bodies instantly warms up enclosed spaces, perfect for heating saunas while they idly stare at the lighting.", + "author": "quackquackattack" + }, + { + "sprite": "48.538.png", + "entry": "For people who want a warm room at a vacation resort, POKENAME are brought in to heat up the room to a guest's taste. The only room POKENAME refuse to enter are sauna rooms, as the lack of lighting and high humidity make POKENAME upset.", + "author": "quackquackattack" + }, { "sprite": "48.54.png", "entry": "POKENAME's fur is coated in a poisonous dust that can be dangerous if inhaled. However, due to the toxins constantly flowing into its brain, POKENAME suffers from constant migraines.", @@ -235584,6 +237449,11 @@ "entry": "POKENAME charges into trees, knocking them down to create walls around its nest. While the nut on its back contains a poison too dangerous for human consumption, the shell is delicious and nontoxic.", "author": "pjporwoll" }, + { + "sprite": "481.152.png", + "entry": "The large leaf atop a POKENAME's head is both flexible and sturdy, allowing it to endure most forms of physical attacks. POKENAME flex and bend the stalks of their leaves to shield themselves and their allies from all angles.", + "author": "wildheartrazorfangs" + }, { "sprite": "481.196.png", "entry": "POKENAME's psychic senses alert it to the feelings of beings in danger nearby. It rushes to their aid, erecting Barriers and Light Screens to protect them from harm while it takes on the aggressor directly.", @@ -235714,6 +237584,11 @@ "entry": "POKENAME's fur constantly smolders, leaving faint scorch marks wherever it walks. It is fiercely territorial and has been seen drawing glowing patterns in the dirt to warn intruders away.", "author": "jaminmcready" }, + { + "sprite": "482.130.png", + "entry": "POKENAME prefers to live in solitude, spending its time feasting upon charred branches. It has been known to set trees ablaze to satiate its hunger, leading it to be hated by Pokémon like Trevenant.", + "author": "mepp." + }, { "sprite": "482.143.png", "entry": "POKENAME have a very particular diet consisting of only sticks. Their bodies emit constant warmth due to the flames in their stomachs, making them the perfect sleeping companion in the winter.", @@ -236399,6 +238274,11 @@ "entry": "When fighting alongside an ally, POKENAME releases bursts of multicolored bubbles to cheer them on. This somehow encourages them enough to make their attacks stronger.", "author": ".izik" }, + { + "sprite": "485.535.png", + "entry": "POKENAME release toxic bubbles from their mouths after digesting a meal, a byproduct of their digestive system. These bubbles have a putrid scent that drives away most Pokémon, allowing them to hoard berries for themselves.", + "author": "quackquackattack" + }, { "sprite": "485.548.png", "entry": "POKENAME continually dribbles a cloud of bubbles which can be blasted to entrap foes, allowing for either a quick escape or follow-up pinches. Its hardiness has helped it to survive and spread to multiple regions.", @@ -237324,6 +239204,11 @@ "entry": "The shell surrounding POKENAME's head is heated by the coal it consumes. Water-type attacks from this Pokémon are scalding hot and likely to cause burns.", "author": "chibitales" }, + { + "sprite": "488.46.png", + "entry": "POKENAME carve dens out of the rocks surrounding hot springs to keep themselves warm while they rest. If startled, they blast out plumes of steam from the cracks in their shells. ", + "author": "wildheartrazorfangs" + }, { "sprite": "488.460.png", "entry": "POKENAME roasts nuts and treats on an open fire when frost nips at people's noses. People and Pokémon alike cozy up by its fire, helping everyone keep warm.", @@ -238419,6 +240304,11 @@ "entry": "In combat, POKENAME will obscure itself with its poisonous dust before striking with its poison-tipped claws. Its incredible agility and stealth allow it to fell its opponent before they can even move.", "author": "mistymagius" }, + { + "sprite": "49.357.png", + "entry": "POKENAME enjoy playing with people, pulling pranks, and running alongside them as they travel. If a POKENAME is abandoned by its Trainer, it will seek them out to hug them once more, using its toxic scales to paralyze the Trainer to hold them forever.", + "author": "wildheartrazorfangs" + }, { "sprite": "49.358.png", "entry": "When curious Bug-type Pokémon draw near them, POKENAME unleashes a brilliant flash and zap their prey. More tiny Venomoth appear around them after they do this, so some believe each of their Venomoth are souls that POKENAME have stolen.", @@ -239239,6 +241129,11 @@ "entry": "POKENAME are oft considered to be overly friendly due to how they will lick others with their sticky tongues just after meeting them. Their bodies are extremely soft and spongey.", "author": "infinex21" }, + { + "sprite": "491.15.png", + "entry": "POKENAME produce honey that smells and tastes like cotton candy. They are very protective of this honey and pelt intruders with dozens of Poison Sting attacks. People who manage to collect the honey often sell it for a high price.", + "author": "chibitales" + }, { "sprite": "491.151.png", "entry": "POKENAME are incredibly shy, though become very friendly and remain loyal for years if treated well. They will loose sticky and sweet threads to entangle foes and some will do the same to their friends as a sort of prank.", @@ -241804,6 +243699,11 @@ "entry": "POKENAME seem to be compelled to dance whenever they hear any form of music. Once the music stops, however, they will attempt to flee or hide.", "author": "infinex21" }, + { + "sprite": "497.154.png", + "entry": "POKENAME ferries smaller Pokémon across the water while it swims by carrying them in the large lilypad along its neck. It sings to keep spirits high on its trips, taking a bow once it reaches its destination so its passengers can get down safely.", + "author": "wildheartrazorfangs" + }, { "sprite": "497.157.png", "entry": "POKENAME lives near lakes and loves to socialize with Pokémon and people alike. It produces a warm, invigorating aura as it dances.", @@ -241954,6 +243854,11 @@ "entry": "When festive music plays, POKENAME's eerie blaze crescendos to an inferno. It is said that the spirits of the dead hum along to any festive music when POKENAME is near.", "author": "pattybgoode" }, + { + "sprite": "497.373a.png", + "entry": "Wishing to participate in the festivals organized by Trainers, POKENAME decorates itself with a bright colored cloth and hat. The fruit on its head looks tasty but some have claimed that it tastes like plastic.", + "author": "thegreenscorpion" + }, { "sprite": "497.38.png", "entry": "POKENAME are most active in Autumn, with families of them gathering fallen leaves into piles with sweeps of their many tails before leaping into them. Researchers are unable to find any practical reason for this; they appear to simply want to play.", @@ -242039,6 +243944,11 @@ "entry": "POKENAME charms Trainers into joining it in complex line dances to distract them while it pilfers their valuable items. By the time the Trainers realize they've been swindled, POKENAME has already fled.", "author": "wildheartrazorfangs" }, + { + "sprite": "497.495.png", + "entry": "POKENAME enjoy parties and happily float in pools to deliver drinks or party favors to guests. They seem particularly happy when energetic music is playing.", + "author": "quackquackattack" + }, { "sprite": "497.496.png", "entry": "POKENAME will laze about in rivers, never doing much. If you stand on its head and play music, it will become active and ferry you along rivers.", @@ -242639,6 +244549,11 @@ "entry": "The lights on POKENAME's shell change colours based on which note POKENAME is currently singing. Its voice is so melodious that tour groups frequent POKENAME's environment during mating season to hear their cries.", "author": "dragon_hunter_70" }, + { + "sprite": "499.134.png", + "entry": "POKENAME are frequently found falling from the night sky over bodies of water. They are attracted to the large bodies of water because they reflect starlight. They can almost turn invisible under the water at night, despite their soft glow. ", + "author": "graybearrubygizmo" + }, { "sprite": "499.135.png", "entry": "To heighten the effects of X Speed, scientists now use stardust gathered from a POKENAME. With such incredible speed, its dust holds faint energy from its movements.", @@ -242874,6 +244789,11 @@ "entry": "When in combat, POKENAME extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.", "author": "sk372" }, + { + "sprite": "499.290.png", + "entry": "To better hide themselves from predators, POKENAME reflects light off their bodies to blend in with their surroundings. Even while camouflaged, their bodies give off a subtle shimmer. Some theaters use these Pokémon in plays to emphasize scenes.", + "author": "chibitales" + }, { "sprite": "499.295.png", "entry": "Dwelling within ababdoned Minior shells, POKENAME are often confused for miniature nebulae when spotted from telescopes. They enjoy gathering stones to form their own orbits.", @@ -243869,6 +245789,11 @@ "entry": "POKENAME can stay afloat with little effort, as its broad wings catch the hot air rising from its tail. A sting from this Pokémon will burn for days.", "author": "robosoup" }, + { + "sprite": "5.275.png", + "entry": "POKENAME is believed to be extremely violent since it spreads around embers from its tail while wildly slashing with its claws and tail to anyone nearby. This outburst is actually caused by it losing control of its body due to extreme twitchiness.", + "author": "soup1900" + }, { "sprite": "5.276.png", "entry": "POKENAME fearlessly uses its blazing tail to smash and drive away intruders who might endanger its family or the tree it lives in. It also cares for the forest trees, removing and burning dead or rotten branches with great attention.", @@ -244444,6 +246369,11 @@ "entry": "POKENAME gracefully glide through the water with their webbed claws that allow them to swim quickly without splashing water onto their tail. If the water gets too cold for them, they surface to breathe out a burst of flames that heats up the water.", "author": "quackquackattack" }, + { + "sprite": "5.568.png", + "entry": "POKENAME live most commonly in schools consisting of their brethren. When agitated, their flaming fins turn bluish-white, and electricity crackles over their body. Touching a POKENAME in this state is dangerous and could lead to severe burns.", + "author": "chibitales" + }, { "sprite": "5.56a.png", "entry": "When angered, the flame on POKENAME's tail becomes so hot it turns bluish. To avoid lashing out at others, it vents its frustration by kicking large boulders or stone walls.", @@ -246064,6 +247994,11 @@ "entry": "When flying across water is not feasible, it passes Surf Mail across the sea to different continents. The letter in the bottle has become obsolete, as it ensures that the letter arrives at the destination without getting wet.", "author": "quackquackattack" }, + { + "sprite": "501.134b.png", + "entry": "POKENAME need to partner with Trainers in perfect sync in order to meet their full potential. In the wild, they live in warm oceans, and researchers have found that many experience significantly more luck in romance when they are near.", + "author": "graybearrubygizmo" + }, { "sprite": "501.137.png", "entry": "POKENAME's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.", @@ -246939,6 +248874,11 @@ "entry": "POKENAME are rented out for outdoor picnics during first dates, as they are friendly yet unintrusive. They meander around an area and create opportunities to start or shift a topic.", "author": "quackquackattack" }, + { + "sprite": "501.535.png", + "entry": "POKENAME pumps water through its body to absorb the microorganisms in it. This Pokémon is often used as a gift to give to someone to start a loving relationship with them.", + "author": "lydiaprower8" + }, { "sprite": "501.54.png", "entry": "Golf courses train these creatures to rest in one spot for hours at a time, creating randomized obstacles to putt around. POKENAME are sedentary creatures, which makes resting in one spot quite easy.", @@ -247424,6 +249364,16 @@ "entry": "POKENAME's fur shifts color with every bark, cycling through hues unique to each individual. Packs can identify one another instantly by these shifting patterns.", "author": ".izik" }, + { + "sprite": "503.296.png", + "entry": "POKENAME are emotionally intelligent and have the ability to sense the auras of their pack mates. When POKENAME are separated and lose track of their pack mates' auras, they howl until they are able to locate each other.", + "author": "mochauspocus" + }, + { + "sprite": "503.296a.png", + "entry": "Packs of POKENAME gather once a year under the full moon to show off their skills. The POKENAME whose skills are deemed the most impressive is chosen as the new alpha.", + "author": "mochauspocus" + }, { "sprite": "503.305.png", "entry": "It hunted in coordinated packs around a hundred million years ago. Whenever they aren't hunting, they train toughening their heads by headbutting one another.", @@ -247729,6 +249679,11 @@ "entry": "During thunderstorms, POKENAME releases oil from its fur that mats it down. This allows it to store the absorbed electricity within its body for later use.", "author": ".izik" }, + { + "sprite": "504.535.png", + "entry": "POKENAME zigzag through tall grass to speed up the digestive process, as the constant motion activates certain enzymes that accelerate the breakdown of anything they consume. If they rest for too long, they develop a stomachache.", + "author": "quackquackattack" + }, { "sprite": "504.541.png", "entry": "When foraging for food, POKENAME trails often end up looking like giant spirals, only deviating if something grabs their interest. The patches of lighter fur on their face vary in placement between individuals.", @@ -247959,6 +249914,11 @@ "entry": "POKENAME spins silk laced with seizure-inducing spores across its nest. The effect doesn't harm its kin, allowing them to pass through safely.", "author": ".izik" }, + { + "sprite": "506.417.png", + "entry": "The silk POKENAME spits is heated thanks to warmth-producing organs inside it. It wraps up food with the silk, then waits for its meal to cook before consuming it and the threads wrapped around it.", + "author": "sk372" + }, { "sprite": "506.420.png", "entry": "POKENAME buries itself partially under leaf piles to lie in wait for something to tread on it. Once stepped on, it releases a burst of sticky webbing that covers and constricts smaller creatures it can then devour.", @@ -248829,6 +250789,11 @@ "entry": "POKENAME's scale has heads of its own which have additional eyes for hunting underground. These extra sets allow it to track prey in the pitch-dark tunnels it calls home.", "author": ".izik" }, + { + "sprite": "51.5.png", + "entry": "Each of POKENAME's heads has its own brain, as well as its own consciousness and opinions. If two heads disagree with each other, it can make them more vulnerable to an attack. ", + "author": "daimposter_60614" + }, { "sprite": "51.50.png", "entry": "If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.", @@ -249214,6 +251179,11 @@ "entry": "POKENAME lures bug Pokémon into forming a swarm by releasing a sweet aroma. It finds healthy trees and leads the swarm to rest in the branches, where they feast on the leaves.", "author": "quackquackattack" }, + { + "sprite": "511.535.png", + "entry": "Seedot will sometimes gather and hide within POKENAME's mouth for protection. In exchange for not being eaten themselves, the Seedot bring food offerings for it when they return from their foraging.", + "author": "sk372" + }, { "sprite": "511.542.png", "entry": "POKENAME's furry exterior is composed of thin wooden fibers. A careless touch can embed splinters in anyone who pets it the wrong way.", @@ -249319,6 +251289,11 @@ "entry": "POKENAME live in forests that need to burn regularly to provide new seeds with free space and nutritious soil. They are often the source of such a forest fire, spitting out small fireballs and spreading the embers by waving their wings like fans.", "author": "_pixelar_" }, + { + "sprite": "513.281.png", + "entry": "While POKENAME are sleeping, they practice martial arts. Wild Pokémon give them a wide berth as at any moment they can spring into a flurry of kicks and punches. On cold winter days, they grow more active.", + "author": "whatagooddaytodie" + }, { "sprite": "513.3.png", "entry": "There is much folklore about POKENAME, speaking of them as forest guardians that will swallow whole any troublemakers. Supposedly, their noses are tough enough that they were used in the making of some weapons.", @@ -249784,6 +251759,11 @@ "entry": "Wild POKENAME often walk up to people asking for food, but feeding them with manmade food is discouraged. It uses its mind-reading ability to take advantage of well-meaning people that way.", "author": "lydiaprower8" }, + { + "sprite": "516.387.png", + "entry": "Though its round body prevents full flight, POKENAME can flap vigorously to keep itself gliding for a time. It bounces across the water's surface, following Wingull flocks and Wailord pods in the wild.", + "author": "sk372" + }, { "sprite": "516.39.png", "entry": "POKENAME lulls people around them to sleep before eating any food they may have on them. Many people resort to wearing earmuffs to avoid falling asleep and losing their snacks.", @@ -249814,6 +251794,11 @@ "entry": "Constantly running around ships and harbors, POKENAME make for popular scouts on sailing ships. While their curiosity can get them into trouble, their keen eyes help them react and evade at a moment's notice.", "author": "wildheartrazorfangs" }, + { + "sprite": "516.495.png", + "entry": "POKENAME work together to steal snacks from beachgoers and scuttle to the waves as quickly as they can. Once out at sea, they share any excess food by placing it on their heads.", + "author": "quackquackattack" + }, { "sprite": "516.50.png", "entry": "POKENAME burrow around beaches looking for scraps of food left behind by beachgoers. It is not uncommon for someone to be suddenly surrounded by a group of POKENAME. Despite their numbers, they are skittish and easy to scare off with loud noises.", @@ -250044,6 +252029,11 @@ "entry": "POKENAME is a loud and ungraceful flyer. When hunting for food, it dives blindly beak-first into the ocean and scoops up a mouthful of water, repeating this process until it catches a meal.", "author": "creaturecore" }, + { + "sprite": "517.50.png", + "entry": "POKENAME live in small colonies near seaside cliffs and caves away from rushing currents. During low tide, they gather near tidepools to snack on plants growing on rocks.", + "author": "mepp." + }, { "sprite": "517.501.png", "entry": "Although it can glide through the air for periods of time, POKENAME adores the water and greatly prefers swimming in it at all times. It lives harmoniously with all sorts of undersea Pokémon due to its friendly nature.", @@ -250079,6 +252069,11 @@ "entry": "POKENAME runs across the water's surface, releasing sparks wherever it steps. Should it stun a fish Pokémon, it scoops the prey into its beak before dashing away.", "author": ".izik" }, + { + "sprite": "517.535.png", + "entry": "POKENAME will dive into the ocean mid-flight before opening its wide mouth and inhaling vast amounts of water. It digests the liquid and any additional creatures sucked in for around an hour before taking flight again.", + "author": "sk372" + }, { "sprite": "517.536.png", "entry": "POKENAME lives by the sources of water that connects to major cities. It can swallow nearly anything in one gulp. Notably, it appears to have some code of honor, and will refuse to prey on anything sentient without communicating with them first.", @@ -250274,6 +252269,11 @@ "entry": "At night, POKENAME can be found on lake surfaces practicing its cheering routines through hopping and dancing. If it makes even a single mistake, it grows frustrated and starts over from the beginning.", "author": ".izik" }, + { + "sprite": "518.535.png", + "entry": "POKENAME uses Sweet Scent from the antenna on its head to lure in bug Pokémon, hanging around the water's edge with its mouth open. Once close, POKENAME brings itself down and encases its prey inside its mouth and covers them with a digestive acid.", + "author": "kittenthepiratekat" + }, { "sprite": "518.541.png", "entry": "POKENAME is highly intelligent and eager to help others, but at the same time is quite shy. It must be coaxed to share the answers to problem, as it fears being considered obnoxious in its attempts to help.", @@ -250294,6 +252294,16 @@ "entry": "POKENAME coats its paws with a special oil, allowing it to move across the surface of any body of water. It constantly feeds on sap and berries to strengthen its sturdy shell and claws. ", "author": "fiordaliso" }, + { + "sprite": "518.60.png", + "entry": "Despite being able to travel along the surface of water, having only two legs severely impacts their stability. Because of this, the majority of their time is spent underwater.", + "author": "bugtoad" + }, + { + "sprite": "518.62.png", + "entry": "Nearly 75% of their body's muscles are concentrated in their spindly arms, allowing them to throw deceptively fast and powerful punches.", + "author": "bugtoad" + }, { "sprite": "518.66.png", "entry": "POKENAME's body secretes a sticky syrup to ensure prey doesn't escape its grasp. Larger Pokémon have been observed tossing POKENAME at boulders and displaying signs of amusement as POKENAME briefly sticks to the rock.", @@ -250344,6 +252354,11 @@ "entry": "POKENAME was worshipped by some early entomologists as a divine ruler of marshlands. It commands nearby insects to defend its territory with coordinated attacks.", "author": ".izik" }, + { + "sprite": "519.334.png", + "entry": "Often found near rivers and ponds, POKENAME's wings and scales glimmer with a beautiful array of colors when wet. It is able to vibrate its wings rapidly while underwater to create a pulse comparable to a depth charge.", + "author": "thegreenscorpion" + }, { "sprite": "519.339.png", "entry": "Patterns on POKENAME's ribbons allow it to place them together above its head and mimic large, angry eyes. Looking into these false eyes deters most predators enough for POKENAME to make a quick escape.", @@ -250554,6 +252569,11 @@ "entry": "POKENAME congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.", "author": "sk372" }, + { + "sprite": "52.17.png", + "entry": "POKENAME live in cities, swooping from the skies to snatch people's jewelry. They use this jewelry to decorate their nests, even wearing it in rare cases.", + "author": "santon5512" + }, { "sprite": "52.172.png", "entry": "POKENAME frolics with playful sparks and mischievous charm. It is an adorable companion and can be sold for egregious amounts of money.", @@ -250709,6 +252729,11 @@ "entry": "POKENAME are known for their love for expensive paints and materials. Some criminals use them to paint counterfeits to sell for high prices.", "author": "skymaster426" }, + { + "sprite": "52.238.png", + "entry": "POKENAME are incredibly affectionate toward those they trust, preferring to cling to their Trainer's leg rather than stay in their Pokéballs. They constantly polish the coin on their heads, ensuring it never loses its shine.", + "author": "santon5512" + }, { "sprite": "52.239.png", "entry": "POKENAME uses the gold coin on its forehead to improve electricity conduction and generate discharges more rapidly. If rubbed the wrong way, it retaliates by shocking whoever ruffled its fur.", @@ -250774,6 +252799,11 @@ "entry": "POKENAME are often employed by casinos because of their ability to count any amount of coins and transport them from place to place. When angered or threatened, it will launch them at speeds that break the sound barrier.", "author": "alextheperson" }, + { + "sprite": "52.300.png", + "entry": "POKENAME leave piles of gold and coins sitting in their open jaws, attracting greedy Pokémon. Those who can't help but take the bait are swallowed whole.", + "author": "santon5512" + }, { "sprite": "52.32.png", "entry": "After gathering a small stack of coins, POKENAME lays on top, its huge ears listening for anyone nearby. It attacks with its sharp horn if it senses danger or intruders.", @@ -251174,6 +253204,11 @@ "entry": "POKENAME crawls around under the feet of people with the hopes that they drop loose change. Because it is always underfoot, it often gets stepped on. When this happens it lets out a loud hiss and punches whatever stepped on it.", "author": "foolish_weasel" }, + { + "sprite": "52.76.png", + "entry": "Natural gold deposits form on POKENAME's rocky shells, shimmering in the sunlight. These Pokémon are commonly targeted by poachers, leading them to hide out deep in the mountains.", + "author": "santon5512" + }, { "sprite": "52.77.png", "entry": "POKENAME has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.", @@ -251244,6 +253279,11 @@ "entry": "Although typically quiet, these Pokémon can emit cries as loud as a jet plane. POKENAME are common on many farms as alarms for intruders and are often trained to let out a loud cry when the sun rises.", "author": "infinex21" }, + { + "sprite": "520.279a.png", + "entry": "POKENAME regulates its internal temperature through the vents in its ears. Scared of making too much noise, it cheeps softly. If it chirps too loudly, it will shriek with fear and spit fire in self-defense.", + "author": "kittenthepiratekat" + }, { "sprite": "520.282.png", "entry": "A group of POKENAME is called a melody. They release sound waves from deep underwater to communicate with others in their group.", @@ -251374,6 +253414,11 @@ "entry": "POKENAME are confident and boisterous creatures that love to cause mischief while they are transformed as other Pokémon. Sometimes their loud antics draw attention from others, but they seem to always have a chipper disposition.", "author": "quackquackattack" }, + { + "sprite": "521.279.png", + "entry": "Hopping around on the ground helps POKENAME generate the energy needed to use the loudspeaker on its head. The loud shriek that bellows from the speaker renders POKENAME deaf for a while; it will use fire attacks until it recovers.", + "author": "kittenthepiratekat" + }, { "sprite": "521.390.png", "entry": "POKENAME emits piercing metallic shrieks to disorient foes. It immediately follows this with a crushing Iron Head attack.", @@ -251474,6 +253519,11 @@ "entry": "POKENAME tries to be a stealthy attacker, waiting for the perfect opportunity to swoop. Unfortunately, it can't resist uttering a booming attack cry when it dives, alerting its target to its incoming strike.", "author": "sk372" }, + { + "sprite": "522.279.png", + "entry": "The sounds and cheeps that come from POKENAME's body tubes are unique to each POKENAME. These sounds help the parents identify their offspring when in a crowd or it wanders too far from the nest.", + "author": "kittenthepiratekat" + }, { "sprite": "522.28.png", "entry": "POKENAME have many sound-generating organs, notably the cluster of them upon their backs. They channel their strong sound waves to break down rock into sand, oft done to help them create burrows to live in.", @@ -251624,6 +253674,11 @@ "entry": "POKENAME is adored by pop idols and wrestlers alike. With its dancing movements, it easily sidesteps foes' attacks and sends them flying in one fluid motion.", "author": ".realthree" }, + { + "sprite": "523.495.png", + "entry": "POKENAME constantly strive to become stronger, even in the wild. Wild POKENAME are often seen carrying heavy loads of rocks and fruits upon their pads as they walk or swim so that they become stronger.", + "author": "infinex21" + }, { "sprite": "523.502.png", "entry": "POKENAME love to fight, even if it means picking a fight with larger foes. Every battle they fight further strengthens themselves, even if they lose. They are known for sometimes imprinting upon those who defeat them at least twice.", @@ -252609,6 +254664,11 @@ "entry": "POKENAME practices meditation under berry trees. It waits until the berries start fermenting before it will eat them.", "author": "bandedbodypress" }, + { + "sprite": "528.368.png", + "entry": "Combining a disciplined mind with an aggressive temperament, POKENAME has mastered a fighting technique that few are able to face without injury. When not in combat, POKENAME spends its time sharpening its metallic scales and razor sharp beak.", + "author": "thegreenscorpion" + }, { "sprite": "528.38.png", "entry": "POKENAME hone their fighting skills through deep meditation. Even as they meditate, they can defend themselves using their nine spirit-like arms, leaving foes with burning bruises that remain painful for days.", @@ -253944,6 +256004,11 @@ "entry": "By making its tail glow as it flies over bodies of water, POKENAME creates stunning light effects. It feeds exclusively on Berries that grow near sources of fresh water.", "author": "fiordaliso" }, + { + "sprite": "533.201.png", + "entry": "At night, swarms of POKENAME gather together, using blinking lights to communicate. With these lights, they spell out words and sentences in the sky, often in an unknown language.", + "author": "santon5512" + }, { "sprite": "533.25.png", "entry": "POKENAME flutters near power lines to consume the excess energy they give off. After absorbing enough, its tail glows brightly for hours.", @@ -254149,6 +256214,11 @@ "entry": "If a predator gets too close, POKENAME flashes the antenna protruding from its leafy body at full brightness to blind its attackers and make a quick escape. Its leaves secrete a toxic oil that can cause digestive distress if ingested.", "author": "fiordaliso" }, + { + "sprite": "534.495.png", + "entry": "POKENAME's antennae blink at night, attracting the attention of Pidgey and other Flying-type Pokémon. These Pokémon feed on the algae that builds up on their backs, cleaning them in the process.", + "author": "santon5512" + }, { "sprite": "534.502.png", "entry": "POKENAME emerges from its den after sunset and communicates with others of its pack by flashing its glowing nose in rhythmic patterns. When it finds food, it becomes so happy that even the tip of its tail shines brightly.", @@ -254384,6 +256454,11 @@ "entry": "It cannot close its mouth, so it remains motionless, hoping smaller fish foolishly swim into it. Then, its powerful stomach acid does the work.", "author": "kiwiarms" }, + { + "sprite": "536.458.png", + "entry": "POKENAME can be found around factories and power plants, thriving off the toxic waste produced by mass manufacturing. It loves to play pranks by tossing its fruit at people, which is filled with sludge that gives off a putrid odor.", + "author": "thegreenscorpion" + }, { "sprite": "536.522.png", "entry": "Upon spotting potential prey, POKENAME lets loose an earsplitting bellow to stun them before attempting to swallow them whole. The toxic fluids POKENAME secretes protect it from most retaliation.", @@ -254464,6 +256539,16 @@ "entry": "POKENAME are rather dull-minded most of the time, but they become quite active when hungry. They shoot out fire to knock down berries and nuts, the latter of which they crack open with their stubby legs.", "author": "infinex21" }, + { + "sprite": "537.280.png", + "entry": "Boiling magma is stored in POKENAME's bulging leg muscles; this heat allows this Pokémon to move quickly and swiftly. When it uses its fire to attack, the size of POKENAME's muscles shrinks until its magma replenishes from eating.", + "author": "kittenthepiratekat" + }, + { + "sprite": "537.281.png", + "entry": "This Pokémon uses magma stored in its legs to move and attack. To train itself, POKENAME will practice fighting in the rain when the magma cools, making its movements slow and heavy. Pushing through this weight is how POKENAME improves its skills.", + "author": "kittenthepiratekat" + }, { "sprite": "537.282.png", "entry": "POKENAME regularly partakes in cool, muddy water to cool itself and gain nutrients. Thick plumes of steam rise from the hole in its hump as its insides cool down.", @@ -254604,6 +256689,16 @@ "entry": "In volcanic craters, POKENAME absorbs the heat of the magma. It converts this heat to energy, allowing plants to grow along the crater of the volcano despite the harsh environment.", "author": "dragodigitalstudios" }, + { + "sprite": "538.279.png", + "entry": "The molten lava sitting inside POKENAME is gentle compared to other Pokémon that live in volcanoes, but still burns bright. It is easy-going and tends to avoid straying far from its nest.", + "author": "kittenthepiratekat" + }, + { + "sprite": "538.280.png", + "entry": "Using the pressure from the volcano on its back, POKENAME launch themselves forward at incredible speeds to deliver devastating kicks at whatever stands in their way. To avoid losing too much energy, POKENAME will also fight with its claws.", + "author": "kittenthepiratekat" + }, { "sprite": "538.281.png", "entry": "POKENAME moves carefully at a battle's beginning, luring opponents into thinking it has low mobility. It then uses eruptions from the rocks on its back to propel it around at high speeds, and takes foes by surprise with agile movements and kicks.", @@ -256534,6 +258629,11 @@ "entry": "Before spinning tops were invented, children of long ago would play with POKENAME as they dizzily spun around everywhere. When they accidentally fell over, the children would grab their heads to spin them out again, which compounded their dizziness.", "author": "soup1900" }, + { + "sprite": "541.557.png", + "entry": "POKENAME creates a distinctive chiming call by swinging an organ in the back of its throat around in a certain pattern. The patterns are different depending on the POKENAME, so no two cries are exactly alike.", + "author": "sk372" + }, { "sprite": "541.58.png", "entry": "POKENAME are incredibly energetic, running in circles when excited. This constant motion will often leave them dizzy, causing them to tumble over.", @@ -257119,6 +259219,11 @@ "entry": "POKENAME deliver paralytic venom through their fangs and tail blades. During lightning storms, they raise their tails up to potentially catch and absorb lightning.", "author": "infinex21" }, + { + "sprite": "543.535.png", + "entry": "This Pokémon does not fear larger opponents due to its flexible mouth, large fangs, and deadly poison. After taking down its prey, POKENAME can spend hours to days ingesting and digesting its food.", + "author": "kittenthepiratekat" + }, { "sprite": "543.537.png", "entry": "The venom that POKENAME stores in the hump on its back is extremely concentrated. It has to be diluted with moisture from POKENAME's body before it can reach its fangs.", @@ -257304,6 +259409,11 @@ "entry": "POKENAME is an ancient and mysterious being born from meteoric remnants that crashed into the desert dunes. It feeds on lunar light for strength, achieving its greatest power under the brilliance of a full moon.", "author": "fiordaliso" }, + { + "sprite": "545.244.png", + "entry": "POKENAME absorbs sunlight into its body, causing its rocky mane to shimmer intensely. In battle, it attacks by cloaking itself in brilliant flames before charging towards foes.", + "author": "mepp." + }, { "sprite": "545.248.png", "entry": "POKENAME spends the majority of its life basking in the sun. If clouds ever obscure the sun, it will use a powerful Solar Beam to fizzle away the clouds.", @@ -257569,6 +259679,16 @@ "entry": "POKENAME will claim small islands as its kingdom. It will dive into shallow water and build its castle out of beach sand.", "author": "bandedbodypress" }, + { + "sprite": "549.369.png", + "entry": "POKENAME roam beaches in search of crustaceans and washed-up seaweed, which they boil inside their heated stomachs. While quite timid, they will offer the food they make to those in need, dumping the contents out in front of them.", + "author": "santon5512" + }, + { + "sprite": "549.377.png", + "entry": "Legends claim POKENAME once lived in the sea but took to the skies to dominate a new hunting ground. It hides in storm clouds before viciously attacking flying prey with its massive claws.", + "author": "mepp." + }, { "sprite": "549.437.png", "entry": "POKENAME chugs through the water, ceaselessly chasing its prey. If it's prey escapes onto land, it will use its tiny legs to continue the chase.", @@ -258104,6 +260224,16 @@ "entry": "POKENAME usually lie in wait, with their bright red thorns acting as eyes and seeing their surroundings. As such, sneaking up on a POKENAME is nearly impossible. Their thorns can deliver a powerful toxin to those who try.", "author": "entomoxie" }, + { + "sprite": "55.457.png", + "entry": "POKENAME exhibit a certain smug confidence that comes from their ability to reliably find water reservoirs in the desert. There has been no recorded instance where POKENAME fail to find water.", + "author": "quackquackattack" + }, + { + "sprite": "55.458.png", + "entry": "The red spine across POKENAME's body can detect minute changes in humidity, making it great for finding water in the desert. Once it comes across an oasis, it completely submerges its body to thoroughly hydrate itself.", + "author": "quackquackattack" + }, { "sprite": "55.459.png", "entry": "POKENAME prefer vast beaches in moderate climates. The mysterious gems in their bodies are said to let them commune with the spirits of those who recently passed.", @@ -258379,6 +260509,11 @@ "entry": "POKENAME has a fantastic sense of balance when on all fours. However, this quickly changes if it gets flipped on to its back. The spike on its forehead is capable of crushing boulders many times its size.", "author": "captainjefejefe" }, + { + "sprite": "550.394.png", + "entry": "POKENAME were recently discovered in desert regions living deep in underground lakes. Schools of these Pokémon have been observed swimming in circles in perfect unison for hours on end.", + "author": "mepp." + }, { "sprite": "550.43.png", "entry": "POKENAME plant themselves in the ground by rotating rapidly, all so that they may hide from predators during the day. They become more active under moonlight, which is what they absorb and metabolize.", @@ -258464,6 +260599,11 @@ "entry": "The many eyes on POKENAME's rotating head can focus and analyze anything near it in seconds. Many places with sensitive data use it as a way to watch out for any viruses or other digital abnormalities.", "author": "sk372" }, + { + "sprite": "551.24.png", + "entry": "POKENAME can be commonly found in tombs and mausoleums that date back thousands of years, yet very little is known of their origins. Some archeologists theorize that POKENAME were once used to worship a deity that precedes even Arceus.", + "author": "thegreenscorpion" + }, { "sprite": "551.255.png", "entry": "POKENAME's spells are so strong they shatter the clay guarding its purple spirit core. Wary of humans, it tends to remain in desert depths, hiding among dunes and forgotten ruins.", @@ -258529,6 +260669,11 @@ "entry": "Its body is made of a strange clay that never dries out. When its moving, its body takes on inscrutable shapes.", "author": "hophoppip" }, + { + "sprite": "551.374.png", + "entry": "The wings of POKENAME can detach and spin, mesmerizing its prey with a fiery display. Its many eyes are the source of psychic blasts that sear into viewers' minds.", + "author": "femaledog" + }, { "sprite": "551.380.png", "entry": "Rumors of a \"sci-fi monster\" coming from a ruin-filled area were originally waived as a hoax, but the stories were proven when one Trainer emerged with a POKENAME in a Poké Ball. It is believed there may be several more throughout the world.", @@ -258774,6 +260919,16 @@ "entry": "When the temperature drops just below zero, POKENAME shift into this form. They can barely produce any snow of their own and follow the early winter winds to sustain themselves until it gets colder.", "author": "milchik" }, + { + "sprite": "552.72a.png", + "entry": "POKENAME becomes easily attached to anyone who is nice to it. An innocent, companionable Pokémon, it follows its Trainer wherever they go. Snow and ice are used to nourish them; in the wild, they follow snowstorms at high altitudes to stay healthy.", + "author": "fireblade141" + }, + { + "sprite": "552.73a.png", + "entry": "After evolving, POKENAME is large enough to fly with up to four people upon its back. This Pokémon is very popular with explorers, and aerial pictures taken from the backs of POKENAME are a very popular image genre.", + "author": "fireblade141" + }, { "sprite": "553.134.png", "entry": "Despite its Fire typing, it prefers water to dry land. Wherever it swims, the water surrounding it becomes pleasantly warm.", @@ -258844,6 +260999,11 @@ "entry": "In this form, POKENAME uses the harsh sunlight to develop orange armor that manipulates heat. Ancient myth depicts it helping Groudon fight against Kyogre so it can retain this form.", "author": "h0bojoe" }, + { + "sprite": "553.373.png", + "entry": "POKENAME's inner core brightens as it feels strong emotions. The glass quickly becomes heated, so Trainers must handle POKENAME with care so as not to get injured.", + "author": "mepp." + }, { "sprite": "553.381.png", "entry": "If someone wishes for rain to vanish before POKENAME, the rain may cease instantly. One recorded incident suggests such a wish once caused an unintended drought.", @@ -259064,6 +261224,11 @@ "entry": "Appearing only when raining, metallic chiming sounds emanate from POKENAME's scales as they are struck by raindrops. Groups of them are sometimes recorded to create pleasant, meditative soundtracks.", "author": "pjporwoll" }, + { + "sprite": "554.488.png", + "entry": "By absorbing moisture from the air, POKENAME form rainclouds within the bubbles on their backs, which they expel into the atmosphere. When agitated or stressed, these clouds turn to storms, even crackling with lightning.", + "author": "santon5512" + }, { "sprite": "554.498.png", "entry": "When exposed to heavy rain, POKENAME's cloudy shell becomes slick and dense. Its core grows as it absorbs moisture, which may rupture its shell and cause it to fall to the surface.", @@ -259089,6 +261254,11 @@ "entry": "Whenever POKENAME are seen floating through the sky, sprinkles of showers are likely to follow. They enjoy taking naps atop large blobs of water and only awaken to the sound of jingling coins.", "author": "quackquackattack" }, + { + "sprite": "554.527.png", + "entry": "POKENAME meditate in the rain to improve their mental acumen. The weather slowly conforms to the stillness of their thoughts, reducing the intensity of the rain.", + "author": "quackquackattack" + }, { "sprite": "554.546.png", "entry": "POKENAME showers parched ground with water droplets, turning it into muddy pools where it can swim freely. It can only be spotted on grey, rainy days.", @@ -259454,6 +261624,11 @@ "entry": "POKENAME's body is a huge heap of compost. It eats many pounds of sweet fruits a day to help it grow in size.", "author": "hophoppip" }, + { + "sprite": "556.439.png", + "entry": "They freely give their sweet-smelling but toxic fruit to others. Those who refuse their offer have a powerful curse placed on them.", + "author": "karagar" + }, { "sprite": "556.46.png", "entry": "POKENAME has mushrooms on its body that resemble banana peels. It is so small that careless Trainers often slip on its squishy body.", @@ -259739,6 +261914,11 @@ "entry": "When in POKENAME's presence, other beings will constantly hear a faint, musical chime every other second. It's said those who hear it for too long will be brought under POKENAME's thrall and become its eternal servant.", "author": "sk372" }, + { + "sprite": "558.318.png", + "entry": "POKENAME can be found lumbering around in monasteries where the miniature garden on their backs blends in with the serene environment around them. They release a soft jingle with each heavy step.", + "author": "quackquackattack" + }, { "sprite": "558.321.png", "entry": "Each time one of its punches lands, the bells on its body jingle. Since its body is very light, POKENAME uses the wind to its advantage to move faster during battle.", @@ -259969,6 +262149,11 @@ "entry": "POKENAME entertain themselves by hopping and rolling around in the snow, using chirps to communicate. The fire within their bellies helps this Pokémon remain comfortable, even during blizzards.", "author": "kittenthepiratekat" }, + { + "sprite": "559.300.png", + "entry": "Normally, POKENAME is just as docile and friendly as it appears; POKENAME colonies are popular with tourists for their cute behaviour. However, should they detect a threat, the colony will charge the would-be predator and tear it apart.", + "author": "occulusmalus" + }, { "sprite": "559.339.png", "entry": "POKENAME are friendly by nature, to the point that some consider them to be utterly naive. They love to roll snow into snowballs using their feelers and will throw snowballs or chunks of ice to defend themselves or others.", @@ -260539,6 +262724,21 @@ "entry": "POKENAME's fur is used in coats across Sinnoh, prized for its soft texture and natural floral scent. This scent is so coveted that it is often used in perfumes and incense.", "author": ".izik" }, + { + "sprite": "56.43a.png", + "entry": "POKENAME raise themselves up high on their tails to get a good view of what's happening beyond the field they call home. Entire fields of POKENAME will launch into an attack at a moment's notice if they spot a person they dislike.", + "author": "katieplaysgames" + }, + { + "sprite": "56.43b.png", + "entry": "POKENAME sun themselves in fields to store as much energy as they can during the day. Entire fields of POKENAME will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.", + "author": "katieplaysgames" + }, + { + "sprite": "56.43c.png", + "entry": "POKENAME sun themselves in fields to store as much energy as they can during the day. Entire fields of POKENAME will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.", + "author": "katieplaysgames" + }, { "sprite": "56.44.png", "entry": "POKENAME releases a foul stench from the flower on its head to hinder its foes, then overwhelms them with its ferocious fighting style. It lives deep in jungles, as it needs humid habitats to thrive.", @@ -260779,6 +262979,11 @@ "entry": "POKENAME's fangs are extremely sharp, a necessity in order to pierce the tough hides of Mamoswine and Walrein, its chief source of blood to consume. It breathes out a cold mist and stirs it up with its wings to hide its approach.", "author": "sk372" }, + { + "sprite": "561.421.png", + "entry": "Very few have ever laid eyes on a POKENAME, as it seems to only ever appear during the harshest of snowstorms. Such accounts claim that POKENAME diligently protected those lost in the blizzard until they were able to find shelter.", + "author": "thegreenscorpion" + }, { "sprite": "561.441.png", "entry": "The ultrasonic waves POKENAME releases are empowered by frigid winds, allowing it to flash-freeze water in seconds. The thick fur lining its body helps it stay warm in arctic climates.", @@ -261084,6 +263289,11 @@ "entry": "An ancient sea guardian depicted in a few murals from one of the oldest island civilizations, POKENAME's cry can summon tsunamis. It shows little patience for those who do not properly respect the ocean.", "author": "sk372" }, + { + "sprite": "565.27.png", + "entry": "POKENAME's slow swim allows them serve as a mobile home for aquatic plants and fish Pokémon. While this makes POKENAME a target to larger predators, they burrow quickly, and their tails hit with the force of a baseball bat.", + "author": "chibitales" + }, { "sprite": "565.278.png", "entry": "Once thought to be extinct, POKENAME only live in one lake within the jungle. They can be found walking along the bottom of the lake, using their seedpods to grow lush flora which makes their lake the perfect home.", @@ -261634,6 +263844,11 @@ "entry": "POKENAME crawls through tunnels dug with its drill-like tail, constantly searching for food. If it encounters someone blocking its path, it coats its body in crackling electricity to warn them to move out of the way. ", "author": "fiordaliso" }, + { + "sprite": "569.224.png", + "entry": "POKENAME wrap their tentacles around prey, latching on as they deliver electric shocks through their suckers. Once paralyzed, they carry them back to their den to eat.", + "author": "santon5512" + }, { "sprite": "569.437.png", "entry": "POKENAME will dart at their prey at blinding speeds, coiling around them to paralyze and feast upon their target. POKENAME commonly swim in swarms, able to take down even large vessels in less than a few minutes.", @@ -261649,6 +263864,11 @@ "entry": "POKENAME's body rings like a bell as it sways back and forth. During this time, its body courses with thousands of volts of electricity.", "author": ".izik" }, + { + "sprite": "569.568.png", + "entry": "POKENAME latch onto prey with their teeth, delivering electric shocks. While harmless on their own, schools of them are able to paralyze prey much larger than themselves.", + "author": "santon5512" + }, { "sprite": "569.569.png", "entry": "Its exceptional length has increased both its surface area and the number of its electric organs, allowing it to coil around and electrocute larger targets than ordinary Eelektrik.", @@ -262294,6 +264514,11 @@ "entry": "POKENAME lurk in the ocean depths and prey exclusively on wild Dragonite. They pursue them by blasting fire from their tails like jet engines, then drag them underwater to feast.", "author": "h0bojoe" }, + { + "sprite": "570.370.png", + "entry": "POKENAME spit their internal organs from their mouths, using them to mimic Tynamo swimming aimlessly. These organs are charged with an immense amount of electricity, paralyzing any Pokémon that try to eat them.", + "author": "santon5512" + }, { "sprite": "570.38.png", "entry": "Each of the mouths on the ends of POKENAME's many tails can fire orbs of condensed fire or electricity. Few can withstand the elemental assault when it relentlessly fires volley after volley in combat.", @@ -262434,6 +264659,11 @@ "entry": "POKENAME uses its staff to poison foes from afar and to cause a great number of illnesses to them, including rapid cell division. It uses burning globs of poison as markers of where its territory lies.", "author": "soup1900" }, + { + "sprite": "572.498.png", + "entry": "POKENAME drop from the clouds they float in once they've absorbed enough water, plunging into the seabed of shallow waters. The tops of their heads help them seamlessly blend in with seaweed, letting them peacefully absorb nutrients from the sand.", + "author": "santon5512" + }, { "sprite": "572.50.png", "entry": "POKENAME creates tunnels to travel through via poison it secretes that can easily corrode stone. The pools of poison it pops out of linger for weeks and are deadly to the touch for all but other Poison-type Pokémon.", @@ -263909,11 +266139,46 @@ "entry": "It roams the dark web in search of new ways to make its flames ever more powerful, as it is never satisfied with its own strength. Due to its stubbornness, POKENAME can be extremely difficult for inexperienced Trainers to handle.", "author": "fiordaliso" }, + { + "sprite": "6.279.png", + "entry": "POKENAME are raised by their parents in mountainous terrain due to this species' intensely hot fire. While learning how to control their internal flames by attacking, this fire can easily grow out of control in areas of dry brush.", + "author": "kittenthepiratekat" + }, { "sprite": "6.28.png", "entry": "When angry, the spines on its back are enveloped in flames so hot that they cannot be extinguished even by rain. POKENAME can be found in the dunes of arid deserts, where it leads a solitary life.", "author": "fiordaliso" }, + { + "sprite": "6.280.png", + "entry": "Flying around the mountains it calls home, POKENAME searches for strong opponents to spar with for experience. It attacks with its sharp claws, strong kicks, and a fiery breath that gains heat the more intense the battle gets.", + "author": "kittenthepiratekat" + }, + { + "sprite": "6.281.png", + "entry": "These competitive Pokémon are always looking for a fight. POKENAME will hang around inside volcanic caverns, actively seeking out sturdy Pokémon to battle with. The stronger an opponent this Pokémon believes it's fighting, the larger its tail flame.", + "author": "kittenthepiratekat" + }, + { + "sprite": "6.281a.png", + "entry": "The fire within POKENAME is so incredibly hot that its skin and feathers are naturally black, and its fire is bright blue. If an opponent gets hit by this Pokémon's fiery feet or fists, the attack will permanently scar the opponent's body.", + "author": "kittenthepiratekat" + }, + { + "sprite": "6.281b.png", + "entry": "When in combat, the fire around POKENAME's wrists grow brighter and more intense. Its aerodynamic body allows POKENAME to quickly move around the battlefield and attack with kicks in quick succession, then dodge out of the way of oncoming attacks.", + "author": "kittenthepiratekat" + }, + { + "sprite": "6.281c.png", + "entry": "While POKENAME's wings do not allow it to sustain flight, they do help this Pokémon glide or dive in a desired direction after jumping into the air. POKENAME's air dropkicks are idolized by kickboxers.", + "author": "kittenthepiratekat" + }, + { + "sprite": "6.281d.png", + "entry": "Extremely agile, POKENAME use their powerful legs and wings to maneuver the air and land. These Pokémon make their homes in the mountains where they have the best vantage points for taking flight and ambushing enemies who threaten their nests.", + "author": "kittenthepiratekat" + }, { "sprite": "6.283.png", "entry": "With its new wings, POKENAME has abandoned its habit of playing in mud. It has its eyes set on the clouds now.", @@ -264439,6 +266704,16 @@ "entry": "POKENAME were once thought to be wicked fire spirits that started forest fires on a whim. In reality, they only burn away diseased trees to help protect their forest home.", "author": "mepp." }, + { + "sprite": "6.441.png", + "entry": "POKENAME is a fierce and dangerous Pokémon. It secretes a flammable gel from its skin, which it can then ignite to cloak its entire body in flame. They are strong, fast fliers and loyal to those who gain their trust.", + "author": "fireblade141" + }, + { + "sprite": "6.441a.png", + "entry": "POKENAME is a fierce and dangerous Pokémon. It secretes a flammable gel from its skin, which it can then ignite to cloak its entire body in flame. They are strong, fast fliers and loyal to those who gain their trust.", + "author": "fireblade141" + }, { "sprite": "6.446.png", "entry": "It is known to be loyal and friendly, making it a great pet. The fire on its tail is fueled by a sticky, slow-burning mucus.", @@ -265284,6 +267559,11 @@ "entry": "POKENAME's belly is see-through, allowing the Poliwag inside to watch as its mother catches dinner for them. Sometimes it gets too excited, jolting the mother around and letting prey escape.", "author": "gronkissimo" }, + { + "sprite": "61.12.png", + "entry": "POKENAME prefers to live near lakes with pristine waters, as their skin is sensitive to pollution. When threatened, it aggressively flutters its spiral-patterned wings to disorient foes.", + "author": "mepp." + }, { "sprite": "61.120.png", "entry": "POKENAME uses the swirl on its core to hypnotise opponents. It now has to float using its psychic powers because spinning would make it dizzy.", @@ -265754,6 +268034,11 @@ "entry": "It may look comical, but POKENAME being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.", "author": "sk372" }, + { + "sprite": "62.303a.png", + "entry": "POKENAME have two fists, which they use to break large rocks. By destroying these rocks, they can raid the hidden burrows of underwater Pokémon. The spiral on the front of its face is used to hypnotize other Pokémon.", + "author": "dukefrogpeasant" + }, { "sprite": "62.315.png", "entry": "POKENAME's appearance is heralded by the sudden appearance of multiple whirlpools surrounding a pillar of light. It is rarely seen, only appearing when it must stop the most destructive of Water-type Pokémon from causing irreparable damage.", @@ -266369,6 +268654,11 @@ "entry": "POKENAME is a surprisingly hostile Pokémon. It sleeps for the vast majority of the day, though when it is awake it will attack anything that crosses its path.", "author": "robbery_666" }, + { + "sprite": "63.506.png", + "entry": "POKENAME spits silky threads at intruders that draw near its home. Though the thread only has enough grip to slow something down, it gives POKENAME enough time to safely teleport somewhere safer.", + "author": "sk372" + }, { "sprite": "63.514.png", "entry": "An elusive bird that tends to teleport in its sleep, POKENAME is actually quite brave when it's awake. Its habit of sleeping on its back with its legs in the air is often perceived as silly.", @@ -267174,6 +269464,11 @@ "entry": "POKENAME's favorite food is honey. It psychically detects honey by using its spoon-shaped horn as a dowsing rod. Upon finding a source of honey, POKENAME will delicately fill its spoons and nourish itself.", "author": "foolish_weasel" }, + { + "sprite": "65.214a.png", + "entry": "POKENAME is never content with the amount of power it currently has and uses its intellect to constantly scheme ways of acquiring more. In battle, it frequently teleports to avoid damage and uses charged-up body slams to attack.", + "author": "fireblade141" + }, { "sprite": "65.215.png", "entry": "POKENAME are constantly performing precise calculations, so they require frequent meals to keep up their energy. They fling out their spoons to swipe food off of people's plates before telekinetically pulling them back for their feasts.", @@ -270119,6 +272414,11 @@ "entry": "POKENAME defend themselves with small fireballs and dense bubbles. They can withdraw into their shells and propel themselves with bursts of steam.", "author": "infinex21" }, + { + "sprite": "7.279.png", + "entry": "Found in groups near large lakes, POKENAME form groups to swim together, leaving no one behind. When the seasons change, POKENAME will go where the water is warm, occasionally stopping to check that everyone in their group is present.", + "author": "kittenthepiratekat" + }, { "sprite": "7.28.png", "entry": "POKENAME tunnel underground by shovelling dirt with their claws. If the dirt in front of them is too tightly packed, they spray the area with water to loosen the dirt.", @@ -272294,6 +274594,11 @@ "entry": "POKENAME's tentacles are still growing, so it is common to see one with a mismatched variety of tentacle sizes. The beak is too large for its body, but looks fierce enough to ward off predators.", "author": "pjporwoll" }, + { + "sprite": "72.74.png", + "entry": "POKENAME are very temperamental, using their rocky fists to punch any fish Pokémon that gets too close. They constantly train by punching the shells of Cloyster, hardening their fists.", + "author": "santon5512" + }, { "sprite": "72.79.png", "entry": "POKENAME is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that POKENAME can enjoy company as simpleminded as it is.", @@ -273159,6 +275464,11 @@ "entry": "Struggling to move, it consumes surrounding dirt and boulders, forming a pit. Hikers will occasionally fall in, irritating POKENAME to no end.", "author": "char_latte3412" }, + { + "sprite": "74.397.png", + "entry": "By wedging rocks between their gears and spinning, POKENAME can grind them into fine gravel. They constantly consume stone to help repair chips in their bodies, keeping themselves in pristine condition.", + "author": "santon5512" + }, { "sprite": "74.4.png", "entry": "Found in volcanic regions, POKENAME aggressively pummels hikers who get too close to its habitat. The size of the fist on the end of its tail is an indicator of its health.", @@ -273384,6 +275694,11 @@ "entry": "POKENAME will polish its rock-like shell when it dips into water to help reduce resistance so it can swim better. Afterwards, it will roll down hillsides to accumulate rocky debris to restore its shell.", "author": "foolish_weasel" }, + { + "sprite": "74.72.png", + "entry": "POKENAME are found clinging to the walls of undersea trenches. Because of their heavy bodies, fishermen will often attach these Pokémon to the ends of their lines, letting their hooks sink all the way to the seabed.", + "author": "santon5512" + }, { "sprite": "74.74b.png", "entry": "POKENAME skillfully uses its four arms to climb rapidly along the mountain ridges where it lives. If anyone endangers the wildlife inhabiting the peaks, it drives them away by hurling boulders.", @@ -273419,6 +275734,11 @@ "entry": "POKENAME see their leeks as their prized possessions. Once in their grasp, it's impossible to remove it from their hand even after they've been knocked out.", "author": "bradlybro199" }, + { + "sprite": "74.84.png", + "entry": "POKENAME's two heads are incredibly heavy in comparison to its flimsy necks. In the wild, it has to bulk up quickly to be able to survive and outrun predators.", + "author": "mochauspocus" + }, { "sprite": "74.88.png", "entry": "It is not uncommon for folks to confuse mudslides with a group of POKENAME, granted they are about as dangerous. Their bodies are consistent with clay and get more malleable with moisture, but enough of them can easily engulf a person.", @@ -274204,6 +276524,11 @@ "entry": "With a heavily armored body, POKENAME roams many different landscapes. It is usually seen in mountains and volcanoes, often dwelling in a cave.", "author": "v0rtre" }, + { + "sprite": "76.25.png", + "entry": "POKENAME conjure lighting storms to strike the ground around them. Striking certain patches of soil instantly fuses dirt, sand, and rocks together to form fulgurites. Many scientists enjoy collecting these tubes to display in their offices.", + "author": "quackquackattack" + }, { "sprite": "76.253.png", "entry": "Tough training has allowed POKENAME to be nearly invulnerable to any squeeze or squish. When rolling around, it uses its tail to change direction or bounce up to gain height.", @@ -276504,6 +278829,16 @@ "entry": "POKENAME search for clay deposits underground using their keen sense of smell. They water down the clay until it is a thick slurry that they can lap up.", "author": "quackquackattack" }, + { + "sprite": "8.275.png", + "entry": "POKENAME's tail contains all its program data and its ability to live on for thousands of years. As it ages, this tail gathers more and more data until it grows so absurdly large that it can't fit inside houses anymore.", + "author": "soup1900" + }, + { + "sprite": "8.279.png", + "entry": "POKENAME dedicate themselves to being leaders of their bales as the seasons change. Taking the front and back of their travelling group, these Pokémon ensure that everyone stays together while voyaging to warmer waters.", + "author": "kittenthepiratekat" + }, { "sprite": "8.28.png", "entry": "POKENAME dig underground to find clay deposits to eat. They often have clay stuck to their body after eating, so they take turns with other POKENAME to wash their bodies.", @@ -279159,6 +281494,11 @@ "entry": "The leeks making up POKENAME's tails are highly nutritious, making them extremely popular for many dishes. POKENAME were hunted to the point of endangerment before regulations were put in place to protect the remaining population.", "author": "chibitales" }, + { + "sprite": "83.371.png", + "entry": "POKENAME can be found picking up batons from fallen Farfetch'd and storing them in its ring. It has a distinctly sharp onion scent that draws the attention of many curious Farfetch'd.", + "author": "quackquackattack" + }, { "sprite": "83.382.png", "entry": "The leeks growing from its body emit an acrid scent during their growth. Ancient civilizations used these leeks as ingredients for early Adrenaline Orbs.", @@ -283699,11 +286039,36 @@ "entry": "POKENAME spends much of its time dutifully watering the plants of its forest home, ensuring healthy plant life all around. The cannons it uses for plant care double as highly effective defenses against intruders.", "author": "sk372" }, + { + "sprite": "9.279.png", + "entry": "These Pokémon are the defenders of the groups they travel with during the changing seasons. While traveling to warmer waters, POKENAME keep watch for predators that may attack the group and blast away threats using pressurized hot water.", + "author": "kittenthepiratekat" + }, { "sprite": "9.28.png", "entry": "POKENAME live near clay deposits and eat clay to nourish their bodies. Whenever the clay dries up and becomes hard, they hose down the clay to turn it into an edible slurry.", "author": "quackquackattack" }, + { + "sprite": "9.281.png", + "entry": "Using the jets from the shell on its back, POKENAME can blast highly pressured streams of water at an opponent. While the foe is recovering from the blast, it closes the distance between them and unleashes a flurry of devastating kicks.", + "author": "kittenthepiratekat" + }, + { + "sprite": "9.281a.png", + "entry": "The talons on POKENAME's feet have the ability to latch to the ground and help this Pokémon stand its ground. Using the water cannons on the soles of its feet, POKENAME can launch itself at an opponent and deliver intense blows.", + "author": "kittenthepiratekat" + }, + { + "sprite": "9.281b.png", + "entry": "POKENAME's legs are covered in tough scutes that protect its legs. Despite having this natural heavy armor, POKENAME has no issue running or jumping. The cannons in its feet can also aid in its movement when in a pinch.", + "author": "kittenthepiratekat" + }, + { + "sprite": "9.281c.png", + "entry": "POKENAME's neck and back are protected by the shell on its back. This Pokémon does not hold back its attacks, using scalding and pressurized jets of water from its cannons. The sharp talons on its hands and feet can tear through foes with ease.", + "author": "kittenthepiratekat" + }, { "sprite": "9.282.png", "entry": "While underwater, POKENAME will suck in air through their gills, using it to blow bubbles with their cannons. These bubbles are incredibly resilient, able to float rocks up to the surface.", @@ -283919,6 +286284,11 @@ "entry": "It sprays water from the waterspouts lining its wings to accelerate rapidly and to make precise adjustments to its flight trajectory. The more excited or agitated it is, the hotter its water becomes.", "author": "infinex21" }, + { + "sprite": "9.373.png", + "entry": "The fabric making up POKENAME's disguise is soft but sturdy, and the shell is resistant to attacks. They are able to spray small amounts of water from their cannons by squeezing hollowed berries under the fabric.", + "author": "chibitales" + }, { "sprite": "9.379.png", "entry": "POKENAME blasts across the sky with its 200-PSI water jets. When it starts raining without warning, it is said that a POKENAME is nearby.", @@ -287259,6 +289629,11 @@ "entry": "The membranes of POKENAME's wings are made up of a smooth, reflective crystal. The edges are quite sharp, making them highly effective at cutting down opponents foolhardy enough to challenge it.", "author": "sk372" }, + { + "sprite": "95.143.png", + "entry": "Sleeping POKENAME resemble massive boulders, allowing them to remain undisturbed while resting. Many suspected cave-ins have simply been these Pokémon, their immense bodies blocking entire tunnels.", + "author": "santon5512" + }, { "sprite": "95.148.png", "entry": "It will feast on precious stones to keep its various crystals charged and healthy. Regions with multiple POKENAME sightings often spark gold rushes.", @@ -287424,6 +289799,11 @@ "entry": "POKENAME carves specific scratches into the walls of its cavernous homes to designate its territory. For young Pokémon this also designates safe zones, as POKENAME protects them from predators.", "author": "sk372" }, + { + "sprite": "95.218.png", + "entry": "POKENAME spends most of its life deep in underground volcanic tunnels. Its Flamethrower allows it to soften rock and find minerals to consume.", + "author": "mepp." + }, { "sprite": "95.219.png", "entry": "The lava of POKENAME's body has hardened, covering it in a stone armour as hard as diamond. The horn atop its head makes it exceptionally good at burrowing into volcanoes.", @@ -287659,6 +290039,11 @@ "entry": "POKENAME bites boulders to open them, eating any crystals inside. It prefers quartz, using its sharp jaw and powerful bite to break through solid stone.", "author": ".izik" }, + { + "sprite": "95.395.png", + "entry": "POKENAME's dome is comprised of crystal layered over stone, making it dense and resilient to impact. It toughens the skull further by charging into cave walls or leaping from cliff sides.", + "author": "sk372" + }, { "sprite": "95.4.png", "entry": "POKENAME have trouble containing their fire, so they gather rocks to form armor that contains their excess energy. If their armor ever starts to melt, they will use the molten rocks to hold the new ones together.", @@ -290099,6 +292484,11 @@ "entry": "Flying in damp caverns, POKENAME flap their wings to glide silently through the dark. POKENAME crush rocks and shells with their claw-like mouth in search of food.", "author": "quackquackattack" }, + { + "sprite": "99.424a.png", + "entry": "POKENAME can be found walking along the ocean floor with a passenger sitting on its shell. It has a tendency to help others who are injured or lost get to safety. If necessary, POKENAME can encase the seat with an air bubble for those who need it.", + "author": "kittenthepiratekat" + }, { "sprite": "99.426.png", "entry": "The extinction of the massive and powerful POKENAME was a mystery until it was revived from fossil fragments and it was discovered to taste absolutely delicious. Ironically, this fatal flaw has encouraged their revival, as the meat is in high demand.", diff --git a/Exported Maps/001 - Cerulean City [2026-05-10 12-24].png b/Exported Maps/001 - Cerulean City [2026-05-10 12-24].png new file mode 100644 index 000000000..c64e29098 Binary files /dev/null and b/Exported Maps/001 - Cerulean City [2026-05-10 12-24].png differ diff --git a/Exported Maps/002 - Route 101 [2026-05-10 12-24].png b/Exported Maps/002 - Route 101 [2026-05-10 12-24].png new file mode 100644 index 000000000..ed70f348c Binary files /dev/null and b/Exported Maps/002 - Route 101 [2026-05-10 12-24].png differ diff --git a/Exported Maps/003 - Legend's House [2026-05-10 12-24].png b/Exported Maps/003 - Legend's House [2026-05-10 12-24].png new file mode 100644 index 000000000..83d870372 Binary files /dev/null and b/Exported Maps/003 - Legend's House [2026-05-10 12-24].png differ diff --git a/Exported Maps/004 - Cerulean City Gym [2026-05-10 12-24].png b/Exported Maps/004 - Cerulean City Gym [2026-05-10 12-24].png new file mode 100644 index 000000000..a11b92e2f Binary files /dev/null and b/Exported Maps/004 - Cerulean City Gym [2026-05-10 12-24].png differ diff --git a/Exported Maps/005 - Cerulean City [2026-05-10 12-24].png b/Exported Maps/005 - Cerulean City [2026-05-10 12-24].png new file mode 100644 index 000000000..8afeb064b Binary files /dev/null and b/Exported Maps/005 - Cerulean City [2026-05-10 12-24].png differ diff --git a/Exported Maps/006 - Team Rocket HQ [2026-05-10 12-24].png b/Exported Maps/006 - Team Rocket HQ [2026-05-10 12-24].png new file mode 100644 index 000000000..685f5bcd3 Binary files /dev/null and b/Exported Maps/006 - Team Rocket HQ [2026-05-10 12-24].png differ diff --git a/Exported Maps/007 - Bike Shop [2026-05-10 12-24].png b/Exported Maps/007 - Bike Shop [2026-05-10 12-24].png new file mode 100644 index 000000000..207438734 Binary files /dev/null and b/Exported Maps/007 - Bike Shop [2026-05-10 12-24].png differ diff --git a/Exported Maps/008 - Route 24 [2026-05-10 12-24].png b/Exported Maps/008 - Route 24 [2026-05-10 12-24].png new file mode 100644 index 000000000..dfebc4dc9 Binary files /dev/null and b/Exported Maps/008 - Route 24 [2026-05-10 12-24].png differ diff --git a/Exported Maps/009 - Route 25 [2026-05-10 12-24].png b/Exported Maps/009 - Route 25 [2026-05-10 12-24].png new file mode 100644 index 000000000..5400836b8 Binary files /dev/null and b/Exported Maps/009 - Route 25 [2026-05-10 12-24].png differ diff --git a/Exported Maps/010 - Cerulean Cape [2026-05-10 12-24].png b/Exported Maps/010 - Cerulean Cape [2026-05-10 12-24].png new file mode 100644 index 000000000..ebbe33fc5 Binary files /dev/null and b/Exported Maps/010 - Cerulean Cape [2026-05-10 12-24].png differ diff --git a/Exported Maps/011 - Bill's Lighthouse [2026-05-10 12-24].png b/Exported Maps/011 - Bill's Lighthouse [2026-05-10 12-24].png new file mode 100644 index 000000000..a10643316 Binary files /dev/null and b/Exported Maps/011 - Bill's Lighthouse [2026-05-10 12-24].png differ diff --git a/Exported Maps/013 - Day Care Center [2026-05-10 12-24].png b/Exported Maps/013 - Day Care Center [2026-05-10 12-24].png new file mode 100644 index 000000000..9fb471cf6 Binary files /dev/null and b/Exported Maps/013 - Day Care Center [2026-05-10 12-24].png differ diff --git a/Exported Maps/014 - Underground [2026-05-10 12-24].png b/Exported Maps/014 - Underground [2026-05-10 12-24].png new file mode 100644 index 000000000..cafa58d9a Binary files /dev/null and b/Exported Maps/014 - Underground [2026-05-10 12-24].png differ diff --git a/Exported Maps/015 - Northern Gate [2026-05-10 12-24].png b/Exported Maps/015 - Northern Gate [2026-05-10 12-24].png new file mode 100644 index 000000000..3aac37ed2 Binary files /dev/null and b/Exported Maps/015 - Northern Gate [2026-05-10 12-24].png differ diff --git a/Exported Maps/016 - Route 6 [2026-05-10 12-24].png b/Exported Maps/016 - Route 6 [2026-05-10 12-24].png new file mode 100644 index 000000000..4aa01a9b8 Binary files /dev/null and b/Exported Maps/016 - Route 6 [2026-05-10 12-24].png differ diff --git a/Exported Maps/017 - S.S. 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It blooms with delicate, pretty flowers. +#------------------------------- +[CHESTOBERRY] +Size = 8.0 +Firmness = Super Hard +Flavor = 0,10,0,0,0 +Smoothness = 25 +Color = Blue +Description = This Berry's thick skin and fruit are very tough and dry tasting. However, every bit of it can be eaten. +#------------------------------- +[PECHABERRY] +Size = 4.0 +Firmness = Very Soft +Flavor = 0,0,10,0,0 +Smoothness = 25 +Color = Pink +Description = Because of its hollow inside pocket, there isn't a lot to eat. What can be eaten is very sweet and delicious. +#------------------------------- +[RAWSTBERRY] +Size = 3.2 +Firmness = Hard +Flavor = 0,0,0,10,0 +Smoothness = 25 +Color = Green +Description = If the leaves grow longer and curlier than average, this Berry will have a somewhat-bitter taste. +#------------------------------- +[ASPEARBERRY] +Size = 5.0 +Firmness = Super Hard +Flavor = 0,0,0,0,10 +Smoothness = 25 +Color = Yellow +Description = This Berry's peel is hard, but the flesh inside is very juicy. It is distinguished by its bracing sourness. +#------------------------------- +[LEPPABERRY] +Size = 2.8 +Firmness = Very Hard +Flavor = 10,0,10,10,10 +Smoothness = 20 +Color = Red +Description = It takes longer to grow than Berries such as Cheri. The smaller Berries taste better. +#------------------------------- +[ORANBERRY] +Size = 3.5 +Firmness = Super Hard +Flavor = 10,10,0,10,10 +Smoothness = 20 +Color = Blue +Description = Nature's gifts came together as one in this Berry. It has a wondrous mix of flavors that spread in the mouth. +#------------------------------- +[PERSIMBERRY] +Size = 4.7 +Firmness = Hard +Flavor = 10,10,10,0,10 +Smoothness = 20 +Color = Pink +Description = The more this berry absorbs energy from sunlight, the more vividly colorful it grows. +#------------------------------- +[LUMBERRY] +Size = 3.4 +Firmness = Super Hard +Flavor = 10,10,10,10,0 +Smoothness = 20 +Color = Green +Description = This Berry's gradual process of storing nutrients beneficial to Pokémon health causes it to mature slowly. +#------------------------------- +[SITRUSBERRY] +Size = 9.5 +Firmness = Very Hard +Flavor = 0,10,10,10,10 +Smoothness = 20 +Color = Yellow +Description = Sitrus came from the same family as Oran. It is larger and smoother tasting than Oran. +#------------------------------- +[FIGYBERRY] +Size = 10.0 +Firmness = Soft +Flavor = 15,0,0,0,0 +Smoothness = 25 +Color = Red +Description = This Berry is oddly shaped, appearing as if someone took a bite out of it. It is packed full of spicy substances. +#------------------------------- +[WIKIBERRY] +Size = 11.5 +Firmness = Hard +Flavor = 0,15,0,0,0 +Smoothness = 25 +Color = Blue +Description = It is said that this Berry grew lumps to help Pokémon grip it, allowing propagation farther afield. +#------------------------------- +[MAGOBERRY] +Size = 12.6 +Firmness = Hard +Flavor = 0,0,15,0,0 +Smoothness = 25 +Color = Pink +Description = This Berry progressively curves as it grows. The curvier the Berry, the sweeter and tastier. +#------------------------------- +[AGUAVBERRY] +Size = 6.4 +Firmness = Super Hard +Flavor = 0,0,0,15,0 +Smoothness = 25 +Color = Green +Description = This Berry turns bitter toward the stem. The dainty flower it grows from doesn't absorb much sunlight. +#------------------------------- +[IAPAPABERRY] +Size = 22.3 +Firmness = Soft +Flavor = 0,0,0,0,15 +Smoothness = 25 +Color = Yellow +Description = This Berry is very big and sour. The juiciness of the pulp accentuates the sourness. +#------------------------------- +[RAZZBERRY] +Size = 12.0 +Firmness = Very Hard +Flavor = 10,10,0,0,0 +Smoothness = 20 +Color = Red +Description = A small hint of spiciness lingers in the red granules surrounding this Berry. Their centers have a dry taste. +#------------------------------- +[BLUKBERRY] +Size = 10.8 +Firmness = Soft +Flavor = 0,10,10,0,0 +Smoothness = 20 +Color = Blue +Description = Though this small, delicately skinned Berry is blue in color, it dyes the mouth black when eaten. +#------------------------------- +[NANABBERRY] +Size = 7.7 +Firmness = Very Hard +Flavor = 0,0,10,10,0 +Smoothness = 20 +Color = Pink +Description = Bitter, but with a trace of sweetness, the Nanab Berry was the seventh to be discovered in the world. +#------------------------------- +[WEPEARBERRY] +Size = 7.4 +Firmness = Super Hard +Flavor = 0,0,0,10,10 +Smoothness = 20 +Color = Green +Description = The potent mix of bitter and sour in this Berry seems to promote digestion. The flower is white and beautiful. +#------------------------------- +[PINAPBERRY] +Size = 8.0 +Firmness = Hard +Flavor = 10,0,0,0,10 +Smoothness = 20 +Color = Yellow +Description = It is said that when the sour skin is peeled, this spicy Berry can be crushed to make medicine. +#------------------------------- +[POMEGBERRY] +Size = 13.5 +Firmness = Very Hard +Flavor = 10,0,10,10,0 +Smoothness = 20 +Color = Red +Description = When this sweetly spicy Berry's thick skin is peeled, many pieces of the fruit spill out. +#------------------------------- +[KELPSYBERRY] +Size = 15.0 +Firmness = Hard +Flavor = 0,10,0,10,10 +Smoothness = 20 +Color = Blue +Description = This Berry can be eaten as is or boiled to obtain an extract that adds a dash of flavor to food. +#------------------------------- +[QUALOTBERRY] +Size = 11.0 +Firmness = Hard +Flavor = 10,0,10,0,10 +Smoothness = 20 +Color = Pink +Description = Even in places of constant rain and high humidity, this Berry's plant grows healthy and strong. +#------------------------------- +[HONDEWBERRY] +Size = 16.2 +Firmness = Hard +Flavor = 10,10,0,10,0 +Smoothness = 20 +Color = Green +Description = This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item. +#------------------------------- +[GREPABERRY] +Size = 14.9 +Firmness = Soft +Flavor = 0,10,10,0,10 +Smoothness = 20 +Color = Yellow +Description = One bite of this very tender Berry fills the mouth with its sweet and tangy flavor. +#------------------------------- +[TAMATOBERRY] +Size = 20.0 +Firmness = Soft +Flavor = 20,10,0,0,0 +Smoothness = 30 +Color = Red +Description = This Berry is large and spicy. When eaten during the cold season, it warms the body from inside. +#------------------------------- +[CORNNBERRY] +Size = 7.5 +Firmness = Hard +Flavor = 0,20,10,0,0 +Smoothness = 30 +Color = Blue +Description = Its dryness is quite strong. As a result, its true deliciousness can't be appreciated by just eating one or two. +#------------------------------- +[MAGOSTBERRY] +Size = 14.0 +Firmness = Hard +Flavor = 0,0,20,10,0 +Smoothness = 30 +Color = Pink +Description = The grown-up flavor and dreamy sweetness of this Berry make it a favorite of Pokémon everywhere. +#------------------------------- +[RABUTABERRY] +Size = 22.6 +Firmness = Soft +Flavor = 0,0,0,20,10 +Smoothness = 30 +Color = Green +Description = Even though it is bitter, it should be eaten peel and all. The hair on the peel cleans the stomach from the inside. +#------------------------------- +[NOMELBERRY] +Size = 28.5 +Firmness = Super Hard +Flavor = 10,0,0,0,20 +Smoothness = 30 +Color = Yellow +Description = This Berry is quite sour overall, with the sourness especially concentrated at the pointed end. +#------------------------------- +[SPELONBERRY] +Size = 13.3 +Firmness = Soft +Flavor = 30,10,0,0,0 +Smoothness = 35 +Color = Pink +Description = So spicy is the Spelon Berry that, Fire type or not, Pokémon will try to breathe fire after eating a single one. +#------------------------------- +[PAMTREBERRY] +Size = 24.4 +Firmness = Very Soft +Flavor = 0,30,10,0,0 +Smoothness = 35 +Color = Blue +Description = This Berry drifted from a faraway sea. It is now cultivated in the Sinnoh region. +#------------------------------- +[WATMELBERRY] +Size = 25.0 +Firmness = Soft +Flavor = 0,0,30,10,0 +Smoothness = 35 +Color = Green +Description = A bounty of nature that is exceedingly sweet. The Berry is huge, with some discovered that exceed 20 inches. +#------------------------------- +[DURINBERRY] +Size = 28.0 +Firmness = Hard +Flavor = 0,0,0,30,10 +Smoothness = 35 +Color = Green +Description = This Berry is tremendously bitter. Just one bite is enough to instantly stop hiccups. +#------------------------------- +[BELUEBERRY] +Size = 30.0 +Firmness = Very Soft +Flavor = 10,0,0,0,30 +Smoothness = 35 +Color = Blue +Description = This glossy and colorful Berry has a mouthwateringly delicious appearance. However, it is awfully sour. +#------------------------------- +[OCCABERRY] +Size = 8.9 +Firmness = Super Hard +Flavor = 15,0,10,0,0 +Smoothness = 30 +Color = Red +Description = This Berry is said to have grown plentiful in the tropics of the past. It boasts an intensely hot spiciness. +#------------------------------- +[PASSHOBERRY] +Size = 3.3 +Firmness = Soft +Flavor = 0,15,0,10,0 +Smoothness = 30 +Color = Blue +Description = This Berry's flesh is dotted with countless tiny bubbles of air that keep it afloat in water. +#------------------------------- +[WACANBERRY] +Size = 25.0 +Firmness = Very Soft +Flavor = 0,0,15,0,10 +Smoothness = 30 +Color = Yellow +Description = Energy from lightning strikes is drawn into the plant, making the Berries grow big and rich. +#------------------------------- +[RINDOBERRY] +Size = 15.5 +Firmness = Soft +Flavor = 10,0,0,15,0 +Smoothness = 30 +Color = Green +Description = This berry has a disagreeable "green" flavor and scent typical of vegetables. It is rich in health-promoting fiber. +#------------------------------- +[YACHEBERRY] +Size = 13.5 +Firmness = Very Hard +Flavor = 0,10,0,0,15 +Smoothness = 30 +Color = Blue +Description = This Berry has a refreshing flavor that strikes a good balance of dryness and sourness. It tastes better chilled. +#------------------------------- +[CHOPLEBERRY] +Size = 7.7 +Firmness = Soft +Flavor = 15,0,0,10,0 +Smoothness = 30 +Color = Red +Description = This Berry contains a substance that generates heat. It can even heat up a chilly heart. +#------------------------------- +[KEBIABERRY] +Size = 8.9 +Firmness = Hard +Flavor = 0,15,0,0,10 +Smoothness = 30 +Color = Green +Description = This Berry is a brilliant green on the outside. Inside, it is packed with a dry-flavored, black-colored flesh. +#------------------------------- +[SHUCABERRY] +Size = 4.2 +Firmness = Soft +Flavor = 10,0,15,0,0 +Smoothness = 30 +Color = Yellow +Description = The sweetness-laden pulp has just the hint of a hard-edged and fragrant bite to it. +#------------------------------- +[COBABERRY] +Size = 27.7 +Firmness = Very Hard +Flavor = 0,10,0,15,0 +Smoothness = 30 +Color = Blue +Description = This Berry is said to be a new kind that is a cross of two Berries brought together by winds from far away. +#------------------------------- +[PAYAPABERRY] +Size = 25.1 +Firmness = Soft +Flavor = 0,0,10,0,15 +Smoothness = 30 +Color = Red +Description = This Berry is said to sense human emotions for the way it swells roundly when a person approaches. +#------------------------------- +[TANGABERRY] +Size = 4.3 +Firmness = Very Soft +Flavor = 20,0,0,0,10 +Smoothness = 35 +Color = Green +Description = The flower grows at the tip of this Berry. It attracts Bug Pokémon by letting its stringy petals stream out. +#------------------------------- +[CHARTIBERRY] +Size = 2.8 +Firmness = Very Soft +Flavor = 10,20,0,0,0 +Smoothness = 35 +Color = Yellow +Description = It is often used for pickles because of its very dry flavor. It can also be eaten raw for its provocative taste. +#------------------------------- +[KASIBBERRY] +Size = 14.4 +Firmness = Hard +Flavor = 0,10,20,0,0 +Smoothness = 35 +Color = Pink +Description = Considered to have a special power from the olden days, this Berry is sometimes dried and used as a good-luck charm. +#------------------------------- +[HABANBERRY] +Size = 2.3 +Firmness = Very Soft +Flavor = 0,0,10,20,0 +Smoothness = 35 +Color = Red +Description = If a large enough volume of this Berry is boiled down, its bitterness fades away. It makes a good jam. +#------------------------------- +[COLBURBERRY] +Size = 3.8 +Firmness = Super Hard +Flavor = 0,0,0,10,20 +Smoothness = 35 +Color = Pink +Description = Tiny hooks grow on the surface of this Berry. It latches on to Pokémon so it can be carried to far-off places. +#------------------------------- +[BABIRIBERRY] +Size = 26.5 +Firmness = Super Hard +Flavor = 25,10,0,0,0 +Smoothness = 35 +Color = Green +Description = This Berry is very tough with a strong flavor. It was used to make medicine by people in the past. +#------------------------------- +[CHILANBERRY] +Size = 3.3 +Firmness = Very Soft +Flavor = 0,25,10,0,0 +Smoothness = 35 +Color = Yellow +Description = This Berry can be cored out and dried to make a whistle. Blowing through its hole makes an indescribable sound. +#------------------------------- +[LIECHIBERRY] +Size = 11.1 +Firmness = Very Hard +Flavor = 30,10,30,0,0 +Smoothness = 40 +Color = Yellow +Description = This Berry is surrounded by mystery. It is rumored to be imbued with the power of the sea. +#------------------------------- +[GANLONBERRY] +Size = 3.3 +Firmness = Very Hard +Flavor = 0,30,10,30,0 +Smoothness = 40 +Color = Blue +Description = This Berry is surrounded by mystery. It is rumored to be imbued with the power of the land. +#------------------------------- +[SALACBERRY] +Size = 9.5 +Firmness = Very Hard +Flavor = 0,0,30,10,30 +Smoothness = 40 +Color = Green +Description = This Berry is surrounded by mystery. It is rumored to be imbued with the power of the sky. +#------------------------------- +[PETAYABERRY] +Size = 23.7 +Firmness = Very Hard +Flavor = 30,0,0,30,10 +Smoothness = 40 +Color = Pink +Description = This Berry is surrounded by mystery. It is rumored to be imbued with the power of all living things. +#------------------------------- +[APICOTBERRY] +Size = 7.5 +Firmness = Very Hard +Flavor = 10,30,0,0,30 +Smoothness = 40 +Color = Blue +Description = This is a very, very mystifying Berry. There is no telling how it can be used, or what may happen if it is used. +#------------------------------- +[LANSATBERRY] +Size = 9.7 +Firmness = Soft +Flavor = 30,10,30,10,30 +Smoothness = 50 +Color = Pink +Description = This is said to be a legendary Berry. Holding it supposedly brings great joy. +#------------------------------- +[STARFBERRY] +Size = 15.3 +Firmness = Super Hard +Flavor = 30,10,30,10,30 +Smoothness = 50 +Color = Green +Description = This Berry is considered a mirage. It was said to be so strong that it had to be abandoned at the world's edge. +#------------------------------- +[ENIGMABERRY] +Size = 15.5 +Firmness = Hard +Flavor = 40,10,0,0,0 +Smoothness = 60 +Color = Yellow +Description = A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky. +#------------------------------- +[MICLEBERRY] +Size = 4.1 +Firmness = Soft +Flavor = 0,40,10,0,0 +Smoothness = 60 +Color = Green +Description = This berry has a very dry flavor. It has the effect of making other food eaten at the same time taste sweet. +#------------------------------- +[CUSTAPBERRY] +Size = 26.7 +Firmness = Super Hard +Flavor = 0,0,40,10,0 +Smoothness = 60 +Color = Red +Description = The flesh underneath the Custap Berry's tough skin is sweet and creamy soft. +#------------------------------- +[JABOCABERRY] +Size = 3.3 +Firmness = Soft +Flavor = 0,0,0,40,10 +Smoothness = 60 +Color = Yellow +Description = The cluster of drupelets that make up this berry pop rhythmically if the berry is handled roughly. +#------------------------------- +[ROWAPBERRY] +Size = 5.2 +Firmness = Very Soft +Flavor = 10,0,0,0,40 +Smoothness = 60 +Color = Blue +Description = In days of old, people worked the top-shaped pieces of this Berry free and used them as toys. +#------------------------------- +[ROSELIBERRY] +Size = 3.5 +Firmness = Hard +Flavor = 0,0,25,10,0 +Smoothness = 35 +Color = Red +Description = The slight bitterness that cuts through the rich sweetness makes this Berry a perfect ingredient for adding an accent. diff --git a/PBS/berry_dexes.txt b/PBS/berry_dexes.txt new file mode 100644 index 000000000..844187abb --- /dev/null +++ b/PBS/berry_dexes.txt @@ -0,0 +1,15 @@ +#------------------------------- +[0] +CHERIBERRY,CHESTOBERRY,PECHABERRY,RAWSTBERRY,ASPEARBERRY +LEPPABERRY,ORANBERRY,PERSIMBERRY,LUMBERRY,SITRUSBERRY +FIGYBERRY,WIKIBERRY,MAGOBERRY,AGUAVBERRY,IAPAPABERRY +RAZZBERRY,BLUKBERRY,NANABBERRY,WEPEARBERRY,PINAPBERRY +POMEGBERRY,KELPSYBERRY,QUALOTBERRY,HONDEWBERRY,GREPABERRY +TAMATOBERRY,CORNNBERRY,MAGOSTBERRY,RABUTABERRY,NOMELBERRY +SPELONBERRY,PAMTREBERRY,WATMELBERRY,DURINBERRY,BELUEBERRY +OCCABERRY,PASSHOBERRY,WACANBERRY,RINDOBERRY,YACHEBERRY +CHOPLEBERRY,KEBIABERRY,SHUCABERRY,COBABERRY,PAYAPABERRY +TANGABERRY,CHARTIBERRY,KASIBBERRY,HABANBERRY,COLBURBERRY +BABIRIBERRY,ROSELIBERRY,CHILANBERRY,LIECHIBERRY,GANLONBERRY +SALACBERRY,PETAYABERRY,APICOTBERRY,LANSATBERRY,STARFBERRY +ENIGMABERRY,MICLEBERRY,CUSTAPBERRY,JABOCABERRY,ROWAPBERRY diff --git a/PBS/movesx_contest.txt b/PBS/movesx_contest.txt new file mode 100644 index 000000000..2c6519fd6 --- /dev/null +++ b/PBS/movesx_contest.txt @@ -0,0 +1,6085 @@ +#------------------------------- +[MEGAHORN] +#Megahorn +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[ATTACKORDER] +#Attack Order +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement +ContestFlags = +ContestDescription = Works best if the audience's excitement goes up. +#------------------------------- +[BUGBUZZ] +#Bug Buzz +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement +ContestFlags = +ContestDescription = Works best if the audience's excitement goes up. +#------------------------------- +[FIRSTIMPRESSION] +#First Impression +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnRoundNumberLower +ContestFlags = +ContestDescription = Appeal is better the earlier the round. +#------------------------------- +[POLLENPUFF] +#Pollen Puff +ContestType = COOL +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[LEECHLIFE] +#Leech Life +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[LUNGE] +#Lunge +ContestType = COOL +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[XSCISSOR] +#X-Scissor +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[SIGNALBEAM] +#Signal Beam +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[UTURN] +#U-turn +ContestType = CUTE +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[STEAMROLLER] +#Steamroller +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[BUGBITE] +#Bug Bite +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[SILVERWIND] +#Silver Wind +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[FELLSTINGER] +#Fell Stinger +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[STRUGGLEBUG] +#Struggle Bug +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[FURYCUTTER] +#Fury Cutter +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[PINMISSILE] +#Pin Missile +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[TWINEEDLE] +#Twineedle +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[INFESTATION] +#Infestation +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[DEFENDORDER] +#Defend Order +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[HEALORDER] +#Heal Order +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = EqualsCrowdExcitement +ContestFlags = +ContestDescription = The appeal depends on the audience's excitement. +#------------------------------- +[POWDER] +#Powder +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[QUIVERDANCE] +#Quiver Dance +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[RAGEPOWDER] +#Rage Powder +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[SPIDERWEB] +#Spider Web +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[STICKYWEB] +#Sticky Web +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[STRINGSHOT] +#String Shot +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[TAILGLOW] +#Tail Glow +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[HYPERSPACEFURY] +#Hyperspace Fury +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[FOULPLAY] +#Foul Play +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Badly startles those that have made appeals. +#------------------------------- +[DARKESTLARIAT] +#Darkest Lariat +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[NIGHTDAZE] +#Night Daze +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[CRUNCH] +#Crunch +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[DARKPULSE] +#Dark Pulse +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[THROATCHOP] +#Throat Chop +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[NIGHTSLASH] +#Night Slash +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[SUCKERPUNCH] +#Sucker Punch +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[KNOCKOFF] +#Knock Off +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[ASSURANCE] +#Assurance +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[BITE] +#Bite +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[BRUTALSWING] +#Brutal Swing +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[FEINTATTACK] +#Feint Attack +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[THIEF] +#Thief +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SNARL] +#Snarl +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[PAYBACK] +#Payback +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[PURSUIT] +#Pursuit +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[BEATUP] +#Beat Up +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[FLING] +#Fling +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[POWERTRIP] +#Power Trip +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[PUNISHMENT] +#Punishment +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judges attention. +#------------------------------- +[DARKVOID] +#Dark Void +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[EMBARGO] +#Embargo +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[FAKETEARS] +#Fake Tears +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[FLATTER] +#Flatter +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[HONECLAWS] +#Hone Claws +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[MEMENTO] +#Memento +ContestType = TOUGH +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[NASTYPLOT] +#Nasty Plot +ContestType = CUTE +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[PARTINGSHOT] +#Parting Shot +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[QUASH] +#Quash +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[SNATCH] +#Snatch +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SWITCHEROO] +#Switcheroo +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[TAUNT] +#Taunt +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[TOPSYTURVY] +#Topsy-Turvy +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[TORMENT] +#Torment +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[ROAROFTIME] +#Roar of Time +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = GainAppealValueOfOtherInFront +ContestFlags = +ContestDescription = Adds the score of the previous Pokémon's appeal to yours. +#------------------------------- +[DRACOMETEOR] +#Draco Meteor +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[OUTRAGE] +#Outrage +ContestType = COOL +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[CLANGINGSCALES] +#Clanging Scales +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[COREENFORCER] +#Core Enforcer +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[DRAGONRUSH] +#Dragon Rush +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SPACIALREND] +#Spacial Rend +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[DRAGONHAMMER] +#Dragon Hammer +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[DRAGONPULSE] +#Dragon Pulse +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement +ContestFlags = +ContestDescription = Works best if the audience's excitement goes up. +#------------------------------- +[DRAGONCLAW] +#Dragon Claw +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[DRAGONBREATH] +#Dragon Breath +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[DRAGONTAIL] +#Dragon Tail +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[DUALCHOP] +#Dual Chop +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[TWISTER] +#Twister +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[DRAGONRAGE] +#Dragon Rage +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[DRAGONDANCE] +#Dragon Dance +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[BOLTSTRIKE] +#Bolt Strike +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[VOLTTACKLE] +#Volt Tackle +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[ZAPCANNON] +#Zap Cannon +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[THUNDER] +#Thunder +ContestType = COOL +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[FUSIONBOLT] +#Fusion Bolt +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[PLASMAFISTS] +#Plasma Fists +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[THUNDERBOLT] +#Thunderbolt +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[WILDCHARGE] +#Wild Charge +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[DISCHARGE] +#Discharge +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ZINGZAP] +#Zing Zap +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[THUNDERPUNCH] +#Thunder Punch +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[VOLTSWITCH] +#Volt Switch +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[PARABOLICCHARGE] +#Parabolic Charge +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SPARK] +#Spark +ContestType = COOL +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[THUNDERFANG] +#Thunder Fang +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[SHOCKWAVE] +#Shock Wave +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ELECTROWEB] +#Electroweb +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[CHARGEBEAM] +#Charge Beam +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[THUNDERSHOCK] +#Thunder Shock +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[NUZZLE] +#Nuzzle +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[ELECTROBALL] +#Electro Ball +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[CHARGE] +#Charge +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[EERIEIMPULSE] +#Eerie Impulse +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[ELECTRICTERRAIN] +#Electric Terrain +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ELECTRIFY] +#Electrify +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[IONDELUGE] +#Ion Deluge +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[MAGNETRISE] +#Magnet Rise +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[MAGNETICFLUX] +#Magnetic Flux +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[THUNDERWAVE] +#Thunder Wave +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[LIGHTOFRUIN] +#Light of Ruin +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[FLEURCANNON] +#Fleur Cannon +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[MOONBLAST] +#Moonblast +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[PLAYROUGH] +#Play Rough +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[DAZZLINGGLEAM] +#Dazzling Gleam +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[DRAININGKISS] +#Draining Kiss +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[DISARMINGVOICE] +#Disarming Voice +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[FAIRYWIND] +#Fairy Wind +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[NATURESMADNESS] +#Nature's Madness +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[AROMATICMIST] +#Aromatic Mist +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[BABYDOLLEYES] +#Baby-Doll Eyes +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[CHARM] +#Charm +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[CRAFTYSHIELD] +#Crafty Shield +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[FAIRYLOCK] +#Fairy Lock +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[FLORALHEALING] +#Floral Healing +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[FLOWERSHIELD] +#Flower Shield +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[GEOMANCY] +#Geomancy +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[MISTYTERRAIN] +#Misty Terrain +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[MOONLIGHT] +#Moonlight +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[SWEETKISS] +#Sweet Kiss +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[FOCUSPUNCH] +#Focus Punch +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[HIJUMPKICK] +#High Jump Kick +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[CLOSECOMBAT] +#Close Combat +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[FOCUSBLAST] +#Focus Blast +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[SUPERPOWER] +#Superpower +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[CROSSCHOP] +#Cross Chop +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[DYNAMICPUNCH] +#Dynamic Punch +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[FLYINGPRESS] +#Flying Press +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[HAMMERARM] +#Hammer Arm +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[JUMPKICK] +#Jump Kick +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[SACREDSWORD] +#Sacred Sword +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[SECRETSWORD] +#Secret Sword +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[SKYUPPERCUT] +#Sky Uppercut +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[AURASPHERE] +#Aura Sphere +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[SUBMISSION] +#Submission +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[BRICKBREAK] +#Brick Break +ContestType = COOL +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[DRAINPUNCH] +#Drain Punch +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[VITALTHROW] +#Vital Throw +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[WAKEUPSLAP] +#Wake-Up Slap +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly +#------------------------------- +[LOWSWEEP] +#Low Sweep +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[CIRCLETHROW] +#Circle Throw +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[FORCEPALM] +#Force Palm +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[REVENGE] +#Revenge +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[ROLLINGKICK] +#Rolling Kick +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[STORMTHROW] +#Storm Throw +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[KARATECHOP] +#Karate Chop +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[MACHPUNCH] +#Mach Punch +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[POWERUPPUNCH] +#Power-Up Punch +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good.. +#------------------------------- +[ROCKSMASH] +#Rock Smash +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[VACUUMWAVE] +#Vacuum Wave +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[DOUBLEKICK] +#Double Kick +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[ARMTHRUST] +#Arm Thrust +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[TRIPLEKICK] +#Triple Kick +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[COUNTER] +#Counter +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[FINALGAMBIT] +#Final Gambit +ContestType = TOUGH +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[LOWKICK] +#Low Kick +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[REVERSAL] +#Reversal +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[SEISMICTOSS] +#Seismic Toss +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[BULKUP] +#Bulk Up +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[DETECT] +#Detect +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[MATBLOCK] +#Mat Block +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[QUICKGUARD] +#Quick Guard +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[VCREATE] +#V-create +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[BLASTBURN] +#Blast Burn +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[ERUPTION] +#Eruption +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[MINDBLOWN] +#Mind Blown +ContestType = SMART +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[SHELLTRAP] +#Shell Trap +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[BLUEFLARE] +#Blue Flare +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[BURNUP] +#Burn Up +ContestType = SMART +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[OVERHEAT] +#Overheat +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[FLAREBLITZ] +#Flare Blitz +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[FIREBLAST] +#Fire Blast +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[FUSIONFLARE] +#Fusion Flare +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[INFERNO] +#Inferno +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[MAGMASTORM] +#Magma Storm +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[SACREDFIRE] +#Sacred Fire +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SEARINGSHOT] +#Searing Shot +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[HEATWAVE] +#Heat Wave +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[FLAMETHROWER] +#Flamethrower +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[BLAZEKICK] +#Blaze Kick +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[FIERYDANCE] +#Fiery Dance +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[FIRELASH] +#Fire Lash +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[FIREPLEDGE] +#Fire Pledge +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[LAVAPLUME] +#Lava Plume +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[FIREPUNCH] +#Fire Punch +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[MYSTICALFIRE] +#Mystical Fire +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[FLAMEBURST] +#Flame Burst +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[FIREFANG] +#Fire Fang +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[FLAMEWHEEL] +#Flame Wheel +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[INCINERATE] +#Incinerate +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[FLAMECHARGE] +#Flame Charge +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[EMBER] +#Ember +ContestType = CUTE +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[FIRESPIN] +#Fire Spin +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[HEATCRASH] +#Heat Crash +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SUNNYDAY] +#Sunny Day +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[WILLOWISP] +#Will-O-Wisp +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[SKYATTACK] +#Sky Attack +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[BRAVEBIRD] +#Brave Bird +ContestType = COOL +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[DRAGONASCENT] +#Dragon Ascent +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[HURRICANE] +#Hurricane +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[AEROBLAST] +#Aeroblast +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the appeal in front goes. +#------------------------------- +[BEAKBLAST] +#Beak Blast +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[FLY] +#Fly +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[BOUNCE] +#Bounce +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[DRILLPECK] +#Drill Peck +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[OBLIVIONWING] +#Oblivion Wing +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[AIRSLASH] +#Air Slash +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[CHATTER] +#Chatter +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[AERIALACE] +#Aerial Ace +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[AIRCUTTER] +#Air Cutter +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[PLUCK] +#Pluck +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[SKYDROP] +#Sky Drop +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[WINGATTACK] +#Wing Attack +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[ACROBATICS] +#Acrobatics +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[GUST] +#Gust +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[PECK] +#Peck +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[DEFOG] +#Defog +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[FEATHERDANCE] +#Feather Dance +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[MIRRORMOVE] +#Mirror Move +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[ROOST] +#Roost +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[TAILWIND] +#Tailwind +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[SHADOWFORCE] +#Shadow Force +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[MOONGEISTBEAM] +#Moongeist Beam +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[PHANTOMFORCE] +#Phantom Force +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[SPECTRALTHIEF] +#Spectral Thief +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SHADOWBONE] +#Shadow Bone +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SHADOWBALL] +#Shadow Ball +ContestType = SMART +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[SPIRITSHACKLE] +#Spirit Shackle +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[SHADOWCLAW] +#Shadow Claw +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[HEX] +#Hex +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[OMINOUSWIND] +#Ominous Wind +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[SHADOWPUNCH] +#Shadow Punch +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[SHADOWSNEAK] +#Shadow Sneak +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[ASTONISH] +#Astonish +ContestType = CUTE +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[LICK] +#Lick +ContestType = CUTE +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[NIGHTSHADE] +#Night Shade +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[CONFUSERAY] +#Confuse Ray +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[CURSE] +#Curse +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[DESTINYBOND] +#Destiny Bond +ContestType = SMART +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[GRUDGE] +#Grudge +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[NIGHTMARE] +#Nightmare +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SPITE] +#Spite +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[TRICKORTREAT] +#Trick-or-Treat +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[FRENZYPLANT] +#Frenzy Plant +ContestType = COOL +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[LEAFSTORM] +#Leaf Storm +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[SOLARBLADE] +#Solar Blade +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[PETALDANCE] +#Petal Dance +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[POWERWHIP] +#Power Whip +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[SEEDFLARE] +#Seed Flare +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[SOLARBEAM] +#Solar Beam +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[WOODHAMMER] +#Wood Hammer +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[ENERGYBALL] +#Energy Ball +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[LEAFBLADE] +#Leaf Blade +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[PETALBLIZZARD] +#Petal Blizzard +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[GRASSPLEDGE] +#Grass Pledge +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[SEEDBOMB] +#Seed Bomb +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[GIGADRAIN] +#Giga Drain +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[HORNLEECH] +#Horn Leech +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[TROPKICK] +#Trop Kick +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[LEAFTORNADO] +#Leaf Tornado +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[MAGICALLEAF] +#Magical Leaf +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[NEEDLEARM] +#Needle Arm +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[RAZORLEAF] +#Razor Leaf +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[VINEWHIP] +#Vine Whip +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[LEAFAGE] +#Leafage +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[MEGADRAIN] +#Mega Drain +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[BULLETSEED] +#Bullet Seed +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[ABSORB] +#Absorb +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[GRASSKNOT] +#Grass Knot +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[AROMATHERAPY] +#Aromatherapy +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[COTTONGUARD] +#Cotton Guard +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[COTTONSPORE] +#Cotton Spore +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[FORESTSCURSE] +#Forest's Curse +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[GRASSWHISTLE] +#Grass Whistle +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[GRASSYTERRAIN] +#Grassy Terrain +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[INGRAIN] +#Ingrain +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[LEECHSEED] +#Leech Seed +ContestType = SMART +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SLEEPPOWDER] +#Sleep Powder +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SPIKYSHIELD] +#Spiky Shield +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[SPORE] +#Spore +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[STRENGTHSAP] +#Strength Sap +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[STUNSPORE] +#Stun Spore +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[SYNTHESIS] +#Synthesis +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[WORRYSEED] +#Worry Seed +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[PRECIPICEBLADES] +#Precipice Blades +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[EARTHQUAKE] +#Earthquake +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[HIGHHORSEPOWER] +#High Horsepower +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[EARTHPOWER] +#Earth Power +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[LANDSWRATH] +#Land's Wrath +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[THOUSANDARROWS] +#Thousand Arrows +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[THOUSANDWAVES] +#Thousand Waves +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[DIG] +#Dig +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[DRILLRUN] +#Drill Run +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidGreat +ContestFlags = +ContestDescription = Works better if the last appeal was good. +#------------------------------- +[STOMPINGTANTRUM] +#Stomping Tantrum +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[BONECLUB] +#Bone Club +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[MUDBOMB] +#Mud Bomb +ContestType = CUTE +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[BULLDOZE] +#Bulldoze +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[MUDSHOT] +#Mud Shot +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[BONEMERANG] +#Bonemerang +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[SANDTOMB] +#Sand Tomb +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[BONERUSH] +#Bone Rush +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[MUDSLAP] +#Mud-Slap +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[FISSURE] +#Fissure +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[MAGNITUDE] +#Magnitude +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[MUDSPORT] +#Mud Sport +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[ROTOTILLER] +#Rototiller +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[SANDATTACK] +#Sand Attack +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[SHOREUP] +#Shore Up +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[SPIKES] +#Spikes +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[FREEZESHOCK] +#Freeze Shock +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidGreat +ContestFlags = +ContestDescription = Works better if the last appeal was good. +#------------------------------- +[ICEBURN] +#Ice Burn +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[BLIZZARD] +#Blizzard +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[ICEHAMMER] +#Ice Hammer +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ICEBEAM] +#Ice Beam +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[ICICLECRASH] +#Icicle Crash +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[ICEPUNCH] +#Ice Punch +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[FREEZEDRY] +#Freeze-Dry +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[AURORABEAM] +#Aurora Beam +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[GLACIATE] +#Glaciate +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[ICEFANG] +#Ice Fang +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[AVALANCHE] +#Avalanche +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[FROSTBREATH] +#Frost Breath +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ICYWIND] +#Icy Wind +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[ICESHARD] +#Ice Shard +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[POWDERSNOW] +#Powder Snow +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[ICEBALL] +#Ice Ball +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[ICICLESPEAR] +#Icicle Spear +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[SHEERCOLD] +#Sheer Cold +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[AURORAVEIL] +#Aurora Veil +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[HAIL] +#Hail +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[HAZE] +#Haze +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[MIST] +#Mist +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[EXPLOSION] +#Explosion +ContestType = BEAUTY +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[SELFDESTRUCT] +#Self-Destruct +ContestType = BEAUTY +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[GIGAIMPACT] +#Giga Impact +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[HYPERBEAM] +#Hyper Beam +ContestType = COOL +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[BOOMBURST] +#Boomburst +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[LASTRESORT] +#Last Resort +ContestType = CUTE +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[SKULLBASH] +#Skull Bash +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[DOUBLEEDGE] +#Double-Edge +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[HEADCHARGE] +#Head Charge +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[MEGAKICK] +#Mega Kick +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[MULTIATTACK] +#Multi-Attack +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[TECHNOBLAST] +#Techno Blast +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[THRASH] +#Thrash +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[EGGBOMB] +#Egg Bomb +ContestType = CUTE +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[JUDGMENT] +#Judgment +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[HYPERVOICE] +#Hyper Voice +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[REVELATIONDANCE] +#Revelation Dance +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[ROCKCLIMB] +#Rock Climb +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[TAKEDOWN] +#Take Down +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[UPROAR] +#Uproar +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[BODYSLAM] +#Body Slam +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[EXTREMESPEED] +#Extreme Speed +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[HYPERFANG] +#Hyper Fang +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[MEGAPUNCH] +#Mega Punch +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[RAZORWIND] +#Razor Wind +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[SLAM] +#Slam +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[STRENGTH] +#Strength +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[TRIATTACK] +#Tri Attack +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[CRUSHCLAW] +#Crush Claw +ContestType = COOL +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[RELICSONG] +#Relic Song +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[CHIPAWAY] +#Chip Away +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[DIZZYPUNCH] +#Dizzy Punch +ContestType = COOL +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[FACADE] +#Facade +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[HEADBUTT] +#Headbutt +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[RETALIATE] +#Retaliate +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[SECRETPOWER] +#Secret Power +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[SLASH] +#Slash +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[SMELLINGSALT] +#Smelling Salts +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[HORNATTACK] +#Horn Attack +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[STOMP] +#Stomp +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[COVET] +#Covet +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[HIDDENPOWER] +#Hidden Power +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[ROUND] +#Round +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[SWIFT] +#Swift +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[VICEGRIP] +#Vice Grip +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[CUT] +#Cut +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[RAPIDSPIN] +#Rapid Spin +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[SNORE] +#Snore +ContestType = CUTE +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[STRUGGLE] +#Struggle +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[WEATHERBALL] +#Weather Ball +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[ECHOEDVOICE] +#Echoed Voice +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[FAKEOUT] +#Fake Out +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[FALSESWIPE] +#False Swipe +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[HOLDBACK] +#Hold Back +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[PAYDAY] +#Pay Day +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[POUND] +#Pound +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[QUICKATTACK] +#Quick Attack +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[SCRATCH] +#Scratch +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[TACKLE] +#Tackle +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[DOUBLEHIT] +#Double Hit +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[FEINT] +#Feint +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[TAILSLAP] +#Tail Slap +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[RAGE] +#Rage +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[SPIKECANNON] +#Spike Cannon +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[COMETPUNCH] +#Comet Punch +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[FURYSWIPES] +#Fury Swipes +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[BARRAGE] +#Barrage +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[BIND] +#Bind +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[DOUBLESLAP] +#Double Slap +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[FURYATTACK] +#Fury Attack +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[WRAP] +#Wrap +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[CONSTRICT] +#Constrict +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[BIDE] +#Bide +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[CRUSHGRIP] +#Crush Grip +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[ENDEAVOR] +#Endeavor +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[FLAIL] +#Flail +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[FRUSTRATION] +#Frustration +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = MaxesCrowdExcitement +ContestFlags = +ContestDescription = Gets the audience going! +#------------------------------- +[GUILLOTINE] +#Guillotine +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[HORNDRILL] +#Horn Drill +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[NATURALGIFT] +#Natural Gift +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[PRESENT] +#Present +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[RETURN] +#Return +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = MaxesCrowdExcitement +ContestFlags = +ContestDescription = Gets the audience going! +#------------------------------- +[SONICBOOM] +#Sonic Boom +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[SPITUP] +#Spit Up +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[SUPERFANG] +#Super Fang +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[TRUMPCARD] +#Trump Card +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnRoundNumberHigher +ContestFlags = +ContestDescription = Appeal is better the later the round. +#------------------------------- +[WRINGOUT] +#Wring Out +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[ACUPRESSURE] +#Acupressure +ContestType = COOL +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[AFTERYOU] +#After You +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[ASSIST] +#Assist +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[ATTRACT] +#Attract +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[BATONPASS] +#Baton Pass +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[BELLYDRUM] +#Belly Drum +ContestType = CUTE +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[BESTOW] +#Bestow +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = EqualsCrowdExcitement +ContestFlags = +ContestDescription = The appeal depends on the audience's excitement. +#------------------------------- +[BLOCK] +#Block +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[CAMOUFLAGE] +#Camouflage +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor +ContestFlags = +ContestDescription = Works better if the last appeal did poorly. +#------------------------------- +[CAPTIVATE] +#Captivate +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[CELEBRATE] +#Celebrate +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[CONFIDE] +#Confide +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[CONVERSION] +#Conversion +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[CONVERSION2] +#Conversion 2 +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[COPYCAT] +#Copycat +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[DEFENSECURL] +#Defense Curl +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[DISABLE] +#Disable +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[DOUBLETEAM] +#Double Team +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[ENCORE] +#Encore +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[ENDURE] +#Endure +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[ENTRAINMENT] +#Entrainment +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[FLASH] +#Flash +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[FOCUSENERGY] +#Focus Energy +ContestType = COOL +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[FOLLOWME] +#Follow Me +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[FORESIGHT] +#Foresight +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[GLARE] +#Glare +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[GROWL] +#Growl +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[GROWTH] +#Growth +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[HAPPYHOUR] +#Happy Hour +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[HARDEN] +#Harden +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[HEALBELL] +#Heal Bell +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[HELPINGHAND] +#Helping Hand +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[HOLDHANDS] +#Hold Hands +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[HOWL] +#Howl +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[LASERFOCUS] +#Laser Focus +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[LEER] +#Leer +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[LOCKON] +#Lock-On +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[LOVELYKISS] +#Lovely Kiss +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[LUCKYCHANT] +#Lucky Chant +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[MEFIRST] +#Me First +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[MEANLOOK] +#Mean Look +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[METRONOME] +#Metronome +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[MILKDRINK] +#Milk Drink +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[MIMIC] +#Mimic +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[MINDREADER] +#Mind Reader +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[MINIMIZE] +#Minimize +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[MORNINGSUN] +#Morning Sun +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[NATUREPOWER] +#Nature Power +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[NOBLEROAR] +#Noble Roar +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[ODORSLEUTH] +#Odor Sleuth +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[PAINSPLIT] +#Pain Split +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[PERISHSONG] +#Perish Song +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[PLAYNICE] +#Play Nice +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[PROTECT] +#Protect +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[PSYCHUP] +#Psych Up +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[RECOVER] +#Recover +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[RECYCLE] +#Recycle +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[REFLECTTYPE] +#Reflect Type +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[REFRESH] +#Refresh +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[ROAR] +#Roar +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveLater +ContestFlags = +ContestDescription = Causes the user to move later on the next turn. +#------------------------------- +[SAFEGUARD] +#Safeguard +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[SCARYFACE] +#Scary Face +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[SCREECH] +#Screech +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SHARPEN] +#Sharpen +ContestType = CUTE +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[SHELLSMASH] +#Shell Smash +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SIMPLEBEAM] +#Simple Beam +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[SING] +#Sing +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[SKETCH] +#Sketch +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SLACKOFF] +#Slack Off +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[SLEEPTALK] +#Sleep Talk +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[SMOKESCREEN] +#Smokescreen +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[SOFTBOILED] +#Soft-Boiled +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[SPLASH] +#Splash +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[SPOTLIGHT] +#Spotlight +ContestType = BEAUTY +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[STOCKPILE] +#Stockpile +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[SUBSTITUTE] +#Substitute +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[SUPERSONIC] +#Supersonic +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[SWAGGER] +#Swagger +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[SWALLOW] +#Swallow +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[SWEETSCENT] +#Sweet Scent +ContestType = CUTE +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SWORDSDANCE] +#Swords Dance +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[TAILWHIP] +#Tail Whip +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[TEARFULLOOK] +#Tearful Look +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. + +#------------------------------- +[TEETERDANCE] +#Teeter Dance +ContestType = CUTE +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[TICKLE] +#Tickle +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[TRANSFORM] +#Transform +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[WHIRLWIND] +#Whirlwind +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[WISH] +#Wish +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[WORKUP] +#Work Up +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[YAWN] +#Yawn +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[BELCH] +#Belch +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[GUNKSHOT] +#Gunk Shot +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SLUDGEWAVE] +#Sludge Wave +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[SLUDGEBOMB] +#Sludge Bomb +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[POISONJAB] +#Poison Jab +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[CROSSPOISON] +#Cross Poison +ContestType = COOL +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[SLUDGE] +#Sludge +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[VENOSHOCK] +#Venoshock +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[CLEARSMOG] +#Clear Smog +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[POISONFANG] +#Poison Fang +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[POISONTAIL] +#Poison Tail +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[ACID] +#Acid +ContestType = SMART +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[ACIDSPRAY] +#Acid Spray +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatUsedSameType +ContestFlags = +ContestDescription = Startles Pokémon that used a move of the same type. +#------------------------------- +[SMOG] +#Smog +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[POISONSTING] +#Poison Sting +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[ACIDARMOR] +#Acid Armor +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[BANEFULBUNKER] +#Baneful Bunker +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[COIL] +#Coil +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[GASTROACID] +#Gastro Acid +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[POISONGAS] +#Poison Gas +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[POISONPOWDER] +#Poison Powder +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[PURIFY] +#Purify +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[TOXIC] +#Toxic +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[TOXICSPIKES] +#Toxic Spikes +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[TOXICTHREAD] +#Toxic Thread +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[VENOMDRENCH] +#Venom Drench +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = LowerSpiritOfOthersThatMoved +ContestFlags = +ContestDescription = Lowers the spirit of those that made appeals. +#------------------------------- +[PRISMATICLASER] +#Prismatic Laser +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[PSYCHOBOOST] +#Psycho Boost +ContestType = SMART +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[FUTURESIGHT] +#Future Sight +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[SYNCHRONOISE] +#Synchronoise +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[DREAMEATER] +#Dream Eater +ContestType = SMART +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[PHOTONGEYSER] +#Photon Geyser +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[PSYSTRIKE] +#Psystrike +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[PSYCHIC] +#Psychic +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[PSYCHICFANGS] +#Psychic Fangs +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[EXTRASENSORY] +#Extrasensory +ContestType = COOL +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[HYPERSPACEHOLE] +#Hyperspace Hole +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[PSYSHOCK] +#Psyshock +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 4 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[ZENHEADBUTT] +#Zen Headbutt +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[LUSTERPURGE] +#Luster Purge +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[MISTBALL] +#Mist Ball +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[PSYCHOCUT] +#Psycho Cut +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[PSYBEAM] +#Psybeam +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[HEARTSTAMP] +#Heart Stamp +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[CONFUSION] +#Confusion +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[STOREDPOWER] +#Stored Power +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnUsersSpirit +ContestFlags = +ContestDescription = Works well if the user's spirit is good. +#------------------------------- +[MIRRORCOAT] +#Mirror Coat +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[PSYWAVE] +#Psywave +ContestType = SMART +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOthersGoodAppeals +ContestFlags = +ContestDescription = Startles all Pokémon, more so those that made good appeals. +#------------------------------- +[AGILITY] +#Agility +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[ALLYSWITCH] +#Ally Switch +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[AMNESIA] +#Amnesia +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[BARRIER] +#Barrier +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[CALMMIND] +#Calm Mind +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[COSMICPOWER] +#Cosmic Power +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[GRAVITY] +#Gravity +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[GUARDSPLIT] +#Guard Split +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[GUARDSWAP] +#Guard Swap +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[HEALBLOCK] +#Heal Block +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[HEALPULSE] +#Heal Pulse +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[HEALINGWISH] +#Healing Wish +ContestType = BEAUTY +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[HEARTSWAP] +#Heart Swap +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[HYPNOSIS] +#Hypnosis +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[IMPRISON] +#Imprison +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[INSTRUCT] +#Instruct +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[KINESIS] +#Kinesis +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[LIGHTSCREEN] +#Light Screen +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[LUNARDANCE] +#Lunar Dance +ContestType = BEAUTY +ContestHearts = 8 +ContestJam = 0 +ContestFunctionCode = NoMoreMoves +ContestFlags = +ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves. +#------------------------------- +[MAGICCOAT] +#Magic Coat +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[MAGICROOM] +#Magic Room +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[MEDITATE] +#Meditate +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[MIRACLEEYE] +#Miracle Eye +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[POWERSPLIT] +#Power Split +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[POWERSWAP] +#Power Swap +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[POWERTRICK] +#Power Trick +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementLower +ContestFlags = +ContestDescription = Works better the less the audience is excited. +#------------------------------- +[PSYCHICTERRAIN] +#Psychic Terrain +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[PSYCHOSHIFT] +#Psycho Shift +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[REFLECT] +#Reflect +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[REST] +#Rest +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[ROLEPLAY] +#Role Play +ContestType = CUTE +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SKILLSWAP] +#Skill Swap +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesSameAppealValueAsOtherInFront +ContestFlags = +ContestDescription = Earns the same amount as the previous Pokémon's appeal. +#------------------------------- +[SPEEDSWAP] +#Speed Swap +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[TELEKINESIS] +#Telekinesis +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[TELEPORT] +#Teleport +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[TRICK] +#Trick +ContestType = SMART +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[TRICKROOM] +#Trick Room +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[WONDERROOM] +#Wonder Room +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[HEADSMASH] +#Head Smash +ContestType = TOUGH +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[ROCKWRECKER] +#Rock Wrecker +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[DIAMONDSTORM] +#Diamond Storm +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[STONEEDGE] +#Stone Edge +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[POWERGEM] +#Power Gem +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[ROCKSLIDE] +#Rock Slide +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[ANCIENTPOWER] +#Ancient Power +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[ROCKTOMB] +#Rock Tomb +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[ROCKTHROW] +#Rock Throw +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[SMACKDOWN] +#Smack Down +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[ACCELEROCK] +#Accelerock +ContestType = SMART +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[ROLLOUT] +#Rollout +ContestType = CUTE +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[ROCKBLAST] +#Rock Blast +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AppealIsRandom +ContestFlags = +ContestDescription = Increases the users appeal by varying amounts. +#------------------------------- +[ROCKPOLISH] +#Rock Polish +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[SANDSTORM] +#Sandstorm +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = ScrambleOrderNextTurn +ContestFlags = +ContestDescription = Scrambles the order of appeals on the next turn. +#------------------------------- +[STEALTHROCK] +#Stealth Rock +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[WIDEGUARD] +#Wide Guard +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[DOOMDESIRE] +#Doom Desire +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[IRONTAIL] +#Iron Tail +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[SUNSTEELSTRIKE] +#Sunsteel Strike +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[METEORMASH] +#Meteor Mash +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[ANCHORSHOT] +#Anchor Shot +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[FLASHCANNON] +#Flash Cannon +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[IRONHEAD] +#Iron Head +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[SMARTSTRIKE] +#Smart Strike +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[STEELWING] +#Steel Wing +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[DOUBLEIRONBASH] +#Double Iron Bash +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType +ContestFlags = +ContestDescription = Works well if it is the same type as the move used by the last Pokémon. +#------------------------------- +[MIRRORSHOT] +#Mirror Shot +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[MAGNETBOMB] +#Magnet Bomb +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[GEARGRIND] +#Gear Grind +ContestType = SMART +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[METALCLAW] +#Metal Claw +ContestType = COOL +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[BULLETPUNCH] +#Bullet Punch +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[GYROBALL] +#Gyro Ball +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DoesBetterLaterPerformed +ContestFlags = +ContestDescription = The appeal works better the later it is performed in a turn. +#------------------------------- +[HEAVYSLAM] +#Heavy Slam +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[METALBURST] +#Metal Burst +ContestType = COOL +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[AUTOTOMIZE] +#Autotomize +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[GEARUP] +#Gear Up +ContestType = SMART +ContestHearts = 0 +ContestJam = 0 +ContestFunctionCode = DoubleNextAppeal +ContestFlags = +ContestDescription = User earns double the score in it's next appeal. +#------------------------------- +[IRONDEFENSE] +#Iron Defense +ContestType = TOUGH +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[KINGSSHIELD] +#King's Shield +ContestType = COOL +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartled +ContestFlags = +ContestDescription = Can avoid being startled by others until the turn ends. +#------------------------------- +[METALSOUND] +#Metal Sound +ContestType = SMART +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SHIFTGEAR] +#Shift Gear +ContestType = SMART +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[HYDROCANNON] +#Hydro Cannon +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 4 +ContestFunctionCode = StartleOthersMissNextTurn +ContestFlags = +ContestDescription = Startles all other Pokémon. User cannot act in the next turn. +#------------------------------- +[WATERSPOUT] +#Water Spout +ContestType = BEAUTY +ContestHearts = 6 +ContestJam = 0 +ContestFunctionCode = EasilyStartled +ContestFlags = +ContestDescription = After this move, the user is more easily startled. +#------------------------------- +[HYDROPUMP] +#Hydro Pump +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[ORIGINPULSE] +#Origin Pulse +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenFirst +ContestFlags = +ContestDescription = The appeal works great if performed first. +#------------------------------- +[STEAMERUPTION] +#Steam Eruption +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesGreatWhenLast +ContestFlags = +ContestDescription = The appeal works great if performed last. +#------------------------------- +[CRABHAMMER] +#Crabhammer +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[AQUATAIL] +#Aqua Tail +ContestType = BEAUTY +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[MUDDYWATER] +#Muddy Water +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[SPARKLINGARIA] +#Sparkling Aria +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[SURF] +#Surf +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[LIQUIDATION] +#Liquidation +ContestType = SMART +ContestHearts = 2 +ContestJam = 3 +ContestFunctionCode = StartleOtherInFront +ContestFlags = +ContestDescription = Startles the last Pokémon to act before the user. +#------------------------------- +[DIVE] +#Dive +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once. +#------------------------------- +[SCALD] +#Scald +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = MakeAllOthersAfterUserNervous +ContestFlags = +ContestDescription = Makes the remaining Pokémon nervous. +#------------------------------- +[WATERPLEDGE] +#Water Pledge +ContestType = BEAUTY +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[WATERFALL] +#Waterfall +ContestType = TOUGH +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[RAZORSHELL] +#Razor Shell +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = CanUseRepeatedly +ContestFlags = +ContestDescription = Can be used repeatedly without boring the judge. +#------------------------------- +[BRINE] +#Brine +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DependsOnAppealInFront +ContestFlags = +ContestDescription = Affected by how well the previous Pokémon's move went. +#------------------------------- +[BUBBLEBEAM] +#Bubble Beam +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 3 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[OCTAZOOKA] +#Octazooka +ContestType = TOUGH +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement +ContestFlags = +ContestDescription = Works best if the audience's excitement goes up. +#------------------------------- +[WATERPULSE] +#Water Pulse +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = StealsAttention +ContestFlags = +ContestDescription = Makes the judge expect little of other contestants. +#------------------------------- +[AQUAJET] +#Aqua Jet +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[BUBBLE] +#Bubble +ContestType = CUTE +ContestHearts = 2 +ContestJam = 2 +ContestFunctionCode = StartleOthersThatMoved +ContestFlags = +ContestDescription = Startles those that have made appeals. +#------------------------------- +[WATERGUN] +#Water Gun +ContestType = CUTE +ContestHearts = 4 +ContestJam = 0 +ContestFunctionCode = Basic +ContestFlags = +ContestDescription = A highly appealing move. +#------------------------------- +[CLAMP] +#Clamp +ContestType = TOUGH +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[WHIRLPOOL] +#Whirlpool +ContestType = BEAUTY +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = PauseCrowdExcitement +ContestFlags = +ContestDescription = Temporarily stops the audience from growing excited. +#------------------------------- +[WATERSHURIKEN] +#Water Shuriken +ContestType = COOL +ContestHearts = 3 +ContestJam = 0 +ContestFunctionCode = DoNextMoveEarlier +ContestFlags = +ContestDescription = Causes the user to move earlier on the next turn. +#------------------------------- +[AQUARING] +#Aqua Ring +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = GetPumpedUp +ContestFlags = +ContestDescription = Ups the user's spirit. Helps prevent nervousness. +#------------------------------- +[RAINDANCE] +#Rain Dance +ContestType = BEAUTY +ContestHearts = 1 +ContestJam = 0 +ContestFunctionCode = DependsOnCrowdExcitementHigher +ContestFlags = +ContestDescription = Works better the more the audience is excited. +#------------------------------- +[SOAK] +#Soak +ContestType = CUTE +ContestHearts = 2 +ContestJam = 1 +ContestFunctionCode = StartleOtherWithJudgeAttention +ContestFlags = +ContestDescription = Startles the Pokémon that has the judge's attention. +#------------------------------- +[WATERSPORT] +#Water Sport +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AlwaysExcitesCrowd +ContestFlags = +ContestDescription = Excites the audience in any kind of contest. +#------------------------------- +[WITHDRAW] +#Withdraw +ContestType = CUTE +ContestHearts = 2 +ContestJam = 0 +ContestFunctionCode = AvoidBeingStartledOnce +ContestFlags = +ContestDescription = Can avoid being startled by others once.