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Sprites now get downloaded to battlers folder instead of temp folder
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@@ -406,7 +406,7 @@ def customSpriteExists(species)
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return download_custom_sprite(head, body) != nil
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end
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def customSpriteExistsBase(head,body)
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def customSpriteExistsBase(body,head)
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pathCustom = getCustomSpritePath(body,head)
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return true if pbResolveBitmap(pathCustom) != nil
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return download_custom_sprite(head, body) != nil
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