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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Sprites now get downloaded to battlers folder instead of temp folder
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@@ -36,7 +36,8 @@ end
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def pbGetBTPokemon(challenge_id)
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customsOnly = !$game_switches[SWITCH_BATTLE_FACTORY_INCLUDE_ALL]
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if customsOnly
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return getCustomSpeciesList()
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customsList = getCustomSpeciesList()
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return customsList if customsList
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end
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return listAllPokemon
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@@ -406,7 +406,7 @@ def customSpriteExists(species)
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return download_custom_sprite(head, body) != nil
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end
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def customSpriteExistsBase(head,body)
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def customSpriteExistsBase(body,head)
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pathCustom = getCustomSpritePath(body,head)
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return true if pbResolveBitmap(pathCustom) != nil
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return download_custom_sprite(head, body) != nil
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@@ -12,10 +12,9 @@ def downloadCustomSprite(head_id,body_id)
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end
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def download_sprite(base_path, head_id, body_id)
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def download_sprite(base_path, head_id, body_id, saveLocation="Graphics/temp")
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begin
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temp_sprites_folder = "Graphics/temp"
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downloaded_file_name = _INTL("{1}/{2}.{3}.png",temp_sprites_folder,head_id,body_id)
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downloaded_file_name = _INTL("{1}/{2}.{3}.png",saveLocation,head_id,body_id)
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return downloaded_file_name if pbResolveBitmap(downloaded_file_name)
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url = _INTL(base_path,head_id,body_id)
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response = HTTPLite.get(url)
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@@ -23,6 +22,7 @@ def download_sprite(base_path, head_id, body_id)
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File.open(downloaded_file_name, "wb") do |file|
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file.write(response[:body])
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end
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echo _INTL("\nDownloaded file {1} to {2}",downloaded_file_name,saveLocation)
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return downloaded_file_name
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end
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return nil
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@@ -33,8 +33,9 @@ end
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def download_autogen_sprite(head_id, body_id)
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return nil if $PokemonSystem.download_sprites != 0
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base_path = "https://raw.githubusercontent.com/Aegide/autogen-fusion-sprites/master/Battlers/{1}/{1}.{2}.png"
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sprite = download_sprite(_INTL(base_path,head_id,body_id),head_id,body_id)
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url = "https://raw.githubusercontent.com/Aegide/autogen-fusion-sprites/master/Battlers/{1}/{1}.{2}.png"
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destPath = _INTL("{1}/{2}",Settings::BATTLERS_FOLDER,head_id)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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return sprite if sprite
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return nil
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end
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@@ -42,8 +43,9 @@ end
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def download_custom_sprite(head_id, body_id)
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return nil if $PokemonSystem.download_sprites != 0
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#base_path = "https://raw.githubusercontent.com/Aegide/custom-fusion-sprites/main/CustomBattlers/{1}.{2}.png"
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base_path = "https://raw.githubusercontent.com/infinitefusion/sprites/main/CustomBattlers/{1}.{2}.png"
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sprite = download_sprite(_INTL(base_path,head_id,body_id),head_id,body_id)
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url = "https://raw.githubusercontent.com/infinitefusion/sprites/main/CustomBattlers/{1}.{2}.png"
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destPath= _INTL("{1}/{2}",Settings::CUSTOM_BATTLERS_FOLDER_INDEXED,head_id)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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return sprite if sprite
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return nil
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end
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@@ -52,13 +54,14 @@ end
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# https://api.github.com/repos/infinitefusion/contents/sprites/CustomBattlers
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# repo = "Aegide/custom-fusion-sprites"
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# folder = "CustomBattlers"
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#
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# todo: github api returns a maximum of 1000 files. Need to find workaround.
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# Possibly using git trees https://docs.github.com/fr/rest/git/trees?apiVersion=2022-11-28#get-a-tree
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def list_online_custom_sprites
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return nil
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# repo = "infinitefusion/sprites"
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# folder = "CustomBattlers"
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repo = "Aegide/custom-fusion-sprites"
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folder = "CustomBattlers"
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api_url = "https://api.github.com/repos/#{repo}/contents/#{folder}"
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response = HTTPLite.get(api_url)
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return HTTPLite::JSON.parse(response[:body]).map { |file| file['name'] }
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# api_url = "https://api.github.com/repos/#{repo}/contents/#{folder}"
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# response = HTTPLite.get(api_url)
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# return HTTPLite::JSON.parse(response[:body]).map { |file| file['name'] }
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end
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