Randomizer BST fix

This commit is contained in:
infinitefusion
2022-08-19 17:19:15 -04:00
parent 5571b7a2b3
commit 33074417d2
18 changed files with 40995 additions and 40015 deletions

View File

@@ -52,7 +52,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
openGymOptionsMenu()
end
$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
}, "Randomize gym trainers/leaders separately from regular trainers (All Pokémon of a single type)"
}, "Limit gym trainers to a single type"
),
EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
@@ -239,7 +239,7 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
$game_switches[REGULAR_TO_FUSIONS] = value == 0
},"Include fused Pokémon in the randomize pool for wild Pokémon"
),
EnumOption.new(_INTL("Custom sprites only (Slow)"), [_INTL("On"), _INTL("Off")],
EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0

View File

@@ -318,6 +318,8 @@ end
def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
if customsOnly && customsList == nil
customsOnly = false
end
@@ -329,7 +331,7 @@ def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
new_party = []
for poke in trainer.pokemon
old_poke = GameData::Species.get(poke[:species]).id_number
new_poke = customsOnly ? getNewCustomSpecies(old_poke,customsList) : getNewSpecies(old_poke)
new_poke = customsOnly ? getNewCustomSpecies(old_poke,customsList,bst_range) : getNewSpecies(old_poke,bst_range)
new_party << new_poke
end
randomTrainersHash[trainer.id] = new_party
@@ -366,7 +368,8 @@ end
def Kernel.pbShuffleTrainersCustom(bst_range = 50)
randomTrainersHash = Hash.new
bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
Kernel.pbMessage(_INTL("Parsing custom sprites folder"))
customsList = getCustomSpeciesList()
Kernel.pbMessage(_INTL("{1} Pokémon found",customsList.length.to_s))

View File

@@ -4,101 +4,154 @@ class PokemonGlobalMetadata
attr_accessor :randomTrainersHash
attr_accessor :randomGymTrainersHash
alias random_init initialize
def initialize
random_init
@randomGymTrainersHash=nil
@psuedoHash=nil
@psuedoBSTHash=nil
@randomGymTrainersHash = nil
@psuedoHash = nil
@psuedoBSTHash = nil
end
end
##############
# randomizer shuffle
# ##############
def Kernel.pbShuffleDex(range=50,type=0)
$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
#type 0: BST
#type 1: full random
range = 1 if range == 0
# create hash
psuedoHash = Hash.new
psuedoBSTHash = Hash.new
#pense pas que c'est utilisé mais bon...
def get_pokemon_list(include_fusions=false)
#Create array of all pokemon dex numbers
pokeArray = []
monLimit = type == 1 ? PBSpecies.maxValue : NB_POKEMON-1
monLimit = include_fusions ? PBSpecies.maxValue : NB_POKEMON - 1
for i in 1..monLimit
pokeArray.push(i)
end
#randomize hash
pokeArrayRand = pokeArray.dup
pokeArrayRand.shuffle!
pokeArray.insert(0,nil)
######
#on remet arceus a la fin
pokeArray.push(NB_POKEMON)
# fill random hash
#random hash will have to be accessed by number, not internal name
for i in 1...pokeArrayRand.length
psuedoHash[i]=pokeArrayRand[i]
end
#use pokeArrayRand to fill in the BST hash also
#loop through the actual dex, and use the first mon in pokeArrayRand with
#BST in the same 100 range
for i in 1..NB_POKEMON-1
baseStats=getBaseStatsFormattedForRandomizer(i)
baseStat_target = 0
for k in 0...baseStats.length
baseStat_target+=baseStats[k]
end
baseStat_target = (baseStat_target/range).floor
for j in 1...pokeArrayRand.length
if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
next
end
baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
baseStat_temp = 0
for l in 0...baseStats.length
baseStat_temp+=baseStats[l]
end
baseStat_temp = (baseStat_temp/range).floor
playShuffleSE(i)
#if a match, add to hash, remove from array, and cycle to next poke in dex
if (baseStat_temp == baseStat_target)
psuedoBSTHash[i]=pokeArrayRand[j]
pokeArrayRand.delete(pokeArrayRand[j])
if i % 2 == 0 && type == 1
n = (i.to_f/NB_POKEMON)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
end
break
end
end
end
psuedoBSTHash[NB_POKEMON] = NB_POKEMON
#add hashes to global data
$PokemonGlobal.psuedoHash = psuedoHash
$PokemonGlobal.psuedoBSTHash = psuedoBSTHash
return pokeArray
end
def isPartArceus(poke,type=0)
def get_randomized_bst_hash(poke_list, bst_range,show_progress=true)
bst_hash = Hash.new
for i in 1..NB_POKEMON - 1
show_shuffle_progress(i) if show_progress
baseStats = getBaseStatsFormattedForRandomizer(i)
statsTotal = getStatsTotal(baseStats)
targetStats_max = statsTotal + bst_range
targetStats_min = statsTotal - bst_range
max_bst_allowed=targetStats_max
min_bst_allowed=targetStats_min
#if a match, add to hash, remove from array, and cycle to next poke in dex
playShuffleSE(i)
random_poke = poke_list.sample
random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
j=0
while(random_poke_bst <= min_bst_allowed || random_poke_bst >= max_bst_allowed)
random_poke = poke_list.sample
random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
j+=1
if j % 5 ==0 #to avoid infinite loops if can't find anything
min_bst_allowed-=1
max_bst_allowed+=1
end
end
bst_hash[i] = random_poke
end
return bst_hash
end
def show_shuffle_progress(i)
if i % 2 == 0
n = (i.to_f/NB_POKEMON)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
end
end
##############
# randomizer shuffle
# ##############
def Kernel.pbShuffleDex(range = 50, type = 0)
$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
#type 0: BST
#type 1: full random
range = 1 if range == 0
only_customs = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS]
should_include_fusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
# create hash
pokemon_list = only_customs ? getCustomSpeciesList() : get_pokemon_list(should_include_fusions)
$PokemonGlobal.psuedoBSTHash = get_randomized_bst_hash(pokemon_list,range,should_include_fusions)
end
#
# # ######
# # #on remet arceus a la fin
# # pokeArray.push(NB_POKEMON)
#
# # fill random hash
# #random hash will have to be accessed by number, not internal name
#
# #use pokeArrayRand to fill in the BST hash also
# #loop through the actual dex, and use the first mon in pokeArrayRand with
# #BST in the same 100 range
#
#
#
#
# for i in 1..NB_POKEMON-1
# baseStats=getBaseStatsFormattedForRandomizer(i)
# baseStat_target = 0
# for k in 0...baseStats.length
# baseStat_target+=baseStats[k]
# end
# baseStat_target = (baseStat_target+range).floor
# for j in 1...pokeArrayRand.length
# if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
# next
# end
# baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
# baseStat_temp = 0
# for l in 0...baseStats.length
# baseStat_temp+=baseStats[l]
# end
# baseStat_temp = (baseStat_temp+range).floor
#
#
# playShuffleSE(i)
#
# #if a match, add to hash, remove from array, and cycle to next poke in dex
# if (baseStat_temp == baseStat_target)
# psuedoBSTHash[i]=pokeArrayRand[j]
# pokeArrayRand.delete(pokeArrayRand[j])
# if i % 2 == 0 && type == 1
# n = (i.to_f/NB_POKEMON)*100
# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
# end
# break
# end
# end
# end
# psuedoBSTHash[NB_POKEMON] = NB_POKEMON
# #add hashes to global data
# $PokemonGlobal.psuedoHash = psuedoHash
# $PokemonGlobal.psuedoBSTHash = psuedoBSTHash
# end
def getStatsTotal(baseStats)
bst = 0
for k in 0...baseStats.length
bst += baseStats[k]
end
return bst
end
def isPartArceus(poke, type = 0)
return true if poke == NB_POKEMON
if type == 1
return true if getBasePokemonID(poke,true) == NB_POKEMON
return true if getBasePokemonID(poke,false) == NB_POKEMON
return true if getBasePokemonID(poke, true) == NB_POKEMON
return true if getBasePokemonID(poke, false) == NB_POKEMON
end
return false
end
@@ -116,7 +169,7 @@ end
#Randomizer code is shit. Too lazy to redo it.
# Here is a cheap workaround lol
def getBaseStatsFormattedForRandomizer(dex_num)
statsArray=[]
statsArray = []
stats = GameData::Species.get(dex_num).base_stats
statsArray << stats[:HP]
statsArray << stats[:ATTACK]
@@ -189,7 +242,7 @@ def getRandomizedTo(species)
# code here
end
def tryRandomizeGiftPokemon(pokemon,dontRandomize=false)
def tryRandomizeGiftPokemon(pokemon, dontRandomize = false)
if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize
oldSpecies = dexNum(pokemon.species)
pokemon.species = getSpecies($PokemonGlobal.psuedoBSTHash[oldSpecies])