Randomizer BST fix

This commit is contained in:
infinitefusion
2022-08-19 17:19:15 -04:00
parent 5571b7a2b3
commit 33074417d2
18 changed files with 40995 additions and 40015 deletions

View File

@@ -52,7 +52,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
openGymOptionsMenu()
end
$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
}, "Randomize gym trainers/leaders separately from regular trainers (All Pokémon of a single type)"
}, "Limit gym trainers to a single type"
),
EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
@@ -239,7 +239,7 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
$game_switches[REGULAR_TO_FUSIONS] = value == 0
},"Include fused Pokémon in the randomize pool for wild Pokémon"
),
EnumOption.new(_INTL("Custom sprites only (Slow)"), [_INTL("On"), _INTL("Off")],
EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0