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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 06:06:01 +00:00
Randomizer BST fix
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@@ -4,101 +4,154 @@ class PokemonGlobalMetadata
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attr_accessor :randomTrainersHash
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attr_accessor :randomGymTrainersHash
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alias random_init initialize
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def initialize
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random_init
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@randomGymTrainersHash=nil
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@psuedoHash=nil
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@psuedoBSTHash=nil
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@randomGymTrainersHash = nil
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@psuedoHash = nil
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@psuedoBSTHash = nil
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end
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end
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##############
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# randomizer shuffle
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# ##############
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def Kernel.pbShuffleDex(range=50,type=0)
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$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
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#type 0: BST
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#type 1: full random
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range = 1 if range == 0
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# create hash
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psuedoHash = Hash.new
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psuedoBSTHash = Hash.new
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#pense pas que c'est utilisé mais bon...
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def get_pokemon_list(include_fusions=false)
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#Create array of all pokemon dex numbers
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pokeArray = []
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monLimit = type == 1 ? PBSpecies.maxValue : NB_POKEMON-1
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monLimit = include_fusions ? PBSpecies.maxValue : NB_POKEMON - 1
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for i in 1..monLimit
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pokeArray.push(i)
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end
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#randomize hash
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pokeArrayRand = pokeArray.dup
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pokeArrayRand.shuffle!
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pokeArray.insert(0,nil)
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######
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#on remet arceus a la fin
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pokeArray.push(NB_POKEMON)
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# fill random hash
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#random hash will have to be accessed by number, not internal name
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for i in 1...pokeArrayRand.length
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psuedoHash[i]=pokeArrayRand[i]
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end
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#use pokeArrayRand to fill in the BST hash also
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#loop through the actual dex, and use the first mon in pokeArrayRand with
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#BST in the same 100 range
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for i in 1..NB_POKEMON-1
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baseStats=getBaseStatsFormattedForRandomizer(i)
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baseStat_target = 0
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for k in 0...baseStats.length
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baseStat_target+=baseStats[k]
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end
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baseStat_target = (baseStat_target/range).floor
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for j in 1...pokeArrayRand.length
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if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
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next
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end
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baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
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baseStat_temp = 0
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for l in 0...baseStats.length
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baseStat_temp+=baseStats[l]
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end
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baseStat_temp = (baseStat_temp/range).floor
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playShuffleSE(i)
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#if a match, add to hash, remove from array, and cycle to next poke in dex
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if (baseStat_temp == baseStat_target)
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psuedoBSTHash[i]=pokeArrayRand[j]
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pokeArrayRand.delete(pokeArrayRand[j])
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if i % 2 == 0 && type == 1
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n = (i.to_f/NB_POKEMON)*100
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Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
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end
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break
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end
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end
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end
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psuedoBSTHash[NB_POKEMON] = NB_POKEMON
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#add hashes to global data
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$PokemonGlobal.psuedoHash = psuedoHash
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$PokemonGlobal.psuedoBSTHash = psuedoBSTHash
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return pokeArray
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end
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def isPartArceus(poke,type=0)
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def get_randomized_bst_hash(poke_list, bst_range,show_progress=true)
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bst_hash = Hash.new
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for i in 1..NB_POKEMON - 1
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show_shuffle_progress(i) if show_progress
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baseStats = getBaseStatsFormattedForRandomizer(i)
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statsTotal = getStatsTotal(baseStats)
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targetStats_max = statsTotal + bst_range
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targetStats_min = statsTotal - bst_range
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max_bst_allowed=targetStats_max
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min_bst_allowed=targetStats_min
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#if a match, add to hash, remove from array, and cycle to next poke in dex
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playShuffleSE(i)
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random_poke = poke_list.sample
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random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
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j=0
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while(random_poke_bst <= min_bst_allowed || random_poke_bst >= max_bst_allowed)
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random_poke = poke_list.sample
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random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
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j+=1
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if j % 5 ==0 #to avoid infinite loops if can't find anything
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min_bst_allowed-=1
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max_bst_allowed+=1
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end
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end
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bst_hash[i] = random_poke
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end
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return bst_hash
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end
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def show_shuffle_progress(i)
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if i % 2 == 0
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n = (i.to_f/NB_POKEMON)*100
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Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
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end
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end
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##############
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# randomizer shuffle
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# ##############
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def Kernel.pbShuffleDex(range = 50, type = 0)
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$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
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#type 0: BST
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#type 1: full random
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range = 1 if range == 0
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only_customs = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS]
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should_include_fusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
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# create hash
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pokemon_list = only_customs ? getCustomSpeciesList() : get_pokemon_list(should_include_fusions)
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$PokemonGlobal.psuedoBSTHash = get_randomized_bst_hash(pokemon_list,range,should_include_fusions)
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end
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#
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# # ######
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# # #on remet arceus a la fin
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# # pokeArray.push(NB_POKEMON)
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#
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# # fill random hash
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# #random hash will have to be accessed by number, not internal name
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#
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# #use pokeArrayRand to fill in the BST hash also
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# #loop through the actual dex, and use the first mon in pokeArrayRand with
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# #BST in the same 100 range
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#
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#
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#
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#
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# for i in 1..NB_POKEMON-1
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# baseStats=getBaseStatsFormattedForRandomizer(i)
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# baseStat_target = 0
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# for k in 0...baseStats.length
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# baseStat_target+=baseStats[k]
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# end
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# baseStat_target = (baseStat_target+range).floor
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# for j in 1...pokeArrayRand.length
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# if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
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# next
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# end
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# baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
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# baseStat_temp = 0
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# for l in 0...baseStats.length
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# baseStat_temp+=baseStats[l]
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# end
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# baseStat_temp = (baseStat_temp+range).floor
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#
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#
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# playShuffleSE(i)
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#
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# #if a match, add to hash, remove from array, and cycle to next poke in dex
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# if (baseStat_temp == baseStat_target)
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# psuedoBSTHash[i]=pokeArrayRand[j]
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# pokeArrayRand.delete(pokeArrayRand[j])
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# if i % 2 == 0 && type == 1
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# n = (i.to_f/NB_POKEMON)*100
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# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
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# end
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# break
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# end
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# end
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# end
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# psuedoBSTHash[NB_POKEMON] = NB_POKEMON
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# #add hashes to global data
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# $PokemonGlobal.psuedoHash = psuedoHash
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# $PokemonGlobal.psuedoBSTHash = psuedoBSTHash
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# end
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def getStatsTotal(baseStats)
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bst = 0
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for k in 0...baseStats.length
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bst += baseStats[k]
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end
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return bst
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end
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def isPartArceus(poke, type = 0)
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return true if poke == NB_POKEMON
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if type == 1
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return true if getBasePokemonID(poke,true) == NB_POKEMON
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return true if getBasePokemonID(poke,false) == NB_POKEMON
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return true if getBasePokemonID(poke, true) == NB_POKEMON
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return true if getBasePokemonID(poke, false) == NB_POKEMON
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end
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return false
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end
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@@ -116,7 +169,7 @@ end
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#Randomizer code is shit. Too lazy to redo it.
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# Here is a cheap workaround lol
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def getBaseStatsFormattedForRandomizer(dex_num)
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statsArray=[]
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statsArray = []
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stats = GameData::Species.get(dex_num).base_stats
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statsArray << stats[:HP]
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statsArray << stats[:ATTACK]
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@@ -189,7 +242,7 @@ def getRandomizedTo(species)
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# code here
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end
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def tryRandomizeGiftPokemon(pokemon,dontRandomize=false)
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def tryRandomizeGiftPokemon(pokemon, dontRandomize = false)
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if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize
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oldSpecies = dexNum(pokemon.species)
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pokemon.species = getSpecies($PokemonGlobal.psuedoBSTHash[oldSpecies])
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