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randomizer - held items
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@@ -98,6 +98,9 @@ module GameData
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return pbGetMessage(MessageTypes::ItemDescriptions, @id_number)
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end
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def has_battle_use?
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return @battle_use != 0
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end
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def is_TM?; return @field_use == 3; end
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def is_HM?; return @field_use == 4; end
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def is_TR?; return @field_use == 6; end
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@@ -123,6 +126,7 @@ module GameData
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def can_hold?; return !is_important?; end
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def unlosable?(species, ability)
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return true if $game_switches[SWITCH_RANDOM_HELD_ITEMS]
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return false if species == :ARCEUS && ability != :MULTITYPE
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return false if species == :SILVALLY && ability != :RKSSYSTEM
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combos = {
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