More aligning of code

This commit is contained in:
Maruno17
2021-12-19 12:19:08 +00:00
parent 13a238cc6a
commit 33781493f4
121 changed files with 977 additions and 838 deletions

View File

@@ -38,15 +38,15 @@ class Sprite_Shadow < RPG::Sprite
@chbitmap.dispose if @chbitmap
if @tile_id >= 384
@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
@tile_id, @character.character_hue)
@tile_id, @character.character_hue)
self.src_rect.set(0, 0, 32, 32)
@ch = 32
@cw = 32
self.ox = 16
self.oy = 32
else
@chbitmap = AnimatedBitmap.new(
'Graphics/Characters/' + @character.character_name, @character.character_hue)
@chbitmap = AnimatedBitmap.new('Graphics/Characters/' + @character.character_name,
@character.character_hue)
@cw = @chbitmap.width / 4
@ch = @chbitmap.height / 4
self.ox = @cw / 2