More aligning of code

This commit is contained in:
Maruno17
2021-12-19 12:19:08 +00:00
parent 13a238cc6a
commit 33781493f4
121 changed files with 977 additions and 838 deletions

View File

@@ -618,8 +618,7 @@ class SpriteWindow < Window
@sprites["corner1"].src_rect.set(cx, 0, endX, startY)
@sprites["corner2"].src_rect.set(0, cy, startX, endY)
@sprites["corner3"].src_rect.set(cx, cy, endX, endY)
backRect = Rect.new(@skinrect.x, @skinrect.y,
@skinrect.width, @skinrect.height)
backRect = Rect.new(@skinrect.x, @skinrect.y, @skinrect.width, @skinrect.height)
blindsRect = nil
sideRects = [
Rect.new(startX, 0, @skinrect.width, startY), # side0 (top)
@@ -753,10 +752,10 @@ class SpriteWindow < Window
if (@compat & CompatBits::StretchSides) > 0 && @skinformat == 0
# Compatibility mode: Stretch sides
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
@_windowskin, sideRects[i])
@_windowskin, sideRects[i])
else
tileBitmap(@sidebitmaps[i], @sprites["side#{i}"].src_rect,
@_windowskin, sideRects[i])
@_windowskin, sideRects[i])
end
end
end