More aligning of code

This commit is contained in:
Maruno17
2021-12-19 12:19:08 +00:00
parent 13a238cc6a
commit 33781493f4
121 changed files with 977 additions and 838 deletions

View File

@@ -701,8 +701,8 @@ class Battle
@field.weather = newWeather
duration = (fixedDuration) ? 5 : -1
if duration > 0 && user && user.itemActive?
duration = Battle::ItemEffects.triggerWeatherExtender(user.item,
@field.weather, duration, user, self)
duration = Battle::ItemEffects.triggerWeatherExtender(user.item, @field.weather,
duration, user, self)
end
@field.weatherDuration = duration
weather_data = GameData::BattleWeather.try_get(@field.weather)
@@ -779,8 +779,8 @@ class Battle
@field.terrain = newTerrain
duration = (fixedDuration) ? 5 : -1
if duration > 0 && user && user.itemActive?
duration = Battle::ItemEffects.triggerTerrainExtender(user.item,
newTerrain, duration, user, self)
duration = Battle::ItemEffects.triggerTerrainExtender(user.item, newTerrain,
duration, user, self)
end
@field.terrainDuration = duration
terrain_data = GameData::BattleTerrain.try_get(@field.terrain)

View File

@@ -56,14 +56,14 @@ class Battle
# Compare the have values with the need values
if requireds.length > sideCounts.length
raise _INTL("Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})",
requireds.length - 1, @sideSizes[0], @sideSizes[1], side1counts.length, side2counts.length)
requireds.length - 1, @sideSizes[0], @sideSizes[1], side1counts.length, side2counts.length)
end
sideCounts.each_with_index do |_count, i|
if !requireds[i] || requireds[i] == 0
raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
i + 1, @sideSizes[0], @sideSizes[1]) if side == 0
i + 1, @sideSizes[0], @sideSizes[1]) if side == 0
raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
i + 1, @sideSizes[0], @sideSizes[1]) if side == 1
i + 1, @sideSizes[0], @sideSizes[1]) if side == 1
end
next if requireds[i] <= sideCounts[i] # Trainer has enough Pokémon to fill their positions
if requireds[i] == 1
@@ -166,10 +166,10 @@ class Battle
pbDisplayPaused(_INTL("Oh! A wild {1} appeared!", foeParty[0].name))
when 2
pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!", foeParty[0].name,
foeParty[1].name))
foeParty[1].name))
when 3
pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!", foeParty[0].name,
foeParty[1].name, foeParty[2].name))
foeParty[1].name, foeParty[2].name))
end
else # Trainer battle
case @opponent.length
@@ -177,10 +177,10 @@ class Battle
pbDisplayPaused(_INTL("You are challenged by {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You are challenged by {1} and {2}!", @opponent[0].full_name,
@opponent[1].full_name))
@opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You are challenged by {1}, {2} and {3}!",
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
end
end
# Send out Pokémon (opposing trainers first)
@@ -199,10 +199,10 @@ class Battle
msg += _INTL("{1} sent out {2}!", t.full_name, @battlers[sent[0]].name)
when 2
msg += _INTL("{1} sent out {2} and {3}!", t.full_name,
@battlers[sent[0]].name, @battlers[sent[1]].name)
@battlers[sent[0]].name, @battlers[sent[1]].name)
when 3
msg += _INTL("{1} sent out {2}, {3} and {4}!", t.full_name,
@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
end
toSendOut.concat(sent)
end
@@ -217,7 +217,7 @@ class Battle
msg += _INTL("Go! {1} and {2}!", @battlers[sent[0]].name, @battlers[sent[1]].name)
when 3
msg += _INTL("Go! {1}, {2} and {3}!", @battlers[sent[0]].name,
@battlers[sent[1]].name, @battlers[sent[2]].name)
@battlers[sent[1]].name, @battlers[sent[2]].name)
end
toSendOut.concat(sent)
end
@@ -403,10 +403,10 @@ class Battle
pbDisplayPaused(_INTL("You defeated {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You defeated {1} and {2}!", @opponent[0].full_name,
@opponent[1].full_name))
@opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!", @opponent[0].full_name,
@opponent[1].full_name, @opponent[2].full_name))
@opponent[1].full_name, @opponent[2].full_name))
end
@opponent.each_with_index do |_t, i|
@scene.pbShowOpponent(i)
@@ -431,10 +431,10 @@ class Battle
pbDisplayPaused(_INTL("You lost against {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You lost against {1} and {2}!",
@opponent[0].full_name, @opponent[1].full_name))
@opponent[0].full_name, @opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You lost against {1}, {2} and {3}!",
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
end
end
# Lose money from losing a battle

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@@ -174,7 +174,7 @@ class Battle
if newLevel < curLevel
debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
raise _INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
pkmn.name, debugInfo)
pkmn.name, debugInfo)
end
# Give Exp
if pkmn.shadowPokemon?
@@ -219,7 +219,7 @@ class Battle
@scene.pbRefreshOne(battler.index) if battler
pbDisplayPaused(_INTL("{1} grew to Lv. {2}!", pkmn.name, curLevel))
@scene.pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
oldSpAtk, oldSpDef, oldSpeed)
oldSpAtk, oldSpDef, oldSpeed)
# Learn all moves learned at this level
moveList = pkmn.getMoveList
moveList.each { |m| pbLearnMove(idxParty, m[1]) if m[0] == curLevel }
@@ -249,7 +249,7 @@ class Battle
end
# Pokémon already knows the maximum number of moves; try to forget one to learn the new move
pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows {3} moves.",
pkmnName, moveName, pkmn.numMoves.to_word))
pkmnName, moveName, pkmn.numMoves.to_word))
if pbDisplayConfirm(_INTL("Should {1} forget a move to learn {2}?", pkmnName, moveName))
loop do
forgetMove = @scene.pbForgetMove(pkmn, newMove)

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@@ -19,18 +19,16 @@ class Battle
if partyScene
owner = pbGetOwnerFromPartyIndex(idxBattler, idxParty)
partyScene.pbDisplay(_INTL("You can't switch {1}'s Pokémon with one of yours!",
owner.name))
owner.name))
end
return false
end
if party[idxParty].fainted?
partyScene.pbDisplay(_INTL("{1} has no energy left to battle!",
party[idxParty].name)) if partyScene
partyScene.pbDisplay(_INTL("{1} has no energy left to battle!", party[idxParty].name)) if partyScene
return false
end
if pbFindBattler(idxParty, idxBattler)
partyScene.pbDisplay(_INTL("{1} is already in battle!",
party[idxParty].name)) if partyScene
partyScene.pbDisplay(_INTL("{1} is already in battle!", party[idxParty].name)) if partyScene
return false
end
return true
@@ -48,7 +46,7 @@ class Battle
allSameSideBattlers(idxBattler).each do |b|
next if choices[b.index][0] != :SwitchOut || choices[b.index][1] != idxParty
partyScene.pbDisplay(_INTL("{1} has already been selected.",
pbParty(idxBattler)[idxParty].name)) if partyScene
pbParty(idxBattler)[idxParty].name)) if partyScene
return false
end
# Check whether battler can switch out
@@ -77,7 +75,7 @@ class Battle
next if !b.abilityActive?
if Battle::AbilityEffects.triggerTrappingByTarget(b.ability, battler, b, self)
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
b.pbThis, b.abilityName)) if partyScene
b.pbThis, b.abilityName)) if partyScene
return false
end
end
@@ -85,7 +83,7 @@ class Battle
next if !b.itemActive?
if Battle::ItemEffects.triggerTrappingByTarget(b.item, battler, b, self)
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
b.pbThis, b.itemName)) if partyScene
b.pbThis, b.itemName)) if partyScene
return false
end
end
@@ -172,7 +170,7 @@ class Battle
idxPartyForName = new_index if new_index >= 0 && new_index != idxPartyNew
end
if pbDisplayConfirm(_INTL("{1} is about to send in {2}. Will you switch your Pokémon?",
opponent.full_name, enemyParty[idxPartyForName].name))
opponent.full_name, enemyParty[idxPartyForName].name))
idxPlayerPartyNew = pbSwitchInBetween(0, false, true)
if idxPlayerPartyNew >= 0
pbMessageOnRecall(@battlers[0])

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@@ -10,7 +10,7 @@ class Battle
# Embargo
if battler && battler.effects[PBEffects::Embargo] > 0
scene.pbDisplay(_INTL("Embargo's effect prevents the item's use on {1}!",
battler.pbThis(true))) if showMessages
battler.pbThis(true))) if showMessages
return false
end
return true

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@@ -140,7 +140,7 @@ class Battle
pbDisplay(_INTL("{1}'s fervent wish has reached {2}!", trainerName, battler.pbThis))
else
pbDisplay(_INTL("{1}'s {2} is reacting to {3}'s {4}!",
battler.pbThis, battler.itemName, trainerName, pbGetMegaRingName(idxBattler)))
battler.pbThis, battler.itemName, trainerName, pbGetMegaRingName(idxBattler)))
end
pbCommonAnimation("MegaEvolution", battler)
battler.pokemon.makeMega

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@@ -128,8 +128,8 @@ class Battle
next false
end
next false if !pkmn
next false if !ItemHandlers.triggerCanUseInBattle(item,
pkmn, battler, idxMove, firstAction, self, itemScene)
next false if !ItemHandlers.triggerCanUseInBattle(item, pkmn, battler, idxMove,
firstAction, self, itemScene)
next false if !pbRegisterItem(idxBattler, item, idxPkmn, idxMove)
ret = true
next true

View File

@@ -231,7 +231,7 @@ class Battle
next if !moveUser # User is fainted
move = pos.effects[PBEffects::FutureSightMove]
pbDisplay(_INTL("{1} took the {2} attack!", @battlers[idxPos].pbThis,
GameData::Move.get(move).name))
GameData::Move.get(move).name))
# NOTE: Future Sight failing against the target here doesn't count towards
# Stomping Tantrum.
userLastMoveFailed = moveUser.lastMoveFailed
@@ -332,7 +332,7 @@ class Battle
pbCommonAnimation("LeechSeed", recipient, b)
b.pbTakeEffectDamage(b.totalhp / 8) { |hp_lost|
recipient.pbRecoverHPFromDrain(hp_lost, b,
_INTL("{1}'s health is sapped by Leech Seed!", b.pbThis))
_INTL("{1}'s health is sapped by Leech Seed!", b.pbThis))
recipient.pbAbilitiesOnDamageTaken
}
recipient.pbFaint if recipient.fainted?
@@ -519,53 +519,53 @@ class Battle
for side in 0...2
# Reflect
pbEORCountDownSideEffect(side, PBEffects::Reflect,
_INTL("{1}'s Reflect wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Reflect wore off!", @battlers[side].pbTeam))
# Light Screen
pbEORCountDownSideEffect(side, PBEffects::LightScreen,
_INTL("{1}'s Light Screen wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Light Screen wore off!", @battlers[side].pbTeam))
# Safeguard
pbEORCountDownSideEffect(side, PBEffects::Safeguard,
_INTL("{1} is no longer protected by Safeguard!", @battlers[side].pbTeam))
_INTL("{1} is no longer protected by Safeguard!", @battlers[side].pbTeam))
# Mist
pbEORCountDownSideEffect(side, PBEffects::Mist,
_INTL("{1} is no longer protected by mist!", @battlers[side].pbTeam))
_INTL("{1} is no longer protected by mist!", @battlers[side].pbTeam))
# Tailwind
pbEORCountDownSideEffect(side, PBEffects::Tailwind,
_INTL("{1}'s Tailwind petered out!", @battlers[side].pbTeam))
_INTL("{1}'s Tailwind petered out!", @battlers[side].pbTeam))
# Lucky Chant
pbEORCountDownSideEffect(side, PBEffects::LuckyChant,
_INTL("{1}'s Lucky Chant wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Lucky Chant wore off!", @battlers[side].pbTeam))
# Pledge Rainbow
pbEORCountDownSideEffect(side, PBEffects::Rainbow,
_INTL("The rainbow on {1}'s side disappeared!", @battlers[side].pbTeam(true)))
_INTL("The rainbow on {1}'s side disappeared!", @battlers[side].pbTeam(true)))
# Pledge Sea of Fire
pbEORCountDownSideEffect(side, PBEffects::SeaOfFire,
_INTL("The sea of fire around {1} disappeared!", @battlers[side].pbTeam(true)))
_INTL("The sea of fire around {1} disappeared!", @battlers[side].pbTeam(true)))
# Pledge Swamp
pbEORCountDownSideEffect(side, PBEffects::Swamp,
_INTL("The swamp around {1} disappeared!", @battlers[side].pbTeam(true)))
_INTL("The swamp around {1} disappeared!", @battlers[side].pbTeam(true)))
# Aurora Veil
pbEORCountDownSideEffect(side, PBEffects::AuroraVeil,
_INTL("{1}'s Aurora Veil wore off!", @battlers[side].pbTeam(true)))
_INTL("{1}'s Aurora Veil wore off!", @battlers[side].pbTeam(true)))
end
# Trick Room
pbEORCountDownFieldEffect(PBEffects::TrickRoom,
_INTL("The twisted dimensions returned to normal!"))
_INTL("The twisted dimensions returned to normal!"))
# Gravity
pbEORCountDownFieldEffect(PBEffects::Gravity,
_INTL("Gravity returned to normal!"))
_INTL("Gravity returned to normal!"))
# Water Sport
pbEORCountDownFieldEffect(PBEffects::WaterSportField,
_INTL("The effects of Water Sport have faded."))
_INTL("The effects of Water Sport have faded."))
# Mud Sport
pbEORCountDownFieldEffect(PBEffects::MudSportField,
_INTL("The effects of Mud Sport have faded."))
_INTL("The effects of Mud Sport have faded."))
# Wonder Room
pbEORCountDownFieldEffect(PBEffects::WonderRoom,
_INTL("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"))
_INTL("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"))
# Magic Room
pbEORCountDownFieldEffect(PBEffects::MagicRoom,
_INTL("Magic Room wore off, and held items' effects returned to normal!"))
_INTL("Magic Room wore off, and held items' effects returned to normal!"))
# End of terrains
pbEORTerrain
priority.each do |b|

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@@ -62,7 +62,7 @@ class Battle::Battler
when :Electric
if newStatus == :SLEEP
@battle.pbDisplay(_INTL("{1} surrounds itself with electrified terrain!",
pbThis(true))) if showMessages
pbThis(true))) if showMessages
return false
end
when :Misty
@@ -133,19 +133,19 @@ class Battle::Battler
case newStatus
when :SLEEP
msg = _INTL("{1} stays awake because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :POISON
msg = _INTL("{1} cannot be poisoned because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :BURN
msg = _INTL("{1} cannot be burned because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :PARALYSIS
msg = _INTL("{1} cannot be paralyzed because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :FROZEN
msg = _INTL("{1} cannot be frozen solid because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
end
else
case newStatus

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@@ -15,7 +15,7 @@ class Battle::Battler
# Check the stat stage
if statStageAtMax?(stat)
@battle.pbDisplay(_INTL("{1}'s {2} won't go any higher!",
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
return false
end
return true
@@ -142,22 +142,25 @@ class Battle::Battler
end
if abilityActive?
return false if !@battle.moldBreaker && Battle::AbilityEffects.triggerStatLossImmunity(
self.ability, self, stat, @battle, showFailMsg)
self.ability, self, stat, @battle, showFailMsg
)
return false if Battle::AbilityEffects.triggerStatLossImmunityNonIgnorable(
self.ability, self, stat, @battle, showFailMsg)
self.ability, self, stat, @battle, showFailMsg
)
end
if !@battle.moldBreaker
allAllies.each do |b|
next if !b.abilityActive?
return false if Battle::AbilityEffects.triggerStatLossImmunityFromAlly(
b.ability, b, self, stat, @battle, showFailMsg)
b.ability, b, self, stat, @battle, showFailMsg
)
end
end
end
# Check the stat stage
if statStageAtMin?(stat)
@battle.pbDisplay(_INTL("{1}'s {2} won't go any lower!",
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
return false
end
return true
@@ -298,7 +301,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("{1} is protected by its substitute!", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s substitute protected it from {2}'s {3}!",
pbThis, user.pbThis(true), user.abilityName))
pbThis, user.pbThis(true), user.abilityName))
end
return false
end
@@ -308,7 +311,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("{1}'s {2} cannot be lowered!", pbThis, GameData::Stat.get(:ATTACK).name))
else
@battle.pbDisplay(_INTL("{1}'s {2} prevents {3} loss!", pbThis, abilityName,
GameData::Stat.get(:ATTACK).name))
GameData::Stat.get(:ATTACK).name))
end
@battle.pbHideAbilitySplash(self)
return false
@@ -322,14 +325,14 @@ class Battle::Battler
if !hasActiveAbility?(:CONTRARY)
if pbOwnSide.effects[PBEffects::Mist] > 0
@battle.pbDisplay(_INTL("{1} is protected from {2}'s {3} by Mist!",
pbThis, user.pbThis(true), user.abilityName))
pbThis, user.pbThis(true), user.abilityName))
return false
end
if abilityActive?
if Battle::AbilityEffects.triggerStatLossImmunity(self.ability, self, :ATTACK, @battle, false) ||
Battle::AbilityEffects.triggerStatLossImmunityNonIgnorable(self.ability, self, :ATTACK, @battle, false)
@battle.pbDisplay(_INTL("{1}'s {2} prevented {3}'s {4} from working!",
pbThis, abilityName, user.pbThis(true), user.abilityName))
pbThis, abilityName, user.pbThis(true), user.abilityName))
return false
end
end
@@ -337,7 +340,7 @@ class Battle::Battler
next if !b.abilityActive?
if Battle::AbilityEffects.triggerStatLossImmunityFromAlly(b.ability, b, self, :ATTACK, @battle, false)
@battle.pbDisplay(_INTL("{1} is protected from {2}'s {3} by {4}'s {5}!",
pbThis, user.pbThis(true), user.abilityName, b.pbThis(true), b.abilityName))
pbThis, user.pbThis(true), user.abilityName, b.pbThis(true), b.abilityName))
return false
end
end

View File

@@ -124,7 +124,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
@@ -154,7 +154,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
@@ -249,10 +249,10 @@ class Battle::Battler
@battle.pbShowAbilitySplash(b)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
b.pbThis, b.itemName, pbThis(true)))
b.pbThis, b.itemName, pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
b.pbThis, b.abilityName, b.itemName, pbThis(true)))
b.pbThis, b.abilityName, b.itemName, pbThis(true)))
end
self.item = b.item
b.item = nil

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@@ -557,7 +557,7 @@ class Battle::Battler
@battle.pbHideAbilitySplash(nextUser)
if !Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} kept the dance going with {2}!",
nextUser.pbThis, nextUser.abilityName))
nextUser.pbThis, nextUser.abilityName))
end
nextUser.effects[PBEffects::Dancer] = true
if nextUser.pbCanChooseMove?(move, false)
@@ -641,7 +641,7 @@ class Battle::Battler
# actual removal of the item happens in def pbEffectsAfterMove.
@battle.pbCommonAnimation("UseItem", user)
@battle.pbDisplay(_INTL("The {1} strengthened {2}'s power!",
GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
end
# Messages about missed target(s) (relevant for multi-target moves only)
if !move.pbRepeatHit?

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@@ -87,8 +87,7 @@ class Battle::Battler
# executing them)
if hasActiveItem?(:ASSAULTVEST) && move.statusMove? && move.id != :MEFIRST && commandPhase
if showMessages
msg = _INTL("The effects of the {1} prevent status moves from being used!",
itemName)
msg = _INTL("The effects of the {1} prevent status moves from being used!", itemName)
(commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg)
end
return false
@@ -277,7 +276,7 @@ class Battle::Battler
if @effects[PBEffects::Attract] >= 0
@battle.pbCommonAnimation("Attract", self)
@battle.pbDisplay(_INTL("{1} is in love with {2}!", pbThis,
@battle.battlers[@effects[PBEffects::Attract]].pbThis(true)))
@battle.battlers[@effects[PBEffects::Attract]].pbThis(true)))
if @battle.pbRandom(100) < 50
@battle.pbDisplay(_INTL("{1} is immobilized by love!", pbThis))
@lastMoveFailed = true

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@@ -71,7 +71,7 @@ class Battle::Battler
if target.effects[PBEffects::Grudge] && target.fainted?
move.pp = 0
@battle.pbDisplay(_INTL("{1}'s {2} lost all of its PP due to the grudge!",
user.pbThis, move.name))
user.pbThis, move.name))
end
# Destiny Bond (recording that it should apply)
if target.effects[PBEffects::DestinyBond] && target.fainted?

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@@ -86,8 +86,8 @@ class Battle::Move
return false if @battle.moldBreaker
ret = false
if target.abilityActive?
ret = Battle::AbilityEffects.triggerMoveImmunity(target.ability,
user, target, self, @calcType, @battle, show_message)
ret = Battle::AbilityEffects.triggerMoveImmunity(target.ability, user, target,
self, @calcType, @battle, show_message)
end
return ret
end
@@ -131,7 +131,7 @@ class Battle::Move
@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
else
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",
target.pbThis, target.abilityName))
target.pbThis, target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -145,7 +145,7 @@ class Battle::Move
@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
else
@battle.pbDisplay(_INTL("{1} is unaffected because of {2}'s {3}!",
target.pbThis, b.pbThis(true), b.abilityName))
target.pbThis, b.pbThis(true), b.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -294,7 +294,7 @@ class Battle::Move
if target.damageState.affection_critical
if numTargets > 1
@battle.pbDisplay(_INTL("{1} landed a critical hit on {2}, wishing to be praised!",
user.pbThis, target.pbThis(true)))
user.pbThis, target.pbThis(true)))
else
@battle.pbDisplay(_INTL("{1} landed a critical hit, wishing to be praised!", user.pbThis))
end

View File

@@ -131,26 +131,31 @@ class Battle::Move
def pbCalcAccuracyModifiers(user, target, modifiers)
# Ability effects that alter accuracy calculation
if user.abilityActive?
Battle::AbilityEffects.triggerAccuracyCalcFromUser(user.ability,
modifiers, user, target, self, @calcType)
Battle::AbilityEffects.triggerAccuracyCalcFromUser(
user.ability, modifiers, user, target, self, @calcType
)
end
user.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerAccuracyCalcFromAlly(b.ability,
modifiers, user, target, self, @calcType)
Battle::AbilityEffects.triggerAccuracyCalcFromAlly(
b.ability, modifiers, user, target, self, @calcType
)
end
if target.abilityActive? && !@battle.moldBreaker
Battle::AbilityEffects.triggerAccuracyCalcFromTarget(target.ability,
modifiers, user, target, self, @calcType)
Battle::AbilityEffects.triggerAccuracyCalcFromTarget(
target.ability, modifiers, user, target, self, @calcType
)
end
# Item effects that alter accuracy calculation
if user.itemActive?
Battle::ItemEffects.triggerAccuracyCalcFromUser(user.item,
modifiers, user, target, self, @calcType)
Battle::ItemEffects.triggerAccuracyCalcFromUser(
user.item, modifiers, user, target, self, @calcType
)
end
if target.itemActive?
Battle::ItemEffects.triggerAccuracyCalcFromTarget(target.item,
modifiers, user, target, self, @calcType)
Battle::ItemEffects.triggerAccuracyCalcFromTarget(
target.item, modifiers, user, target, self, @calcType
)
end
# Other effects, inc. ones that set accuracy_multiplier or evasion_stage to
# specific values
@@ -295,8 +300,9 @@ class Battle::Move
end
# Ability effects that alter damage
if user.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromUser(user.ability,
user, target, self, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromUser(
user.ability, user, target, self, multipliers, baseDmg, type
)
end
if !@battle.moldBreaker
# NOTE: It's odd that the user's Mold Breaker prevents its partner's
@@ -304,29 +310,35 @@ class Battle::Move
# how it works.
user.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromAlly(b.ability,
user, target, self, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromAlly(
b.ability, user, target, self, multipliers, baseDmg, type
)
end
if target.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromTarget(target.ability,
user, target, self, multipliers, baseDmg, type) if !@battle.moldBreaker
Battle::AbilityEffects.triggerDamageCalcFromTargetNonIgnorable(target.ability,
user, target, self, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromTarget(
target.ability, user, target, self, multipliers, baseDmg, type
)
Battle::AbilityEffects.triggerDamageCalcFromTargetNonIgnorable(
target.ability, user, target, self, multipliers, baseDmg, type
)
end
target.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(b.ability,
user, target, self, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
b.ability, user, target, self, multipliers, baseDmg, type
)
end
end
# Item effects that alter damage
if user.itemActive?
Battle::ItemEffects.triggerDamageCalcFromUser(user.item,
user, target, self, multipliers, baseDmg, type)
Battle::ItemEffects.triggerDamageCalcFromUser(
user.item, user, target, self, multipliers, baseDmg, type
)
end
if target.itemActive?
Battle::ItemEffects.triggerDamageCalcFromTarget(target.item,
user, target, self, multipliers, baseDmg, type)
Battle::ItemEffects.triggerDamageCalcFromTarget(
target.item, user, target, self, multipliers, baseDmg, type
)
end
# Parental Bond's second attack
if user.effects[PBEffects::ParentalBond] == 1

View File

@@ -256,7 +256,7 @@ class Battle::Move::TargetMultiStatDownMove < Battle::Move
for i in 0...@statDown.length / 2
next if !target.pbCanLowerStatStage?(@statDown[i * 2], user, self)
if target.pbLowerStatStage(@statDown[i * 2], @statDown[i * 2 + 1], user,
showAnim, false, (showMirrorArmorSplash) ? 1 : 3)
showAnim, false, (showMirrorArmorSplash) ? 1 : 3)
showAnim = false
end
showMirrorArmorSplash = false
@@ -567,7 +567,7 @@ class Battle::Move::PledgeMove < Battle::Move
user.effects[PBEffects::FirstPledge] = nil
return if !@pledgeSetup
@battle.pbDisplay(_INTL("{1} is waiting for {2}'s move...",
user.pbThis, @pledgeOtherUser.pbThis(true)))
user.pbThis, @pledgeOtherUser.pbThis(true)))
@pledgeOtherUser.effects[PBEffects::FirstPledge] = @function
@pledgeOtherUser.effects[PBEffects::MoveNext] = true
user.lastMoveFailed = true # Treated as a failure for Stomping Tantrum

View File

@@ -386,7 +386,7 @@ class Battle::Move::AddSpikesToFoeSide < Battle::Move
def pbEffectGeneral(user)
user.pbOpposingSide.effects[PBEffects::Spikes] += 1
@battle.pbDisplay(_INTL("Spikes were scattered all around {1}'s feet!",
user.pbOpposingTeam(true)))
user.pbOpposingTeam(true)))
end
end
@@ -408,7 +408,7 @@ class Battle::Move::AddToxicSpikesToFoeSide < Battle::Move
def pbEffectGeneral(user)
user.pbOpposingSide.effects[PBEffects::ToxicSpikes] += 1
@battle.pbDisplay(_INTL("Poison spikes were scattered all around {1}'s feet!",
user.pbOpposingTeam(true)))
user.pbOpposingTeam(true)))
end
end
@@ -429,7 +429,7 @@ class Battle::Move::AddStealthRocksToFoeSide < Battle::Move
def pbEffectGeneral(user)
user.pbOpposingSide.effects[PBEffects::StealthRock] = true
@battle.pbDisplay(_INTL("Pointed stones float in the air around {1}!",
user.pbOpposingTeam(true)))
user.pbOpposingTeam(true)))
end
end
@@ -450,7 +450,7 @@ class Battle::Move::AddStickyWebToFoeSide < Battle::Move
def pbEffectGeneral(user)
user.pbOpposingSide.effects[PBEffects::StickyWeb] = true
@battle.pbDisplay(_INTL("A sticky web has been laid out beneath {1}'s feet!",
user.pbOpposingTeam(true)))
user.pbOpposingTeam(true)))
end
end
@@ -672,7 +672,7 @@ class Battle::Move::UserSwapsPositionsWithAlly < Battle::Move
idxB = @idxAlly
if @battle.pbSwapBattlers(idxA, idxB)
@battle.pbDisplay(_INTL("{1} and {2} switched places!",
@battle.battlers[idxB].pbThis, @battle.battlers[idxA].pbThis(true)))
@battle.battlers[idxB].pbThis, @battle.battlers[idxA].pbThis(true)))
[idxA, idxB].each { |idx| @battle.pbEffectsOnBattlerEnteringPosition(@battle.battlers[idx]) }
end
end

View File

@@ -1386,7 +1386,7 @@ class Battle::Move::LowerPoisonedTargetAtkSpAtkSpd1 < Battle::Move
for i in 0...@statDown.length / 2
next if !target.pbCanLowerStatStage?(@statDown[i * 2], user, self)
if target.pbLowerStatStage(@statDown[i * 2], @statDown[i * 2 + 1], user,
showAnim, false, (showMirrorArmorSplash) ? 1 : 3)
showAnim, false, (showMirrorArmorSplash) ? 1 : 3)
showAnim = false
end
showMirrorArmorSplash = false

View File

@@ -820,7 +820,7 @@ class Battle::Move::SetUserTypesToTargetTypes < Battle::Move
def pbEffectAgainstTarget(user, target)
user.pbChangeTypes(target)
@battle.pbDisplay(_INTL("{1}'s type changed to match {2}'s!",
user.pbThis, target.pbThis(true)))
user.pbThis, target.pbThis(true)))
end
end
@@ -1067,7 +1067,7 @@ class Battle::Move::SetUserAbilityToTargetAbility < Battle::Move
user.ability = target.ability
@battle.pbReplaceAbilitySplash(user)
@battle.pbDisplay(_INTL("{1} copied {2}'s {3}!",
user.pbThis, target.pbThis(true), target.abilityName))
user.pbThis, target.pbThis(true), target.abilityName))
@battle.pbHideAbilitySplash(user)
user.pbOnLosingAbility(oldAbil)
user.pbTriggerAbilityOnGainingIt
@@ -1169,7 +1169,7 @@ class Battle::Move::UserTargetSwapAbilities < Battle::Move
@battle.pbDisplay(_INTL("{1} swapped Abilities with its target!", user.pbThis))
else
@battle.pbDisplay(_INTL("{1} swapped its {2} Ability with its target's {3} Ability!",
user.pbThis, target.abilityName, user.abilityName))
user.pbThis, target.abilityName, user.abilityName))
end
if user.opposes?(target)
@battle.pbHideAbilitySplash(user)
@@ -1359,7 +1359,7 @@ class Battle::Move::StartGravity < Battle::Move
showMessage = true
end
@battle.pbDisplay(_INTL("{1} couldn't stay airborne because of gravity!",
b.pbThis)) if showMessage
b.pbThis)) if showMessage
end
end
end

View File

@@ -80,7 +80,7 @@ class Battle::Move::OHKO < Battle::Move::FixedDamageMove
@battle.pbDisplay(_INTL("But it failed to affect {1}!", target.pbThis(true)))
else
@battle.pbDisplay(_INTL("But it failed to affect {1} because of its {2}!",
target.pbThis(true), target.abilityName))
target.pbThis(true), target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -149,12 +149,12 @@ class Battle::Move::DamageTargetAlly < Battle::Move
end
if hitAlly.length == 2
@battle.pbDisplay(_INTL("The bursting flame hit {1} and {2}!",
@battle.battlers[hitAlly[0][0]].pbThis(true),
@battle.battlers[hitAlly[1][0]].pbThis(true)))
@battle.battlers[hitAlly[0][0]].pbThis(true),
@battle.battlers[hitAlly[1][0]].pbThis(true)))
elsif hitAlly.length > 0
hitAlly.each do |b|
@battle.pbDisplay(_INTL("The bursting flame hit {1}!",
@battle.battlers[b[0]].pbThis(true)))
@battle.battlers[b[0]].pbThis(true)))
end
end
hitAlly.each { |b| @battle.battlers[b[0]].pbItemHPHealCheck }
@@ -824,7 +824,7 @@ class Battle::Move::StartWeakenDamageAgainstUserSideIfHail < Battle::Move
user.pbOwnSide.effects[PBEffects::AuroraVeil] = 5
user.pbOwnSide.effects[PBEffects::AuroraVeil] = 8 if user.hasActiveItem?(:LIGHTCLAY)
@battle.pbDisplay(_INTL("{1} made {2} stronger against physical and special moves!",
@name, user.pbTeam(true)))
@name, user.pbTeam(true)))
end
end

View File

@@ -468,7 +468,7 @@ class Battle::Move::UserLosesHalfOfTotalHPExplosive < Battle::Move
@battle.pbDisplay(_INTL("{1} cannot use {2}!", user.pbThis, @name))
else
@battle.pbDisplay(_INTL("{1} cannot use {2} because of {3}'s {4}!",
user.pbThis, @name, bearer.pbThis(true), bearer.abilityName))
user.pbThis, @name, bearer.pbThis(true), bearer.abilityName))
end
@battle.pbHideAbilitySplash(bearer)
return true
@@ -500,7 +500,7 @@ class Battle::Move::UserFaintsExplosive < Battle::Move
@battle.pbDisplay(_INTL("{1} cannot use {2}!", user.pbThis, @name))
else
@battle.pbDisplay(_INTL("{1} cannot use {2} because of {3}'s {4}!",
user.pbThis, @name, bearer.pbThis(true), bearer.abilityName))
user.pbThis, @name, bearer.pbThis(true), bearer.abilityName))
end
@battle.pbHideAbilitySplash(bearer)
return true

View File

@@ -98,7 +98,7 @@ class Battle::Move::UserTargetSwapItems < Battle::Move
@battle.pbDisplay(_INTL("But it failed to affect {1}!", target.pbThis(true)))
else
@battle.pbDisplay(_INTL("But it failed to affect {1} because of its {2}!",
target.pbThis(true), target.abilityName))
target.pbThis(true), target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -223,7 +223,7 @@ class Battle::Move::CorrodeTargetItem < Battle::Move
@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
else
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",
target.pbThis(true), target.abilityName))
target.pbThis(true), target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -239,7 +239,7 @@ class Battle::Move::CorrodeTargetItem < Battle::Move
def pbEffectAgainstTarget(user, target)
@battle.corrosiveGas[target.index % 2][target.pokemonIndex] = true
@battle.pbDisplay(_INTL("{1} corroded {2}'s {3}!",
user.pbThis, target.pbThis(true), target.itemName))
user.pbThis, target.pbThis(true), target.itemName))
end
end

View File

@@ -521,7 +521,7 @@ class Battle::Move::UserAddStockpileRaiseDefSpDef1 < Battle::Move
def pbEffectGeneral(user)
user.effects[PBEffects::Stockpile] += 1
@battle.pbDisplay(_INTL("{1} stockpiled {2}!",
user.pbThis, user.effects[PBEffects::Stockpile]))
user.pbThis, user.effects[PBEffects::Stockpile]))
showAnim = true
if user.pbCanRaiseStatStage?(:DEFENSE, user, self)
if user.pbRaiseStatStage(:DEFENSE, 1, user, showAnim)

View File

@@ -37,7 +37,7 @@ class Battle::Move::SwitchOutUserStatusMove < Battle::Move
def pbEndOfMoveUsageEffect(user, targets, numHits, switchedBattlers)
return if user.wild?
@battle.pbDisplay(_INTL("{1} went back to {2}!", user.pbThis,
@battle.pbGetOwnerName(user.index)))
@battle.pbGetOwnerName(user.index)))
@battle.pbPursuit(user.index)
return if user.fainted?
newPkmn = @battle.pbGetReplacementPokemonIndex(user.index) # Owner chooses
@@ -71,7 +71,7 @@ class Battle::Move::SwitchOutUserDamagingMove < Battle::Move
return if targetSwitched
return if !@battle.pbCanChooseNonActive?(user.index)
@battle.pbDisplay(_INTL("{1} went back to {2}!", user.pbThis,
@battle.pbGetOwnerName(user.index)))
@battle.pbGetOwnerName(user.index)))
@battle.pbPursuit(user.index)
return if user.fainted?
newPkmn = @battle.pbGetReplacementPokemonIndex(user.index) # Owner chooses
@@ -103,7 +103,7 @@ class Battle::Move::LowerTargetAtkSpAtk1SwitchOutUser < Battle::Move::TargetMult
return if switcher.fainted? || numHits == 0
return if !@battle.pbCanChooseNonActive?(switcher.index)
@battle.pbDisplay(_INTL("{1} went back to {2}!", switcher.pbThis,
@battle.pbGetOwnerName(switcher.index)))
@battle.pbGetOwnerName(switcher.index)))
@battle.pbPursuit(switcher.index)
return if switcher.fainted?
newPkmn = @battle.pbGetReplacementPokemonIndex(switcher.index) # Owner chooses
@@ -673,7 +673,7 @@ class Battle::Move::LowerPPOfTargetLastMoveBy3 < Battle::Move
reduction = [3, last_move.pp].min
target.pbSetPP(last_move, last_move.pp - reduction)
@battle.pbDisplay(_INTL("It reduced the PP of {1}'s {2} by {3}!",
target.pbThis(true), last_move.name, reduction))
target.pbThis(true), last_move.name, reduction))
end
end
@@ -698,7 +698,7 @@ class Battle::Move::LowerPPOfTargetLastMoveBy4 < Battle::Move
reduction = [4, last_move.pp].min
target.pbSetPP(last_move, last_move.pp - reduction)
@battle.pbDisplay(_INTL("It reduced the PP of {1}'s {2} by {3}!",
target.pbThis(true), last_move.name, reduction))
target.pbThis(true), last_move.name, reduction))
end
end
@@ -733,7 +733,7 @@ class Battle::Move::DisableTargetLastMoveUsed < Battle::Move
target.effects[PBEffects::Disable] = 5
target.effects[PBEffects::DisableMove] = target.lastRegularMoveUsed
@battle.pbDisplay(_INTL("{1}'s {2} was disabled!", target.pbThis,
GameData::Move.get(target.lastRegularMoveUsed).name))
GameData::Move.get(target.lastRegularMoveUsed).name))
target.pbItemStatusCureCheck
end
end
@@ -853,7 +853,7 @@ class Battle::Move::DisableTargetStatusMoves < Battle::Move
@battle.pbDisplay(_INTL("But it failed!"))
else
@battle.pbDisplay(_INTL("But it failed because of {1}'s {2}!",
target.pbThis(true), target.abilityName))
target.pbThis(true), target.abilityName))
end
@battle.pbHideAbilitySplash(target)
end
@@ -897,8 +897,10 @@ end
class Battle::Move::DisableTargetSoundMoves < Battle::Move
def pbAdditionalEffect(user, target)
return if target.fainted? || target.damageState.substitute
@battle.pbDisplay(_INTL("The effects of {1} prevent {2} from using certain moves!",
@name, target.pbThis(true))) if target.effects[PBEffects::ThroatChop] == 0
if target.effects[PBEffects::ThroatChop] == 0
@battle.pbDisplay(_INTL("The effects of {1} prevent {2} from using certain moves!",
@name, target.pbThis(true)))
end
target.effects[PBEffects::ThroatChop] = 3
end
end

View File

@@ -28,11 +28,12 @@ class Battle::Scene
pbCreateBackdropSprites
# Create message box graphic
messageBox = pbAddSprite("messageBox", 0, Graphics.height - 96,
"Graphics/Pictures/Battle/overlay_message", @viewport)
"Graphics/Pictures/Battle/overlay_message", @viewport)
messageBox.z = 195
# Create message window (displays the message)
msgWindow = Window_AdvancedTextPokemon.newWithSize("",
16, Graphics.height - 96 + 2, Graphics.width - 32, 96, @viewport)
msgWindow = Window_AdvancedTextPokemon.newWithSize(
"", 16, Graphics.height - 96 + 2, Graphics.width - 32, 96, @viewport
)
msgWindow.z = 200
msgWindow.opacity = 0
msgWindow.baseColor = MESSAGE_BASE_COLOR
@@ -49,7 +50,7 @@ class Battle::Scene
# The party lineup graphics (bar and balls) for both sides
for side in 0...2
partyBar = pbAddSprite("partyBar_#{side}", 0, 0,
"Graphics/Pictures/Battle/overlay_lineup", @viewport)
"Graphics/Pictures/Battle/overlay_lineup", @viewport)
partyBar.z = 120
partyBar.mirror = true if side == 0 # Player's lineup bar only
partyBar.visible = false
@@ -139,7 +140,7 @@ class Battle::Scene
for side in 0...2
baseX, baseY = Battle::Scene.pbBattlerPosition(side)
base = pbAddSprite("base_#{side}", baseX, baseY,
(side == 0) ? playerBase : enemyBase, @viewport)
(side == 0) ? playerBase : enemyBase, @viewport)
base.z = 1
if base.bitmap
base.ox = base.bitmap.width / 2

View File

@@ -200,10 +200,10 @@ class Battle::Scene
# Start Bag screen
itemScene = PokemonBag_Scene.new
itemScene.pbStartScene($bag, true,
proc { |item|
useType = GameData::Item.get(item).battle_use
next useType && useType > 0
}, false)
proc { |item|
useType = GameData::Item.get(item).battle_use
next useType && useType > 0
}, false)
# Loop while in Bag screen
wasTargeting = false
loop do

View File

@@ -58,8 +58,9 @@ class Battle::Scene
# Animates a party lineup appearing for the given side
#=============================================================================
def pbShowPartyLineup(side, fullAnim = false)
@animations.push(Animation::LineupAppear.new(@sprites, @viewport,
side, @battle.pbParty(side), @battle.pbPartyStarts(side), fullAnim))
@animations.push(Animation::LineupAppear.new(
@sprites, @viewport, side, @battle.pbParty(side), @battle.pbPartyStarts(side), fullAnim
))
if !fullAnim
while inPartyAnimation?
pbUpdate
@@ -112,13 +113,15 @@ class Battle::Scene
pbChangePokemon(b[0], pkmn)
pbRefresh
if @battle.opposes?(b[0])
sendOutAnim = Animation::PokeballTrainerSendOut.new(@sprites, @viewport,
@battle.pbGetOwnerIndexFromBattlerIndex(b[0]) + 1,
@battle.battlers[b[0]], startBattle, i)
sendOutAnim = Animation::PokeballTrainerSendOut.new(
@sprites, @viewport, @battle.pbGetOwnerIndexFromBattlerIndex(b[0]) + 1,
@battle.battlers[b[0]], startBattle, i
)
else
sendOutAnim = Animation::PokeballPlayerSendOut.new(@sprites, @viewport,
@battle.pbGetOwnerIndexFromBattlerIndex(b[0]) + 1,
@battle.battlers[b[0]], startBattle, i)
sendOutAnim = Animation::PokeballPlayerSendOut.new(
@sprites, @viewport, @battle.pbGetOwnerIndexFromBattlerIndex(b[0]) + 1,
@battle.battlers[b[0]], startBattle, i
)
end
dataBoxAnim = Animation::DataBoxAppear.new(@sprites, @viewport, b[0])
sendOutAnims.push([sendOutAnim, dataBoxAnim, false])
@@ -296,11 +299,13 @@ class Battle::Scene
def pbLevelUp(pkmn, _battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed)
pbTopRightWindow(
_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
pkmn.totalhp - oldTotalHP, pkmn.attack - oldAttack, pkmn.defense - oldDefense,
pkmn.spatk - oldSpAtk, pkmn.spdef - oldSpDef, pkmn.speed - oldSpeed))
pkmn.totalhp - oldTotalHP, pkmn.attack - oldAttack, pkmn.defense - oldDefense,
pkmn.spatk - oldSpAtk, pkmn.spdef - oldSpDef, pkmn.speed - oldSpeed)
)
pbTopRightWindow(
_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed))
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed)
)
end
#=============================================================================
@@ -326,8 +331,9 @@ class Battle::Scene
#=============================================================================
def pbThrow(ball, shakes, critical, targetBattler, showPlayer = false)
@briefMessage = false
captureAnim = Animation::PokeballThrowCapture.new(@sprites, @viewport,
ball, shakes, critical, @battle.battlers[targetBattler], showPlayer)
captureAnim = Animation::PokeballThrowCapture.new(
@sprites, @viewport, ball, shakes, critical, @battle.battlers[targetBattler], showPlayer
)
loop do
captureAnim.update
pbUpdate
@@ -367,8 +373,9 @@ class Battle::Scene
def pbThrowAndDeflect(ball, idxBattler)
@briefMessage = false
throwAnim = Animation::PokeballThrowDeflect.new(@sprites, @viewport,
ball, @battle.battlers[idxBattler])
throwAnim = Animation::PokeballThrowDeflect.new(
@sprites, @viewport, ball, @battle.battlers[idxBattler]
)
loop do
throwAnim.update
pbUpdate
@@ -533,8 +540,9 @@ class Battle::Scene
targetHeight = userHeight
end
animPlayer.setLineTransform(
FOCUSUSER_X, FOCUSUSER_Y, FOCUSTARGET_X, FOCUSTARGET_Y,
oldUserX, oldUserY - userHeight / 2, oldTargetX, oldTargetY - targetHeight / 2)
FOCUSUSER_X, FOCUSUSER_Y, FOCUSTARGET_X, FOCUSTARGET_Y,
oldUserX, oldUserY - userHeight / 2, oldTargetX, oldTargetY - targetHeight / 2
)
# Play the animation
animPlayer.start
loop do

View File

@@ -118,8 +118,9 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
self.x = 0
self.y = Graphics.height - 96
# Create message box (shows "What will X do?")
@msgBox = Window_UnformattedTextPokemon.newWithSize("",
self.x + 16, self.y + 2, 220, Graphics.height - self.y, viewport)
@msgBox = Window_UnformattedTextPokemon.newWithSize(
"", self.x + 16, self.y + 2, 220, Graphics.height - self.y, viewport
)
@msgBox.baseColor = TEXT_BASE_COLOR
@msgBox.shadowColor = TEXT_SHADOW_COLOR
@msgBox.windowskin = nil
@@ -146,8 +147,9 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
end
else
# Create command window (shows Fight/Bag/Pokémon/Run)
@cmdWindow = Window_CommandPokemon.newWithSize([],
self.x + Graphics.width - 240, self.y, 240, Graphics.height - self.y, viewport)
@cmdWindow = Window_CommandPokemon.newWithSize(
[], self.x + Graphics.width - 240, self.y, 240, Graphics.height - self.y, viewport
)
@cmdWindow.columns = 2
@cmdWindow.columnSpacing = 4
@cmdWindow.ignore_input = true
@@ -287,15 +289,17 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
addSprite("shiftButton", @shiftButton)
else
# Create message box (shows type and PP of selected move)
@msgBox = Window_AdvancedTextPokemon.newWithSize("",
self.x + 320, self.y, Graphics.width - 320, Graphics.height - self.y, viewport)
@msgBox = Window_AdvancedTextPokemon.newWithSize(
"", self.x + 320, self.y, Graphics.width - 320, Graphics.height - self.y, viewport
)
@msgBox.baseColor = TEXT_BASE_COLOR
@msgBox.shadowColor = TEXT_SHADOW_COLOR
pbSetNarrowFont(@msgBox.contents)
addSprite("msgBox", @msgBox)
# Create command window (shows moves)
@cmdWindow = Window_CommandPokemon.newWithSize([],
self.x, self.y, 320, Graphics.height - self.y, viewport)
@cmdWindow = Window_CommandPokemon.newWithSize(
[], self.x, self.y, 320, Graphics.height - self.y, viewport
)
@cmdWindow.columns = 2
@cmdWindow.columnSpacing = 4
@cmdWindow.ignore_input = true
@@ -392,7 +396,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
@msgBox.text = _INTL("PP: ---<br>TYPE/{1}", moveType)
else
@msgBox.text = _ISPRINTF("PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}",
move.pp, move.total_pp, moveType)
move.pp, move.total_pp, moveType)
end
return
end

View File

@@ -42,7 +42,7 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
blackScreen.moveOpacity(0, 8, 0)
# Fading blackness over command bar
blackBar = addNewSprite(@sprites["cmdBar_bg"].x, @sprites["cmdBar_bg"].y,
"Graphics/Battle animations/black_bar")
"Graphics/Battle animations/black_bar")
blackBar.setZ(0, 998)
blackBar.moveOpacity(appearTime * 3 / 4, appearTime / 4, 0)
end
@@ -448,7 +448,7 @@ class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
delay = ball.totalDuration # 0 or 7
# Poké Ball trajectory animation
createBallTrajectory(ball, delay, 12,
ballStartX, ballStartY, ballMidX, ballMidY, battlerStartX, battlerStartY - 18)
ballStartX, ballStartY, ballMidX, ballMidY, battlerStartX, battlerStartY - 18)
ball.setZ(9, batSprite.z - 1)
delay = ball.totalDuration + 4
delay += 10 * @idxOrder # Stagger appearances if multiple Pokémon are sent out at once
@@ -651,8 +651,7 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
shadow = addSprite(shaSprite, PictureOrigin::Center)
# Get approx duration depending on sprite's position/size. Min 20 frames.
battlerTop = batSprite.y - batSprite.height
cropY = Battle::Scene.pbBattlerPosition(@idxBattler,
@battle.pbSideSize(@idxBattler))[1]
cropY = Battle::Scene.pbBattlerPosition(@idxBattler, @battle.pbSideSize(@idxBattler))[1]
cropY += 8
duration = (cropY - battlerTop) / 8
duration = 10 if duration < 10 # Min 0.5 seconds
@@ -734,7 +733,7 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
# Poké Ball arc animation
ball.setSE(delay, "Battle throw")
createBallTrajectory(ball, delay, 16,
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ball.setZ(9, batSprite.z + 1)
ball.setSE(delay + 16, "Battle ball hit")
# Poké Ball opens up
@@ -867,7 +866,7 @@ class Battle::Scene::Animation::PokeballThrowDeflect < Battle::Scene::Animation
# Poké Ball arc animation
ball.setSE(0, "Battle throw")
createBallTrajectory(ball, 0, 16,
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
# Poké Ball knocked back
delay = ball.totalDuration
ball.setSE(delay, "Battle ball drop")

View File

@@ -105,7 +105,7 @@ class Battle::AI
next if !i
next if !@battle.pbCanUseItemOnPokemon?(i, pkmn, battler, @battle.scene, false)
next if !ItemHandlers.triggerCanUseInBattle(i, pkmn, battler, nil,
false, self, @battle.scene, false)
false, self, @battle.scene, false)
# Log HP healing items
if losthp > 0
power = hpItems[i]

View File

@@ -271,11 +271,13 @@ class Battle::AI
if GameData::Type.exists?(:FLYING)
if skill >= PBTrainerAI.highSkill
targetTypes = target.pbTypes(true)
mult = Effectiveness.calculate(:FLYING,
targetTypes[0], targetTypes[1], targetTypes[2])
mult = Effectiveness.calculate(
:FLYING, targetTypes[0], targetTypes[1], targetTypes[2]
)
else
mult = Effectiveness.calculate(:FLYING,
target.types[0], target.types[1], target.effects[PBEffects::Type3])
mult = Effectiveness.calculate(
:FLYING, target.types[0], target.types[1], target.effects[PBEffects::Type3]
)
end
baseDmg = (baseDmg.to_f * mult / Effectiveness::NORMAL_EFFECTIVE).round
end
@@ -338,15 +340,17 @@ class Battle::AI
break
end
if canCheck
Battle::AbilityEffects.triggerDamageCalcFromUser(user.ability,
user, target, move, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromUser(
user.ability, user, target, move, multipliers, baseDmg, type
)
end
end
if skill >= PBTrainerAI.mediumSkill && !moldBreaker
user.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromAlly(b.ability,
user, target, move, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromAlly(
b.ability, user, target, move, multipliers, baseDmg, type
)
end
end
if skill >= PBTrainerAI.bestSkill && !moldBreaker && target.abilityActive?
@@ -360,15 +364,17 @@ class Battle::AI
break
end
if canCheck
Battle::AbilityEffects.triggerDamageCalcFromTarget(target.ability,
user, target, move, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromTarget(
target.ability, user, target, move, multipliers, baseDmg, type
)
end
end
if skill >= PBTrainerAI.bestSkill && !moldBreaker
target.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(b.ability,
user, target, move, multipliers, baseDmg, type)
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
b.ability, user, target, move, multipliers, baseDmg, type
)
end
end
# Item effects that alter damage
@@ -379,16 +385,18 @@ class Battle::AI
# round.
itemBlacklist = [:EXPERTBELT, :LIFEORB]
if !itemBlacklist.include?(user.item_id)
Battle::ItemEffects.triggerDamageCalcFromUser(user.item,
user, target, move, multipliers, baseDmg, type)
Battle::ItemEffects.triggerDamageCalcFromUser(
user.item, user, target, move, multipliers, baseDmg, type
)
end
end
if skill >= PBTrainerAI.bestSkill && target.itemActive?
# NOTE: Type-weakening berries aren't suitable for checking at the start
# of the round.
if target.item && !target.item.is_berry?
Battle::ItemEffects.triggerDamageCalcFromTarget(target.item,
user, target, move, multipliers, baseDmg, type)
Battle::ItemEffects.triggerDamageCalcFromTarget(
target.item, user, target, move, multipliers, baseDmg, type
)
end
end
# Global abilities
@@ -640,32 +648,37 @@ class Battle::AI
# Ability effects that alter accuracy calculation
if skill >= PBTrainerAI.mediumSkill
if user.abilityActive?
Battle::AbilityEffects.triggerAccuracyCalcFromUser(user.ability,
modifiers, user, target, move, type)
Battle::AbilityEffects.triggerAccuracyCalcFromUser(
user.ability, modifiers, user, target, move, type
)
end
user.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerAccuracyCalcFromAlly(b.ability,
modifiers, user, target, move, type)
Battle::AbilityEffects.triggerAccuracyCalcFromAlly(
b.ability, modifiers, user, target, move, type
)
end
end
if skill >= PBTrainerAI.bestSkill
if target.abilityActive? && !moldBreaker
Battle::AbilityEffects.triggerAccuracyCalcFromTarget(target.ability,
modifiers, user, target, move, type)
Battle::AbilityEffects.triggerAccuracyCalcFromTarget(
target.ability, modifiers, user, target, move, type
)
end
end
# Item effects that alter accuracy calculation
if skill >= PBTrainerAI.mediumSkill
if user.itemActive?
Battle::ItemEffects.triggerAccuracyCalcFromUser(user.item,
modifiers, user, target, move, type)
Battle::ItemEffects.triggerAccuracyCalcFromUser(
user.item, modifiers, user, target, move, type
)
end
end
if skill >= PBTrainerAI.bestSkill
if target.itemActive?
Battle::ItemEffects.triggerAccuracyCalcFromTarget(target.item,
modifiers, user, target, move, type)
Battle::ItemEffects.triggerAccuracyCalcFromTarget(
target.item, modifiers, user, target, move, type
)
end
end
# Other effects, inc. ones that set accuracy_multiplier or evasion_stage to specific values

View File

@@ -222,7 +222,8 @@ class RPG::Animation
timing.se = RPG::AudioFile.new(
othertiming.se.name.clone,
othertiming.se.volume,
othertiming.se.pitch)
othertiming.se.pitch
)
timing.flash_scope = othertiming.flash_scope
timing.flash_color = othertiming.flash_color.clone
timing.flash_duration = othertiming.flash_duration
@@ -290,57 +291,57 @@ class PBAnimTiming
when 1
text = sprintf("[%d] Set BG: \"%s\"", @frame + 1, name)
text += sprintf(" (color=%s,%s,%s,%s)",
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
text += sprintf(" (opacity=%s)", @opacity.to_i)
text += sprintf(" (coords=%s,%s)",
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
return text
when 2
text = sprintf("[%d] Change BG: @%d", @frame + 1, duration)
if @colorRed != nil || @colorGreen != nil || @colorBlue != nil || @colorAlpha != nil
text += sprintf(" (color=%s,%s,%s,%s)",
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
end
text += sprintf(" (opacity=%s)", @opacity.to_i) if @opacity != nil
if @bgX != nil || @bgY != nil
text += sprintf(" (coords=%s,%s)",
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
end
return text
when 3
text = sprintf("[%d] Set FG: \"%s\"", @frame + 1, name)
text += sprintf(" (color=%s,%s,%s,%s)",
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
text += sprintf(" (opacity=%s)", @opacity.to_i)
text += sprintf(" (coords=%s,%s)",
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
return text
when 4
text = sprintf("[%d] Change FG: @%d", @frame + 1, duration)
if @colorRed != nil || @colorGreen != nil || @colorBlue != nil || @colorAlpha != nil
text += sprintf(" (color=%s,%s,%s,%s)",
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
(@colorRed != nil) ? @colorRed.to_i : "-",
(@colorGreen != nil) ? @colorGreen.to_i : "-",
(@colorBlue != nil) ? @colorBlue.to_i : "-",
(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
end
text += sprintf(" (opacity=%s)", @opacity.to_i) if @opacity != nil
if @bgX != nil || @bgY != nil
text += sprintf(" (coords=%s,%s)",
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
(@bgX != nil) ? @bgX : "-",
(@bgY != nil) ? @bgY : "-")
end
return text
end
@@ -638,11 +639,11 @@ def pbSpriteSetAnimFrame(sprite, frame, user = nil, target = nil, inEditor = fal
if pattern >= 0
animwidth = 192
sprite.src_rect.set((pattern % 5) * animwidth, (pattern / 5) * animwidth,
animwidth, animwidth)
animwidth, animwidth)
else
sprite.src_rect.set(0, 0,
(sprite.bitmap) ? sprite.bitmap.width : 128,
(sprite.bitmap) ? sprite.bitmap.height : 128)
(sprite.bitmap) ? sprite.bitmap.width : 128,
(sprite.bitmap) ? sprite.bitmap.height : 128)
end
sprite.zoom_x = frame[AnimFrame::ZOOMX] / 100.0
sprite.zoom_y = frame[AnimFrame::ZOOMY] / 100.0
@@ -807,7 +808,7 @@ class PBAnimationPlayerX
# Load the animation's spritesheet and assign it to all the sprites.
if !@animbitmap || @animbitmap.disposed?
@animbitmap = AnimatedBitmap.new("Graphics/Animations/" + @animation.graphic,
@animation.hue).deanimate
@animation.hue).deanimate
for i in 0...MAX_SPRITES
@animsprites[i].bitmap = @animbitmap if @animsprites[i]
end
@@ -851,10 +852,9 @@ class PBAnimationPlayerX
sprite.y = cel[AnimFrame::Y] + @userOrig[1] - Battle::Scene::FOCUSUSER_Y
when 3 # Focused on user and target
next if !@srcLine || !@dstLine
point = transformPoint(
@srcLine[0], @srcLine[1], @srcLine[2], @srcLine[3],
@dstLine[0], @dstLine[1], @dstLine[2], @dstLine[3],
sprite.x, sprite.y)
point = transformPoint(@srcLine[0], @srcLine[1], @srcLine[2], @srcLine[3],
@dstLine[0], @dstLine[1], @dstLine[2], @dstLine[3],
sprite.x, sprite.y)
sprite.x = point[0]
sprite.y = point[1]
if isReversed(@srcLine[0], @srcLine[2], @dstLine[0], @dstLine[2]) &&

View File

@@ -122,7 +122,7 @@ class Battle::Scene::Animation::ThrowBait < Battle::Scene::Animation
trainer = addSprite(traSprite, PictureOrigin::Bottom)
# Set up bait sprite
ball = addNewSprite(ballStartX, ballStartY,
"Graphics/Battle animations/safari_bait", PictureOrigin::Center)
"Graphics/Battle animations/safari_bait", PictureOrigin::Center)
ball.setZ(0, batSprite.z + 1)
# Trainer animation
if traSprite.bitmap.width >= traSprite.bitmap.height * 2
@@ -132,7 +132,7 @@ class Battle::Scene::Animation::ThrowBait < Battle::Scene::Animation
# Bait arc animation
ball.setSE(delay, "Battle throw")
createBallTrajectory(ball, delay, 12,
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ball.setZ(9, batSprite.z + 1)
delay = ball.totalDuration
ball.moveOpacity(delay + 8, 2, 0)
@@ -187,7 +187,7 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
trainer = addSprite(traSprite, PictureOrigin::Bottom)
# Set up bait sprite
ball = addNewSprite(ballStartX, ballStartY,
"Graphics/Battle animations/safari_rock", PictureOrigin::Center)
"Graphics/Battle animations/safari_rock", PictureOrigin::Center)
ball.setZ(0, batSprite.z + 1)
# Trainer animation
if traSprite.bitmap.width >= traSprite.bitmap.height * 2
@@ -197,7 +197,7 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
# Bait arc animation
ball.setSE(delay, "Battle throw")
createBallTrajectory(ball, delay, 12,
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ball.setZ(9, batSprite.z + 1)
delay = ball.totalDuration
ball.setSE(delay, "Battle damage weak")
@@ -205,7 +205,7 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
ball.setVisible(delay + 4, false)
# Set up anger sprite
anger = addNewSprite(ballEndX - 42, ballEndY - 36,
"Graphics/Battle animations/safari_anger", PictureOrigin::Center)
"Graphics/Battle animations/safari_anger", PictureOrigin::Center)
anger.setVisible(0, false)
anger.setZ(0, batSprite.z + 1)
# Show anger appearing

View File

@@ -63,9 +63,8 @@ class BugContestBattle < Battle
lastPokemon = pbBugContestState.lastPokemon
pbDisplayPaused(_INTL("You already caught a {1}.", lastPokemon.name))
helptext = _INTL("STOCK POKéMON:\n {1} Lv.{2} MaxHP: {3}\nTHIS POKéMON:\n {4} Lv.{5} MaxHP: {6}",
lastPokemon.name, lastPokemon.level, lastPokemon.totalhp,
pkmn.name, pkmn.level, pkmn.totalhp
)
lastPokemon.name, lastPokemon.level, lastPokemon.totalhp,
pkmn.name, pkmn.level, pkmn.totalhp)
@scene.pbShowHelp(helptext)
if pbDisplayConfirm(_INTL("Switch Pokémon?"))
pbBugContestState.lastPokemon = pkmn

View File

@@ -182,7 +182,7 @@ class BattleArenaBattle < Battle
# Make judgment
if points[0] == points[1]
pbDisplay(_INTL("{1} tied the opponent\n{2} in a referee's decision!",
@battlers[0].name, @battlers[1].name))
@battlers[0].name, @battlers[1].name))
# NOTE: Pokémon doesn't really lose HP, but the effect is mostly the
# same.
@battlers[0].hp = 0
@@ -191,12 +191,12 @@ class BattleArenaBattle < Battle
@battlers[1].pbFaint(false)
elsif points[0] > points[1]
pbDisplay(_INTL("{1} defeated the opponent\n{2} in a referee's decision!",
@battlers[0].name, @battlers[1].name))
@battlers[0].name, @battlers[1].name))
@battlers[1].hp = 0
@battlers[1].pbFaint(false)
else
pbDisplay(_INTL("{1} lost to the opponent\n{2} in a referee's decision!",
@battlers[0].name, @battlers[1].name))
@battlers[0].name, @battlers[1].name))
@battlers[0].hp = 0
@battlers[0].pbFaint(false)
end
@@ -266,7 +266,7 @@ class Battle::Scene
def pbBattleArenaBattlers(battler1, battler2)
pbMessage(_INTL("REFEREE: {1} VS {2}!\nCommence battling!\\wtnp[20]",
battler1.name, battler2.name)) { pbBattleArenaUpdate }
battler1.name, battler2.name)) { pbBattleArenaUpdate }
end
def pbBattleArenaJudgment(battler1, battler2, ratings1, ratings2)
@@ -277,7 +277,7 @@ class Battle::Scene
msgwindow = pbCreateMessageWindow
dimmingvp = Viewport.new(0, 0, Graphics.width, Graphics.height - msgwindow.height)
pbMessageDisplay(msgwindow,
_INTL("REFEREE: That's it! We will now go to judging to determine the winner!\\wtnp[20]")) {
_INTL("REFEREE: That's it! We will now go to judging to determine the winner!\\wtnp[20]")) {
pbBattleArenaUpdate
dimmingvp.update
}
@@ -305,21 +305,21 @@ class Battle::Scene
end
updateJudgment(infowindow, 1, battler1, battler2, ratings1, ratings2)
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judging category 1, Mind!\nThe Pokémon showing the most guts!\\wtnp[40]")) {
_INTL("REFEREE: Judging category 1, Mind!\nThe Pokémon showing the most guts!\\wtnp[40]")) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update
}
updateJudgment(infowindow, 2, battler1, battler2, ratings1, ratings2)
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judging category 2, Skill!\nThe Pokémon using moves the best!\\wtnp[40]")) {
_INTL("REFEREE: Judging category 2, Skill!\nThe Pokémon using moves the best!\\wtnp[40]")) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update
}
updateJudgment(infowindow, 3, battler1, battler2, ratings1, ratings2)
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judging category 3, Body!\nThe Pokémon with the most vitality!\\wtnp[40]")) {
_INTL("REFEREE: Judging category 3, Body!\nThe Pokémon with the most vitality!\\wtnp[40]")) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update
@@ -332,23 +332,23 @@ class Battle::Scene
end
if total1 == total2
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judgment: {1} to {2}!\nWe have a draw!\\wtnp[40]", total1, total2)) {
_INTL("REFEREE: Judgment: {1} to {2}!\nWe have a draw!\\wtnp[40]", total1, total2)) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update
}
elsif total1 > total2
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judgment: {1} to {2}!\nThe winner is {3}'s {4}!\\wtnp[40]",
total1, total2, @battle.pbGetOwnerName(battler1.index), battler1.name)) {
_INTL("REFEREE: Judgment: {1} to {2}!\nThe winner is {3}'s {4}!\\wtnp[40]",
total1, total2, @battle.pbGetOwnerName(battler1.index), battler1.name)) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update
}
else
pbMessageDisplay(msgwindow,
_INTL("REFEREE: Judgment: {1} to {2}!\nThe winner is {3}!\\wtnp[40]",
total1, total2, battler2.name)) {
_INTL("REFEREE: Judgment: {1} to {2}!\nThe winner is {3}!\\wtnp[40]",
total1, total2, battler2.name)) {
pbBattleArenaUpdate
dimmingvp.update
infowindow.update