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More aligning of code
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@@ -56,14 +56,14 @@ class Battle
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# Compare the have values with the need values
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if requireds.length > sideCounts.length
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raise _INTL("Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})",
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requireds.length - 1, @sideSizes[0], @sideSizes[1], side1counts.length, side2counts.length)
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requireds.length - 1, @sideSizes[0], @sideSizes[1], side1counts.length, side2counts.length)
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end
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sideCounts.each_with_index do |_count, i|
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if !requireds[i] || requireds[i] == 0
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raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
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i + 1, @sideSizes[0], @sideSizes[1]) if side == 0
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i + 1, @sideSizes[0], @sideSizes[1]) if side == 0
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raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
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i + 1, @sideSizes[0], @sideSizes[1]) if side == 1
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i + 1, @sideSizes[0], @sideSizes[1]) if side == 1
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end
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next if requireds[i] <= sideCounts[i] # Trainer has enough Pokémon to fill their positions
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if requireds[i] == 1
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@@ -166,10 +166,10 @@ class Battle
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pbDisplayPaused(_INTL("Oh! A wild {1} appeared!", foeParty[0].name))
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when 2
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pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!", foeParty[0].name,
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foeParty[1].name))
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foeParty[1].name))
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when 3
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pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!", foeParty[0].name,
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foeParty[1].name, foeParty[2].name))
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foeParty[1].name, foeParty[2].name))
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end
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else # Trainer battle
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case @opponent.length
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@@ -177,10 +177,10 @@ class Battle
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pbDisplayPaused(_INTL("You are challenged by {1}!", @opponent[0].full_name))
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when 2
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pbDisplayPaused(_INTL("You are challenged by {1} and {2}!", @opponent[0].full_name,
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@opponent[1].full_name))
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@opponent[1].full_name))
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when 3
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pbDisplayPaused(_INTL("You are challenged by {1}, {2} and {3}!",
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@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
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@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
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end
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end
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# Send out Pokémon (opposing trainers first)
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@@ -199,10 +199,10 @@ class Battle
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msg += _INTL("{1} sent out {2}!", t.full_name, @battlers[sent[0]].name)
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when 2
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msg += _INTL("{1} sent out {2} and {3}!", t.full_name,
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@battlers[sent[0]].name, @battlers[sent[1]].name)
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@battlers[sent[0]].name, @battlers[sent[1]].name)
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when 3
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msg += _INTL("{1} sent out {2}, {3} and {4}!", t.full_name,
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@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
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@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
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end
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toSendOut.concat(sent)
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end
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@@ -217,7 +217,7 @@ class Battle
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msg += _INTL("Go! {1} and {2}!", @battlers[sent[0]].name, @battlers[sent[1]].name)
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when 3
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msg += _INTL("Go! {1}, {2} and {3}!", @battlers[sent[0]].name,
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@battlers[sent[1]].name, @battlers[sent[2]].name)
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@battlers[sent[1]].name, @battlers[sent[2]].name)
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end
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toSendOut.concat(sent)
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end
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@@ -403,10 +403,10 @@ class Battle
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pbDisplayPaused(_INTL("You defeated {1}!", @opponent[0].full_name))
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when 2
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pbDisplayPaused(_INTL("You defeated {1} and {2}!", @opponent[0].full_name,
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@opponent[1].full_name))
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@opponent[1].full_name))
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when 3
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pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!", @opponent[0].full_name,
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@opponent[1].full_name, @opponent[2].full_name))
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@opponent[1].full_name, @opponent[2].full_name))
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end
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@opponent.each_with_index do |_t, i|
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@scene.pbShowOpponent(i)
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@@ -431,10 +431,10 @@ class Battle
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pbDisplayPaused(_INTL("You lost against {1}!", @opponent[0].full_name))
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when 2
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pbDisplayPaused(_INTL("You lost against {1} and {2}!",
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@opponent[0].full_name, @opponent[1].full_name))
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@opponent[0].full_name, @opponent[1].full_name))
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when 3
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pbDisplayPaused(_INTL("You lost against {1}, {2} and {3}!",
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@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
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@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
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end
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end
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# Lose money from losing a battle
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