More aligning of code

This commit is contained in:
Maruno17
2021-12-19 12:19:08 +00:00
parent 13a238cc6a
commit 33781493f4
121 changed files with 977 additions and 838 deletions

View File

@@ -231,7 +231,7 @@ class Battle
next if !moveUser # User is fainted
move = pos.effects[PBEffects::FutureSightMove]
pbDisplay(_INTL("{1} took the {2} attack!", @battlers[idxPos].pbThis,
GameData::Move.get(move).name))
GameData::Move.get(move).name))
# NOTE: Future Sight failing against the target here doesn't count towards
# Stomping Tantrum.
userLastMoveFailed = moveUser.lastMoveFailed
@@ -332,7 +332,7 @@ class Battle
pbCommonAnimation("LeechSeed", recipient, b)
b.pbTakeEffectDamage(b.totalhp / 8) { |hp_lost|
recipient.pbRecoverHPFromDrain(hp_lost, b,
_INTL("{1}'s health is sapped by Leech Seed!", b.pbThis))
_INTL("{1}'s health is sapped by Leech Seed!", b.pbThis))
recipient.pbAbilitiesOnDamageTaken
}
recipient.pbFaint if recipient.fainted?
@@ -519,53 +519,53 @@ class Battle
for side in 0...2
# Reflect
pbEORCountDownSideEffect(side, PBEffects::Reflect,
_INTL("{1}'s Reflect wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Reflect wore off!", @battlers[side].pbTeam))
# Light Screen
pbEORCountDownSideEffect(side, PBEffects::LightScreen,
_INTL("{1}'s Light Screen wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Light Screen wore off!", @battlers[side].pbTeam))
# Safeguard
pbEORCountDownSideEffect(side, PBEffects::Safeguard,
_INTL("{1} is no longer protected by Safeguard!", @battlers[side].pbTeam))
_INTL("{1} is no longer protected by Safeguard!", @battlers[side].pbTeam))
# Mist
pbEORCountDownSideEffect(side, PBEffects::Mist,
_INTL("{1} is no longer protected by mist!", @battlers[side].pbTeam))
_INTL("{1} is no longer protected by mist!", @battlers[side].pbTeam))
# Tailwind
pbEORCountDownSideEffect(side, PBEffects::Tailwind,
_INTL("{1}'s Tailwind petered out!", @battlers[side].pbTeam))
_INTL("{1}'s Tailwind petered out!", @battlers[side].pbTeam))
# Lucky Chant
pbEORCountDownSideEffect(side, PBEffects::LuckyChant,
_INTL("{1}'s Lucky Chant wore off!", @battlers[side].pbTeam))
_INTL("{1}'s Lucky Chant wore off!", @battlers[side].pbTeam))
# Pledge Rainbow
pbEORCountDownSideEffect(side, PBEffects::Rainbow,
_INTL("The rainbow on {1}'s side disappeared!", @battlers[side].pbTeam(true)))
_INTL("The rainbow on {1}'s side disappeared!", @battlers[side].pbTeam(true)))
# Pledge Sea of Fire
pbEORCountDownSideEffect(side, PBEffects::SeaOfFire,
_INTL("The sea of fire around {1} disappeared!", @battlers[side].pbTeam(true)))
_INTL("The sea of fire around {1} disappeared!", @battlers[side].pbTeam(true)))
# Pledge Swamp
pbEORCountDownSideEffect(side, PBEffects::Swamp,
_INTL("The swamp around {1} disappeared!", @battlers[side].pbTeam(true)))
_INTL("The swamp around {1} disappeared!", @battlers[side].pbTeam(true)))
# Aurora Veil
pbEORCountDownSideEffect(side, PBEffects::AuroraVeil,
_INTL("{1}'s Aurora Veil wore off!", @battlers[side].pbTeam(true)))
_INTL("{1}'s Aurora Veil wore off!", @battlers[side].pbTeam(true)))
end
# Trick Room
pbEORCountDownFieldEffect(PBEffects::TrickRoom,
_INTL("The twisted dimensions returned to normal!"))
_INTL("The twisted dimensions returned to normal!"))
# Gravity
pbEORCountDownFieldEffect(PBEffects::Gravity,
_INTL("Gravity returned to normal!"))
_INTL("Gravity returned to normal!"))
# Water Sport
pbEORCountDownFieldEffect(PBEffects::WaterSportField,
_INTL("The effects of Water Sport have faded."))
_INTL("The effects of Water Sport have faded."))
# Mud Sport
pbEORCountDownFieldEffect(PBEffects::MudSportField,
_INTL("The effects of Mud Sport have faded."))
_INTL("The effects of Mud Sport have faded."))
# Wonder Room
pbEORCountDownFieldEffect(PBEffects::WonderRoom,
_INTL("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"))
_INTL("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"))
# Magic Room
pbEORCountDownFieldEffect(PBEffects::MagicRoom,
_INTL("Magic Room wore off, and held items' effects returned to normal!"))
_INTL("Magic Room wore off, and held items' effects returned to normal!"))
# End of terrains
pbEORTerrain
priority.each do |b|