More aligning of code

This commit is contained in:
Maruno17
2021-12-19 12:19:08 +00:00
parent 13a238cc6a
commit 33781493f4
121 changed files with 977 additions and 838 deletions

View File

@@ -62,7 +62,7 @@ class Battle::Battler
when :Electric
if newStatus == :SLEEP
@battle.pbDisplay(_INTL("{1} surrounds itself with electrified terrain!",
pbThis(true))) if showMessages
pbThis(true))) if showMessages
return false
end
when :Misty
@@ -133,19 +133,19 @@ class Battle::Battler
case newStatus
when :SLEEP
msg = _INTL("{1} stays awake because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :POISON
msg = _INTL("{1} cannot be poisoned because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :BURN
msg = _INTL("{1} cannot be burned because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :PARALYSIS
msg = _INTL("{1} cannot be paralyzed because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
when :FROZEN
msg = _INTL("{1} cannot be frozen solid because of {2}'s {3}!",
pbThis, immAlly.pbThis(true), immAlly.abilityName)
pbThis, immAlly.pbThis(true), immAlly.abilityName)
end
else
case newStatus

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@@ -15,7 +15,7 @@ class Battle::Battler
# Check the stat stage
if statStageAtMax?(stat)
@battle.pbDisplay(_INTL("{1}'s {2} won't go any higher!",
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
return false
end
return true
@@ -142,22 +142,25 @@ class Battle::Battler
end
if abilityActive?
return false if !@battle.moldBreaker && Battle::AbilityEffects.triggerStatLossImmunity(
self.ability, self, stat, @battle, showFailMsg)
self.ability, self, stat, @battle, showFailMsg
)
return false if Battle::AbilityEffects.triggerStatLossImmunityNonIgnorable(
self.ability, self, stat, @battle, showFailMsg)
self.ability, self, stat, @battle, showFailMsg
)
end
if !@battle.moldBreaker
allAllies.each do |b|
next if !b.abilityActive?
return false if Battle::AbilityEffects.triggerStatLossImmunityFromAlly(
b.ability, b, self, stat, @battle, showFailMsg)
b.ability, b, self, stat, @battle, showFailMsg
)
end
end
end
# Check the stat stage
if statStageAtMin?(stat)
@battle.pbDisplay(_INTL("{1}'s {2} won't go any lower!",
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
pbThis, GameData::Stat.get(stat).name)) if showFailMsg
return false
end
return true
@@ -298,7 +301,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("{1} is protected by its substitute!", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s substitute protected it from {2}'s {3}!",
pbThis, user.pbThis(true), user.abilityName))
pbThis, user.pbThis(true), user.abilityName))
end
return false
end
@@ -308,7 +311,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("{1}'s {2} cannot be lowered!", pbThis, GameData::Stat.get(:ATTACK).name))
else
@battle.pbDisplay(_INTL("{1}'s {2} prevents {3} loss!", pbThis, abilityName,
GameData::Stat.get(:ATTACK).name))
GameData::Stat.get(:ATTACK).name))
end
@battle.pbHideAbilitySplash(self)
return false
@@ -322,14 +325,14 @@ class Battle::Battler
if !hasActiveAbility?(:CONTRARY)
if pbOwnSide.effects[PBEffects::Mist] > 0
@battle.pbDisplay(_INTL("{1} is protected from {2}'s {3} by Mist!",
pbThis, user.pbThis(true), user.abilityName))
pbThis, user.pbThis(true), user.abilityName))
return false
end
if abilityActive?
if Battle::AbilityEffects.triggerStatLossImmunity(self.ability, self, :ATTACK, @battle, false) ||
Battle::AbilityEffects.triggerStatLossImmunityNonIgnorable(self.ability, self, :ATTACK, @battle, false)
@battle.pbDisplay(_INTL("{1}'s {2} prevented {3}'s {4} from working!",
pbThis, abilityName, user.pbThis(true), user.abilityName))
pbThis, abilityName, user.pbThis(true), user.abilityName))
return false
end
end
@@ -337,7 +340,7 @@ class Battle::Battler
next if !b.abilityActive?
if Battle::AbilityEffects.triggerStatLossImmunityFromAlly(b.ability, b, self, :ATTACK, @battle, false)
@battle.pbDisplay(_INTL("{1} is protected from {2}'s {3} by {4}'s {5}!",
pbThis, user.pbThis(true), user.abilityName, b.pbThis(true), b.abilityName))
pbThis, user.pbThis(true), user.abilityName, b.pbThis(true), b.abilityName))
return false
end
end

View File

@@ -124,7 +124,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
@@ -154,7 +154,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
pbThis, abilityName, move.name))
pbThis, abilityName, move.name))
end
end
@battle.pbHideAbilitySplash(self)
@@ -249,10 +249,10 @@ class Battle::Battler
@battle.pbShowAbilitySplash(b)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
b.pbThis, b.itemName, pbThis(true)))
b.pbThis, b.itemName, pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
b.pbThis, b.abilityName, b.itemName, pbThis(true)))
b.pbThis, b.abilityName, b.itemName, pbThis(true)))
end
self.item = b.item
b.item = nil

View File

@@ -557,7 +557,7 @@ class Battle::Battler
@battle.pbHideAbilitySplash(nextUser)
if !Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} kept the dance going with {2}!",
nextUser.pbThis, nextUser.abilityName))
nextUser.pbThis, nextUser.abilityName))
end
nextUser.effects[PBEffects::Dancer] = true
if nextUser.pbCanChooseMove?(move, false)
@@ -641,7 +641,7 @@ class Battle::Battler
# actual removal of the item happens in def pbEffectsAfterMove.
@battle.pbCommonAnimation("UseItem", user)
@battle.pbDisplay(_INTL("The {1} strengthened {2}'s power!",
GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
end
# Messages about missed target(s) (relevant for multi-target moves only)
if !move.pbRepeatHit?

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@@ -87,8 +87,7 @@ class Battle::Battler
# executing them)
if hasActiveItem?(:ASSAULTVEST) && move.statusMove? && move.id != :MEFIRST && commandPhase
if showMessages
msg = _INTL("The effects of the {1} prevent status moves from being used!",
itemName)
msg = _INTL("The effects of the {1} prevent status moves from being used!", itemName)
(commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg)
end
return false
@@ -277,7 +276,7 @@ class Battle::Battler
if @effects[PBEffects::Attract] >= 0
@battle.pbCommonAnimation("Attract", self)
@battle.pbDisplay(_INTL("{1} is in love with {2}!", pbThis,
@battle.battlers[@effects[PBEffects::Attract]].pbThis(true)))
@battle.battlers[@effects[PBEffects::Attract]].pbThis(true)))
if @battle.pbRandom(100) < 50
@battle.pbDisplay(_INTL("{1} is immobilized by love!", pbThis))
@lastMoveFailed = true

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@@ -71,7 +71,7 @@ class Battle::Battler
if target.effects[PBEffects::Grudge] && target.fainted?
move.pp = 0
@battle.pbDisplay(_INTL("{1}'s {2} lost all of its PP due to the grudge!",
user.pbThis, move.name))
user.pbThis, move.name))
end
# Destiny Bond (recording that it should apply)
if target.effects[PBEffects::DestinyBond] && target.fainted?