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https://github.com/infinitefusion/infinitefusion-e18.git
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More aligning of code
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@@ -62,7 +62,7 @@ class Battle::Battler
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when :Electric
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if newStatus == :SLEEP
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@battle.pbDisplay(_INTL("{1} surrounds itself with electrified terrain!",
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pbThis(true))) if showMessages
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pbThis(true))) if showMessages
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return false
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end
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when :Misty
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@@ -133,19 +133,19 @@ class Battle::Battler
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case newStatus
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when :SLEEP
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msg = _INTL("{1} stays awake because of {2}'s {3}!",
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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when :POISON
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msg = _INTL("{1} cannot be poisoned because of {2}'s {3}!",
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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when :BURN
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msg = _INTL("{1} cannot be burned because of {2}'s {3}!",
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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when :PARALYSIS
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msg = _INTL("{1} cannot be paralyzed because of {2}'s {3}!",
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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when :FROZEN
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msg = _INTL("{1} cannot be frozen solid because of {2}'s {3}!",
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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pbThis, immAlly.pbThis(true), immAlly.abilityName)
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end
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else
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case newStatus
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