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https://github.com/infinitefusion/infinitefusion-e18.git
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More aligning of code
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@@ -124,7 +124,7 @@ class Battle::Battler
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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pbThis, abilityName, move.name))
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pbThis, abilityName, move.name))
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end
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end
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@battle.pbHideAbilitySplash(self)
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@@ -154,7 +154,7 @@ class Battle::Battler
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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pbThis, abilityName, move.name))
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pbThis, abilityName, move.name))
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end
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end
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@battle.pbHideAbilitySplash(self)
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@@ -249,10 +249,10 @@ class Battle::Battler
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@battle.pbShowAbilitySplash(b)
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if Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
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b.pbThis, b.itemName, pbThis(true)))
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b.pbThis, b.itemName, pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
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b.pbThis, b.abilityName, b.itemName, pbThis(true)))
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b.pbThis, b.abilityName, b.itemName, pbThis(true)))
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end
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self.item = b.item
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b.item = nil
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