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More aligning of code
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@@ -557,7 +557,7 @@ class Battle::Battler
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@battle.pbHideAbilitySplash(nextUser)
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if !Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} kept the dance going with {2}!",
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nextUser.pbThis, nextUser.abilityName))
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nextUser.pbThis, nextUser.abilityName))
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end
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nextUser.effects[PBEffects::Dancer] = true
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if nextUser.pbCanChooseMove?(move, false)
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@@ -641,7 +641,7 @@ class Battle::Battler
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# actual removal of the item happens in def pbEffectsAfterMove.
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@battle.pbCommonAnimation("UseItem", user)
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@battle.pbDisplay(_INTL("The {1} strengthened {2}'s power!",
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GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
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GameData::Item.get(user.effects[PBEffects::GemConsumed]).name, move.name))
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end
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# Messages about missed target(s) (relevant for multi-target moves only)
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if !move.pbRepeatHit?
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