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More aligning of code
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@@ -71,7 +71,7 @@ class Battle::Battler
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if target.effects[PBEffects::Grudge] && target.fainted?
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move.pp = 0
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@battle.pbDisplay(_INTL("{1}'s {2} lost all of its PP due to the grudge!",
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user.pbThis, move.name))
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user.pbThis, move.name))
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end
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# Destiny Bond (recording that it should apply)
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if target.effects[PBEffects::DestinyBond] && target.fainted?
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