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https://github.com/infinitefusion/infinitefusion-e18.git
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More aligning of code
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@@ -98,7 +98,7 @@ class Battle::Move::UserTargetSwapItems < Battle::Move
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@battle.pbDisplay(_INTL("But it failed to affect {1}!", target.pbThis(true)))
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else
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@battle.pbDisplay(_INTL("But it failed to affect {1} because of its {2}!",
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target.pbThis(true), target.abilityName))
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target.pbThis(true), target.abilityName))
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end
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@battle.pbHideAbilitySplash(target)
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end
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@@ -223,7 +223,7 @@ class Battle::Move::CorrodeTargetItem < Battle::Move
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@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
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else
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@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",
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target.pbThis(true), target.abilityName))
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target.pbThis(true), target.abilityName))
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end
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@battle.pbHideAbilitySplash(target)
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end
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@@ -239,7 +239,7 @@ class Battle::Move::CorrodeTargetItem < Battle::Move
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def pbEffectAgainstTarget(user, target)
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@battle.corrosiveGas[target.index % 2][target.pokemonIndex] = true
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@battle.pbDisplay(_INTL("{1} corroded {2}'s {3}!",
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user.pbThis, target.pbThis(true), target.itemName))
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user.pbThis, target.pbThis(true), target.itemName))
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end
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end
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