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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
More aligning of code
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@@ -222,7 +222,8 @@ class RPG::Animation
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timing.se = RPG::AudioFile.new(
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othertiming.se.name.clone,
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othertiming.se.volume,
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othertiming.se.pitch)
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othertiming.se.pitch
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)
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timing.flash_scope = othertiming.flash_scope
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timing.flash_color = othertiming.flash_color.clone
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timing.flash_duration = othertiming.flash_duration
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@@ -290,57 +291,57 @@ class PBAnimTiming
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when 1
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text = sprintf("[%d] Set BG: \"%s\"", @frame + 1, name)
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text += sprintf(" (color=%s,%s,%s,%s)",
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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text += sprintf(" (opacity=%s)", @opacity.to_i)
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text += sprintf(" (coords=%s,%s)",
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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return text
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when 2
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text = sprintf("[%d] Change BG: @%d", @frame + 1, duration)
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if @colorRed != nil || @colorGreen != nil || @colorBlue != nil || @colorAlpha != nil
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text += sprintf(" (color=%s,%s,%s,%s)",
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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end
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text += sprintf(" (opacity=%s)", @opacity.to_i) if @opacity != nil
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if @bgX != nil || @bgY != nil
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text += sprintf(" (coords=%s,%s)",
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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end
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return text
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when 3
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text = sprintf("[%d] Set FG: \"%s\"", @frame + 1, name)
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text += sprintf(" (color=%s,%s,%s,%s)",
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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text += sprintf(" (opacity=%s)", @opacity.to_i)
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text += sprintf(" (coords=%s,%s)",
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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return text
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when 4
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text = sprintf("[%d] Change FG: @%d", @frame + 1, duration)
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if @colorRed != nil || @colorGreen != nil || @colorBlue != nil || @colorAlpha != nil
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text += sprintf(" (color=%s,%s,%s,%s)",
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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(@colorRed != nil) ? @colorRed.to_i : "-",
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(@colorGreen != nil) ? @colorGreen.to_i : "-",
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(@colorBlue != nil) ? @colorBlue.to_i : "-",
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(@colorAlpha != nil) ? @colorAlpha.to_i : "-")
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end
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text += sprintf(" (opacity=%s)", @opacity.to_i) if @opacity != nil
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if @bgX != nil || @bgY != nil
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text += sprintf(" (coords=%s,%s)",
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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(@bgX != nil) ? @bgX : "-",
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(@bgY != nil) ? @bgY : "-")
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end
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return text
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end
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@@ -638,11 +639,11 @@ def pbSpriteSetAnimFrame(sprite, frame, user = nil, target = nil, inEditor = fal
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if pattern >= 0
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animwidth = 192
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sprite.src_rect.set((pattern % 5) * animwidth, (pattern / 5) * animwidth,
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animwidth, animwidth)
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animwidth, animwidth)
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else
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sprite.src_rect.set(0, 0,
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(sprite.bitmap) ? sprite.bitmap.width : 128,
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(sprite.bitmap) ? sprite.bitmap.height : 128)
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(sprite.bitmap) ? sprite.bitmap.width : 128,
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(sprite.bitmap) ? sprite.bitmap.height : 128)
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end
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sprite.zoom_x = frame[AnimFrame::ZOOMX] / 100.0
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sprite.zoom_y = frame[AnimFrame::ZOOMY] / 100.0
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@@ -807,7 +808,7 @@ class PBAnimationPlayerX
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# Load the animation's spritesheet and assign it to all the sprites.
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if !@animbitmap || @animbitmap.disposed?
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@animbitmap = AnimatedBitmap.new("Graphics/Animations/" + @animation.graphic,
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@animation.hue).deanimate
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@animation.hue).deanimate
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for i in 0...MAX_SPRITES
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@animsprites[i].bitmap = @animbitmap if @animsprites[i]
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end
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@@ -851,10 +852,9 @@ class PBAnimationPlayerX
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sprite.y = cel[AnimFrame::Y] + @userOrig[1] - Battle::Scene::FOCUSUSER_Y
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when 3 # Focused on user and target
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next if !@srcLine || !@dstLine
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point = transformPoint(
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@srcLine[0], @srcLine[1], @srcLine[2], @srcLine[3],
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@dstLine[0], @dstLine[1], @dstLine[2], @dstLine[3],
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sprite.x, sprite.y)
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point = transformPoint(@srcLine[0], @srcLine[1], @srcLine[2], @srcLine[3],
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@dstLine[0], @dstLine[1], @dstLine[2], @dstLine[3],
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sprite.x, sprite.y)
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sprite.x = point[0]
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sprite.y = point[1]
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if isReversed(@srcLine[0], @srcLine[2], @dstLine[0], @dstLine[2]) &&
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