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Updated happiness values (assuming Timburr/Stunfisk not changing are mistakes), added new type of evolution that triggers after any battle, added code to let Galarian Farfetch'd evolve after dealing 3 critical hits
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@@ -77,9 +77,6 @@ Can use Fly from within the Town Map if possible. (Good QoL, add if possible.)
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Make example event that combines the Gen 8 fossils.
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New evolution methods:
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- Galarian Farfetch'd: performing 3 critical hits in a single battle.
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Add AI for new moves/items/abilities.
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Zacian/Zamazenta need code that changes their movesets upon entering/leaving
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@@ -136,6 +133,7 @@ is done regardless of Generation, and doesn't need to be limited to Gen 8+.
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New evolution methods:
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- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
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so don't worry about the multiple forms it can evolve into)
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- Galarian Farfetch'd (performing 3 critical hits in a single battle)
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Escape Rope's code now supports both consumable and non-consumable versions,
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depending on whether it is a key item. All it needs is a proper definition in
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