More Rubocopping

This commit is contained in:
Maruno17
2021-12-20 17:18:21 +00:00
parent db4acd3369
commit 33fcbf623b
154 changed files with 1388 additions and 1420 deletions

View File

@@ -59,11 +59,11 @@ class Game_Map
@need_refresh = false
Events.onMapCreate.trigger(self, map_id, @map, tileset)
@events = {}
for i in @map.events.keys
@map.events.keys.each do |i|
@events[i] = Game_Event.new(@map_id, @map.events[i], self)
end
@common_events = {}
for i in 1...$data_common_events.size
(1...$data_common_events.size).each do |i|
@common_events[i] = Game_CommonEvent.new(i)
end
@scroll_direction = 2
@@ -148,7 +148,7 @@ class Game_Map
def passable?(x, y, d, self_event = nil)
return false if !valid?(x, y)
bit = (1 << ((d / 2) - 1)) & 0x0f
for event in events.values
events.values.each do |event|
next if event.tile_id <= 0
next if event == self_event
next if !event.at_coordinate?(x, y)
@@ -186,12 +186,12 @@ class Game_Map
newy -= 1
end
return false if !valid?(newx, newy)
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
# If already on water, only allow movement to another water tile
if self_event != nil && terrain.can_surf_freely
for j in [2, 1, 0]
[2, 1, 0].each do |j|
facing_tile_id = data[newx, newy, j]
return false if facing_tile_id == nil
facing_terrain = GameData::TerrainTag.try_get(@terrain_tags[facing_tile_id])
@@ -205,7 +205,7 @@ class Game_Map
return false
elsif self_event != nil && self_event.x == x && self_event.y == y
# Can't walk onto ledges
for j in [2, 1, 0]
[2, 1, 0].each do |j|
facing_tile_id = data[newx, newy, j]
return false if facing_tile_id == nil
facing_terrain = GameData::TerrainTag.try_get(@terrain_tags[facing_tile_id])
@@ -225,7 +225,7 @@ class Game_Map
def playerPassable?(x, y, d, self_event = nil)
bit = (1 << ((d / 2) - 1)) & 0x0f
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
passage = @passages[tile_id]
@@ -254,14 +254,14 @@ class Game_Map
# event there, and the tile is fully passable in all directions)
def passableStrict?(x, y, d, self_event = nil)
return false if !valid?(x, y)
for event in events.values
events.values.each do |event|
next if event == self_event || event.tile_id < 0 || event.through
next if !event.at_coordinate?(x, y)
next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
return false if @passages[event.tile_id] & 0x0f != 0
return true if @priorities[event.tile_id] == 0
end
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
next if GameData::TerrainTag.try_get(@terrain_tags[tile_id]).ignore_passability
return false if @passages[tile_id] & 0x0f != 0
@@ -271,7 +271,7 @@ class Game_Map
end
def bush?(x, y)
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
return false if GameData::TerrainTag.try_get(@terrain_tags[tile_id]).bridge &&
$PokemonGlobal.bridge > 0
@@ -281,7 +281,7 @@ class Game_Map
end
def deepBush?(x, y)
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
return false if terrain.bridge && $PokemonGlobal.bridge > 0
@@ -291,7 +291,7 @@ class Game_Map
end
def counter?(x, y)
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
passage = @passages[tile_id]
return true if passage & 0x80 == 0x80
@@ -301,7 +301,7 @@ class Game_Map
def terrain_tag(x, y, countBridge = false)
if valid?(x, y)
for i in [2, 1, 0]
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
next if terrain.id == :None || terrain.ignore_passability
@@ -314,7 +314,7 @@ class Game_Map
# Unused.
def check_event(x, y)
for event in self.events.values
self.events.values.each do |event|
return event.id if event.at_coordinate?(x, y)
end
end
@@ -394,10 +394,10 @@ class Game_Map
end
def refresh
for event in @events.values
@events.values.each do |event|
event.refresh
end
for common_event in @common_events.values
@common_events.values.each do |common_event|
common_event.refresh
end
@need_refresh = false
@@ -406,7 +406,7 @@ class Game_Map
def update
# refresh maps if necessary
if $map_factory
for i in $map_factory.maps
$map_factory.maps.each do |i|
i.refresh if i.need_refresh
end
$map_factory.setCurrentMap
@@ -424,11 +424,11 @@ class Game_Map
@scroll_rest -= distance
end
# Only update events that are on-screen
for event in @events.values
@events.values.each do |event|
event.update
end
# Update common events
for common_event in @common_events.values
@common_events.values.each do |common_event|
common_event.update
end
# Update fog