More Rubocopping

This commit is contained in:
Maruno17
2021-12-20 17:18:21 +00:00
parent db4acd3369
commit 33fcbf623b
154 changed files with 1388 additions and 1420 deletions

View File

@@ -184,7 +184,7 @@ class Game_Player < Game_Character
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
for event in $game_map.events.values
$game_map.events.values.each do |event|
next if !event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
@@ -201,7 +201,7 @@ class Game_Player < Game_Character
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
for event in $game_map.events.values
$game_map.events.values.each do |event|
next if !event.name[/counter\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
@@ -219,7 +219,7 @@ class Game_Player < Game_Character
ret = pbTriggeredTrainerEvents(triggers)
ret.concat(pbTriggeredCounterEvents(triggers))
return false if ret.length == 0
for event in ret
ret.each do |event|
event.start
end
return true
@@ -236,7 +236,7 @@ class Game_Player < Game_Character
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return nil if !$game_map.valid?(new_x, new_y)
for event in $game_map.events.values
$game_map.events.values.each do |event|
next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger?
return event
@@ -245,7 +245,7 @@ class Game_Player < Game_Character
if $game_map.counter?(new_x, new_y)
new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
for event in $game_map.events.values
$game_map.events.values.each do |event|
next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger?
return event
@@ -330,7 +330,7 @@ class Game_Player < Game_Character
# If event is running
return result if $game_system.map_interpreter.running?
# All event loops
for event in $game_map.events.values
$game_map.events.values.each do |event|
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x, @y)
next if !triggers.include?(event.trigger)
@@ -354,7 +354,7 @@ class Game_Player < Game_Character
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
for event in $game_map.events.values
$game_map.events.values.each do |event|
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger)
@@ -372,7 +372,7 @@ class Game_Player < Game_Character
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
for event in $game_map.events.values
$game_map.events.values.each do |event|
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger)
@@ -395,7 +395,7 @@ class Game_Player < Game_Character
# All event loops
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
for event in $game_map.events.values
$game_map.events.values.each do |event|
next if ![1, 2].include?(event.trigger) # Player touch, event touch
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x + x_offset, @y + y_offset)