mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
More Rubocopping
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@@ -66,7 +66,7 @@ class SpriteWindow < Window
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@sidebitmaps = [nil, nil, nil, nil]
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@cursorbitmap = nil
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@bgbitmap = nil
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for i in @spritekeys
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@spritekeys.each do |i|
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@sprites[i] = Sprite.new(@viewport)
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end
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@disposed = false
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@@ -112,12 +112,12 @@ class SpriteWindow < Window
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def dispose
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if !self.disposed?
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for i in @sprites
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@sprites.each do |i|
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i[1].dispose if i[1]
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@sprites[i[0]] = nil
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end
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for i in 0...@sidebitmaps.length
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@sidebitmaps[i].dispose if @sidebitmaps[i]
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@sidebitmaps.each_with_index do |bitmap, i|
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bitmap.dispose if bitmap
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@sidebitmaps[i] = nil
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end
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@blankcontents.dispose
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@@ -142,7 +142,7 @@ class SpriteWindow < Window
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def viewport=(value)
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@viewport = value
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for i in @spritekeys
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@spritekeys.each do |i|
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@sprites[i].dispose if @sprites[i]
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if @sprites[i].is_a?(Sprite)
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@sprites[i] = Sprite.new(@viewport)
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@@ -288,7 +288,7 @@ class SpriteWindow < Window
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def flash(color, duration)
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return if disposed?
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@flash = duration + 1
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for i in @sprites
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@sprites.each do |i|
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i[1].flash(color, duration)
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end
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end
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@@ -317,7 +317,7 @@ class SpriteWindow < Window
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end
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privRefresh if mustchange
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if @flash > 0
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for i in @sprites.values
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@sprites.values.each do |i|
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i.update
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end
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@flash -= 1
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@@ -477,14 +477,14 @@ class SpriteWindow < Window
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contopac = self.contents_opacity
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cursoropac = @cursoropacity * contopac / 255
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haveskin = @_windowskin && !@_windowskin.disposed?
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for i in 0...4
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4.times do |i|
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@sprites["corner#{i}"].bitmap = @_windowskin
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@sprites["scroll#{i}"].bitmap = @_windowskin
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end
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@sprites["pause"].bitmap = @_windowskin
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@sprites["contents"].bitmap = @contents
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if haveskin
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for i in 0...4
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4.times do |i|
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@sprites["corner#{i}"].opacity = @opacity
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@sprites["corner#{i}"].tone = @tone
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@sprites["corner#{i}"].color = @color
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@@ -501,7 +501,7 @@ class SpriteWindow < Window
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@sprites["scroll#{i}"].visible = @visible
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@sprites["scroll#{i}"].blend_type = @blend_type
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end
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for i in ["back", "cursor", "pause", "contents"]
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["back", "cursor", "pause", "contents"].each do |i|
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@sprites[i].color = @color
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@sprites[i].tone = @tone
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@sprites[i].blend_type = @blend_type
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@@ -524,7 +524,7 @@ class SpriteWindow < Window
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@sprites["scroll2"].visible = false
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@sprites["scroll3"].visible = false
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else
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for i in 0...4
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4.times do |i|
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@sprites["corner#{i}"].visible = false
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@sprites["side#{i}"].visible = false
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@sprites["scroll#{i}"].visible = false
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@@ -538,7 +538,7 @@ class SpriteWindow < Window
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@sprites["pause"].visible = false
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@sprites["cursor"].visible = false
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end
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for i in @spritekeys
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@spritekeys.each do |i|
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@sprites[i].z = @z
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end
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if (@compat & CompatBits::CorrectZ) > 0 && @skinformat == 0 && !@rpgvx
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@@ -725,7 +725,7 @@ class SpriteWindow < Window
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@sprites["cursor"].src_rect.set(0, 0, 0, 0)
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end
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end
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for i in 0..3
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4.times do |i|
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case i
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when 0
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dwidth = @width - startX - endX
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@@ -783,7 +783,7 @@ class SpriteWindow < Window
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end
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if @openness != 255
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opn = @openness / 255.0
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for k in @spritekeys
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@spritekeys.each do |k|
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sprite = @sprites[k]
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ratio = (@height <= 0) ? 0 : (sprite.y - @y) / @height.to_f
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sprite.zoom_y = opn
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@@ -792,7 +792,7 @@ class SpriteWindow < Window
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sprite.y = (@y + (@height / 2.0) + (@height * ratio * opn) - (@height / 2 * opn)).floor
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end
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else
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for k in @spritekeys
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@spritekeys.each do |k|
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sprite = @sprites[k]
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sprite.zoom_x = 1.0
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sprite.zoom_y = 1.0
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@@ -800,7 +800,7 @@ class SpriteWindow < Window
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end
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i = 0
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# Ensure Z order
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for k in @spritekeys
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@spritekeys.each do |k|
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sprite = @sprites[k]
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y = sprite.y
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sprite.y = i
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